Everything posted by trapbuilder2
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Only thing I can think of is to use round bending rather than sharp bending
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comic The Assassin Chronicles Chapter 0: Beginnings
trapbuilder2 replied to Sebablixa's topic in Wallpapers and art
The wanted poster confused me for a bit there, it looked very similar to my skin. -
Probably with those balloon things you can use to steal tanks
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Help forum is broken for me :(
trapbuilder2 replied to ShadowUnicorn_Gaming's topic in Forum discussion
https://youtu.be/B-ao2KBU5JI?t=13s -
Looking at the non-mutated one, I am terrified to see a mutated version of it...
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Actually, creepers are most likely plants: But this is awesome anyway!
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An image of Rico Rodriguez using Elytra instead of a wingsuit A gun rig by @ÜberKiller was used, but you cannot see it because of the depth of field
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When you read this again, I hope you see sense.
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That's a brilliant idea! and thanks
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Combo Collab (Ninjabee Entry)
trapbuilder2 replied to Ninjabee_Redtricity's topic in Narrative animations
Why did you circle that rule? You are in the right with that one. That rule means that it cannot be shorter than 5 seconds. However, your animation does have music, which breaks the second rule.- 8 replies
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- madeatnight
- collab
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(and 2 more)
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Oh, ok thanks, I will edit
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Gun rigs by @ÜberKiller Kevin rig by @BAC0NB0Y
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Same here, strange... Anyway, what do you mean by dry?
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My current In-Progress animation. Kevin Rig by BAC0NB0Y_YT M1911 Rig By ÜberKiller Edited in HitFilm 4 Express
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No, I am currently doing my GCSE examinations, so most of my time is spent revising. I have a little bit of time to animate, but making a rig will take too much time for me.
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I was hoping someone could make me a rig that looks like the pickman's blade from Fallout 4. If someone could make it for me, that would be great
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http://www.needcoolshoes.com/skin/u71RN/kevin It's not my personal skin, but I plan to use this skin a lot.
- 15 replies
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- request
- oh boy here we go
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(and 1 more)
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I made this so that I could test my new editor HitFilm 4 Express. The lightning, glowing and sound was all added in that.
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Nope, I checked with all other tabs closed, still crash
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When I try to export an image, nothing happens. When I try to export a video, I get a crash. Here is the report: ___ Mine-imator log ___ In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 20:14:39 version: 1.0.6 20:14:39 gm_version: 1.4.1749 20:14:39 build date: 19/04/2016 16:55:54 20:14:39 YYC: yes 20:14:39 working_directory: C:\Users\Ryans_000\Mine-imator\ 20:14:39 file_directory: C:\Users\Ryans_000\AppData\Roaming\Mine_imator\ 20:14:39 OS: Windows 20:14:39 os_version: 393218 20:14:39 os_is_network_connected: yes 20:14:39 os_get_language: en 20:14:39 os_get_region: GB 20:14:39 USERDOMAIN: RYAN 20:14:39 USERNAME: Ryans_000 20:14:39 USERPROFILE: C:\Users\Ryans_000 20:14:39 APPDATA: C:\Users\Ryans_000\AppData\Roaming 20:14:39 NUMBER_OF_PROCESSORS: 4 20:14:39 PROCESSOR_ARCHITECTURE: x86 20:14:39 PROCESSOR_IDENTFIER: 20:14:39 PROCESSOR_LEVEL: 6 20:14:39 PROCESSOR_REVISION: 4501 20:14:39 video_adapter_0_name: Intel(R) HD Graphics Family 20:14:39 video_adapter_0_driver_version_high: 1310739 20:14:39 video_adapter_0_device_name: \\.\DISPLAY1 20:14:39 video_adapter_0_driver_version_low: 987371 20:14:39 Old log found 20:14:39 Library init 20:14:39 Data\file.dll 20:14:40 Data\movie.dll 20:14:40 Movie init 20:14:40 Data\window.dll 20:14:40 Data\texture.dll 20:14:40 Texture init 20:14:41 working_directory: C:\Users\Ryans_000\Mine-imator\ 20:14:41 Trying to save files 20:14:41 surface_save OK 20:14:41 texture_create OK 20:14:41 file_delete_lib OK 20:14:41 Shader init 20:14:41 shaders_are_supported: yes 20:14:41 shader_high_ssao_blur compiled: yes 20:14:41 shader_high_ssao compiled: yes 20:14:41 shader_high_ssao_depth_normal compiled: yes 20:14:41 shader_high_light_apply compiled: yes 20:14:41 shader_high_light_night compiled: yes 20:14:41 shader_high_light_point compiled: yes 20:14:41 shader_high_light_spot compiled: yes 20:14:41 shader_high_light_sun compiled: yes 20:14:41 shader_high_fog_apply compiled: yes 20:14:41 shader_high_fog compiled: yes 20:14:41 shader_high_dof compiled: yes 20:14:41 shader_high_aa compiled: yes 20:14:41 shader_replace compiled: yes 20:14:41 shader_draw_texture compiled: yes 20:14:41 shader_depth compiled: yes 20:14:41 shader_color_fog_lights compiled: yes 20:14:41 shader_color_fog compiled: yes 20:14:41 shader_blend_fog compiled: yes 20:14:41 shader_blend compiled: yes 20:14:41 shader_border compiled: yes 20:14:41 Create vertex format 20:14:41 Render init 20:14:41 Ground model init 20:14:41 Character models init 20:14:41 Windows init 20:14:41 Lists init 20:14:41 Load language file: C:\Users\Ryans_000\Mine-imator\Data\Languages\english.txt 20:14:41 Make transitions 20:14:41 Transitions OK 20:14:41 Globals init 20:14:41 Opening pack from folder: C:\Users\Ryans_000\Mine-imator\Data\Textures\ 20:14:41 mob_texture 20:14:41 block_texture 20:14:41 colormap_grass_texture 20:14:41 colormap_foliage_texture 20:14:41 item_texture 20:14:41 particles_texture 20:14:41 block_preview_texture 20:14:41 sun_texture 20:14:41 moonphases_texture 20:14:41 moon_texture 20:14:41 clouds_texture 20:14:41 Pack opened 20:14:41 Found key_file: C:\Users\Ryans_000\Mine-imator\Data\key.file 20:14:42 Loading settings: C:\Users\Ryans_000\Mine-imator\Data\settings.file 20:14:42 load_format: 4 20:14:42 Loading recent: C:\Users\Ryans_000\Mine-imator\Data\recent.file 20:14:42 Loading closed alerts: C:\Users\Ryans_000\Mine-imator\Data\alerts.file 20:14:42 Startup OK 20:14:42 Resetting project 20:14:42 Destroying instances 20:14:42 Project resetted 20:14:42 Show popup: startup 20:14:42 HTTP: [] 20:14:49 Opening project: C:\Users\Ryans_000\Mine-imator\Projects\Yugioh Demo\Yugioh Demo.mproj 20:14:49 load_folder: C:\Users\Ryans_000\Mine-imator\Projects\Yugioh Demo 20:14:49 load_format: 13 20:14:49 Resetting project 20:14:49 Destroying instances 20:14:49 Project resetted 20:14:49 save_folder: C:\Users\Ryans_000\Mine-imator\Projects\Yugioh Demo 20:14:49 load_iid_offset: 0 20:14:49 Templates: 13 20:14:49 Timelines: 44 20:14:49 Resources: 12 20:14:49 Get template iids 20:14:49 Get particle type iids 20:14:49 Get keyframe iids 20:14:49 Get timeline iids 20:14:49 Build trees 20:14:49 Reset read positions 20:14:49 Update program 20:14:49 Project loaded 20:14:53 Show popup: exportimage 20:14:56 Export image: C:\Users\Ryans_000\Mine-imator\Projects\Yugioh Demo\Yugioh Demo.png 20:14:56 Hidden: no 20:14:56 Background: yes 20:14:56 Watermark: yes 20:14:56 High Quality: yes 20:14:56 Size: 4096, 2304 20:14:57 Show alert: Image saved!, , 78 20:14:59 open_url: C:\Users\Ryans_000\Mine-imator\Projects\Yugioh Demo\Yugioh Demo.png 20:15:34 Action: action_tl_deselect_all 20:15:35 Show popup: exportmovie 20:15:39 Export movie: C:\Users\Ryans_000\Mine-imator\Projects\Yugioh Demo\Yugioh Demo.mp4 20:15:39 Format: mp4 20:15:39 Bitrate: 2500000 20:15:39 Framerate: 60 20:15:39 Audio: yes 20:15:39 High Quality: yes 20:15:39 Size: 4096, 2304
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the one on the right
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I approve of this for static objects like swords. However this would probably be very difficult to do.
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