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ZeroMatic

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Posts posted by ZeroMatic

  1. Happens every time I enable High Quality Render.

    https://imgur.com/a/L4y7Z6i

    Hope the "log" below is the necessary component, keep in mind !'m using a not so powerful laptop, my main guess is that IS the issue but i could be wrong.

    2:39:56 PM mineimator_version: 1.2.7
    2:39:56 PM gm_runtime: 2.1.5.246
    2:39:56 PM YYC: yes
    2:39:56 PM working_directory: C:\Users\langr\Desktop\Mine-imator 1.2.7\
    2:39:56 PM file_directory: C:\Users\langr\AppData\Roaming\Mine_imator\
    2:39:56 PM OS: Windows
    2:39:56 PM os_version: 655360
    2:39:56 PM os_is_network_connected: yes
    2:39:56 PM os_get_language: en
    2:39:56 PM os_get_region: US
    2:39:56 PM USERDOMAIN: DESKTOP-FI8QC5C
    2:39:56 PM USERNAME: langr
    2:39:56 PM USERPROFILE: C:\Users\langr
    2:39:56 PM APPDATA: C:\Users\langr\AppData\Roaming
    2:39:56 PM NUMBER_OF_PROCESSORS: 2
    2:39:56 PM PROCESSOR_ARCHITECTURE: x86
    2:39:56 PM PROCESSOR_IDENTFIER: 
    2:39:56 PM PROCESSOR_LEVEL: 6
    2:39:56 PM PROCESSOR_REVISION: 4c03
    2:39:56 PM video_adapter_subsysid: 2171932732
    2:39:56 PM udid: 0ee9c103-e889-4ce7-b752-4e6cfee57f60
    2:39:56 PM video_adapter_vendorid: 32902
    2:39:56 PM video_d3d11_context: 03E3A95C
    2:39:56 PM video_d3d11_device: 03E3964C
    2:39:56 PM video_adapter_deviceid: 8881
    2:39:56 PM video_adapter_sharedsystemmemory: 2072649728
    2:39:56 PM video_adapter_revision: 33
    2:39:56 PM video_adapter_description: Intel(R) HD Graphics
    2:39:56 PM video_adapter_dedicatedsystemmemory: 0
    2:39:56 PM video_adapter_dedicatedvideomemory: 119537664
    2:39:56 PM External library init
    2:39:56 PM External library: Data\file.dll
    2:39:56 PM External library: Data\movie.dll
    2:39:56 PM External library: movie init
    2:39:56 PM External library: Data\window.dll
    2:39:56 PM External library: Data\math.dll
    2:39:56 PM working_directory: C:\Users\langr\Desktop\Mine-imator 1.2.7\
    2:39:56 PM Trying to save files
    2:39:56 PM surface_save OK
    2:39:56 PM texture_create OK
    2:39:56 PM file_delete_lib OK
    2:39:56 PM Create vertex format
    2:39:56 PM Shader init
    2:39:56 PM shaders_are_supported: yes
    2:39:56 PM shader_distort compiled: yes
    2:39:56 PM shader_ca compiled: yes
    2:39:56 PM shader_high_light_desaturate compiled: yes
    2:39:56 PM shader_noise compiled: yes
    2:39:56 PM shader_vignette compiled: yes
    2:39:56 PM shader_color_correction compiled: yes
    2:39:56 PM shader_blur compiled: yes
    2:39:56 PM shader_add compiled: yes
    2:39:56 PM shader_high_bloom_threshold compiled: yes
    2:39:57 PM shader_color_glow compiled: yes
    2:39:57 PM shader_high_ssao_depth_normal compiled: yes
    2:39:57 PM shader_high_ssao_blur compiled: yes
    2:39:57 PM shader_high_ssao compiled: yes
    2:39:57 PM shader_high_light_sun compiled: yes
    2:39:57 PM shader_high_light_spot compiled: yes
    2:39:57 PM shader_high_light_point_shadowless compiled: yes
    2:39:57 PM shader_high_light_point compiled: yes
    2:39:57 PM shader_high_light_night compiled: yes
    2:39:57 PM shader_high_light_apply compiled: yes
    2:39:57 PM shader_high_fog_apply compiled: yes
    2:39:57 PM shader_high_fog compiled: yes
    2:39:57 PM shader_high_dof_coc_blur compiled: yes
    2:39:57 PM shader_high_dof_coc compiled: yes
    2:39:57 PM shader_high_dof compiled: yes
    2:39:57 PM shader_high_aa compiled: yes
    2:39:57 PM shader_replace compiled: yes
    2:39:57 PM shader_draw_texture compiled: yes
    2:39:57 PM shader_depth_point compiled: yes
    2:39:57 PM shader_depth compiled: yes
    2:39:57 PM shader_color_fog_lights compiled: yes
    2:39:57 PM shader_color_fog compiled: yes
    2:39:57 PM shader_color_camera compiled: yes
    2:39:57 PM shader_border compiled: yes
    2:39:57 PM shader_blend compiled: yes
    2:39:57 PM shader_alpha_test compiled: yes
    2:39:57 PM shader_alpha_fix compiled: yes
    2:39:57 PM Loading legacy file
    2:39:57 PM Make transitions
    2:39:57 PM Transitions OK
    2:39:57 PM Loading language file: C:\Users\langr\Desktop\Mine-imator 1.2.7\Data\Languages\english.milanguage
    2:39:58 PM Windows startup
    2:39:58 PM Loading settings: C:\Users\langr\Desktop\Mine-imator 1.2.7\Data\settings.midata
    2:39:59 PM load_format: 28
    2:39:59 PM Render init
    2:40:09 PM Loading Minecraft assets version: 1.16.2
    2:40:09 PM Unzipping: C:\Users\langr\Desktop\Mine-imator 1.2.7\Data\Minecraft\1.16.2.zip, C:\Users\langr\AppData\Roaming\Mine_imator\Minecraft_unzip\1.16.2\
    2:41:15 PM 4523 files were extracted
    2:41:15 PM Model textures: load
    2:41:17 PM Model textures: done
    2:41:17 PM Block textures: load static
    2:41:18 PM Block textures: load animated
    2:41:18 PM Block textures, blocksize: 16
    2:41:18 PM Block textures: static block surface
    2:41:19 PM Block textures: static block preview
    2:41:19 PM Block textures: animated block surfaces
    2:41:19 PM Block textures: animated frames
    2:41:19 PM Block textures: animated block preview
    2:41:19 PM Block textures: find static block depths
    2:41:19 PM Block textures: find animated block depths
    2:41:19 PM Block textures: done
    2:41:19 PM Item textures: load
    2:41:21 PM Item textures: surface
    2:41:21 PM Item textures: done
    2:41:21 PM Particle textures: load
    2:41:21 PM Particle textures: legacy sheets
    2:41:21 PM Particle textures: done
    2:47:20 PM Saving block previews: C:\Users\langr\Desktop\Mine-imator 1.2.7\Data\blockpreview.midata
    2:47:20 PM Loaded assets successfully
    2:47:26 PM Ground vbuffer init
    2:47:26 PM Resetting project
    2:47:26 PM Destroying instances
    2:47:26 PM Project resetted
    2:47:26 PM Show popup: startup
    2:47:31 PM Using the latest assets
    3:32:31 PM Opening project: C:\Users\langr\Desktop\Mine-imator 1.2.7\Projects\New Project\New Project.miproject
    3:32:31 PM load_format: 32
    3:32:31 PM Resetting project
    3:32:31 PM Destroying instances
    3:32:31 PM Project resetted
    3:32:31 PM save_folder: C:\Users\langr\Desktop\Mine-imator 1.2.7\Projects\New Project
    3:32:31 PM load_folder: C:\Users\langr\Desktop\Mine-imator 1.2.7\Projects\New Project
    3:32:32 PM Project loaded
    3:32:34 PM Saving settings: C:\Users\langr\Desktop\Mine-imator 1.2.7\Data\settings.midata
    3:33:49 PM Show popup: upgrade
    3:35:31 PM Show alert: Setting changed, Re-load the project or affected objects to see the changes., -4
    3:35:35 PM Show alert: Setting changed, Re-load the project or affected objects to see the changes., -4
    3:35:40 PM Saving settings: C:\Users\langr\Desktop\Mine-imator 1.2.7\Data\settings.midata
    3:35:43 PM Saving settings: C:\Users\langr\Desktop\Mine-imator 1.2.7\Data\settings.midata
    3:40:47 PM Saving settings: C:\Users\langr\Desktop\Mine-imator 1.2.7\Data\settings.midata
    3:42:31 PM Backup: C:\Users\langr\Desktop\Mine-imator 1.2.7\Projects\New Project\New Project
    3:42:31 PM Saving project: C:\Users\langr\Desktop\Mine-imator 1.2.7\Projects\New Project\New Project.backup1
    3:42:31 PM save_folder: C:\Users\langr\Desktop\Mine-imator 1.2.7\Projects\New Project
    3:42:31 PM load_folder: C:\Users\langr\Desktop\Mine-imator 1.2.7\Projects\New Project
    3:42:31 PM Project saved
    3:42:31 PM Backup saved
    3:52:31 PM Backup: C:\Users\langr\Desktop\Mine-imator 1.2.7\Projects\New Project\New Project
    3:52:31 PM Saving project: C:\Users\langr\Desktop\Mine-imator 1.2.7\Projects\New Project\New Project.backup1
    3:52:31 PM save_folder: C:\Users\langr\Desktop\Mine-imator 1.2.7\Projects\New Project
    3:52:31 PM load_folder: C:\Users\langr\Desktop\Mine-imator 1.2.7\Projects\New Project
    3:52:31 PM Project saved
    3:52:31 PM Backup saved
     

  2.  

    https://youtu.be/ITVfUI_8mzQ

    “Having no recollection of who he once was, follow our hero Sort as he saves the land of Limbo from darkness!”

    The Project is still early in development, as new ideas keep popping into my head daily.

    While simple, the Track used in this was also made by Me. (I’d advice listening with headphones)

    Zetsuboù will not have 3D models, it will be a 2D RPG. But it’s much easier to animate using 3D models rather than 2D sprites.

    The second Save File will be to the right of sort off screen, if the Player presses right the screen will move accordingly.

    As more Characters join the party (spoiler? oops) they are added to the screen.

    The Rectangle on the save file will display the current area the player is in.

    Interested in the Tracks i’ve made so far for the project ?
    https://www.dropbox.com/sh/5uoodlvc9ul3bkj/AAAJR1MOBUDTW31yCcMA2uRsa?dl=0

  3. Wow if only I weren't so lazy i'd actually animate mine :T

    Glad to hear it wasn't cancer though. Cancer is awful

     

    Also I'd love to tell you the backstory to mine. But I'm honestly not solid on it. so I do not intend for it to be a public thing yet. Honesty if you want to know just PM me :v

  4. I have no idea why I need to put it here. just feels right

    Here's a full YouTube description

    Spoiler

    Have you noticed my uploads becoming space out lately? let me let you in on a little secret. I'm lazy, and working on larger project...

    What I've been doing-

    Well first I've been thinking about my channel having a lore and cannonality (in fact this image is a teaser).
    I've also made some new characters to join in :D.

    I've also been thinking about rebooting my channel. I really dislike the way my channel digressed.

    Larger projects? WELL this one has a bit of back story, you see I have all these ideas about a series and charaters. But I have no intention of mixing them with Minecraft animations. soooo here I am trying to parallel a new series to animate using mine-imator.

    oh and 50 sub special. trust me it will happen...someday.

    Don't expect a full comeback any time soon. I need time to figure things out

     

  5. On 10/21/2016 at 3:56 PM, ThatSuperSaiyanStar said:

    Dude Just.. please...Take you're Time On you're Animations

    And also my first Rendered animation was this one 

    Its is cringe i know xp

    I honestly think you made this post worst by plugging

  6. Yea basically what you did is you put too many blocks to render most likely, and in order to work on a project you must be able to render everything in the project

    So basically you pretty much Rendered your project unusable. here's my advice. Never load huge parts of a map

  7. I'm going to be honest, I couldn't understand a Work of that Sentence. But I'm going to guess you want to attach shapes onto other shapes?

    Click on the object (or shape in this matter) and two things should pop up, you want to go to the tab that says (type of shape)properaties

    go down to where it says parent, then choose the object you want to attach it to.

    Then place it where you want it and your ready to go!

  8. Can anyone help we with Render Setting

    I want a bright shine with Dark but not heavy shading

    Hmmmm maybe something Slamacow like maybe?

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