Posts posted by moniker
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Link lead to the thread instead of the file.
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Try resetting Fov or depth of field blur for instance, it will crash.
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The shift + arrow shortcut is very useful, I don't get how that was missing for many years in MI.
Any chances to fix the zooming issues? when you zoom out and press the middle button during the zoom in/out animation it glitches to the sides.
And the F12 button to show fps covers half of the screen. I like to watch fps as I work but cannot use this with your build.
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If you want to have a for instance a TV screen and parent a camera to the screen, I see this glitch:
Changing shadow buffer settings does not fix it, it is a bug. Any ideas?
Edit: looks like when you render an actual video it shows normal. -
https://i.imgur.com/8UtetIP.mp4
To be honest, how do people work with 2.0? between this and the zoom bug it's pretty annoying to use. I wonder how they released it without noticing these bugs. It really ruins the workflow. You have to be collapsing the menus stuff in order for the list of transition to show, and sometimes not even that works since for some reason it refuses to show the list as it goes upwards:
Hoping the Community Build fixes these. It would improve things A LOT just with these 2 fixes sorted.
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It's a shame 2.0 is basically unusable because of this. You'll lose hair trying to zoom in and out of stuff, so frustrating. Unfortunately im going to keep using pre-4. @Nimi could you come back just to fix this? it's a shame, all this work to not be able to use the software due broken zooming. Perhaps @david is still around to read this?
I don't get it unless im zooming in and out the wrong way. I press ctrl, and I scroll up and down with the mouse wheel. It is not accurate where I want to zoom in, it goes bonkers when you zoom in and displaces where you were at. It is really making this unuseable to the point I have to use old versions. Hoping someone reads this.
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So we are stuck with this thing going on forever now? geez. It's really noticeable specially un darker blocks, you see these lines jumping around.
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On 4/25/2023 at 12:38 PM, InkyMaze said:
yes see that turorial that is explained
Where exactly? which minute and second? I watched the video, he talks about camera usage, but not this particular motion blur technique.
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On 4/5/2023 at 3:41 PM, InkyMaze said:
you can reffer t this tutorial
Where in this tutorial is it explained?
On 3/24/2023 at 9:28 AM, Dr. Nexil said:Where is "camera aperture" at?
The anamorphic ratio slider seems to be doing nothing. Im using pre-4 btw. I don't like the colors after 2.0. Everything seems too bright or something, I cannot get the same color for the image as I got on the previous versions.
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If you open a project on 2.0 made on anything before pre-4 you'll see the settings are screwed up since they removed the Master Strenght setting. Now I have to go keyframe by keyframe adjusting the camera shake again unless someone has a better idea.
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If you try to zoom in on the green line you'll see it goes out of sight.
https://i.imgur.com/BbStLcX.mp4
The way it worked on 1.2.9 was that if the cursor was on top of the line it centered the zooming in there so if you put the cursor on top of the line it wouldn't go out of sight. It wasn't the best GUI i've used but at least you could zoom in where you actually wanted. But now it just goes out of wack as you can see above.
Im hoping @david still browses the forum. I would use pre-4 version but it has it's own bugs:
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I clicked on reset brightness and it crashed:
Variant: Value() const on invalid type Integer in CppProject::VarType::Value:197 Version: 2.0.0 (Windows 10 Version 1809)
Im clicking on view log but it doesn't open.
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I mean this:
I like to know the frame im at, 2492 in this case. So where is this located now? they should have added it next to the time. This is pretty basic information that's now missing for some reason.
Also, where do I quickly toggle fog on/off? this is very useful to see where stuff is located at.
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On 1/30/2023 at 9:09 PM, TwoToRule said:
Instead of moving the plane, just move the environment outside the plane. This would create the illusion that the plane is moving even though it technically isn't. If the clouds are visible, I would also recommend adjusting their movement as well.
Yeah but this is an insane workaround for something that just should be a feature.
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@davidwill this get fixed?
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Would be insanely useful to have direction motion blur, for for instance, have the background blurred while the character is inside a car and so on.
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It's insanely annoying how when you add a new folder, you have to copy the entire timeline into the new folder, then delete them on the previous folder and then set everything set to 0 there, since when you add a new folder, it's all set to 0, so you can't use it. Why isn't there an automatic way to do this. For instance to have cool camera movements you need to keep adding folders, or for certain movements like a car drifting.
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Anyone has a more modern looking rocket launcher? I've only seen the same ones for years. An rpg7, a ww2 one, and the TF2 one, that's it.
Something like this would be cool, but there's no download link for that one:
https://www.deviantart.com/gregor-lijianwei/art/RPG-94-582053423
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Bugs/glitches that weren't fixed in 2.0.0:
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On 12/23/2022 at 8:26 AM, Glitchy Animations said:
Under the finger part itself
What finger part? I don't get it. Whenever I use IK handles something screws up my saved keyframes when imported.
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On 2/17/2023 at 9:47 AM, david said:
Have you enabled "Allow unlimited values" in settings?
I've reported tese visual glitches for a long time, will it get fixed?
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We also need a way to switch what particle type is being used for a keyframe or at least an object. If you want to clone a bunch of particles you've placed (like bullets being shot in a wall) and you want to paste them somewhere else with a different particle type, you have to manually place each of them again, with the other particle system you want to use which is insanity. Sometimes you just want to have different particles instances because you want different seeds, right now there's no other way but to manually divide them and place them. If this is not clear enough I can try to explain it again.
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@Nimi I was testing pr6 and I've noticed the light surface I was using on the example project still has some problems rendering. Now when set at 100% Emissive (previously brightness) it seems to be ok, but there's a sort of a shadow around it going on:
Also the bug described here is still happening:
And shaded mode is insanely bright for some reason:I can't really work on shaded mode, since it changes the final colouring compared to render a lot.
On pr4 when you enabled "lightning and fog" button it looks as you would expect, like the flat mode but with shadows on the sides, the colouring stays the same:
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Mine-imator 2.0.2 Continuation Build 1.0.10
in Modding discussion
Posted · Edited by moniker
There's still a bug in 1.0.8 with the zoom in / zoom out while selecting. If you select while zooming in, it spawns a big box of selection to the left, if you select while zooming out, it spawns a big selection box to the right, if you are still holding the ctrl key used to zoom in/out, it ignores the selection, if you stop hodling the key, it does select the keyframes. This is quite annoying. Reporting this @mbanders
https://imgur.com/a/gwhKEHO