Posts posted by Aisu Uchibi
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Sadly, no. Mine-imator can't make animations for MC Mod.
The only way would be to use Blockbench with some trickery to create bending limbs.
Also, i really don't see how they made the arms bend like this, maybe they used blender to create the model and made the animation with it ?
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On 5/19/2025 at 1:59 AM, Insamnity said:
no, i've added scenery that's bigger. it does it for even small, i've tried changing the version too, it doesn't help.
Do these scenery which crash Mine-imator have something in common and different from the sceneries that works ?
I can be from the version, a particular block or anything else.
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Maybe you scenery is too big and.or have too much animatable objects in it.
It may overloads the software, but it can also depends on your computer which could be not strong enough.
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It's a problem where the software is trying to use an invalid ID.
From what i read here and there, it can be from a non-uptaded version or Windows, and the most common solution is to completely reinstall Mine-Imator from scratch.
And by completely reinstalling, i mean even the project should be gone from the registry, but you can move all of them in another file to save them.
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I learned through trial and errors and with the help of tutorials to see the basics of the software, but the best way to learn (I say best way because it worked for me but it may not work with everyone) is by dissecting an existing model and looking what each parameters do and how they behave.
Starting by a character is not the most optimal way to learn because it can be tedious and frustating, i started by making props, made them bigger and more complex to understand the hierarchy system.
I also prototyped some systems to see the possibilities of the software, which ended into 2 usable systems able to track moving thing in MI, but it took a ton of trials and errors.
It can take a lot of thinking and patience is key. Even if it doesn't work, you learned something.
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On 3/21/2025 at 8:20 AM, rofrrrrrrrrrrrrr said:
Do I see a winged person there?
Hmm, I mean it would explain the runways, if they are runways?
yes, there are 3 harpies living here.
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I just wanted to try to make a tilt-shift effect to make something looks like a model.
- Fover and rofrrrrrrrrrrrrr
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NOOOOO !!!
Don't play with our feelings !!!
SpoilerAlso, dumb theory.
Her eyes are now light blue and not white like before. Did she recovered her sight with the fall ?
- rofrrrrrrrrrrrrr and Fox Miner
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On 2/5/2025 at 5:04 PM, Fover said:
nice
Thank you.
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On 2/5/2025 at 5:14 PM, rofrrrrrrrrrrrrr said:
Possible story:
"Sigh, another giant playing in my yard."
Nice render.
Question:
How did you make the giant?
Just scaling up a normal player with a skin what has higher resolution?
Or different, like making a model for it?.
a mix of both, I scaled up a normal player without a higer resolution and changed the positions of the legs, arms and head.
And then, to hide, I modeled on top of the body.
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I don't know how to repare it, I don't use BlockBench.
ModelBench is more used because it's made specifically for Mine-imator.
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Well, it's going to be one of those days ...
SpoilerI tried some photo editing on this one.
- rofrrrrrrrrrrrrr, PearAnimations, Fover and 1 other
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When you duplicate something from the timeline, it also duplicate the keyframes.
You can either delete the keyframes manually or duplicate with this :
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On 12/21/2024 at 5:19 AM, Golden Goomarroc said:
Hey, quick question, how do I install this version on my current Mine-imator?
You "can't" install this version on your current mine-imator, you will need to download the whole software and then migrate your current projects in the new version
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It looks like a bug during the export where the software keep doing things with the opacity and i also see "blur texture" activating itself.
Did you try watching the animation in MI with the render mode on but not the exported ?
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Select this box in the export menu
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This modded build of modelbench allow a way to draw on the model.
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This modded version of Modelbench exists, you can give it a try.
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On 9/24/2024 at 3:07 AM, PearAnimations said:
It's good to see that I'm not the only one who has tried to use anatomically correct models.
It took a lot of work and time, well... I failed, only on the hands, the rest of the model looks good.
I'm glad to see that someone has succeeded.
Thank you.
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Let them HEAR!
in Wallpapers and art
Posted
IF WE ARE GOING DOWN TONIGHT, BETTER GO DOWN WITH STYLE !!!