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Voxy

Visual Designer
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  1. Upvote
    Voxy got a reaction from Hectoris919 in How to Make Wallpapers Properly   
    Because nobody likes seeing wallpapers with lazily posed characters in vast and boring grassy fields, I bring to you "How to Make Wallpapers Properly", a place where everyone can learn how to improve their Mine-imator creations. This collection of tips is mainly aimed at beginners, but I'm sure more experienced people might learn a trick or two!
    If there's a topic you'd like me to cover in future tips, please let me know! Enjoy!
     
     

     


     
     

     


     
     

     

     
     

     



  2. Upvote
    Voxy got a reaction from AntTheGamer in Minecraft Sound Pack — 1.13   
    Hello, animators!
    This is a sound pack containing all the Minecraft sounds and songs, extracted straight from the game files. All sound files are available in the .ogg format, which means you can import them into Mine-imator without needing to convert them. Enjoy!
    The files are named according to how they're referred to in-game. If you need help figuring out which sounds corresponds to what, you can use this list from the Minecraft Wiki.
     



  3. Upvote
    Voxy got a reaction from Bluey in Tutorial - How to light properly   
  4. Upvote
    Voxy got a reaction from Aeolyx in Minecraft Sound Pack — 1.13   
    Hello, animators!
    This is a sound pack containing all the Minecraft sounds and songs, extracted straight from the game files. All sound files are available in the .ogg format, which means you can import them into Mine-imator without needing to convert them. Enjoy!
    The files are named according to how they're referred to in-game. If you need help figuring out which sounds corresponds to what, you can use this list from the Minecraft Wiki.
     



  5. Upvote
    Voxy got a reaction from Mineshaft Animation in How to Add Custom Models to Schematics!   
    Hello, animators! Today, we're going to talk about block models. I'm sure you all know that you can import individual .json files inside of Mine-imator and it'll work just fine! However, if you wanted to use these models in a schematic, to give it additional detail or to make certain blocks a little more unique looking, you probably noticed that it doesn't really work. If you import a resource pack that contains 3D models, Mine-imator simply won't import it.
    But fear not, because there actually is a way to get Mine-imator to load the models you want in any schematic! And I'm gonna tell you all about it, so that you can turn this...
    ...into this!
     
    DISCLAIMER: The method I'm about to show you requires some messin' around with internal files, thus it's not officially supported. Always backup files before doing anything to them. Proceed at your own risk!
    How does it work?
    Ever wondered what this screen was about?

    When you launch Mine-imator, it will load a folder containing all kinds of Minecraft resources, so that you have everything you need to get started. Because it's an external folder, it means it can also be updated to include resources from newer versions as well. But it also means we can mess around with those resources, letting us make Mine-imator load anything we want.
    This folder is located at the following filepath: 
    C:\Users\<YOURNAME>\AppData\Roaming\Mine_imator\Minecraft_unzip\1.12.2 If you take a look inside, you might think, "Hey, that looks like a resource pack!". And you'd be right! This is essentially a resource pack, with all the stuff you'd expect to find inside, along with the Mine-imator exclusive .mimodel files which are used for characters and special blocks.
     
    Let's add our own models!
    If you want to change the appearance of a block, all we need is to replace said block's model and/or texture inside the folder. In this tutorial, I'm going to use a custom leaf block model and textures I've created, which you can see up above. If you'd like to follow along or use that model for yourself, download it here: Click!
    Just unzip it in the folder of your choice, and you're good to go! It contains a .json file, which is the model, and 6 .png files, which are textures for each type of foliage.

    Models
    First, we'll replace the model. Go to...
    Minecraft_unzip\1.12.2\assets\minecraft\models\block This is where the block models are located. We're going to be replacing the "leaves.json" file here, but the steps are the same for other blocks. Start by renaming the original file, for example, with the BAK suffix, just so that we can keep it in case we want to restore it. Once that's done, grab the new file and simply copy it to the folder.

    Textures
    Because our model requires its own textures, we need to copy those as well. This time, go to...
    Minecraft_unzip\1.12.2\assets\minecraft\textures\blocks ...which is where the block textures are located. This time, we'll replace the "leaves_acacia", "leaves_big_oak", "leaves_birch", "leaves_jungle", "leaves_oak", and "leaves_spruce" PNG files. Once again, back up the files by renaming them, before copying over the new textures. If you've done it right, it should look something like this:

    Alright! Now that everything is done, we can launch Mine-imator, create a project, import a schematic, aaaand...

    ...Ta-da, our new model is displaying, awesome!
    At this point, you're probably saying, "Wait, is that it? Is it really that simple?" The truth is, yes it is. It's really just a matter of swapping files. However, this method is far from perfect and it can cause a few headaches if you don't do it properly. Before you go and change all your models, keep in mind the following:
    Caveats
    Be careful with the file names!
    The reason we actually have to replace files is that Mine-imator will only load files with those exact names.

    If you give it files with names it doesn't know, it will ignore them and they won't be loaded.

    Because of that, you have to make sure the names of your textures and models are the exact same as the original Minecraft files Mine-imator loads! This also means that if you made multiple texture files for one model, you will need to change it, and make it so that it only uses one image. For example, if my leaf block model had multiple textures for the additional leaves, it wouldn't have worked, as Mine-imator would've ignored the files. This is why I had to make the whole texture into a single image.

    Importing a resource pack might break everything!
    Because models might require additional texturing, importing resource packs that will replace the textures might cause a lot of issues. For instance, because my leaf block model requires a completely different kind of textures, you won't be able to use a resource pack if you also use the model, unless you modify the pack in the first place. Some glitches can also occur where Mine-imator doesn't import the texture with the correct resolution, which can make for really weird visual results.
    It's not recommended if you change resource packs a lot in your projects.
    Since we're changing the assets Mine-imator loads on startup, this means that every single project will show those changes. If you want to use different models in a project, or stop using them in another, you have no choice but to close the program, do the changes, and relaunch it for every single project. This can become tedious very fast. While you could think of solutions, like keeping different folders with different names and renaming them accordingly, it still requires to restart the program each time.
     
    For all those reasons, I can only recommend to follow this tutorial if you want the changes on all your projects and if you don't use alternative resource packs a lot. If that's not the case, it's better you keep custom models as an occasional thing.
    But if this is the case and you found this tutorial useful, let me know by voting or commenting. Have fun finding cool ideas with custom models! 
  6. Upvote
    Voxy got a reaction from PigmanMovie in How to Add Custom Models to Schematics!   
    Hello, animators! Today, we're going to talk about block models. I'm sure you all know that you can import individual .json files inside of Mine-imator and it'll work just fine! However, if you wanted to use these models in a schematic, to give it additional detail or to make certain blocks a little more unique looking, you probably noticed that it doesn't really work. If you import a resource pack that contains 3D models, Mine-imator simply won't import it.
    But fear not, because there actually is a way to get Mine-imator to load the models you want in any schematic! And I'm gonna tell you all about it, so that you can turn this...
    ...into this!
     
    DISCLAIMER: The method I'm about to show you requires some messin' around with internal files, thus it's not officially supported. Always backup files before doing anything to them. Proceed at your own risk!
    How does it work?
    Ever wondered what this screen was about?

    When you launch Mine-imator, it will load a folder containing all kinds of Minecraft resources, so that you have everything you need to get started. Because it's an external folder, it means it can also be updated to include resources from newer versions as well. But it also means we can mess around with those resources, letting us make Mine-imator load anything we want.
    This folder is located at the following filepath: 
    C:\Users\<YOURNAME>\AppData\Roaming\Mine_imator\Minecraft_unzip\1.12.2 If you take a look inside, you might think, "Hey, that looks like a resource pack!". And you'd be right! This is essentially a resource pack, with all the stuff you'd expect to find inside, along with the Mine-imator exclusive .mimodel files which are used for characters and special blocks.
     
    Let's add our own models!
    If you want to change the appearance of a block, all we need is to replace said block's model and/or texture inside the folder. In this tutorial, I'm going to use a custom leaf block model and textures I've created, which you can see up above. If you'd like to follow along or use that model for yourself, download it here: Click!
    Just unzip it in the folder of your choice, and you're good to go! It contains a .json file, which is the model, and 6 .png files, which are textures for each type of foliage.

    Models
    First, we'll replace the model. Go to...
    Minecraft_unzip\1.12.2\assets\minecraft\models\block This is where the block models are located. We're going to be replacing the "leaves.json" file here, but the steps are the same for other blocks. Start by renaming the original file, for example, with the BAK suffix, just so that we can keep it in case we want to restore it. Once that's done, grab the new file and simply copy it to the folder.

    Textures
    Because our model requires its own textures, we need to copy those as well. This time, go to...
    Minecraft_unzip\1.12.2\assets\minecraft\textures\blocks ...which is where the block textures are located. This time, we'll replace the "leaves_acacia", "leaves_big_oak", "leaves_birch", "leaves_jungle", "leaves_oak", and "leaves_spruce" PNG files. Once again, back up the files by renaming them, before copying over the new textures. If you've done it right, it should look something like this:

    Alright! Now that everything is done, we can launch Mine-imator, create a project, import a schematic, aaaand...

    ...Ta-da, our new model is displaying, awesome!
    At this point, you're probably saying, "Wait, is that it? Is it really that simple?" The truth is, yes it is. It's really just a matter of swapping files. However, this method is far from perfect and it can cause a few headaches if you don't do it properly. Before you go and change all your models, keep in mind the following:
    Caveats
    Be careful with the file names!
    The reason we actually have to replace files is that Mine-imator will only load files with those exact names.

    If you give it files with names it doesn't know, it will ignore them and they won't be loaded.

    Because of that, you have to make sure the names of your textures and models are the exact same as the original Minecraft files Mine-imator loads! This also means that if you made multiple texture files for one model, you will need to change it, and make it so that it only uses one image. For example, if my leaf block model had multiple textures for the additional leaves, it wouldn't have worked, as Mine-imator would've ignored the files. This is why I had to make the whole texture into a single image.

    Importing a resource pack might break everything!
    Because models might require additional texturing, importing resource packs that will replace the textures might cause a lot of issues. For instance, because my leaf block model requires a completely different kind of textures, you won't be able to use a resource pack if you also use the model, unless you modify the pack in the first place. Some glitches can also occur where Mine-imator doesn't import the texture with the correct resolution, which can make for really weird visual results.
    It's not recommended if you change resource packs a lot in your projects.
    Since we're changing the assets Mine-imator loads on startup, this means that every single project will show those changes. If you want to use different models in a project, or stop using them in another, you have no choice but to close the program, do the changes, and relaunch it for every single project. This can become tedious very fast. While you could think of solutions, like keeping different folders with different names and renaming them accordingly, it still requires to restart the program each time.
     
    For all those reasons, I can only recommend to follow this tutorial if you want the changes on all your projects and if you don't use alternative resource packs a lot. If that's not the case, it's better you keep custom models as an occasional thing.
    But if this is the case and you found this tutorial useful, let me know by voting or commenting. Have fun finding cool ideas with custom models! 
  7. Funny
    Voxy got a reaction from Mineshaft Animation in graphics bug   
    I hate teaching in public schools.
  8. Upvote
    Voxy got a reaction from Mineshaft Animation in graphics bug   
  9. Upvote
    Voxy got a reaction from Mineshaft Animation in graphics bug   
  10. Upvote
    Voxy got a reaction from Jake_28 in graphics bug   
  11. Upvote
    Voxy got a reaction from Jake_28 in Wallpaper - Mine-imator Realms - The Craftable Update   
    Hey guys! Here's a quick wallpaper that will serve as a promo picture for the upcoming Craftable Update on Mine-imator Realms! You'll find a little sneak-peek at one of the major features of this update, the new NPC villages. Enjoy!

    Rendered using Mine-imator 1.0.0, edited using Photoshop CC 2015. Clouds rig and lighting techniques by @Keep on Chucking
     
  12. Upvote
    Voxy got a reaction from AntTheGamer in Model — The Monster of the Ocean Depths   
    Hey friends! You might remember that a few months ago, I posted a wallpaper featuring one of the 4 mobs that Mojang asked the Minecraft community to pick as the next in-game creature during Minecon Earth. If you haven't seen it, you can go check it out right here:
    And now that the embargo on models has been lifted, you are now free to download the model and use it in your very own creations!
    The model is based on the sketch showcased by Mojang during the pool. The texture is my own interpretation of said sketch, and is likely not what Mojang would've intended had the mob been implemented into the game. Feel free to modify the texture to give the creature your own twist if it fits your needs better!
     

     

    Credit is not required, but please don't claim the model as your own creation.
    How to use
    Make sure you own Mine-imator 1.1.0 or later, as model support was introduced in this version. The model is NOT compatible with the Community Build, and I don't plan on making a rig version for compatibility with such versions.
    In your project, open the workbench and select the "Model" option as your object type. Then, just load the model and texture in their respective fields, and create it!
    To animate the mouth, rotate the two sets of jaws appropriately. To extend the creature's tentacle, change its Y scale property in your timeline.
  13. Upvote
    Voxy got a reaction from Sticknub in How to Make Wallpapers Properly   
    Because nobody likes seeing wallpapers with lazily posed characters in vast and boring grassy fields, I bring to you "How to Make Wallpapers Properly", a place where everyone can learn how to improve their Mine-imator creations. This collection of tips is mainly aimed at beginners, but I'm sure more experienced people might learn a trick or two!
    If there's a topic you'd like me to cover in future tips, please let me know! Enjoy!
     
     

     


     
     

     


     
     

     

     
     

     



  14. Upvote
    Voxy got a reaction from IraelianEnergy in How to Make Wallpapers Properly   
    Because nobody likes seeing wallpapers with lazily posed characters in vast and boring grassy fields, I bring to you "How to Make Wallpapers Properly", a place where everyone can learn how to improve their Mine-imator creations. This collection of tips is mainly aimed at beginners, but I'm sure more experienced people might learn a trick or two!
    If there's a topic you'd like me to cover in future tips, please let me know! Enjoy!
     
     

     


     
     

     


     
     

     

     
     

     



  15. Wow
    Voxy reacted to JosSamLoh in Variable Penumbra Shadows   
    So I was messing about with spot lights and point lights to try and fake Variable Penumbra Shadows, and I did it .
    Project Download:
    http://www.mediafire.com/file/j119kv5x7qrtc98/variable+penumbra+shadows.zip
  16. Upvote
    Voxy got a reaction from Mineshaft Animation in [1.1.3] Twisty Humans Model Pack   
    Since I'm pretty sure many of you are yearning for it and because Modelbench doesn't support the new bending just yet, I copy-pasted some stuff inside the model file and created this abomination the pinnacle of human art for you to enjoy.  Have fun!

     

    For use with Mine-imator 1.1.3 and up.
  17. Upvote
    Voxy got a reaction from JB Animations in How to Make Wallpapers Properly   
    Because nobody likes seeing wallpapers with lazily posed characters in vast and boring grassy fields, I bring to you "How to Make Wallpapers Properly", a place where everyone can learn how to improve their Mine-imator creations. This collection of tips is mainly aimed at beginners, but I'm sure more experienced people might learn a trick or two!
    If there's a topic you'd like me to cover in future tips, please let me know! Enjoy!
     
     

     


     
     

     


     
     

     

     
     

     



  18. Upvote
    Voxy got a reaction from MineRig in How to Make Wallpapers Properly   
    Because nobody likes seeing wallpapers with lazily posed characters in vast and boring grassy fields, I bring to you "How to Make Wallpapers Properly", a place where everyone can learn how to improve their Mine-imator creations. This collection of tips is mainly aimed at beginners, but I'm sure more experienced people might learn a trick or two!
    If there's a topic you'd like me to cover in future tips, please let me know! Enjoy!
     
     

     


     
     

     


     
     

     

     
     

     



  19. Upvote
    Voxy got a reaction from __Mine__ in Program is not smooth as soon as I load a couple schematics   
    I'm able to load schematics with a dozen million blocks and it still runs buttery smooth with my mid-range rig from 2014. Maybe the joke hides in your hardware.
  20. Upvote
    Voxy got a reaction from TheJeweledWolf in Program is not smooth as soon as I load a couple schematics   
    I'm able to load schematics with a dozen million blocks and it still runs buttery smooth with my mid-range rig from 2014. Maybe the joke hides in your hardware.
  21. Upvote
    Voxy got a reaction from GamingQuick in Dev update #14: Moving on   
  22. Sad
    Voxy got a reaction from 9redwoods in Minecraft lighting?   
    It's impossible to replicate the shading on terrain because it works very differently from how Minecraft handles lighting.
    Your safest bet would be to disable shadow casting on everything. Nothing will cast shadows but the shaded edges will remain. Make sure to enable SSAO with a large radius but only on terrain. Use a neutral gray for the ambient color to keep the colors the same.
    This is the best you can get, and even then terrain will look especially bad, with non-existent shading because of the lack of shadows.
  23. Upvote
    Voxy got a reaction from FredMCGamer in Tutorial - How to light properly   
  24. Upvote
    Voxy got a reaction from FredMCGamer in How to Make Wallpapers Properly   
    Because nobody likes seeing wallpapers with lazily posed characters in vast and boring grassy fields, I bring to you "How to Make Wallpapers Properly", a place where everyone can learn how to improve their Mine-imator creations. This collection of tips is mainly aimed at beginners, but I'm sure more experienced people might learn a trick or two!
    If there's a topic you'd like me to cover in future tips, please let me know! Enjoy!
     
     

     


     
     

     


     
     

     

     
     

     



  25. Upvote
    Voxy reacted to TheJeweledWolf in Forest at Dawn (Or Dusk)   
    Yay, more horrible scenery wallpapers! What did I do wrong this time?
    Constructive Critism is appreciated, but if you can't be kind about it don't give any.
    The fish bug me because they don't look right, is the water glitched or is that just normal?
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