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Glitch Block Studios

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  • Posts

    178
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Everything posted by Glitch Block Studios

  1. This took longer than it should have, and the shadows don't even render properly!
  2. It might've actually have been creepy, if... A. NO JUMPSCARES! Don't do that B. Change the crappy music box rip that sound too lighthearted to one from Mario: The Music Box. C. Maybe make it so that there's an actual background, but keep most of the mix color in the camera so you can barely see it D. To make whoever's watching have time to look really hard when they notice what you do in "C", make it longer. E. Actually try.
  3. I'm still missing SOMETHING, since it still doesn't look complete and the characters don't look very alive. Also, you can stop sending me to watch Sharpwind's lighting tutorial now. I watched it, and I did what it said this time. Still, please criticize (both the animation and the sword rig). I used Sharpwind's facial rig again since I'm too lazy to make my own. One more thing: There are two references to Nintendo games in here, because I decided to rip off someone else's work instead of coming up with my own ideas. FIND THEM!* *or cheat and look at the answers. ?
  4. Maybe his arms should bend some more?
  5. The second one is kinda gross... maybe an explosion next time? idk though
  6. Ok, thanks. I don't really plan on going to Blender for my Minecraft animations, if I decide to do different kinds, I may use blender for those. But for Minecraft, I'll probably just use this.
  7. This is a pretty average custom sword texture in case you want it.
  8. Yeah. I tried Blender once. I couldn’t figure out how to do anything with it.
  9. Thanks. Somehow in the last one I made, I managed to make a pretty good sitting up animation, but with that one the character was on his front, so I can't really do the same thing. I had kind of forgotten about animating the face, other than the pupils. Still working on the idle animations, which is why I made him look around after he got up. I definitely appreciate the advice.
  10. There are a few problems, mainly the run cycles and that there is practically no power behind the punches, but really, it's better than what I could do.
  11. I should've listened to my cousin when she warned me that Mine-imator takes a lot of patience. Three days later it's still not anything amazing, but I did use overlapping action, as well as updating the facial rig from Skibbz's (Sorry, Skibbz) to SharpWind's, as well as TRY some idle animation. PLEASE criticize this, because my whole goal in making these animations is to get better at it. Should I ever perfect it... I don't really know what I should do after that... probably make good animations. Until then, you have this crap. Enjoy.
  12. Yes I did! That's why the 2nd episode that I'm about to post is better than this one.
  13. Ok, thanks. When I make the next one I will definitely take this into consideration. I’m really trying to make it more fluid. Honestly, I actually zoomed out because it didn’t look very good up close.
  14. I know it's screwed up in a lot of ways. I know it's somewhat dark. I know it ends in a poorly-made cliffhanger. But at least it runs at 60 fps! Please criticize, and also if you can tell me how to actually FIX my problems, it's even more appriciated. P.S. I don't mean criticize my spelling.
  15. "Not bad" is better than I thought I was. Thanks for the advice.
  16. ehhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh Nice atmosphere but SUPER weird... don't really get it
  17. I just tried, way easier than I thought
  18. I guess I'm still bad at lighthearted renders...
  19. In my last post I asked what you wanted to see, and for some reason the votes said my cooking skills. Well, here it is, this time in 1080p in stead of 720p. If you have any ideas for me concerning Mine-imator, please let me know. I'm to lazy to come up with my own.
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