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Heyson1573

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    Heyson1573

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  1. @MobKiller Animations https://www.youtube.com/channel/UCodzGb6e6SJjD-R0NbpvuYQ 2 @victory summery https://www.youtube.com/channel/UCu0K2fgpn88JXQGDqVCSCHw
  2. “Mine-Imator” can’t be opened because it is from an unidentified developer. Your security preferences allow installation of only apps from the Mac App Store and identified developers. Safari downloaded this file yesterday at 9:13 PM from dl.dropboxusercontent.com. help me
  3. I used mine imator for 4 months And I used C4D for 7 months Thanksgiving Thanks Thanks
  4. ___ Mine-imator log ___ In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 21:14:03 version: 1.0.6 21:14:03 gm_version: 1.4.1749 21:14:03 build date: 12/3/2016 22:10:39 21:14:03 YYC: yes 21:14:03 working_directory: D:\Mine Imator\Mine Imator 1.0.6\ 21:14:03 file_directory: C:\Users\Cathy Lau\AppData\Roaming\Mine_imator\ 21:14:03 OS: Windows 21:14:03 os_version: 393218 21:14:03 os_is_network_connected: yes 21:14:03 os_get_language: zh 21:14:03 os_get_region: HK 21:14:03 USERDOMAIN: CathyLau-PC 21:14:03 USERNAME: Cathy Lau 21:14:03 USERPROFILE: C:\Users\Cathy Lau 21:14:03 APPDATA: C:\Users\Cathy Lau\AppData\Roaming 21:14:03 NUMBER_OF_PROCESSORS: 4 21:14:03 PROCESSOR_ARCHITECTURE: x86 21:14:03 PROCESSOR_IDENTFIER: 21:14:03 PROCESSOR_LEVEL: 6 21:14:03 PROCESSOR_REVISION: 2a07 21:14:03 video_adapter_0_name: AMD Radeon HD 6450 21:14:03 video_adapter_0_driver_version_high: 524305 21:14:03 video_adapter_0_device_name: \\.\DISPLAY1 21:14:03 video_adapter_0_driver_version_low: 656764 21:14:03 Library init 21:14:03 Data\file.dll 21:14:03 Data\movie.dll 21:14:03 Movie init 21:14:03 Data\window.dll 21:14:03 Data\texture.dll 21:14:03 Texture init 21:14:03 working_directory: D:\Mine Imator\Mine Imator 1.0.6\ 21:14:03 Trying to save files 21:14:03 surface_save OK 21:14:03 texture_create OK 21:14:03 file_delete_lib OK 21:14:03 Shader init 21:14:03 shaders_are_supported: yes 21:14:03 shader_high_ssao_blur compiled: yes 21:14:03 shader_high_ssao compiled: yes 21:14:03 shader_high_ssao_depth_normal compiled: yes 21:14:03 shader_high_light_apply compiled: yes 21:14:03 shader_high_light_night compiled: yes 21:14:03 shader_high_light_point compiled: yes 21:14:03 shader_high_light_spot compiled: yes 21:14:03 shader_high_light_sun compiled: yes 21:14:03 shader_high_fog_apply compiled: yes 21:14:03 shader_high_fog compiled: yes 21:14:03 shader_high_dof compiled: yes 21:14:03 shader_high_aa compiled: yes 21:14:03 shader_replace compiled: yes 21:14:03 shader_draw_texture compiled: yes 21:14:03 shader_depth compiled: yes 21:14:03 shader_color_fog_lights compiled: yes 21:14:03 shader_color_fog compiled: yes 21:14:03 shader_blend_fog compiled: yes 21:14:03 shader_blend compiled: yes 21:14:03 shader_border compiled: yes 21:14:03 Create vertex format 21:14:03 Render init 21:14:03 Ground model init 21:14:03 Character models init 21:14:03 Windows init 21:14:03 Lists init 21:14:03 Load language file: D:\Mine Imator\Mine Imator 1.0.6\Data\Languages\english.txt 21:14:03 Make transitions 21:14:03 Transitions OK 21:14:03 Globals init 21:14:03 Opening pack from folder: D:\Mine Imator\Mine Imator 1.0.6\Data\Textures\ 21:14:03 mob_texture 21:14:03 block_texture 21:14:04 colormap_grass_texture 21:14:04 colormap_foliage_texture 21:14:04 item_texture 21:14:04 particles_texture 21:14:04 block_preview_texture 21:14:04 sun_texture 21:14:04 moonphases_texture 21:14:04 moon_texture 21:14:04 clouds_texture 21:14:04 Pack opened 21:14:04 Found key_file: D:\Mine Imator\Mine Imator 1.0.6\Data\key.file 21:14:04 Loading settings: D:\Mine Imator\Mine Imator 1.0.6\Data\settings.file 21:14:04 load_format: 4 21:14:04 Loading recent: D:\Mine Imator\Mine Imator 1.0.6\Data\recent.file 21:14:04 Loading closed alerts: D:\Mine Imator\Mine Imator 1.0.6\Data\alerts.file 21:14:04 Startup OK 21:14:04 Resetting project 21:14:04 Destroying instances 21:14:04 Project resetted 21:14:04 Show popup: startup 21:14:05 HTTP: [] 21:14:14 Opening project: D:\Mine Imator\Mine-imator\Projects\TTTT\TTTT.mproj 21:14:14 load_folder: D:\Mine Imator\Mine-imator\Projects\TTTT 21:14:14 load_format: 13 21:14:14 Resetting project 21:14:14 Destroying instances 21:14:14 Project resetted 21:14:14 save_folder: D:\Mine Imator\Mine-imator\Projects\TTTT 21:14:14 load_iid_offset: 0 21:14:14 Templates: 16 21:14:14 Timelines: 54 21:14:14 Resources: 16 21:14:15 Get template iids 21:14:15 Get particle type iids 21:14:15 Get keyframe iids 21:14:15 Get timeline iids 21:14:15 Build trees 21:14:15 Reset read positions 21:14:15 Update program 21:14:16 Project loaded 21:14:25 Loading audio: D:\Mine Imator\Mine-imator\Projects\TTTT\Seven Lions - A Way To Say Goodbye.wav 21:14:33 Loading schematic: D:\Mine Imator\Mine-imator\Projects\TTTT\Piece of Cinema 4D.blocks 21:14:33 sch_map: Cinema 4D 21:14:33 Schematic size: 17, 9, 6 21:16:04 Action: action_tl_select 21:16:05 Action: action_tl_deselect_all 21:16:16 Action: action_tl_select 21:16:17 Action: action_tl_select 21:16:18 Action: action_tl_select 21:16:19 Action: action_tl_extend 21:16:22 Action: action_tl_select
  5. ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Draw Event for object app: trying to index a variable which is not an array ############################################################################################ -------------------------------------------------------------------------------------------- called from - gml_Script_tab_frame_editor_texture (line 15) called from - gml_Script_panel_draw_content (line 63) called from - gml_Script_panel_draw (line 86) called from - gml_Script_panel_area_draw (line 53) called from - gml_Script_window_draw (line 7) called from - gml_Script_app_event_draw (line 7) called from - gml_Object_app_Draw_0 (line 2)
  6. Heyson1573

    BUG

    Mine-imator log, please paste this into your bug report! 20:59:58 version: 1.0.5 20:59:58 gm_version: 1.4.1690 20:59:58 build date: 14/1/2016 4:11:39 20:59:58 YYC: yes 20:59:58 LAA: yes 20:59:58 working_directory: D:\Mine Imator\Mine-imator 1.05\ 20:59:58 file_directory: C:\Users\Cathy Lau\AppData\Roaming\Mine_imator\ 20:59:58 OS: Windows_NT 20:59:58 os_version: 393218 20:59:58 os_is_network_connected: yes 20:59:58 os_get_language: zh 20:59:58 os_get_region: HK 20:59:58 USERDOMAIN: CathyLau-PC 20:59:58 USERNAME: Cathy Lau 20:59:58 USERPROFILE: C:\Users\Cathy Lau 20:59:58 APPDATA: C:\Users\Cathy Lau\AppData\Roaming 20:59:58 NUMBER_OF_PROCESSORS: 4 20:59:58 PROCESSOR_ARCHITECTURE: x86 20:59:58 PROCESSOR_IDENTFIER: 20:59:58 PROCESSOR_LEVEL: 6 20:59:58 PROCESSOR_REVISION: 2a07 20:59:58 video_adapter_0_name: AMD Radeon HD 6450 20:59:58 video_adapter_0_driver_version_high: 524305 20:59:58 video_adapter_0_device_name: \\.\DISPLAY1 20:59:58 video_adapter_0_driver_version_low: 656764 20:59:58 Old log found 20:59:58 DLL init 20:59:58 file.dll 20:59:58 movie.dll 20:59:58 Movie init 20:59:58 window.dll 21:00:00 texture.dll 21:00:00 Texture init 21:00:01 exe_directory: D:\Mine Imator\Mine-imator 1.05\ 21:00:01 Trying to save files 21:00:01 surface_save OK 21:00:01 texture_create OK 21:00:01 file_delete_dll OK 21:00:01 Shader init 21:00:01 shaders_are_supported: yes 21:00:01 shader_high_ssao_blur compiled: yes 21:00:01 shader_high_ssao compiled: yes 21:00:01 shader_high_ssao_depth_normal compiled: yes 21:00:01 shader_high_light_apply compiled: yes 21:00:01 shader_high_light_night compiled: yes 21:00:01 shader_high_light_point compiled: yes 21:00:01 shader_high_light_spot compiled: yes 21:00:01 shader_high_light_sun compiled: yes 21:00:01 shader_high_fog_apply compiled: yes 21:00:01 shader_high_fog compiled: yes 21:00:01 shader_high_dof compiled: yes 21:00:01 shader_high_aa compiled: yes 21:00:01 shader_replace compiled: yes 21:00:01 shader_draw_texture compiled: yes 21:00:01 shader_depth compiled: yes 21:00:01 shader_color_fog_lights compiled: yes 21:00:01 shader_color_fog compiled: yes 21:00:01 shader_blend_fog compiled: yes 21:00:01 shader_blend compiled: yes 21:00:01 shader_border compiled: yes 21:00:01 Create vertex format 21:00:01 Render init 21:00:01 Ground model init 21:00:01 Character models init 21:00:01 Windows init 21:00:01 Lists init 21:00:01 Load language file: D:\Mine Imator\Mine-imator 1.05\Data\Languages\english.txt 21:00:01 Make transitions 21:00:01 Transitions OK 21:00:01 Globals init 21:00:01 Opening pack from folder: D:\Mine Imator\Mine-imator 1.05\Data\Textures\ 21:00:01 mob_texture 21:00:01 block_texture 21:00:01 colormap_grass_texture 21:00:01 colormap_foliage_texture 21:00:01 item_texture 21:00:01 particles_texture 21:00:01 block_preview_texture 21:00:01 sun_texture 21:00:01 moonphases_texture 21:00:01 moon_texture 21:00:02 clouds_texture 21:00:02 Pack opened 21:00:02 Found key_file: D:\Mine Imator\Mine-imator 1.05\Data\key.file 21:00:02 Loading settings: D:\Mine Imator\Mine-imator 1.05\Data\settings.file 21:00:02 load_format: 3 21:00:02 Loading recent: D:\Mine Imator\Mine-imator 1.05\Data\recent.file 21:00:02 Loading closed alerts: D:\Mine Imator\Mine-imator 1.05\Data\alerts.file 21:00:02 Startup OK 21:00:02 Resetting project 21:00:02 Destroying instances 21:00:02 Project resetted 21:00:02 Show popup: startup 21:00:02 HTTP: [{"id":7,"title":"Mine-imator 1.0.6","text":"New mobs, blocks and features","icon":"download","button":"alertdownloadbutton","buttonurl":"http:\/\/www.mineimatorforums.com\/index.php?\/topic\/46014-mine-imator-106\/","saveclose":0}] 21:00:07 Creating project: D:\Mine Imator\Mine-imator\Projects\erterw 21:00:07 Resetting project 21:00:07 Destroying instances 21:00:07 Project resetted 21:00:07 Saving project: D:\Mine Imator\Mine-imator\Projects\erterw\erterw.mproj 21:00:07 load_folder: D:\Mine Imator\Mine-imator\Projects\erterw 21:00:07 save_folder: D:\Mine Imator\Mine-imator\Projects\erterw 21:00:07 Project saved 21:00:07 Show alert: Project created!, Imported files will be copied into the project folder., 0 21:00:08 Show popup: open 21:00:10 Opening project: D:\Mine Imator\Mine-imator\Projects\MGB2(Re)\MGB2(Re).mproj 21:00:10 load_folder: D:\Mine Imator\Mine-imator\Projects\MGB2(Re) 21:00:10 load_format: 12 21:00:10 Resetting project 21:00:10 Destroying instances 21:00:10 Project resetted 21:00:10 save_folder: D:\Mine Imator\Mine-imator\Projects\MGB2(Re) 21:00:10 load_iid_offset: 0 21:00:10 Templates: 21 21:00:10 Timelines: 103 21:00:10 Resources: 12 21:00:10 Get template iids 21:00:10 Get particle type iids 21:00:10 Get keyframe iids 21:00:10 Get timeline iids 21:00:10 Build trees 21:00:10 Update program 21:00:11 Project loaded
  7. Mine-imator log, please paste this into your bug report! 22:03:31 version: 1.0.4 (official) 22:03:31 gm_version: 1.4.1542 22:03:31 build date: 20/11/2015 3:33:35 22:03:31 YYC: yes 22:03:31 LAA: no 22:03:31 OS: Windows_NT 22:03:31 USERDOMAIN: CathyLau-PC 22:03:31 USERNAME: Cathy Lau 22:03:31 USERPROFILE: C:\Users\Cathy Lau 22:03:31 APPDATA: C:\Users\Cathy Lau\AppData\Roaming 22:03:31 video_adapter_0_name: AMD Radeon HD 6450 22:03:31 video_adapter_0_driver_version_high: 524305 22:03:31 video_adapter_0_device_name: \\.\DISPLAY1 22:03:31 video_adapter_0_driver_version_low: 656764 22:03:31 os_version: 393218 22:03:31 os_is_network_connected: yes 22:03:31 os_get_language: zh 22:03:31 os_get_region: HK 22:03:31 working_directory: D:\Mine Imator\Mine-imator\ 22:03:31 file_directory: C:\Users\Cathy Lau\AppData\Roaming\Mine_imator\ 22:03:31 DLL init 22:03:31 file.dll 22:03:31 gzunzip.dll 22:03:31 movie.dll 22:03:31 Movie init 22:03:31 window.dll 22:03:31 texture.dll 22:03:31 Texture init 22:03:31 exe_directory: D:\Mine Imator\Mine-imator\ 22:03:31 Trying to save files 22:03:31 surface_save OK 22:03:31 texture_create OK 22:03:31 file_delete_dll OK 22:03:31 Shader init 22:03:31 shaders_are_supported: yes 22:03:31 shader_high_ssao_blur compiled: yes 22:03:31 shader_high_ssao compiled: yes 22:03:31 shader_high_ssao_depth_normal compiled: yes 22:03:31 shader_high_light_apply compiled: yes 22:03:31 shader_high_light_night compiled: yes 22:03:31 shader_high_light_point compiled: yes 22:03:31 shader_high_light_spot compiled: yes 22:03:31 shader_high_light_sun compiled: yes 22:03:31 shader_high_fog_apply compiled: yes 22:03:31 shader_high_fog compiled: yes 22:03:31 shader_high_dof compiled: yes 22:03:31 shader_high_aa compiled: yes 22:03:31 shader_replace compiled: yes 22:03:31 shader_draw_texture compiled: yes 22:03:31 shader_depth compiled: yes 22:03:31 shader_color_fog_lights compiled: yes 22:03:31 shader_color_fog compiled: yes 22:03:31 shader_blend_fog compiled: yes 22:03:31 shader_blend compiled: yes 22:03:31 shader_border compiled: yes 22:03:31 Create vertex format 22:03:31 Render init 22:03:31 Ground model init 22:03:31 Character models init 22:03:31 Windows init 22:03:31 Lists init 22:03:31 Load language file: D:\Mine Imator\Mine-imator\Other\Languages\english.txt 22:03:31 Make transitions 22:03:31 linear 22:03:31 instant 22:03:32 easeinquad 22:03:32 easeoutquad 22:03:32 easeinoutquad 22:03:32 easeincubic 22:03:32 easeoutcubic 22:03:32 easeinoutcubic 22:03:32 easeinquart 22:03:32 easeoutquart 22:03:32 easeinoutquart 22:03:32 easeinquint 22:03:32 easeoutquint 22:03:32 easeinoutquint 22:03:32 easeinsine 22:03:32 easeoutsine 22:03:32 easeinoutsine 22:03:32 easeinexpo 22:03:32 easeoutexpo 22:03:32 easeinoutexpo 22:03:32 easeincirc 22:03:32 easeoutcirc 22:03:32 easeinoutcirc 22:03:32 easeinelastic 22:03:32 easeoutelastic 22:03:32 easeinoutelastic 22:03:32 easeinback 22:03:32 easeoutback 22:03:32 easeinoutback 22:03:32 easeinbounce 22:03:32 easeoutbounce 22:03:32 easeinoutbounce 22:03:32 linear 22:03:32 instant 22:03:32 easeinquad 22:03:32 easeoutquad 22:03:32 easeinoutquad 22:03:32 easeincubic 22:03:32 easeoutcubic 22:03:32 easeinoutcubic 22:03:32 easeinquart 22:03:32 easeoutquart 22:03:32 easeinoutquart 22:03:32 easeinquint 22:03:32 easeoutquint 22:03:32 easeinoutquint 22:03:32 easeinsine 22:03:32 easeoutsine 22:03:32 easeinoutsine 22:03:32 easeinexpo 22:03:32 easeoutexpo 22:03:32 easeinoutexpo 22:03:32 easeincirc 22:03:32 easeoutcirc 22:03:32 easeinoutcirc 22:03:32 easeinelastic 22:03:32 easeoutelastic 22:03:32 easeinoutelastic 22:03:32 easeinback 22:03:32 easeoutback 22:03:32 easeinoutback 22:03:32 easeinbounce 22:03:32 easeoutbounce 22:03:32 easeinoutbounce 22:03:32 Transitions OK 22:03:32 Globals init 22:03:32 Opening pack from folder: D:\Mine Imator\Mine-imator\Other\Textures\ 22:03:32 mob_texture 22:03:32 block_texture 22:03:32 colormap_grass_texture 22:03:32 colormap_foliage_texture 22:03:32 item_texture 22:03:32 particles_texture 22:03:32 block_preview_texture 22:03:32 sun_texture 22:03:32 moonphases_texture 22:03:32 moon_texture 22:03:33 clouds_texture 22:03:33 Pack opened 22:03:33 Startup OK 22:03:33 Resetting project 22:03:33 Destroying instances 22:03:33 Project resetted 22:03:33 Show popup: startup
  8. Mine-imator log, please paste this into your bug report! 21:40:31 version: 1.0.4 (official) 21:40:31 gm_version: 1.4.1542 21:40:31 build date: 20/11/2015 3:33:35 21:40:31 YYC: yes 21:40:31 LAA: no 21:40:31 OS: Windows_NT 21:40:31 USERDOMAIN: CathyLau-PC 21:40:31 USERNAME: Cathy Lau 21:40:31 USERPROFILE: C:\Users\Cathy Lau 21:40:31 APPDATA: C:\Users\Cathy Lau\AppData\Roaming 21:40:31 video_adapter_0_name: AMD Radeon HD 6450 21:40:31 video_adapter_0_driver_version_high: 524305 21:40:31 video_adapter_0_device_name: \\.\DISPLAY1 21:40:31 video_adapter_0_driver_version_low: 656764 21:40:31 os_version: 393218 21:40:31 os_is_network_connected: yes 21:40:31 os_get_language: zh 21:40:31 os_get_region: HK 21:40:31 working_directory: C:\Users\Cathy Lau\Mine-imator\ 21:40:31 file_directory: C:\Users\Cathy Lau\AppData\Roaming\Mine_imator\ 21:40:31 DLL init 21:40:31 file.dll 21:40:31 gzunzip.dll 21:40:31 movie.dll 21:40:31 Movie init 21:40:31 window.dll 21:40:31 texture.dll 21:40:31 Texture init 21:40:31 exe_directory: C:\Users\Cathy Lau\Mine-imator\ 21:40:31 Trying to save files 21:40:31 surface_save OK 21:40:31 texture_create OK 21:40:31 file_delete_dll OK 21:40:31 Shader init 21:40:31 shaders_are_supported: yes 21:40:31 shader_high_ssao_blur compiled: yes 21:40:31 shader_high_ssao compiled: yes 21:40:31 shader_high_ssao_depth_normal compiled: yes 21:40:31 shader_high_light_apply compiled: yes 21:40:31 shader_high_light_night compiled: yes 21:40:31 shader_high_light_point compiled: yes 21:40:31 shader_high_light_spot compiled: yes 21:40:31 shader_high_light_sun compiled: yes 21:40:31 shader_high_fog_apply compiled: yes 21:40:31 shader_high_fog compiled: yes 21:40:31 shader_high_dof compiled: yes 21:40:31 shader_high_aa compiled: yes 21:40:31 shader_replace compiled: yes 21:40:31 shader_draw_texture compiled: yes 21:40:31 shader_depth compiled: yes 21:40:31 shader_color_fog_lights compiled: yes 21:40:31 shader_color_fog compiled: yes 21:40:31 shader_blend_fog compiled: yes 21:40:31 shader_blend compiled: yes 21:40:31 shader_border compiled: yes 21:40:31 Create vertex format 21:40:31 Render init 21:40:31 Ground model init 21:40:31 Character models init 21:40:31 Windows init 21:40:31 Lists init 21:40:31 Load language file: C:\Users\Cathy Lau\Mine-imator\Other\Languages\english.txt 21:40:31 Make transitions 21:40:31 linear 21:40:31 instant 21:40:31 easeinquad 21:40:31 easeoutquad 21:40:31 easeinoutquad 21:40:31 easeincubic 21:40:31 easeoutcubic 21:40:31 easeinoutcubic 21:40:31 easeinquart 21:40:31 easeoutquart 21:40:31 easeinoutquart 21:40:31 easeinquint 21:40:31 easeoutquint 21:40:31 easeinoutquint 21:40:31 easeinsine 21:40:31 easeoutsine 21:40:31 easeinoutsine 21:40:31 easeinexpo 21:40:31 easeoutexpo 21:40:31 easeinoutexpo 21:40:31 easeincirc 21:40:31 easeoutcirc 21:40:31 easeinoutcirc 21:40:31 easeinelastic 21:40:31 easeoutelastic 21:40:31 easeinoutelastic 21:40:31 easeinback 21:40:31 easeoutback 21:40:31 easeinoutback 21:40:31 easeinbounce 21:40:31 easeoutbounce 21:40:31 easeinoutbounce 21:40:31 linear 21:40:31 instant 21:40:31 easeinquad 21:40:31 easeoutquad 21:40:31 easeinoutquad 21:40:31 easeincubic 21:40:31 easeoutcubic 21:40:31 easeinoutcubic 21:40:31 easeinquart 21:40:31 easeoutquart 21:40:31 easeinoutquart 21:40:31 easeinquint 21:40:31 easeoutquint 21:40:31 easeinoutquint 21:40:31 easeinsine 21:40:31 easeoutsine 21:40:31 easeinoutsine 21:40:31 easeinexpo 21:40:31 easeoutexpo 21:40:31 easeinoutexpo 21:40:31 easeincirc 21:40:31 easeoutcirc 21:40:31 easeinoutcirc 21:40:31 easeinelastic 21:40:31 easeoutelastic 21:40:31 easeinoutelastic 21:40:31 easeinback 21:40:31 easeoutback 21:40:31 easeinoutback 21:40:31 easeinbounce 21:40:31 easeoutbounce 21:40:31 easeinoutbounce 21:40:31 Transitions OK 21:40:31 Globals init 21:40:31 Opening pack from folder: C:\Users\Cathy Lau\Mine-imator\Other\Textures\ 21:40:31 mob_texture 21:40:31 block_texture 21:40:32 colormap_grass_texture 21:40:32 colormap_foliage_texture 21:40:32 item_texture 21:40:32 particles_texture 21:40:32 block_preview_texture 21:40:32 sun_texture 21:40:32 moonphases_texture 21:40:32 moon_texture 21:40:32 clouds_texture 21:40:32 Pack opened 21:40:32 Found key_file: C:\Users\Cathy Lau\Mine-imator\Other\key.file 21:40:32 Loading settings: C:\Users\Cathy Lau\Mine-imator\Other\settings.file 21:40:32 load_format: 3 21:40:32 Load language file: C:\Users\Cathy Lau\Mine-imator\Languages\english.txt 21:40:32 Adding missing words 21:40:32 Loading recent: C:\Users\Cathy Lau\Mine-imator\Other\recent.file 21:40:32 Loading closed alerts: C:\Users\Cathy Lau\Mine-imator\Other\alerts.file 21:40:32 Startup OK 21:40:32 Resetting project 21:40:32 Destroying instances 21:40:32 Project resetted 21:40:32 Show popup: startup 21:40:39 Creating project: C:\Users\Cathy Lau\Mine-imator\Projects\FIGHT 21:40:39 Resetting project 21:40:39 Destroying instances 21:40:39 Project resetted 21:40:39 Saving project: C:\Users\Cathy Lau\Mine-imator\Projects\FIGHT\FIGHT.mproj 21:40:39 load_folder: C:\Users\Cathy Lau\Mine-imator\Projects\FIGHT 21:40:39 save_folder: C:\Users\Cathy Lau\Mine-imator\Projects\FIGHT 21:40:39 Project saved 21:40:39 Show alert: Project created!, Imported files will be copied into the project folder., 0 21:40:50 Action: action_bench_create 21:40:50 Created: char 21:40:56 Action Set variable: action_background_image_show, 0, 1, 0 21:40:57 Action Set variable: action_background_image_show, 1, 1, 0 21:40:58 Action Set variable: action_background_image_show, 1, 0, 0 21:41:00 Action Set variable: action_background_sky_time, -45, -47.12, 1 21:41:13 Action Set variable: action_background_sky_rotation, 0, -20.70, 1 21:41:22 Show popup: colorpicker 21:41:24 Action Set variable: action_background_sky_color, 16759185, 13800562, 1 21:41:29 Show popup: colorpicker 21:41:39 Action Set variable: action_background_sky_time, -82.87, -77.20, 1 21:41:43 Show popup: colorpicker 21:41:44 Action Set variable: action_background_sky_color, 10256240, 4734778, 1 21:41:57 Show popup: colorpicker 21:42:03 Action Set variable: action_background_sky_time, -74.82, -52.59, 1 21:42:51 Action Set variable: action_background_biome, 0, 1, 0 21:42:53 Action Set variable: action_background_biome, 1, 5, 0 21:42:56 Action Set variable: action_background_biome, 5, 2, 0 21:43:03 Action Set variable: action_background_ground_n, 1, 1, 0 21:43:32 Add resource: texture 21:43:32 filename: clouds.png 21:43:32 filename_out: clouds.png 21:43:32 load_folder: D:\CineMa 4D Pack\Maps\environment 21:43:32 save_folder: C:\Users\Cathy Lau\Mine-imator\Projects\FIGHT 21:43:32 Action Load resource: action_background_sky_clouds_tex, D:\CineMa 4D Pack\Maps\environment\clouds.png 21:43:48 Action Load resource: action_background_sky_clouds_tex, 21:44:11 Action Set variable: action_background_sky_clouds_height, 64, 1, 1 21:44:16 Action Set variable: action_background_sky_clouds_z, 1000, 1010, 1 21:44:50 Action Set variable: action_background_sky_clouds_flat, 0, 1, 0 21:44:51 Action Set variable: action_background_sky_clouds_flat, 1, 0, 0 21:44:53 Action Set variable: action_background_sky_clouds_flat, 0, 1, 0 21:44:57 Action Set variable: action_background_sky_clouds_flat, 1, 0, 0 21:44:57 Action Set variable: action_background_sky_clouds, 1, 0, 0 21:44:58 Action Set variable: action_background_sky_clouds, 0, 1, 0 21:45:00 Action Set variable: action_background_fog_color_custom, 0, 1, 0 21:45:01 Action Set variable: action_background_fog_color_custom, 1, 0, 0 21:45:05 Action Set variable: action_background_fog_sky, 1, 0, 0 21:45:05 Action Set variable: action_background_fog_sky, 0, 1, 0 21:45:06 Action Set variable: action_background_wind_speed, 0.10, 0.15, 1 21:45:10 Action Set variable: action_background_wind_strength, 0.50, 2.75, 1 21:45:14 Action Set variable: action_background_opaque_leaves, 0, 1, 0 21:45:15 Action Set variable: action_background_opaque_leaves, 1, 0, 0 21:45:17 Action Set variable: action_background_wind_strength, 2.65, 2.90, 1 21:45:22 Action Load resource: action_background_sky_sun_tex, 21:45:25 Add resource: texture 21:45:25 filename: sun.png 21:45:25 filename_out: sun.png 21:45:25 load_folder: D:\CineMa 4D Pack\Maps\environment 21:45:25 save_folder: C:\Users\Cathy Lau\Mine-imator\Projects\FIGHT 21:45:25 Action Load resource: action_background_sky_sun_tex, D:\CineMa 4D Pack\Maps\environment\sun.png 21:45:31 Action Set variable: action_background_sunlight_range, 2000, 400, 1 21:45:39 Action Set variable: action_background_sky_rotation, -49.01, -60.26, 1 21:45:50 Action Set variable: action_background_sunlight_range, 30000, 3000, 1 21:46:07 Action: action_tl_select 21:46:08 Action: action_tl_select 21:46:08 Action: action_tl_deselect_all 21:46:11 Action: action_tl_select 21:46:12 Action: action_tl_keyframe_create 21:46:12 Action: action_tl_select 21:46:13 Action: action_tl_select 21:46:13 Action: action_tl_keyframe_create 21:46:13 Action: action_tl_select 21:46:14 Action: action_tl_keyframe_create 21:46:14 Action: action_tl_select 21:46:15 Action: action_tl_keyframe_create 21:46:15 Action: action_tl_select 21:46:15 Action: action_tl_keyframe_create 21:46:15 Action: action_tl_select 21:46:16 Action: action_tl_keyframe_create 21:46:16 Action: action_tl_select 21:46:16 Action: action_tl_keyframe_create 21:46:17 Action: action_tl_select 21:46:24 Action: action_tl_select 21:46:35 Action: action_tl_select 21:46:37 Action: action_tl_select 21:46:37 Action: action_tl_keyframe_select 21:46:37 Action: action_tl_keyframes_move_done 21:46:39 Action: action_tl_keyframes_cut 21:46:44 Action: action_tl_select 21:46:45 Action: action_tl_select 21:46:52 Action: action_tl_select 21:46:56 Action: action_tl_select 21:46:59 Action: action_tl_select 21:47:06 Action: action_tl_select 21:47:11 Action: action_tl_select 21:47:17 Action: action_tl_select 21:47:22 Action: action_tl_select 21:47:25 Action: action_tl_deselect_all 21:47:47 Add resource: skin 21:47:47 filename: steve2 - 複製.png 21:47:47 filename_out: steve2 - 複製.png 21:47:47 load_folder: D:\CineMa 4D Pack\Skins 21:47:47 save_folder: C:\Users\Cathy Lau\Mine-imator\Projects\FIGHT 21:47:47 Action Load resource: action_lib_char_skin, D:\CineMa 4D Pack\Skins\steve2 - 複製.png 21:47:51 Action: action_tl_select 21:47:52 Action: action_tl_select 21:47:52 Action: action_tl_select 21:47:59 Action: action_tl_deselect_all 21:48:11 Action: action_bench_create 21:48:11 Created: bodypart 21:48:17 Action: action_tl_select 21:48:18 Action: action_tl_select 21:48:20 Action: action_tl_parent 21:48:24 Action: action_tl_deselect_all 21:48:26 Action: action_tl_select 21:48:26 Action: action_tl_select 21:48:39 Add resource: skin 21:48:39 filename: steve.png 21:48:39 filename_out: steve.png 21:48:39 load_folder: D:\CineMa 4D Pack\Skins 21:48:39 save_folder: C:\Users\Cathy Lau\Mine-imator\Projects\FIGHT 21:48:39 Action Load resource: action_lib_char_skin, D:\CineMa 4D Pack\Skins\steve.png 21:48:40 Action: action_tl_deselect_all 21:48:58 Action: action_tl_select 21:49:04 Action: action_tl_select 21:49:04 Action: action_tl_select 21:49:09 Action Load resource: action_lib_char_skin, 21:49:11 Action Load resource: action_lib_char_skin, 21:49:15 Action Load resource: action_lib_char_skin, 21:49:18 Action Load resource: action_lib_char_skin, 21:49:21 Action Load resource: action_lib_char_skin, 21:49:22 Action: action_tl_deselect_all 21:49:27 Action: action_bench_create 21:49:27 Created: cube 21:49:28 Action: action_tl_select 21:49:31 Action: action_tl_parent
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