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CraftyFoxe

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Posts posted by CraftyFoxe

  1. I found out the solution to my bug is because the water surface is moving, I found it had another keyframe that I made so I removed it and the problem was fixed. So the water doesn't move anymore and either does the flickering, which is pretty much a relief for me.

  2.  

    Uh... whut. Okay mate, to keep it simple this was pretty bad. But for a newb, that's not a bad thing. Just next time don't forget to add the interest factor, for example maybe some nice soothing music, or a plot about a noob saving everyone by taking out a guy holding a menacing spoon. This was just a template for something that could have maybe been very enjoyable. Yet using this would put your audience to sleep.

    I don't think you know my audience...which are train fanatics not the typical minecrafter. This video is designed for railfans who enjoy looking at trains for fun. If you watch real life train videos, they will look somewhat similar to this. I did include rock music originally, but unfortunately it was copyrighted. I do agree that bit with the coal train may be a bit too long though, but there are some interesting shots later in the video.

  3. Hello, can someone help me out with the annoying flickering that occurs where the very bottom of the ship touches the surface water? How can I get rid of it. I scaled it up by 2 times, still has a problem of shifting colors at the base of the ships. If you know anything please tell me! Thanks :D

     

     

  4. This is an animation of some UNSC ships in a battleground, I believe I am the first one to do this. I'd like to get some good feedback and some advice on how to make this look better in the future and less amateurish because I want to make a space battle next time.

     

    Somethings I noticed I should work on is having a contrast of speed. Next time I should make the small fighters going faster than the ships for more motion. I also think the lightning can be better but not sure on how to do that.

  5. On 10/12/2016 at 7:31 PM, Caeden117 said:

    Mod it. Like Deminu said, David stopped development on MI, but released the source code. So if you want it that hard, get the source code, learn some GMS, and code the thing in, it's not that hard.

    It sounds like an awful waste to learn coding just to fix one thing.

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