Everything posted by trapbuilder2
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How to Post an Image on the Forums (Old)
trapbuilder2 replied to Fox Miner's topic in Forum discussion
That prevents the image from loading ? -
How to Post an Image on the Forums (Old)
trapbuilder2 replied to Fox Miner's topic in Forum discussion
https://imgur.com/a/Wfn5jRg https://imgur.com/a/Wfn5jRg.png https://imgur.png/a/Wfn5jRg I don't get it, I am definitely doing something wrong, but what? The Insert Image from URL button doesn't work for me, if I paste the link in there the box just turns red, even if I put the .png after it -
Maybe this isn't the right place to ask, but I've been gone for a while and the forum interface is different. I can't seem to add images to my post with the BBCode like I used to, and the Insert Image form URL button doesn't seem to work with my imgur links. How did you get this image to show?
- 3 replies
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- grit.m.mochizuki
- ftp aek
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(and 1 more)
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I followed the tutorial to create a 3 point composition, and tried some of the other things you said. Here is the new version, I would love some more feedback.
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Every time I tried adding a new light source, no shadows came to be. Could it be because there are so many point lights on the blue characters that simply light up the whole scene?
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Surprisingly enough, that's not the edge. The platform they are on is just so high up that the natural lighting blocks that part of the ground out with fog. Looking through that lens without lighting enabled shows the ground The only light sources are the glowing characters and light from the sky Yeah, it is a little bland. I don't know how to do fog, but the fog put there automatically is covering the ground. I'm not sure what that means I can try that How do I change things to do with shadows?
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Woops, better fix that lighting issue, and whereabouts can the edge of the map be seen?
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Attempt number 2, please give me more things to improve on!
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Attacking guy and the ghosts are the same person in context of the game, the reason they are faded is that they slowly fade away once the main guy moves away from them. I could make this clearer. My scenes being too dark is an ongoing problem, I need to work on it. Poses are temporary, the beheaded guys are literal copy-pastes for the time being. Thanks for your input!
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Thanks I messed up the formatting
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Hey guys, making a new wallpaper, and I want to know peoples opinions on it so far. https://imgur.com/a/Z1hNQ2e Please tell me any ideas or potential improvements, I'll be working on it tomorrow because it's a little late now.
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Ban crabs We demand whales!
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Not sure, it only happened with older maps, so maybe it was an issue with logs placed before sideways logs were implemented
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I had issues with sideways trees on some maps aswell
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nice
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FTFY
- 14 replies
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- forest heights
- tug
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Thanks
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he does not no de wey, we must show him a bad time brothers I dislike what I have typed
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ゴゴゴゴ ゴゴゴゴ ゴゴゴゴ ゴゴゴゴ ゴゴゴゴ ゴゴゴゴ ゴゴゴゴ ゴゴゴゴ ゴゴゴゴ ゴゴゴゴ ゴゴゴゴ ゴゴゴゴ ゴゴゴゴ ゴゴゴゴ
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idk what to name this and i need to post something
trapbuilder2 replied to xXsentienXx's topic in Wallpapers and art
Some of the voxels on the dudes face seem to be further forward than the rest of the face -
Yeah I've already made a comment about the darkness. There is some DOF present, you may be able to see it in the far background. Any suggestions for lighting tutorials?
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Hope this is still good to eat
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I mean, you can, but is this really the place to ask? It's up to you, not the other animators
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please watch my monster school animation!
trapbuilder2 replied to AnxiousCynic's topic in Narrative animations
[REDACTED]
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