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ZeroMatic

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About ZeroMatic

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    P͋̽͂̚le͊̐a͋̅̎͋s͐e̿ͮ́̓ h͆̒̆̍ͮê̍̅̍̑ͩ̀l̏͛͗̈pͩͦ̆̽.ͮͣ̑͊ͬ̾
    Newbie
  • Birthday 03/22/2002

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  • Member Title
    P͋̽͂̚le͊̐a͋̅̎͋s͐e̿ͮ́̓ h͆̒̆̍ͮê̍̅̍̑ͩ̀l̏͛͗̈pͩͦ̆̽.ͮͣ̑͊ͬ̾
  • Gender
    Male
  • Minecraft username
    JaydenDoesAThing

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  1. Happens every time I enable High Quality Render. https://imgur.com/a/L4y7Z6i Hope the "log" below is the necessary component, keep in mind !'m using a not so powerful laptop, my main guess is that IS the issue but i could be wrong. 2:39:56 PM mineimator_version: 1.2.7 2:39:56 PM gm_runtime: 2.1.5.246 2:39:56 PM YYC: yes 2:39:56 PM working_directory: C:\Users\langr\Desktop\Mine-imator 1.2.7\ 2:39:56 PM file_directory: C:\Users\langr\AppData\Roaming\Mine_imator\ 2:39:56 PM OS: Windows 2:39:56 PM os_version: 655360 2:39:56 PM os_is_network_connected: yes 2:39:56 PM os_get_language: en 2:39:56 PM os_get_region: US 2:39:56 PM USERDOMAIN: DESKTOP-FI8QC5C 2:39:56 PM USERNAME: langr 2:39:56 PM USERPROFILE: C:\Users\langr 2:39:56 PM APPDATA: C:\Users\langr\AppData\Roaming 2:39:56 PM NUMBER_OF_PROCESSORS: 2 2:39:56 PM PROCESSOR_ARCHITECTURE: x86 2:39:56 PM PROCESSOR_IDENTFIER: 2:39:56 PM PROCESSOR_LEVEL: 6 2:39:56 PM PROCESSOR_REVISION: 4c03 2:39:56 PM video_adapter_subsysid: 2171932732 2:39:56 PM udid: 0ee9c103-e889-4ce7-b752-4e6cfee57f60 2:39:56 PM video_adapter_vendorid: 32902 2:39:56 PM video_d3d11_context: 03E3A95C 2:39:56 PM video_d3d11_device: 03E3964C 2:39:56 PM video_adapter_deviceid: 8881 2:39:56 PM video_adapter_sharedsystemmemory: 2072649728 2:39:56 PM video_adapter_revision: 33 2:39:56 PM video_adapter_description: Intel(R) HD Graphics 2:39:56 PM video_adapter_dedicatedsystemmemory: 0 2:39:56 PM video_adapter_dedicatedvideomemory: 119537664 2:39:56 PM External library init 2:39:56 PM External library: Data\file.dll 2:39:56 PM External library: Data\movie.dll 2:39:56 PM External library: movie init 2:39:56 PM External library: Data\window.dll 2:39:56 PM External library: Data\math.dll 2:39:56 PM working_directory: C:\Users\langr\Desktop\Mine-imator 1.2.7\ 2:39:56 PM Trying to save files 2:39:56 PM surface_save OK 2:39:56 PM texture_create OK 2:39:56 PM file_delete_lib OK 2:39:56 PM Create vertex format 2:39:56 PM Shader init 2:39:56 PM shaders_are_supported: yes 2:39:56 PM shader_distort compiled: yes 2:39:56 PM shader_ca compiled: yes 2:39:56 PM shader_high_light_desaturate compiled: yes 2:39:56 PM shader_noise compiled: yes 2:39:56 PM shader_vignette compiled: yes 2:39:56 PM shader_color_correction compiled: yes 2:39:56 PM shader_blur compiled: yes 2:39:56 PM shader_add compiled: yes 2:39:56 PM shader_high_bloom_threshold compiled: yes 2:39:57 PM shader_color_glow compiled: yes 2:39:57 PM shader_high_ssao_depth_normal compiled: yes 2:39:57 PM shader_high_ssao_blur compiled: yes 2:39:57 PM shader_high_ssao compiled: yes 2:39:57 PM shader_high_light_sun compiled: yes 2:39:57 PM shader_high_light_spot compiled: yes 2:39:57 PM shader_high_light_point_shadowless compiled: yes 2:39:57 PM shader_high_light_point compiled: yes 2:39:57 PM shader_high_light_night compiled: yes 2:39:57 PM shader_high_light_apply compiled: yes 2:39:57 PM shader_high_fog_apply compiled: yes 2:39:57 PM shader_high_fog compiled: yes 2:39:57 PM shader_high_dof_coc_blur compiled: yes 2:39:57 PM shader_high_dof_coc compiled: yes 2:39:57 PM shader_high_dof compiled: yes 2:39:57 PM shader_high_aa compiled: yes 2:39:57 PM shader_replace compiled: yes 2:39:57 PM shader_draw_texture compiled: yes 2:39:57 PM shader_depth_point compiled: yes 2:39:57 PM shader_depth compiled: yes 2:39:57 PM shader_color_fog_lights compiled: yes 2:39:57 PM shader_color_fog compiled: yes 2:39:57 PM shader_color_camera compiled: yes 2:39:57 PM shader_border compiled: yes 2:39:57 PM shader_blend compiled: yes 2:39:57 PM shader_alpha_test compiled: yes 2:39:57 PM shader_alpha_fix compiled: yes 2:39:57 PM Loading legacy file 2:39:57 PM Make transitions 2:39:57 PM Transitions OK 2:39:57 PM Loading language file: C:\Users\langr\Desktop\Mine-imator 1.2.7\Data\Languages\english.milanguage 2:39:58 PM Windows startup 2:39:58 PM Loading settings: C:\Users\langr\Desktop\Mine-imator 1.2.7\Data\settings.midata 2:39:59 PM load_format: 28 2:39:59 PM Render init 2:40:09 PM Loading Minecraft assets version: 1.16.2 2:40:09 PM Unzipping: C:\Users\langr\Desktop\Mine-imator 1.2.7\Data\Minecraft\1.16.2.zip, C:\Users\langr\AppData\Roaming\Mine_imator\Minecraft_unzip\1.16.2\ 2:41:15 PM 4523 files were extracted 2:41:15 PM Model textures: load 2:41:17 PM Model textures: done 2:41:17 PM Block textures: load static 2:41:18 PM Block textures: load animated 2:41:18 PM Block textures, blocksize: 16 2:41:18 PM Block textures: static block surface 2:41:19 PM Block textures: static block preview 2:41:19 PM Block textures: animated block surfaces 2:41:19 PM Block textures: animated frames 2:41:19 PM Block textures: animated block preview 2:41:19 PM Block textures: find static block depths 2:41:19 PM Block textures: find animated block depths 2:41:19 PM Block textures: done 2:41:19 PM Item textures: load 2:41:21 PM Item textures: surface 2:41:21 PM Item textures: done 2:41:21 PM Particle textures: load 2:41:21 PM Particle textures: legacy sheets 2:41:21 PM Particle textures: done 2:47:20 PM Saving block previews: C:\Users\langr\Desktop\Mine-imator 1.2.7\Data\blockpreview.midata 2:47:20 PM Loaded assets successfully 2:47:26 PM Ground vbuffer init 2:47:26 PM Resetting project 2:47:26 PM Destroying instances 2:47:26 PM Project resetted 2:47:26 PM Show popup: startup 2:47:31 PM Using the latest assets 3:32:31 PM Opening project: C:\Users\langr\Desktop\Mine-imator 1.2.7\Projects\New Project\New Project.miproject 3:32:31 PM load_format: 32 3:32:31 PM Resetting project 3:32:31 PM Destroying instances 3:32:31 PM Project resetted 3:32:31 PM save_folder: C:\Users\langr\Desktop\Mine-imator 1.2.7\Projects\New Project 3:32:31 PM load_folder: C:\Users\langr\Desktop\Mine-imator 1.2.7\Projects\New Project 3:32:32 PM Project loaded 3:32:34 PM Saving settings: C:\Users\langr\Desktop\Mine-imator 1.2.7\Data\settings.midata 3:33:49 PM Show popup: upgrade 3:35:31 PM Show alert: Setting changed, Re-load the project or affected objects to see the changes., -4 3:35:35 PM Show alert: Setting changed, Re-load the project or affected objects to see the changes., -4 3:35:40 PM Saving settings: C:\Users\langr\Desktop\Mine-imator 1.2.7\Data\settings.midata 3:35:43 PM Saving settings: C:\Users\langr\Desktop\Mine-imator 1.2.7\Data\settings.midata 3:40:47 PM Saving settings: C:\Users\langr\Desktop\Mine-imator 1.2.7\Data\settings.midata 3:42:31 PM Backup: C:\Users\langr\Desktop\Mine-imator 1.2.7\Projects\New Project\New Project 3:42:31 PM Saving project: C:\Users\langr\Desktop\Mine-imator 1.2.7\Projects\New Project\New Project.backup1 3:42:31 PM save_folder: C:\Users\langr\Desktop\Mine-imator 1.2.7\Projects\New Project 3:42:31 PM load_folder: C:\Users\langr\Desktop\Mine-imator 1.2.7\Projects\New Project 3:42:31 PM Project saved 3:42:31 PM Backup saved 3:52:31 PM Backup: C:\Users\langr\Desktop\Mine-imator 1.2.7\Projects\New Project\New Project 3:52:31 PM Saving project: C:\Users\langr\Desktop\Mine-imator 1.2.7\Projects\New Project\New Project.backup1 3:52:31 PM save_folder: C:\Users\langr\Desktop\Mine-imator 1.2.7\Projects\New Project 3:52:31 PM load_folder: C:\Users\langr\Desktop\Mine-imator 1.2.7\Projects\New Project 3:52:31 PM Project saved 3:52:31 PM Backup saved
  2. https://youtu.be/ITVfUI_8mzQ “Having no recollection of who he once was, follow our hero Sort as he saves the land of Limbo from darkness!” The Project is still early in development, as new ideas keep popping into my head daily. While simple, the Track used in this was also made by Me. (I’d advice listening with headphones) Zetsuboù will not have 3D models, it will be a 2D RPG. But it’s much easier to animate using 3D models rather than 2D sprites. The second Save File will be to the right of sort off screen, if the Player presses right the screen will move accordingly. As more Characters join the party (spoiler? oops) they are added to the screen. The Rectangle on the save file will display the current area the player is in. Interested in the Tracks i’ve made so far for the project ? https://www.dropbox.com/sh/5uoodlvc9ul3bkj/AAAJR1MOBUDTW31yCcMA2uRsa?dl=0
  3. Seriously, only 3 Upvotes ?! This rig is spot on!
  4. Honestly I did this to test out S_BlurMoCurves in Sony Vegas and I wasn’t going to upload it, but I mean content is content Slight cursing warning
  5. I've been getting into Sony Vegas as of late And VHS edits are hecking cool so I made my own ¯\_(ツ)_/¯ feedback? yes please
  6. Honestly I thought about dropping making Minecraft Animations, but this post gave me a will to continue, cheers
  7. Though I know little about Phantom of the Opera, It warms my heart to see someone knows it exists This actually has really nice and linear movement. But in short. Great Animation
  8. Wow if only I weren't so lazy i'd actually animate mine :T Glad to hear it wasn't cancer though. Cancer is awful Also I'd love to tell you the backstory to mine. But I'm honestly not solid on it. so I do not intend for it to be a public thing yet. Honesty if you want to know just PM me :v
  9. I'm not saying yours is awful, actually its quite good, its just there soo many of them
  10. oh neat! Someone actually looks at my post lol. I can see both of our images have different backstories to them.
  11. Doesn't the penguin that only makes image previews lives below a rock have connections a odd and weird HD camera lighting. maybe he could maybe assist you sometimes to fix your lamp that jokingly broke like really for no reason?

     

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