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ANTIFONTE

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About ANTIFONTE

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  1. Hello Everyone (Sorry for the misspellings, I do not speak English fluently) This time I want to introduce my ANTI-Rig 1.0 Please import the .Miobject file Do not import the .Miproject file Features: -Controllers (dispears when the project is rendering) -Fingers -Auto Extrude Second layer (Just Head) -Wrists -ankles -Smooth Bend This is only version 1.0 In next versions I will add more content https://www.uploadcash.com.br/Omiv/ANTI-RIg[V1.0].rar Nothing more to say Enjoy my First Modelbench (Complete) rig (Sorry for the inconvenience. I had to upload the topic again because my translator even though I wrote everything in English decided to translate everything into Spanish before I could send it)
  2. Please please please please teach me to create drivers for my rigs. I tried for 4 hours to create but I just do not get it and I'm desperate. (Help me please) All is well until the time to use the Blend because it is not synchronized with the objects I want to Blend (Help me please I'm going crazy)
  3. But how can I control the bending of objects? What I want is an effect equal or similar to the effect of the torso of the rig Soundsdotzip where you select the controller and you can control a whole part of a body
  4. Exactly the object is actually multiple objects that form one Could you tell me how to control them?
  5. What do I have to do to make the controller bend synchronize with the object I want to control?
  6. After observing the rigs of the user soundsdotzip I left with a question and is how can I do controller like yours? Especially I would like to know how I can control the bending of objects in Mineimator Link of Soundsdotzip rig: I was amazed because I did not know that this kind of thing could be done in mineimator but when I try to replicate them I just go wrong and I would like someone to help me know how I can do this kind of thing with ModelBench and Mineimator
  7. Hello Everyone (Sorry for the misspellings, I do not speak English fluently) This time I want to introduce my Noby Rig 0.7 http://depositfiles.com/files/v6o3jcj6e Features: -Fingers -Auto Extrude Second layer (Just Head) -Wrists -ankles This is only version 0.7 In next versions I will add more content Nothing more to say Enjoy my First Modelbench rig
  8. I would like to do controllers for my rigs I would really appreciate a tutorial on how to do them if it's not too much trouble you would help the community a lot.
  9. Hi I am new in this forum and I want to teach you an idea to improve Mineimator (Sorry if the translation has errors, I do not speak fluent English My idea is a tool with which we can bend and add folds to any object that we want through a small feature that I call: Blend-Cube The Blend Cube would have as a function to bend all the objects to which it is connected and these are within its radius of bending and in this way we could add it to any element and this would automatically obtain the characteristic of bending. This would help us a lot to generate different types of creatures in our animations and we could do them with this feature without going through rigorous processes This feature already exists in programs such as Cinema 4D and is fully functional and practical when animating This would help all the animators to add more life to their animations so that any object could be folded in a simple and simple way The Blend Cube: it would be totally invisible except for its edges which would have a fine texture that would not be displayed in the final render so that its use would not negatively affect the animation The Blend Cube: it could be modified in terms of its size to be able to choose which part in particular should be doubled Thank you for read this post
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