Posts posted by ImmersiveGaming
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The character is from Mine-imator. I did the particles and magic effect using Photoshop. The book is stock art with some images I found online to make a couple of the pages with color.
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That copyright strips on the book.
Yeah. I stole the book from a stock image site. Too lazy to edit it out.
Reminds me of Disney.
Kind of the effect I was going for with the blue stuff.
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I was bored, so I made this.
- Maybe0ne, toaster1, Mafa Animations and 4 others
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Cool idea. looks great
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DX12 is out with Windows 10. I have it.
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*OP has 0 rep*
One reason why I said "I might". He does have a youtube link with some decent animations on it though. That gives him a little credibility if the owner of the group can confirm that that is his channel.
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I'm not as good as this guy ^ at character rigging, but I'm getting there. Nice looking rigs StarMiner.
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I might be interested in joining.
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I think they are equally awesome and could be used in conjunction to make some awesome stuff.
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nice
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He is using Keygrip Motion Capture by Ichun. Probably paired with camera studio. You can create multiple players with different skins and record them over and over to make a scene full of different people and then use camera studio to record the scene from different angles.
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I meant adding a custom particle effect which you can switch on and off.
It's a good idea. If I learn to use the particle system a little better, I will update it Thanks for the suggestion
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Maybe create a custom animating torch particle?
The animations aren't part of the rig. It was just a 2 minute animation I put together for an example. If I was using this in an animation, I would add the fire with after effects anyway. If anyone uses this, they might use a particle rig from the particles section or make one of their own for it.
It's really really good and all!
But..
This is just a couple of screenshots and a crappy animation showing the lighter. The flames are not part of the rig. Again, if someone uses the rig, they have to make their own animations and flame. I know the textures don't match. It's not an animation I was trying to make look good, nor is it a wallpaper
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Just a simple lighter rig I made. I know the animation sucks, but it gets the point across.
No need to credit if you use it, but it would be appreciated.
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I've been trying to sync to music. I don't understand how people do it without the timeline being represented in frames or seconds though. Got any tips?
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No experience with animating or 3d software. This is my first. I have experience building websites and doing graphic designs though. Photoshop, Illustrator, a bit of Dreamweaver, and a tiny bit of After Effects. I guess those were a good base for starting into Mine-imator.
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Nice job. Looks good.
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That's extremely thoughtful.
Oh yeah, what I meant up there is that textures have a nature of being decoration, not full on focal items. Textures are great for surfaces and backgrounds, but I'm annoyed when something important and physical is represented by a .png file. Does that make sense?
Like, you could put some trees or a cool town texture in the background to suggest more environment:
Hidden Content
Or even the blades of a fan could be textures, since a fan is really just a prop, but something like a sword or another weapon is way more than just a prop... If that makes sense...
Thanks again for the feedback. I can agree and disagree with you. If I would have made the entire thing just an image, it would have looked horrible. Any view of the bladed weapons that is not exactly from the side however, causes no loss in the illusion of being 3d since it's only the blades that are flat. You can even see in the first screenshot that the sword looks really nice and has the illusion of being 3d -and- sharp, which is the effect I was aiming for.
Also keep in mind that I am experimenting. I've been using Mine-imator for a total of like 2 weeks now and this is only my third rig.
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.zip doesn't work for some reason for all texture packs. Seems like I got only one to work that way. Take it out of the zip file and do it that way.
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It's 100 invisible cubes that rotate on 100 invisible spheres. Since I can't find a way to texture all 6 sides of a cube differently in a single image because there is no way to properly map it with Mine-imator, each cube has a surface on each of it's sides to be textured individually, so it has to be textured one surface at a time.
I take an image into Photoshop and create a guide grid with 10 columns and 10 rows and then use the slice tool to cut it up. Then when I save it, I have 100 pieces of the image that I can then use as the surface textures.
This should have been released already, but I had to rename all 800 blocks to make texturing easier since Photoshop slices and numbers them from the top left to bottom right and my original numbering had it going from bottom left to top right.
It's basically finished, I just haven't had time to make a presentation yet.
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Ew blood
Me nu like blood
There's a no blood version of the textures in the file
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Is anyone else having the same issue as ElvenShot? If so, please let me know
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Anyway, once the rigs are pre-built, I'll take to using them often.
They should open built and each one grouped to it's own folder. Opens fine for me. Not sure what is going on.
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I hate it when people say that.
FYI, you're paper-thin weapons wouldn't be let anywhere near a serious project. Maybe if they were thicker...
(Seriously, they're just textures...)
The blades are textures to simulate sharpness. The rest are 3d. I think it works. <shrug>
It would be preferable if the weapons came pre-constructed.
They should be. Let me check the file.
Edit: The file opens with all 3 constructed for me. I used the download link file to be sure.
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idek
in Wallpapers and art
Posted
Look what you started