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SourlessCream

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About SourlessCream

  • Rank
    Creamie Boi
    Newbie
  • Birthday 11/07/2002

Profile Information

  • Member Title
    Creamie Boi
  • Location
    Uranus
  • Interests
    Uranus
  • Minecraft username
    SourlessCream

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  1. that is a weird coincidence... i laughed when I read it and im glad to hear that this idea has, at for the most part, a chance of being added to mine-imator on some level, even if it would be the most basic form it could be... and i am also glad to hear it from you, which would be the most reliable source in the mineimator community on whats in the future of well mineimator!
  2. Experimenting with Mine-imator, current thoughts, easy to use and looks good for what it is and runs extremely well.

     

    And I am working on my first wall-paper with Mine-Imator too!

  3. this is all i see, ik it isnt your fault but i want to see it... and from Cubic Ralsei's description.... it sounds good
  4. What is Tone Mapping? Tone mapping is a technique used in image processing and computer graphics to map one set of colors to another to approximate the appearance of high-dynamic-range images in a medium that has a more limited dynamic range. How it Can Be Used? I use different forms of tone mapping when making games, yes I work of making games, and I use tone mapping all the time to increase the visuals of my game and art I use giving it a more "realistic" tone. Examples? In these examples I will be using Unity to show you what it could do, I only used post-processing features that are present in Mine-imator thus far with no external photo editor to "enhance" the images I am about to show you. No Tone Mapping : Neutral Tone Mapping : ACES Tone Mapping : Closing : I have worked on Game Maker Studio, and I think it's amazing on what the developers of Mine-Imator was able to do with it to make this software, but I don't know if something like this will be possible within GMS and if it is, I think it will greatly improve it and the designs of the Mine-Imator community!
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