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Showing content with the highest reputation since 01/21/20 in all areas

  1. 14 points

    [4K] TEAR

    Loneliness killing me slowly.
  2. 3 points

    Revenge Steve Model

    Finally after 5 whole years of being the idea in development, I've decided to recreate Steve from Cap'n Sparklez hit video: REVENGE Song:
  3. 3 points

    Minecraft Sound Pack — 1.15

    Hello, animators! I've extracted all sound effects and songs from Minecraft 1.15 and packed them all into a neat little pack for use with Mine-imator, or anything else, really! All sounds are provided as extracted, in the .ogg format and with their original names and folder structure. Enjoy!
  4. 2 points
    This is my first animation. The animation has been uploaded to bilibili on 7.26 ,you may find me by searching "小面兽" on bilibili (http://www.bilibili.com) . It took a few months for me to finish the animation. Hope you enjoy it.
  5. 2 points

    Desktop Computer Rig

    My laptop rig wouldn't be complete without a separate desktop rig, so here ya' go! Images: Download: http://www.mediafire.com/file/on1wsm3kynbk8wx/Desktop+Rig.zip Includes features like: Separate computer and monitor objects. Keyboard and mouse. Working screen. Compatible with Mine-imator 1.0.6 and over. You don't have to give credit, but it would be appreciated.
  6. 1 point
    CLOSED TO REQUESTS UNTIL ALL ON LIST HAVE BEEN COMPLETE!!! BUT YOU CAN REQUEST ATTACHMENTS UNTIL FEB. 9 banner by OzFalcon Latest update:Jan 26, 2020 Next scheduled update:Feb 9, 2020 Updates every other Sunday, with extra updates whenever possible. The Modelbench Armory is a collection of weapon models made for Mine-Imator users by request, to use in animations, still renders, or anything else you can think of. Feel free to use them for whatever you please, no need to give credit although it is appreciated. Sounds are included with all gun models, although I encourage you use your own. The Modelbench Armory on YouTube The Modelbench Armory is made by me (@crustyjpeg), @MYSELF3200, @OzFalcon, and @CodyBI. Guidelines for requesting models: Terms of use: Without further ado, here's the weapon downloads: WEAPONS Assault Rifles/Carbines: Battle Rifles: Semi-Automatic Rifles: Single-Action Rifles: Machine Guns: Submachine Guns: Handguns: Shotguns: Explosives & Launchers: Melee weapons: ATTACHMENTS Every attachment has an attachment type in parentheses, and can (atleast within realistic bounds, you can do whatever you want really) only be attached to weapons with that attachment type. You can find what attachment type(s) a weapon has in its info .txt file, if applicable. The "Gunsmith" attachment type means it doesn't use any standard mounts and is generally attached to a gun permanently. Muzzle devices instead have what round they're meant for in parentheses, and should only be used on weapons with a matching caliber if you want to keep things realistic. Also please note that magnified sights do not include any zoom/magnification setups, and you'll have to set those up however you want to get a zoom effect. Misc. attachments: Muzzle devices: Close-range sights: Medium-long range sights: Requested/planned weapons: Requested/planned attachments: Thanks for taking the time to look at this, and I hope it's helpful.
  7. 1 point
    Cubic Ralsei

    madness district trailer yay

    madness district trailer yay
  8. 1 point

    Mine-imator 1.2.6

    Download 1.2.6 Version 1.2.6, 2020.01.12, changes: Features: Added alignment settings for text objects. Added "AA" setting for text objects to enable/disable anti-aliasing on the text's font. Added support for new model settings and behavior in Modelbench 1.0.0. Added "Glow color threshold" for blocks that glow by default to determine how bright a pixel needs to be to glow. Changes: Improved bending appearance. Bend wheels have been changed to sliders. Updated icon for importing models in the workbench. Minecraft assets: Updated Minecraft assets to 1.15.1. Bugfixes: Fixed crash when not using a resource pack on scenery templates that have special block timelines. Fixed search results in block lists not being accurate. Fixed cloud offset moving all clouds away from scene. Fixed 3D planes not bending properly in most scenarios. Fixed Smooth diorite stairs/slabs, Mossy cobblestone, and brick walls not importing. Fixed crash when generating scenery with certain blocks. Fixed water generation near waterlogged blocks. Version 1.2.5, 2019.09.16, changes: Features: Added blade settings for the camera to change 'Depth of Field' and 'Bloom' appearance. (Blade amount and blade rotation.) Added 'Chromatic aberration' effect for the camera. Added 'Distort' effect for the camera. Added rotation option for background skybox/skysphere. Changes: Improved quality of 'Depth of Field' effect. Improved near blur of 'Depth of Field' effect, though large blur sizes may not be desirable. 'Anamorphic ratio' options for 'Depth of Field' and 'Bloom' can no longer be negative. (Rotating blades is now recommended.) Background ground block can now be animated. Increased height of 'Export image' popup to fit all components and text. Minecraft assets: Added wind to Fire, Campfire, and Sweet berry bush. Fixed End stone brick slabs not importing from worlds. Updated Pillager arm texture. Bugfixes: Fixed shadow delay with 'Follow camera' enabled. Fixed crash caused by spawning an object using a deleted camera as a texture. Version 1.2.4, 2019.05.21, changes: Features: Added "Remove waterlogged water" program option to remove water from waterlogged blocks, kelp, etc.. Added color option for vignette. Added "Blend mode" options for objects. (Note the object's interaction with the scene can vary depending on the mode.) Changes: Changed default sky color and fog height. Tweaked how automatic fog color is calculated. Removed slight blue tint on story mode clouds. Bugfixes: Fixed crash when loading certain resource packs. Fixed white scene textures when a visible shape used a camera as a texture. Fixed rotation point values not having default values. Fixed body parts not using their custom rotation points. Fixed issues with casted shadows causing artifacts. Fixed typo in English translation. Fixed crash when saving certain objects/projects. Fixed crash when trying add a new object from the workbench. Fixed "Memory allocation failed" crash. Fixed chorus plant blocks not loading from worlds in 1.13 or newer. Fixed smooth stone slabs appearing as stone slabs from older worlds/schematic files. Fixed textbox padding for particle launch angle settings. Fixed film grain stretching on largest dimension in render. Fixed sheep, panda, villager, wandering trader, and ravager models. Fixed crash when setting FOV to a custom value while having unlimited values enabled. Version 1.2.3, 2019.05.04, changes: Features: Added Minecraft 1.14 blocks and characters, as well as new textures. Added program setting to allow values to be set outside of their limits. (Use at your own risk!) Added program setting to search for variant names too when searching for blocks. (Interface settings, on by default.) Added tooltip to show the amount of frames in the selected timeline range. Added "Sprite (Template)" option for particles to easily choose new Minecraft sprite particles. Added "Launch angle" options for particle types in the particle editor. Item texture and slot can now be animated with keyframes. Added 'Bleed light' setting for timelines. Added 'Camera shake'. Added 'Anamorphic ratio' option for Bloom and Depth of Field for adjusting the vertical and horizontal scale of the blur(s). Added a lens dirt effect for the camera. (Custom texture, radius, and intensity can be changed and animated.) Added 'Vibrance' option for color correction. (Boosts the saturation of desaturated colors.) Added new Bokeh settings for the Depth of Field effect: Edge bias (How strong the edges of the CoC should be in comparison to the middle.) Bokeh highlights Bokeh threshold (The brightness threshold for bokeh highlights.) Changes: Improved general performance. Improved quality of film grain. Improved sunset/sunrise appearance. Altered the appearance of Depth of Field to look similar to traditional bokeh. Fringe effect in Depth of Field now properly separates color instead of bleeding color. Disabled SSAO on particle spawner timelines by default. Updated workbench icon and logo to match new workbench textures.(Also more vibrant.) Bugfixes: Fixed crash when loading worlds with banners prior to Minecraft 1.13. Fixed some instances of film grain stretching vertically. Fixed brightness slider in color correction not allowing a minus symbol. Fixed certain keyframes not clamping correctly when editing multiple keyframes. Fixed new banner patterns in editor not using a pattern image if a pattern is already selected. Fixed sun shadows changing when SSAO is enabled and camera FOV is altered. Fixed 'Alpha add' options in the particle editor not allowing a minus symbol. Fixed Inherit Select not saving. Fixed certain blocks in scenery from 1.13 and later not generating correctly.(Connecting blocks like; Walls, stairs & fences.) Fixed water generating where it shouldn't and blocks not being waterlogged properly. Fixed popup names not updating when the language file is changed. Fixed custom rotation point XYZ values resetting when disabling custom rotation point. Fixed SSAO appearing on clouds. Version 1.2.2, 2019.01.26, changes: Features: Added "Transparent block texture filtering" in graphics settings. Added "Desaturated night" option in background settings, along with an option to control the desaturation amount. Added "Fringe" option for Depth of Field. Added "Color burn" option for Color correction. Added "Film grain" effect for cameras. Added "Inherit select" in timeline properties(If you select their parent, they'll get selected too.). Added seamless repeating button for the timeline. Added interface color option for viewport object highlight. Added button in workbench in to hide list of options. Startup now displays what block its currently loading. Updates to banners: Added wall banner variant. Added banner editor popup. Banners from worlds can now be loaded with patterns and colors. Fixed rotation point and scale of banner model. Bugfixes: Fixed armor stand arms not being parented to body. Fixed vex charging variant being incorrect. Fixed world import crash with newer worlds. Fixed animatable blocks not using the scenery template's resource. Fixed default MC resource pack being sometimes replaces when replacing a resource with the same name. Fixed "Inherit..." checkboxes not being laid out correctly for some objects. Version 1.2.1, 2018.11.24, changes: Bugfixes: Fixed a crash when loading a project containing missing items. Fixed a crash when importing scenery from a world with a name containing non-English characters. Fixed a crash when loading schematics containing mob heads or gray colored beds. Fixed shapes using cameras as a texture not rendering in high quality when exporting as a movie. Fixed a crash when exporting a movie containing 1 frame only. Version 1.2.0, 2018.10.31, changes (since 1.1.4): Minecraft support Added the mobs, blocks and items from Minecraft 1.13.1 Support for worlds from Minecraft 1.13.1 Added all Minecraft biomes and biome variants, also updated biome names New options for existing models Wool color for sheep Markings for horses Charged vex option Arms for armor stands Minecraft: Story Mode clouds option Animation features Right-click shortcut in the timeline to pick a transition Ctrl+Q shortcut to create keyframes for all selected timelines at the marker’s position Option to visualize seconds and half-seconds on the timeline Option for particles to be destroyed when they hit their bounding box More background values are now keyframable using the "Background" option in the workbench Rendering features In the “Graphics” tab of objects Glow effect Glow color is adjusted in “Color” of keyframes Includes setting to only display the glow effect Options to hide objects in low and high quality rendering modes Biome tinting option for objects to be affected by the biome foliage color In the “Camera” tab in camera keyframes Bloom effect Threshold, radius, intensity, and color options Color correction Brightness & contrast Saturation (Behaves differently from color settings) Vignette effect Radius, softness and strength options In the “Background” tab of the project Sunlight strength option (High Quality mode only) Custom biome colors for water, grass, and other foliage To enable, select “Custom” when picking a biome Option for the scene to have a different fog color from the sky fog In the “Graphics” tab in Settings Blocky style option for bent arms/legs Noise effect option for grass and water Option for bright blocks in schematics to automatically be given the glow effect Option to turn on foliage light bleeding for plant-type blocks In the “Render” tab in Settings Option to turn off all camera effects Radius, intensity, and falloff of glowing objects Custom watermark options for exported images and movies Misc. Spin option for items Rotation settings for sprite particles Interface color option for the group select box in the timeline Changes Added a button to helpful tutorial videos by @AnxiousCynic Default program FPS setting is now 60 Work camera rotation now eases when moving The default ambient color now has a blue tint, and the sunlight has a yellow tint Checkboxes with interface content can be collapsed using the adjacent button with three dots (...) The “Cross section view” of Minecraft maps can now be freely moved up and down Filtered blocks will be previewed in selected Minecraft maps Acacia leaves, Dark oak leaves, and sugar cane are now affected by the biome foliage colors Updated resolution size templates to more modern resolutions Resolution size templates now use the language file Water no longer casts shadows Added highlight outline for selected keyframes Item bouncing is now slower, matching the speed of bouncing items in Minecraft Heavily improved performance for shadowless point lights when used in great quantities Moved Depth of Field blur size from program render settings to camera keyframe settings, and changed the default size to 1% Increased Depth of Field quality Added a graphical improvement for SSAO Tweaked stars Piston extensions now extend to a full block Fog is now circular Bugfixes Fixed crash when importing models that contain 3D planes using “Import an asset” Fixed crash when deleting a camera used as a texture in the library Fixed crash when loading a project with a resource pack used for the moon texture Fixed crash when duplicating scenery with animated blocks Fixed point light buffer size resetting when re-opening program Fixed graphics tab in spot light properties not being the same as point light properties Fixed UI elements being blurred if "Blur texture" was enabled Fixed completely transparent models still rendering SSAO and shadows Fixed objects that face the camera casting incorrect shadows Fixed crash when undoing changes to the sunlight color Fixed a crash when deleting bodypart keyframes Fixed timeline length not updating on some keyframe operations Fixed various crashes when importing scenery from a world Fixed a 1-frame delay when switching visibility between two cameras Fixed a bug that had a small chance of corrupting a project when loading Changes (since pre-release 3): Bugfixes Fixed a bug that had a small chance of corrupting a project when loading Fixed a 1-frame delay when switching visibility between two cameras Fixed the Mooshroom model... again Fixed graphical issue with alerts when the toolbar is in a vertical mode Fixed issues with the following animated background options: Custom fog color Custom object fog color Sky fog Follow camera Version 1.1.x: Version 1.0.x:
  9. 1 point

    MI Operating System

    So, eh guys, I got bored and tried something different. MIos is a windows- based operating system, with minecraft- like graphics. It was interesting making something 2D in a 3D software, I had some perspective problems so sorry if some things don't look mathmatically correct in size. Please don't feel offended, Nimi and David! This is just a joke. Also the desktop background is not one of my renders, it's a Sildur's Vibrant Shader demo.
  10. 1 point

    Newbie here!

    This is my first animation i ever made so it isnt the best looking. Any advice is welcome
  11. 1 point
    Cubic Ralsei

    Mine-imator 1.2.6

    probably your computer
  12. 1 point

    What a nice day(4k)

    That sky looks for me like it's from much older version of Minecraft.
  13. 1 point
    Oh hey look it me So basically, I've been playing a lot of hardcore over the past couple of months to keep myself interested in the game. I've died 13 times total and only completed the game twice in this time. So the other day, I had a thought: what if I made a bunch of wallpapers to immortalize my dumb mistakes? So here they are, enjoy I guess So uh yeah, this is pretty much what I've been doing in MC since late September, it's been frustrating yet fun to be honest. Anyway, time to fire up yet another doomed world once i can come up with a new challenge idea, seeya! Credit to: Sharpwind for the armor rig, and @Hagus for the idea to try hardcore in the first place
  14. 1 point

    Alpha Multiplayer 4K

    This is a test to see if I'm able to recreate good ol' Minecraft in the Mojang style! (Example under wallpaper: second image) People in this Wallpaper: @Steve Example:
  15. 1 point
    Credit: @Frost* @Patric @9redwoods @nrtcb @CoLahaust @Zelin @BloxTheRigger
  16. 1 point
    Nice model, it looks accurate. Sure it looks creepy, but you did best. Here's a up-vote,
  17. 1 point

    Divided as an Anime!

    XD this is gonna be good
  18. 1 point

    FIRE - Test Wallpaper

    Unedited Version:
  19. 1 point
  20. 1 point

    A.M.P.S Police robot rig

    eyyy lmao Comes with 2 texture variations, dark blue and white. Pictures below VVV If you use this rig please be sure to credit me as i spent 16 hours of my life on it. Thanks lmao The gun rig is by @crustyjpeg's modelbench armory and does not come with the police rig. Enjoy! A.M.P.S Stands for: "Advanced. Mechanical. Protection. System." Thanks to @__Mine__ for helping out with the name!
  21. 1 point

    Foxes Wallpaper

    Hi, this is my first post. I decided to make a little wallpaper thing, with foxes lol. Here you go! Sorry if it's a little dark
  22. 1 point
    Hey there, person who lives on Earth here. I just figured out how to use ModelBench so I decided to make a bench, in ModelBench {laugh.mp3}. Anyways it's not the best, but I tried. Enjoy I guess! Download now if you like it! Thanks for viewing or something, and remember I live on Earth and I'm definitely not a alien! Download !
  23. 1 point

    Double Hilted Sword

    I suggest using custom textures and maybe make a custom double sword instead of just two swords.
  24. 1 point

    Teen Girl Rig (Reaskinable)

    What makes this a girl rig?
  25. 1 point
    Download is in the video desc. too lazy to grab it and put it here For people who want to see the walk cycles perfectly:
  26. 1 point


    1) Fortnite is dead 2) This is probably the most hated dance of fortnite
  27. 1 point
    sup, i made it a fortnite dance on Mine-Imator feat. sans i don't know the point of living anymore
  28. 1 point

    Orange justice cycle

    drop it https://www.dropbox.com/s/7wxp5ubd8x4u4jp/orange justice.rar?dl=0
  29. 1 point

    Car rig Requests [ currently closed ]

    Mercedes Benz W123
  30. 1 point

    Fortnite nonsense

    heres some video i got after many years and its here, it's for anxious cynic but i wanna share with you guys and made my very first public animation cuz mostly my mine-imator animations are unlisted so here it is! ( it gets uglier and uglier because it gets laggy) and this is used from the DISCONTINUED community build sorry if am not on the latest mine-imator i almost forgot what rigs i putted well here it is. dem weapons or shotgun and rifles are made from : NewlyKunG and rocket launcher is from : Lumie
  31. 1 point

    ecip movements, creeper

    Guys, what the hell? I take my eyes off of these forums for 5 months and this happens. Nobody, not even the pros, start off animating like a god. While my first animation was presentable, and this... isn't, it's fine for how old he likely is. Hating the dab because it's something new and it's something that kids do doesn't elevate you at all. The animation could use a hell of a lot of work. But for what his age may be, fine. Let it be. He'll improve. The most I can say is put more time into your animations, even if it's a test ;). Let me throw in my 100$ on this. Most of you just flamed this kid. Nothing of value. Some just added a sarcastic comment. Few gave advice. Some made a list of "negatives" and gave nothing of value. We shouldn't welcome people like this. This forum isn't something for the elite or those who "matured". It's for those who enjoy the program that is Mine-imator. This post has negative nine likes. Negative nine. I'm changing that to a eight. You guys have far more power than you realise when there are groups of you. You have the potential to shut this kid out of the animating world. Don't. Correction, far more than nine.
  32. 1 point

    New Dance!

    I have Made something cool this time! Here is a download and video of what it is:https://www.mediafire.com/?9tm7s826astv37b (btw it's a tf2 dance that I tried to mimic)
  33. 1 point
    For everybody to enjoy the Mine-imator forums, we must make an effort to follow some guidelines. Speak English English is the language of the internet, including the Mine-imator forums. You can speak in whatever language you want in PMs, though. Don't create duplicate topics Keep the amount of topics to a minimum to improve the browsing experience for other members. Don't make more than one account It takes up forum space, causes confusion between members and makes moderation a headache. Alternate accounts will be detected, removed and a warning issued to the original account. Post in the correct subforum If you're unsure, see the header in each subforum to see what you can and what you cannot post there. Topics that are posted in the wrong place will be moved by a moderator. Don't use oversized signatures To save everyone from breaking their mouse scroll wheel, keep the signature size to a minimum. 200-250 pixels tall is the absolute maximum. If your signature is ridiculously tall, a moderator will remove it and give you a warning. Don't abuse the Reputation system The Reputation system was made to highlight and incentivize helpful and constructive posts. Do not give up- or down-reps to a member just for the sake of increasing or decreasing their rank, or create shops to harvest Reputation in exchange for services. Doing this will result with a warning and eventually your Reputation reset to 0. Don't chat The forums are for intelligent discussions and not small talk. If you want to chat, go here or use the PM system. Don't use adf.ly or similar services Unless you are the rightful owner of the thing you're linking to. Don't post a status update about a new topic you've started If the topic is still visible under "Recent Topics" Do not revive dead topics A topic is "dead" if the latest reply is more than 2 months old. Rather than bumping them to the top, start a new topic. You may revive your own topics, as long as you add new information. Topic revival is only allowed if the topic is posted in the Mine-imator creations or Mine-imator resources sections of the forums. Use the report button, don't resort to mini-modding If someone is breaking any of the rules here, don't post anything. Rather, press the "Report" button in the top left of the offender's post. This will alert all moderators, leaving a message like "This is posted in the wrong forum!" will not. Taking matters into your own hands like this is called mini-modding, and posts like that take up space and do not add anything to the topic. Read more about mini-modding here. Do not impersonate others This includes regular members, moderators or banned users (by using the infamous "BANNED" avatar) These things are not tolerated ANYWHERE on the forums (including the Discord and PMs) Discussions of illegal subjects/activities (this includes software cracking, torrenting, etc.) Offensive/racist/rude behavior or imagery Bullying or discrimination Gore/Screamers or other frightening imagery Links to viruses/trojans/malware Images of/links/heavy references to sexual content Pointless swearing/overuse of CAPS Spamming (constantly posting the same content, nonsense or useless posts just to get noticed) Advertising potentially malicious products or sites (if you are unsure, ask a moderator) Flashing imagery or excessive use of colors, special characters, smileys and/or oversized fonts Auto-playing flash animations with sound Breaking the above rules will result with a warning sent to you by a moderator/administrator. Repeated warnings will result with a banning of your account. If we follow these rules, we can all have a good ol' time!
  34. -1 points

    Mine-imator 1.2.6

    jesus christ these graphics suck. you should get C4D. oh my god ive waited so long for this
  35. -1 points
    omfg lol are you joking? I got the files i'm not a beginner at computers and I need to know how to import it... I clicked import an asset (object, keyframes, sounds,...) and i selected my mp3 file and now where does it show the timelines?
  36. -1 points

    the anger

    that is becuase i just started this is one of my first videos
  37. -1 points
    are guys blind can you not read what i said i just started, you fools
  38. -1 points

    the anger

    thank you at least one of then understood
  39. -1 points

    the anger

    dear viewer here is another cool animation
  40. -1 points
    Mr. Hidan


    Add a "FXAA" option to render A bit more quality (blur) for alias details wouldn't be a bad idea :D ( Keep the "AA" option too ) https://marketplace.yoyogames.com/assets/1360/fxaa-shader
  41. -1 points
    Bro this is so cool,literally the best one I've seen yet!!!
  42. -1 points

    Revenge Steve Model

    1. its a dead meme 2. the model really creeps me out 3. the eyes are really deep 4. the teeth are really thick 5. Steves skin is darker
  43. -1 points
    ew revenge. nice try tho id reccomend using modelbench for the mouth.
  44. -1 points
    Wallpaper,Some tumbnail if you want. Whatever you want!
  45. -1 points
    Thank you for advice,and if you saw it earlier it's because I posted it on some previous profiles,but also have Mine Imator project to prove it's mine! ;D
  46. -1 points
    Now I will make 5 more accounts! CRY
  47. -1 points


    Can we hit 100 SUBSCRIBERS on this channel,It would mean a lot to me if we can do it! This channel will be based on popular games but I will make Minecraft animations out of them! You can give me your ideas what can I do or if you want we can make animations together! Let's go guys,let't do it!!!
  48. -1 points

    steve rig

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