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tomsoel

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Posts posted by tomsoel

  1. Hello,
    I have noticed some slowness and lags when I have to move with the mouse on the scene with the pre-release 5.
    I don't have this problem with version 1.2.9. My graphics card is a gtx 760 and the drivers are up to date.
    Do you have any advice?
    Thank you!

  2. Hello,
    I agree with that too.
    There is a trick that consists in putting the object in a folder to have local coordinates but it is not convenient when this object is moved because it moves away from the folder pivot.
    Please make it possible to rotate the axes at the same time as the object ;)

  3. Hello,
    I installed the pre-release 2.0 to test it. Unfortunately this version freezes from time to time on my pc when I change parameters like the position of an object, its opacity, or other fields. Maybe a graphics card problem.
    So I uninstalled it and reinstalled version 1.2.9 but now none of my projects can be opened, even those that were never opened with 2.0
    "This project was made using a newer version of Mine-imator..."
    I get the same message when I try to open a backup.
    I hope you can help me ;)
    Thank you !

  4. Bonjour David, Thanks for your great work!

    Same issue here: my project won't open: MineImator starts well and when I select the project, MineImator quit without any message.
    I tried to make a copy of the file but same pb.
    Please find the log bellow and the project here.
    Could you please help me to repair this?

    Merci beaucoup! ;)

     

    ___ Mine-imator log ___
    In your bug report, include this full log, along with instructions how to recreate the bug.
    If the issue concerns a specific animation, upload its folder as a .zip.
    08:47:22 mineimator_version: 1.2.0 PRE-RELEASE 3
    08:47:22 gm_runtime: 2.2.0.258
    08:47:22 YYC: yes
    08:47:22 working_directory: G:\Mine-imator\
    08:47:22 file_directory: C:\Users\Orion\AppData\Roaming\Mine_imator\
    08:47:22 OS: Windows
    08:47:22 os_version: 655360
    08:47:22 os_is_network_connected: yes
    08:47:22 os_get_language: fr
    08:47:22 os_get_region: FR
    08:47:22 USERDOMAIN: DESKTOP-PN26KR7
    08:47:22 USERNAME: Orion
    08:47:22 USERPROFILE: C:\Users\Orion
    08:47:22 APPDATA: C:\Users\Orion\AppData\Roaming
    08:47:22 NUMBER_OF_PROCESSORS: 4
    08:47:22 PROCESSOR_ARCHITECTURE: x86
    08:47:22 PROCESSOR_IDENTFIER: 
    08:47:22 PROCESSOR_LEVEL: 6
    08:47:22 PROCESSOR_REVISION: 3a09
    08:47:22 video_adapter_subsysid: 675746914
    08:47:22 udid: aa012cc2-f9cc-43a8-a1c9-6a9b98468c33
    08:47:22 video_adapter_vendorid: 4318
    08:47:22 video_d3d11_context: 050200E0
    08:47:22 video_d3d11_device: 03DE073C
    08:47:22 video_adapter_deviceid: 4487
    08:47:22 video_adapter_sharedsystemmemory: 2179203072
    08:47:22 video_adapter_revision: 161
    08:47:22 video_adapter_description: NVIDIA GeForce GTX 760
    08:47:22 video_adapter_dedicatedsystemmemory: 0
    08:47:22 video_adapter_dedicatedvideomemory: 2115698688
    08:47:22 Old log found
    08:47:22 External library init
    08:47:22 External library: Data\file.dll
    08:47:22 External library: Data\movie.dll
    08:47:22 External library: movie init
    08:47:22 External library: Data\window.dll
    08:47:27 Open URL: https://www.mineimatorforums.com/index.php?/forum/51-mine-imator-issues-and-bugs/
    08:47:27 Open URL: C:\Users\Orion\AppData\Roaming\Mine_imator\log_previous.txt
    08:47:27 working_directory: G:\Mine-imator\
    08:47:27 Trying to save files
    08:47:27 surface_save OK
    08:47:27 texture_create OK
    08:47:27 file_delete_lib OK
    08:47:27 Create vertex format
    08:47:27 Shader init
    08:47:27 shaders_are_supported: yes
    08:47:27 shader_vignette compiled: yes
    08:47:27 shader_color_correction compiled: yes
    08:47:27 shader_blur compiled: yes
    08:47:27 shader_add compiled: yes
    08:47:27 shader_high_bloom_threshold compiled: yes
    08:47:27 shader_color_glow compiled: yes
    08:47:27 shader_high_ssao_depth_normal compiled: yes
    08:47:27 shader_high_ssao_blur compiled: yes
    08:47:27 shader_high_ssao compiled: yes
    08:47:27 shader_high_light_sun compiled: yes
    08:47:27 shader_high_light_spot compiled: yes
    08:47:27 shader_high_light_point_shadowless compiled: yes
    08:47:27 shader_high_light_point compiled: yes
    08:47:27 shader_high_light_night compiled: yes
    08:47:27 shader_high_light_apply compiled: yes
    08:47:27 shader_high_fog_apply compiled: yes
    08:47:27 shader_high_fog compiled: yes
    08:47:27 shader_high_dof compiled: yes
    08:47:27 shader_high_aa compiled: yes
    08:47:27 shader_replace compiled: yes
    08:47:27 shader_draw_texture compiled: yes
    08:47:27 shader_depth_point compiled: yes
    08:47:27 shader_depth compiled: yes
    08:47:27 shader_color_fog_lights compiled: yes
    08:47:27 shader_color_fog compiled: yes
    08:47:27 shader_color_camera compiled: yes
    08:47:27 shader_border compiled: yes
    08:47:27 shader_blend compiled: yes
    08:47:27 shader_alpha_test compiled: yes
    08:47:27 shader_alpha_fix compiled: yes
    08:47:27 Loading legacy file
    08:47:27 Make transitions
    08:47:27 Transitions OK
    08:47:27 Loading language file: G:\Mine-imator\Data\Languages\english.milanguage
    08:47:27 Windows startup
    08:47:27 Found key_file: G:\Mine-imator\Data\key.midata
    08:47:27 Loading settings: G:\Mine-imator\Data\settings.midata
    08:47:27 load_format: 28
    08:47:27 Render init
    08:47:27 Loading Minecraft assets version: 1.13.1
    08:47:28 Archive already unzipped, re-using: C:\Users\Orion\AppData\Roaming\Mine_imator\Minecraft_unzip\1.13.1_2\assets\minecraft\
    08:47:28 Model textures: load
    08:47:28 Model textures: done
    08:47:28 Block textures: load static
    08:47:28 Block textures: load animated
    08:47:28 Block textures, blocksize: 16
    08:47:28 Block textures: static block surface
    08:47:28 Block textures: static block preview
    08:47:28 Block textures: animated block surfaces
    08:47:28 Block textures: animated frames
    08:47:28 Block textures: animated block preview
    08:47:28 Block textures: find static block depths
    08:47:28 Block textures: find animated block depths
    08:47:28 Block textures: done
    08:47:28 Item textures: load
    08:47:28 Item textures: surface
    08:47:28 Item textures: done
    08:47:41 Saving block previews: G:\Mine-imator\Data\blockpreview.midata
    08:47:41 Loaded assets successfully
    08:47:42 Ground vbuffer init
    08:47:42 Resetting project
    08:47:42 Destroying instances
    08:47:42 Project resetted
    08:47:42 Show popup: startup
    08:50:46 Opening project: G:\Mine-imator\Projects\halloween_trop_beau 2\halloween_trop_beau 2.miproject
    08:50:46 load_format: 29
    08:50:46 Resetting project
    08:50:46 Destroying instances
    08:50:46 Project resetted
    08:50:46 save_folder: G:\Mine-imator\Projects\halloween_trop_beau 2
    08:50:46 load_folder: G:\Mine-imator\Projects\halloween_trop_beau 2
     

  5. Hello,
    First of all thanks for 1.2.0 pre-release! ?
    It could be useful to be able to select in one click all the keyframes of a character for a specific frame instead of select them one by one.
    Clicking on the character keyframe (with alt key for example) will select the keyframes of childs (body, head, legs, arms, ..)
    This would help to copy and paste a pose.
    Thx !

    0aGGXtF.png

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