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Catfish

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Everything posted by Catfish

  1. Lander: Sounds like a fun lot. Shall we introduce ourselves?
  2. *Lander looks up from his shattered egg bits and puts them away in a small satchel* Lander: Dammit. I hate the cold. *Lander ties up his coat*
  3. *Lander is still near the entrance of the ship, trying desperately to put the broken eggs Mike dropped back together, attempting to put a price on how valuable they are* Lander: "Another stowaway is surely welcome, yeah?"
  4. Catfish

    Carnotaurus Rig

    The arms and legs look good, (I find it funny you tried your best to keep the rediculousness of the Carno's actual arms. xD) But the tail looks like a sideways tower. It doesn't really look like a tail. And the baby kind of looks like it's wearing a cone around its neck. Too big for its head. And my last piece of critique, the textures need changing. The green eyes look like glow in the dark nerf darts. It needs a less-saturated green. And the stretched out textures on the body needs to not stand out so much. Make the difference in color on each face less noticable. Gets a like from me!
  5. *Lander simply takes a swig from the bottle of alcohol, stumbles over himself a bit in a drunken stance, and tosses a few knives at the beast, not really doing much, and careful to pick all the knives up each time he throws a few*
  6. *Lander simply watches in amusement from a distance, clapping slowly, and putting on a show of looking condescending in an attempt to make a good entrance* "Perhaps you gentlemen could stand some assistance? Or I can just critique your forms, of course."
  7. The stretched out textures that are two very different tones are a bit of an eye-sore. Other than that, as far as the modeling itself, they're quite good. Nice rig over all!
  8. (Hope I'm not too late!) Fill-in form: Name: Lander Lockwood Gender: Male Species: Human Age: 22 Abilitys/Powers: Taps into his tome for limited dark powers. Starting equipment: His treasured tome book, 13 knives, a katar, a simple boomerang, and a bottle of whiskey! Appearance: Looking much like a traveling gypsy with a swashbuckler's coat. Messy, dark brown hair under a bandana, and a soul patch; green eyes and sharp features. Cloth leggings with fabric wrapped over them, and cuffed leather boots. Where's a torn cape.
  9. Anyone on here play Trove frequently?

  10. Body language is a bit odd, especially on the guy to the left. (My left, anyway, looking at the picture) Other than that, effects look great, and it doesn't seem like you rushed on anything. Looks good.
  11. But, when using a bow.... isn't it 'technically' already a first-person shooter? (Fantastic as usual. Beautifully smooth animation. 9.5/10 [simply because I was really hoping small chunks would fly off of the cobblestone he shoots. ] )
  12. That was when the game was still known as "Cave Game" and Steve didn't exist, so I'm assuming Steve is remembering an 'ole day' where he... y'know... existed.
  13. Aaaaaand this is what happens when I test my Random Name Picker Engine; http://i.imgur.com/yF288xp.jpg

  14. MY GOD. FINALLY. YES. Finally fixed the problem with the First Person Arms' animations not playing properly on 'Wandering Simon'. THANK GOD.

  15. Now I just have to wait patiently whilst Oculus works on the new development kit to work with Unity 5. (The rapid tapping of the mouse button the refresh key can be heard from a distance)

  16. After countless hours of trying to wrap my head around the concept, I'm finally able to confirm that "Wandering Simon" will have Oculus Rift support.

    1. Show previous comments  1 more
    2. Mineupfast

      Mineupfast

      For a third person game?

    3. Catfish

      Catfish

      @Mineupfast It's not going to be only third person. I've come to the conclusion the game will be first person until a playable stable release, and then I will begin also working on a third person perspective, however the third person will be disabled by default upon connection of the Rift.

    4. The Doctor

      The Doctor

      Do you own a Rift?

  17. Movements aren't very smooth, and the characters move unrealisticly, especially when you do your gravity-defying magic jump that Vader somehow didn't see. So I'd say the first thing you'd want to tackle is realistic human movement. Perhaps for your next animation, record yourself doing some of the movements for it, like a walk sequence, and then recreate it on the character. That's the most sensible approach for most aspiring animators. Sarcasm is all in good spirit. Whether it makes you sound like a major dictionary or not is a small price to pay for the satisfaction. xP
  18. Don't know why I never thought about this before, but should "Wandering Simon" be a first person or third person game? I'd have to make the experience feel unique to the view style, so I figured I'd tackle this early on.

    1. Show previous comments  1 more
    2. Catfish

      Catfish

      That's true. I probably will do both, but for the time being, I believe I'll focus mainly on First person until I can atleast get the game to a playable state. (And also because I want to see if I have the will power to get it to work with the Oculus Rift)

    3. Mineupfast

      Mineupfast

      If there is character creation, better off including both.

      If you have a main character who has a huge impact on the game, keep it third person,

      If it's about the player, make ot first person.

    4. Catfish

      Catfish

      @I wasn't planning on having character customization, as I made a pre-made character that fits the backstory, but I think a third-person would be appropriate anyway.

  19. In my country, Fathers wish to Day to have Happy.

    1. JjCinemas

      JjCinemas

      Do you live in Soviet Russia?

    2. Catfish

      Catfish

      In my country, Russia is Soviet.

      Should I stop?

    3. JjCinemas
  20. Ah, true... Eh, he can probably make a little time change scene where time is sped up in a field or some nice cliche. If it's worthy of the final video, of course. I didn't really mean for the darkness to make it seem like nighttime. I was thoroughly surprised no one else darkened it, because it seemed like the wall should be in a cave or something dark.
  21. Ahhh... That makes more sense. Yeah, I did some editing, because I felt it was a nice touch. If it gets me disqualified, I don't really mind, this was fun making anyway.
  22. In that case, neither did a lot of the people in the collab... Also, I'm not making profit off of this... Doesn't the Eula state that the lock on the sound effects is only for if you make profit of it?
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