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ANTIFONTE

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  1. Upvote
    ANTIFONTE got a reaction from SoundsDotZip in ANTI-Rig|v0.1|   
    Hello Everyone
    (Sorry for the misspellings, I do not speak English fluently)
     
    This time I want to introduce my ANTI-Rig 1.0
     
    Please import the .Miobject file
    Do not import the .Miproject file
    Features:
    -Controllers (dispears when the project is rendering)
    -Fingers
    -Auto Extrude Second layer (Just Head)
    -Wrists
    -ankles
    -Smooth Bend
    This is only version 1.0
    In next versions I will add more content
     
    https://www.uploadcash.com.br/Omiv/ANTI-RIg[V1.0].rar
     
    Nothing more to say
    Enjoy my First Modelbench (Complete) rig


    (Sorry for the inconvenience. I had to upload the topic again because my translator even though I wrote everything in English
    decided to translate everything into Spanish before I could send it)
  2. Upvote
    ANTIFONTE got a reaction from WAZZL3 in Noby Rig 0.7 (Custom Steve Rig)   
    Hello Everyone
    (Sorry for the misspellings, I do not speak English fluently)
     
    This time I want to introduce my Noby Rig 0.7
    http://depositfiles.com/files/v6o3jcj6e
     
    Features:
    -Fingers
    -Auto Extrude Second layer (Just Head)
    -Wrists
    -ankles
     
    This is only version 0.7
    In next versions I will add more content
     

     
    Nothing more to say
    Enjoy my First Modelbench rig
  3. Downvote
    ANTIFONTE reacted to NoMercy in Monkey D. Luffy   
  4. Wow
    ANTIFONTE reacted to Anatoli in Noby Rig 0.7 (Custom Steve Rig)   
    Good enough. ?
  5. Upvote
    ANTIFONTE got a reaction from Anatoli in Noby Rig 0.7 (Custom Steve Rig)   
    Hello Everyone
    (Sorry for the misspellings, I do not speak English fluently)
     
    This time I want to introduce my Noby Rig 0.7
    http://depositfiles.com/files/v6o3jcj6e
     
    Features:
    -Fingers
    -Auto Extrude Second layer (Just Head)
    -Wrists
    -ankles
     
    This is only version 0.7
    In next versions I will add more content
     

     
    Nothing more to say
    Enjoy my First Modelbench rig
  6. Funny
    ANTIFONTE reacted to Batoto in Advanced Facial Rig Version 1   
    does it work on my 1.0.0 imator?
  7. Wow
    ANTIFONTE reacted to Hozq in Mine-imator 1.2.9   
    You can change the bending back to the original one, go into options > graphics > blocky bending > on
  8. Wow
    ANTIFONTE got a reaction from Rixsor in Idea for Mine-Imator: Bending feature   
    Hi I am new in this forum and I want to teach you an idea to improve Mineimator
    (Sorry if the translation has errors, I do not speak fluent English
     
     
    My idea is a tool with which we can bend and add folds to any object that we want through a small feature that I call: Blend-Cube
     
    The Blend Cube would have as a function to bend all the objects to which it is connected and these are within its radius of bending and in this way we could add it to any element and this would automatically obtain the characteristic of bending.
    This would help us a lot to generate different types of creatures in our animations and we could do them with this feature without going through rigorous processes
    This feature already exists in programs such as Cinema 4D and is fully functional and practical when animating
    This would help all the animators to add more life to their animations so that any object could be folded in a simple and simple way
    The Blend Cube: it would be totally invisible except for its edges which would have a fine texture that would not be displayed in the final render so that its use would not negatively affect the animation
    The Blend Cube: it could be modified in terms of its size to be able to choose which part in particular should be doubled
     
    Thank you for read this post
     
     
     
  9. Upvote
    ANTIFONTE got a reaction from -StickyMations- in Idea for Mine-Imator: Bending feature   
    Hi I am new in this forum and I want to teach you an idea to improve Mineimator
    (Sorry if the translation has errors, I do not speak fluent English
     
     
    My idea is a tool with which we can bend and add folds to any object that we want through a small feature that I call: Blend-Cube
     
    The Blend Cube would have as a function to bend all the objects to which it is connected and these are within its radius of bending and in this way we could add it to any element and this would automatically obtain the characteristic of bending.
    This would help us a lot to generate different types of creatures in our animations and we could do them with this feature without going through rigorous processes
    This feature already exists in programs such as Cinema 4D and is fully functional and practical when animating
    This would help all the animators to add more life to their animations so that any object could be folded in a simple and simple way
    The Blend Cube: it would be totally invisible except for its edges which would have a fine texture that would not be displayed in the final render so that its use would not negatively affect the animation
    The Blend Cube: it could be modified in terms of its size to be able to choose which part in particular should be doubled
     
    Thank you for read this post
     
     
     
  10. Upvote
    ANTIFONTE got a reaction from Extro in Idea for Mine-Imator: Bending feature   
    Hi I am new in this forum and I want to teach you an idea to improve Mineimator
    (Sorry if the translation has errors, I do not speak fluent English
     
     
    My idea is a tool with which we can bend and add folds to any object that we want through a small feature that I call: Blend-Cube
     
    The Blend Cube would have as a function to bend all the objects to which it is connected and these are within its radius of bending and in this way we could add it to any element and this would automatically obtain the characteristic of bending.
    This would help us a lot to generate different types of creatures in our animations and we could do them with this feature without going through rigorous processes
    This feature already exists in programs such as Cinema 4D and is fully functional and practical when animating
    This would help all the animators to add more life to their animations so that any object could be folded in a simple and simple way
    The Blend Cube: it would be totally invisible except for its edges which would have a fine texture that would not be displayed in the final render so that its use would not negatively affect the animation
    The Blend Cube: it could be modified in terms of its size to be able to choose which part in particular should be doubled
     
    Thank you for read this post
     
     
     
  11. Upvote
    ANTIFONTE got a reaction from YourNormalPersonDavi in Idea for Mine-Imator: Bending feature   
    Hi I am new in this forum and I want to teach you an idea to improve Mineimator
    (Sorry if the translation has errors, I do not speak fluent English
     
     
    My idea is a tool with which we can bend and add folds to any object that we want through a small feature that I call: Blend-Cube
     
    The Blend Cube would have as a function to bend all the objects to which it is connected and these are within its radius of bending and in this way we could add it to any element and this would automatically obtain the characteristic of bending.
    This would help us a lot to generate different types of creatures in our animations and we could do them with this feature without going through rigorous processes
    This feature already exists in programs such as Cinema 4D and is fully functional and practical when animating
    This would help all the animators to add more life to their animations so that any object could be folded in a simple and simple way
    The Blend Cube: it would be totally invisible except for its edges which would have a fine texture that would not be displayed in the final render so that its use would not negatively affect the animation
    The Blend Cube: it could be modified in terms of its size to be able to choose which part in particular should be doubled
     
    Thank you for read this post
     
     
     
  12. Upvote
    ANTIFONTE got a reaction from Ghatos in Idea for Mine-Imator: Bending feature   
    Hi I am new in this forum and I want to teach you an idea to improve Mineimator
    (Sorry if the translation has errors, I do not speak fluent English
     
     
    My idea is a tool with which we can bend and add folds to any object that we want through a small feature that I call: Blend-Cube
     
    The Blend Cube would have as a function to bend all the objects to which it is connected and these are within its radius of bending and in this way we could add it to any element and this would automatically obtain the characteristic of bending.
    This would help us a lot to generate different types of creatures in our animations and we could do them with this feature without going through rigorous processes
    This feature already exists in programs such as Cinema 4D and is fully functional and practical when animating
    This would help all the animators to add more life to their animations so that any object could be folded in a simple and simple way
    The Blend Cube: it would be totally invisible except for its edges which would have a fine texture that would not be displayed in the final render so that its use would not negatively affect the animation
    The Blend Cube: it could be modified in terms of its size to be able to choose which part in particular should be doubled
     
    Thank you for read this post
     
     
     
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