Posts posted by tomsoel
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Hello,
I agree with that too.
There is a trick that consists in putting the object in a folder to have local coordinates but it is not convenient when this object is moved because it moves away from the folder pivot.
Please make it possible to rotate the axes at the same time as the object -
My bad, my projects were made with MineImator 2.0 pre-release 1
As the interface was the same, I confused
Solved -
Hello,
I installed the pre-release 2.0 to test it. Unfortunately this version freezes from time to time on my pc when I change parameters like the position of an object, its opacity, or other fields. Maybe a graphics card problem.
So I uninstalled it and reinstalled version 1.2.9 but now none of my projects can be opened, even those that were never opened with 2.0
"This project was made using a newer version of Mine-imator..."
I get the same message when I try to open a backup.
I hope you can help me
Thank you ! -
On 11/3/2018 at 10:26 PM, Ghatos said:
FR: Ou alors je fais les sous titres, je m'en sors plutôt bien en anglais
EN: Or I make the subtitles, I'm pretty good at english
@gathos C'est vraiment sympa de le proposer mais je ne ne veux pas que ça devienne une contrainte !
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Hi! Thx for version 1.2.0! It's great!
I have trouble opening this project, which was made with 1.2.0 pre-release 3.
While project is loading Mineimator crash (quit) without any message.
Could you please help me?thx a lot!
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thx! So if I do understand I should continue to add english subs even if they 're not perfect!?
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Moi également !
Me too!
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4 minutes ago, BaconSandwich said:
I love it! The voice acting was great, and the video was really funny.
thx! are subs ok?
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Bonjour David, Thanks for your great work!
Same issue here: my project won't open: MineImator starts well and when I select the project, MineImator quit without any message.
I tried to make a copy of the file but same pb.
Please find the log bellow and the project here.
Could you please help me to repair this?Merci beaucoup!
___ Mine-imator log ___
In your bug report, include this full log, along with instructions how to recreate the bug.
If the issue concerns a specific animation, upload its folder as a .zip.
08:47:22 mineimator_version: 1.2.0 PRE-RELEASE 3
08:47:22 gm_runtime: 2.2.0.258
08:47:22 YYC: yes
08:47:22 working_directory: G:\Mine-imator\
08:47:22 file_directory: C:\Users\Orion\AppData\Roaming\Mine_imator\
08:47:22 OS: Windows
08:47:22 os_version: 655360
08:47:22 os_is_network_connected: yes
08:47:22 os_get_language: fr
08:47:22 os_get_region: FR
08:47:22 USERDOMAIN: DESKTOP-PN26KR7
08:47:22 USERNAME: Orion
08:47:22 USERPROFILE: C:\Users\Orion
08:47:22 APPDATA: C:\Users\Orion\AppData\Roaming
08:47:22 NUMBER_OF_PROCESSORS: 4
08:47:22 PROCESSOR_ARCHITECTURE: x86
08:47:22 PROCESSOR_IDENTFIER:
08:47:22 PROCESSOR_LEVEL: 6
08:47:22 PROCESSOR_REVISION: 3a09
08:47:22 video_adapter_subsysid: 675746914
08:47:22 udid: aa012cc2-f9cc-43a8-a1c9-6a9b98468c33
08:47:22 video_adapter_vendorid: 4318
08:47:22 video_d3d11_context: 050200E0
08:47:22 video_d3d11_device: 03DE073C
08:47:22 video_adapter_deviceid: 4487
08:47:22 video_adapter_sharedsystemmemory: 2179203072
08:47:22 video_adapter_revision: 161
08:47:22 video_adapter_description: NVIDIA GeForce GTX 760
08:47:22 video_adapter_dedicatedsystemmemory: 0
08:47:22 video_adapter_dedicatedvideomemory: 2115698688
08:47:22 Old log found
08:47:22 External library init
08:47:22 External library: Data\file.dll
08:47:22 External library: Data\movie.dll
08:47:22 External library: movie init
08:47:22 External library: Data\window.dll
08:47:27 Open URL: https://www.mineimatorforums.com/index.php?/forum/51-mine-imator-issues-and-bugs/
08:47:27 Open URL: C:\Users\Orion\AppData\Roaming\Mine_imator\log_previous.txt
08:47:27 working_directory: G:\Mine-imator\
08:47:27 Trying to save files
08:47:27 surface_save OK
08:47:27 texture_create OK
08:47:27 file_delete_lib OK
08:47:27 Create vertex format
08:47:27 Shader init
08:47:27 shaders_are_supported: yes
08:47:27 shader_vignette compiled: yes
08:47:27 shader_color_correction compiled: yes
08:47:27 shader_blur compiled: yes
08:47:27 shader_add compiled: yes
08:47:27 shader_high_bloom_threshold compiled: yes
08:47:27 shader_color_glow compiled: yes
08:47:27 shader_high_ssao_depth_normal compiled: yes
08:47:27 shader_high_ssao_blur compiled: yes
08:47:27 shader_high_ssao compiled: yes
08:47:27 shader_high_light_sun compiled: yes
08:47:27 shader_high_light_spot compiled: yes
08:47:27 shader_high_light_point_shadowless compiled: yes
08:47:27 shader_high_light_point compiled: yes
08:47:27 shader_high_light_night compiled: yes
08:47:27 shader_high_light_apply compiled: yes
08:47:27 shader_high_fog_apply compiled: yes
08:47:27 shader_high_fog compiled: yes
08:47:27 shader_high_dof compiled: yes
08:47:27 shader_high_aa compiled: yes
08:47:27 shader_replace compiled: yes
08:47:27 shader_draw_texture compiled: yes
08:47:27 shader_depth_point compiled: yes
08:47:27 shader_depth compiled: yes
08:47:27 shader_color_fog_lights compiled: yes
08:47:27 shader_color_fog compiled: yes
08:47:27 shader_color_camera compiled: yes
08:47:27 shader_border compiled: yes
08:47:27 shader_blend compiled: yes
08:47:27 shader_alpha_test compiled: yes
08:47:27 shader_alpha_fix compiled: yes
08:47:27 Loading legacy file
08:47:27 Make transitions
08:47:27 Transitions OK
08:47:27 Loading language file: G:\Mine-imator\Data\Languages\english.milanguage
08:47:27 Windows startup
08:47:27 Found key_file: G:\Mine-imator\Data\key.midata
08:47:27 Loading settings: G:\Mine-imator\Data\settings.midata
08:47:27 load_format: 28
08:47:27 Render init
08:47:27 Loading Minecraft assets version: 1.13.1
08:47:28 Archive already unzipped, re-using: C:\Users\Orion\AppData\Roaming\Mine_imator\Minecraft_unzip\1.13.1_2\assets\minecraft\
08:47:28 Model textures: load
08:47:28 Model textures: done
08:47:28 Block textures: load static
08:47:28 Block textures: load animated
08:47:28 Block textures, blocksize: 16
08:47:28 Block textures: static block surface
08:47:28 Block textures: static block preview
08:47:28 Block textures: animated block surfaces
08:47:28 Block textures: animated frames
08:47:28 Block textures: animated block preview
08:47:28 Block textures: find static block depths
08:47:28 Block textures: find animated block depths
08:47:28 Block textures: done
08:47:28 Item textures: load
08:47:28 Item textures: surface
08:47:28 Item textures: done
08:47:41 Saving block previews: G:\Mine-imator\Data\blockpreview.midata
08:47:41 Loaded assets successfully
08:47:42 Ground vbuffer init
08:47:42 Resetting project
08:47:42 Destroying instances
08:47:42 Project resetted
08:47:42 Show popup: startup
08:50:46 Opening project: G:\Mine-imator\Projects\halloween_trop_beau 2\halloween_trop_beau 2.miproject
08:50:46 load_format: 29
08:50:46 Resetting project
08:50:46 Destroying instances
08:50:46 Project resetted
08:50:46 save_folder: G:\Mine-imator\Projects\halloween_trop_beau 2
08:50:46 load_folder: G:\Mine-imator\Projects\halloween_trop_beau 2
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Hello,
First of all thanks for 1.2.0 pre-release!
It could be useful to be able to select in one click all the keyframes of a character for a specific frame instead of select them one by one.
Clicking on the character keyframe (with alt key for example) will select the keyframes of childs (body, head, legs, arms, ..)
This would help to copy and paste a pose.
Thx !
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Pre Release 5 gpu performance problem
in Issues and bugs
Posted · Edited by tomsoel
Hello,
I have noticed some slowness and lags when I have to move with the mouse on the scene with the pre-release 5.
I don't have this problem with version 1.2.9. My graphics card is a gtx 760 and the drivers are up to date.
Do you have any advice?
Thank you!