Jump to content

SourlessCream

Members
  • Posts

    6
  • Joined

  • Last visited

  • Posts

    6
  • Joined

  • Last visited

Reputation Activity

  1. Upvote
    SourlessCream got a reaction from Dr. Nexil in Tone mapping In Mine-imator   
    What is Tone Mapping?

    Tone mapping is a technique used in image processing and computer graphics to map one set of colors to another to approximate the appearance of high-dynamic-range images in a medium that has a more limited dynamic range.
     
    How it Can Be Used?
     
    I use different forms of tone mapping when making games, yes I work of making games, and I use tone mapping all the time to increase the visuals of my game and art I use giving it a more "realistic" tone.
     
    Examples?

    In these examples I will be using Unity to show you what it could do, I only used post-processing features that are present in Mine-imator thus far with no external photo editor to "enhance" the images I am about to show you.
     
    No Tone Mapping : 
    Neutral Tone Mapping : 
    ACES Tone Mapping : 
     
    Closing : 
     
    I have worked on Game Maker Studio, and I think it's amazing on what the developers of Mine-Imator was able to do with it to make this software, but I don't know if something like this will be possible within GMS and if it is, I think it will greatly improve it and the designs of the Mine-Imator community!
  2. Upvote
    SourlessCream got a reaction from Phyre in Tone mapping In Mine-imator   
    What is Tone Mapping?

    Tone mapping is a technique used in image processing and computer graphics to map one set of colors to another to approximate the appearance of high-dynamic-range images in a medium that has a more limited dynamic range.
     
    How it Can Be Used?
     
    I use different forms of tone mapping when making games, yes I work of making games, and I use tone mapping all the time to increase the visuals of my game and art I use giving it a more "realistic" tone.
     
    Examples?

    In these examples I will be using Unity to show you what it could do, I only used post-processing features that are present in Mine-imator thus far with no external photo editor to "enhance" the images I am about to show you.
     
    No Tone Mapping : 
    Neutral Tone Mapping : 
    ACES Tone Mapping : 
     
    Closing : 
     
    I have worked on Game Maker Studio, and I think it's amazing on what the developers of Mine-Imator was able to do with it to make this software, but I don't know if something like this will be possible within GMS and if it is, I think it will greatly improve it and the designs of the Mine-Imator community!
  3. Upvote
    SourlessCream got a reaction from Agentsecret24 in Tone mapping In Mine-imator   
    What is Tone Mapping?

    Tone mapping is a technique used in image processing and computer graphics to map one set of colors to another to approximate the appearance of high-dynamic-range images in a medium that has a more limited dynamic range.
     
    How it Can Be Used?
     
    I use different forms of tone mapping when making games, yes I work of making games, and I use tone mapping all the time to increase the visuals of my game and art I use giving it a more "realistic" tone.
     
    Examples?

    In these examples I will be using Unity to show you what it could do, I only used post-processing features that are present in Mine-imator thus far with no external photo editor to "enhance" the images I am about to show you.
     
    No Tone Mapping : 
    Neutral Tone Mapping : 
    ACES Tone Mapping : 
     
    Closing : 
     
    I have worked on Game Maker Studio, and I think it's amazing on what the developers of Mine-Imator was able to do with it to make this software, but I don't know if something like this will be possible within GMS and if it is, I think it will greatly improve it and the designs of the Mine-Imator community!
  4. Upvote
    SourlessCream reacted to Salem in Remade Pickup Truck & Ford Crown Victoria LTD   
    Ford Crown Victoria LTD
    More pixel consistent (except the grill)
    Added slopes to the roof, so that they look better when seen in the front side
    Added a sheriff version
     

    Pickup truck
    More pixel consistent
    Changed lights, bumpers and grill
    Now you can paint it in 2 colors
    http://www.mediafire.com/file/h34c7t1m7jvlow3/pickupremasterdpartii_%283%29.zip/file
    + pickupremasteredpartii (3).zip
    fixed the texture since the door was darker than the body
    hole in the roof is gone
     
    And both folders has .miobject files, so that you guys can color it easily.
     
    +
    Victoria LTD (4).zip

    Added luggage rack to wagon version
    http://www.mediafire.com/file/4fsz1aszzw70xd4/Victoria_LTD_%284%29.zip/file
  5. Upvote
    SourlessCream reacted to Nimi in Tone mapping In Mine-imator   
    Coincidentally, I started looking into this earlier today. I tried out ACES and it does improve image quality pretty well and gives realistic results(Almost looks like you're using SEUS or some other shader pack using tonemapping.), though things like the sky and fog get desaturated a fair bit because Mine-imator doesn't work with HDR.(GameMaker limitation). I'll show it off in a future dev update if I can work out some inconveniences with it and it gets added.
  6. Upvote
    SourlessCream got a reaction from StarFX in Tone mapping In Mine-imator   
    What is Tone Mapping?

    Tone mapping is a technique used in image processing and computer graphics to map one set of colors to another to approximate the appearance of high-dynamic-range images in a medium that has a more limited dynamic range.
     
    How it Can Be Used?
     
    I use different forms of tone mapping when making games, yes I work of making games, and I use tone mapping all the time to increase the visuals of my game and art I use giving it a more "realistic" tone.
     
    Examples?

    In these examples I will be using Unity to show you what it could do, I only used post-processing features that are present in Mine-imator thus far with no external photo editor to "enhance" the images I am about to show you.
     
    No Tone Mapping : 
    Neutral Tone Mapping : 
    ACES Tone Mapping : 
     
    Closing : 
     
    I have worked on Game Maker Studio, and I think it's amazing on what the developers of Mine-Imator was able to do with it to make this software, but I don't know if something like this will be possible within GMS and if it is, I think it will greatly improve it and the designs of the Mine-Imator community!
  7. Upvote
    SourlessCream reacted to __Mine__ in Thousand Rep Render   
    So... this is a little awkward.
    Turns out it's been an entire year since I last posted a render... I really need to post more often, I'm out of practice ;~;
    So, in a debatably-effective attempt to make it up to you guys for my lack of content...
    Here's a super-massive render featuring a whole bunch of people to celebrate hitting 1,000 Reputation!

    Everyone in the render (approximately from left to right):
    @Jake_28, @jakubg1, Mine, @MojangYang, @Floofy, Dave, Chest Creeper, @Dr. Nexil, @9redwoods, @Frost, @Ghatos, Piston Creeper, @TheCollieStalks, VoxelCreep, @Nimi, @SoundsDotZip, @Hozq, Smoker Creeper, Enim.
     
    Once again, thank you for all of the support. It really means a lot to me!
    I don't know how you all put up with me tbh ;u;
     
    Special thanks to SoundsDotZip and @Phyre for helping me render this in a super-massive resolution!
  8. Upvote
    SourlessCream got a reaction from __Mine__ in Thousand Rep Render   
    perty good dood
  • Recently Browsing   0 members

    No registered users viewing this page.

  • Create New...