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CRAZYKOKEBROZ

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  • Posts

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Everything posted by CRAZYKOKEBROZ

  1. Looks as if it is having trouble trying to save data
  2. Could you show us a picture of what's going on?
  3. Indeed, someone did suggest to make Fortn-imator some time back. Why do people suggest this stuff on a site for Minecraft animations?
  4. The arrows don't move with the object unless it's parented to another object.
  5. It sounds like a good feature, but it sounds a little too complicated for Mine-Imator to currently handle. Though I'm sure there are some shortcuts around it.
  6. I wish Monster School never came down to this, but that is just what happened.
  7. I don’t need scrolling textures that badly and I doubt anyone does any time soon. After all I can already figure out how to do that without these features.
  8. It was better before the “FNAF fidget spinner challenge” days, I will always remember the original.
  9. Since I started using modelbench again, exporting an .miobject would result on the texture changing size creating many transparent lines on the model (because the texture shifted on the model after the render). I don't know if I'm the only one experiencing this, but is there any way to fix this?
  10. Doesn’t mean you never will. 15 years of age is still roughly the beginning of your life, there is plenty of time to learn and become a developer!
  11. I hate to break it to you kid, but most of your ideas are just not as worth it as you think they are. Yes, there are a few that are actually good, but most of them (and this one) just don’t have the potential. The thing is that most people currently don’t need most of these features as Mine-Imator is already great as it is. It’s a simple software designed for helping people making simple, yet amazing animations, add all of these complex features, the simplicity vanishes away. There would be an extra few layers of complexity that would turn the software into something like Cinema4D, but free, which is not the point of Mine-Imator. I am not a developer, or a moderator, I am just sharing my opinion. You have the right to ignore me completely, but I just want you to consider it.
  12. Look, if such barriers were added, some of my animations would be impossible to animate from the amount of stuff I import being denied of access because it would “surpass the data limit” that Mine-Imator would have programmed in it! It may look useful for you, but it would put a-lot of limits to animators since Game Maker wasn’t built for this kind of thing.
  13. Because there is a component (or two) within that medkit that is consuming all of the data. This causes Mine-Imator to act slow and then crash. There is literally nothing wrong with the software.
  14. It came from the software because it was being overdone by the rig!
  15. One: you would need to still name everything beforehand with this interface, regardless to it being a parent object or a child object. Two: I still don’t see this being of much use as it would just take up more space. Once again I animate without trouble in the software’s current status. This would make no use as far as I’m aware.
  16. If it’s a rig causing it then I wouldn’t entirely say the software itself is the problem.
  17. Naming every object individually like that would make animating take longer than needed. We do not need a search bar for this (unlike things such as the objects present in the animation).
  18. Wouldn't be of much use since almost everything has the same name.
  19. It has one, but it’s a little complicated. The backup projects are based on the project you work on and updates itself every 10 minutes. If you quit without saving, a backup file will contain the same project file with the details it had anywhere within the past 10 minutes.
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