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ImmersiveGaming

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Posts posted by ImmersiveGaming

  1. I meant adding a custom particle effect which you can switch on and off. :P 

    It's a good idea. If I learn to use the particle system a little better, I will update it :) Thanks for the suggestion

  2. Maybe create a custom animating torch particle?

    The animations aren't part of the rig. It was just a 2 minute animation I put together for an example. If I was using this in an animation, I would add the fire with after effects anyway. If anyone uses this, they might use a particle rig from the particles section or make one of their own for it.

    It's really really good and all!

    But..

    Xl87QvY.png

    This is just a couple of screenshots and a crappy animation showing the lighter. The flames are not part of the rig. Again, if someone uses the rig, they have to make their own animations and flame. I know the textures don't match. It's not an animation I was trying to make look good, nor is it a wallpaper -_-

  3. No experience with animating or 3d software. This is my first.  I have experience building websites and doing graphic designs though. Photoshop, Illustrator, a bit of Dreamweaver, and a tiny bit of After Effects. I guess those were a good base for starting into Mine-imator.

  4. That's extremely thoughtful. 

    Oh yeah, what I meant up there is that textures have a nature of being decoration, not full on focal items. Textures are great for surfaces and backgrounds, but I'm annoyed when something important and physical is represented by a .png file. Does that make sense?  :3 

    Like, you could put some trees or a cool town texture in the background to suggest more environment:

    Hidden Content

    Or even the blades of a fan could be textures, since a fan is really just a prop, but something like a sword or another weapon is way more than just a prop... If that makes sense...  :|  

    Thanks again for the feedback. I can agree and disagree with you. If I would have made the entire thing just an image, it would have looked horrible. Any view of the bladed weapons that is not exactly from the side however, causes no loss in the illusion of being 3d since it's only the blades that are flat. You can even see in the first screenshot that the sword looks really nice and has the illusion of being 3d -and- sharp, which is the effect I was aiming for.

    Also keep in mind that I am experimenting. I've been using Mine-imator for a total of like 2 weeks now and this is only my third rig.

    Untitled_1.png

    Untitled_2.png

    Untitled_3.png

    Untitled_4.png

     

  5. It's 100 invisible cubes that rotate on 100 invisible spheres. Since I can't find a way to texture all 6 sides of a cube differently in a single image because there is no way to properly map it with Mine-imator, each cube has a surface on each of it's sides to be textured individually, so it has to be textured one surface at a time.

    I take an image into Photoshop and create a guide grid with 10 columns and 10 rows and then use the slice tool to cut it up. Then when I save it, I have 100 pieces of the image that I can then use as the surface textures.

    This should have been released already, but I had to rename all 800 blocks to make texturing easier since Photoshop slices and numbers them from the top left to bottom right and my original numbering had it going from bottom left to top right.

    It's basically finished, I just haven't had time to make a presentation yet.

  6. :facepalm:  I hate it when people say that.

    FYI, you're paper-thin weapons wouldn't be let anywhere near a serious project. Maybe if they were thicker...  :| 

    (Seriously, they're just textures...)

    The blades are textures to simulate sharpness. The rest are 3d. I think it works. <shrug>

    It would be preferable if the weapons came pre-constructed.

    They should be. Let me check the file.

    Edit: The file opens with all 3 constructed for me. I used the download link file to be sure.

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