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Showing content with the highest reputation since 02/28/26 in all areas

  1. It's been a while since I was active. My Final exams are going on and that's why I couldn't finish a render, so I tried creating this with AI. !HAPPY HOLI! May this place be full of colors and happiness as this festival spreads joy around... Know more about the Indian Festival Holi!
    2 points
  2. Hey there @MaxSaturn3000, Sadly, the official release 2.0.2 only supports MC versions upto 1.20.2 (updated in 2.0.1). This means you can only import sceneries from game versions =>1.20.2. But there's some good news for you. The unofficial MI modded build Mine-imator 2.0.2 Continuation Build 1.0.12 by @mbanders support game versions upto 1.21.11 along with some minor bug fixes. So your best option is go grab the modded build and import your sceneries with newer version!
    2 points
  3. 2 points
  4. Its been a while, I hope you all are doing your best to keep this place alive and full of colors! I miss the days when I could sit down, open Mine-imator and just let my thoughts burn, don't get me wrong I am having a great time doing so many other things, but from time to time I wonder what it would be like to just do another render... Another story... Another world, just created out of my thoughts, making others smile, cry or any of the emotions... I still have thoughts that shall see the light... but when is the question... Till than everyone have an amazing time creating amazing stories and artwork! - Your friendly Fox Miner
    2 points
  5. This is my first of many rig packs that I will start releasing once again. Make sure to download the 2d Mouth Maker in order to change your mouths in BlockBench. You don't have to use my mouth rigs but I'd suggest you do. https://www.mediafire.com/file/wufrkzz1ez9o5fo/Poppy_Playtime.zip/file https://www.mediafire.com/file/jt4bfqycbj4nbmq/2d_Mouth_Maker.zip/file Things to know: .Mommy Long Legs can stretch her arms, legs, and neck. .Huggy Wuggy, Kissy Missy, and Doey have hidden teeth. .If you see a transparent like block on CatNap or Boxy Boo that's just something to hide certain parts of the model. Just mess with the render depth if you see it. .If you make a 2d mouth make sure the inside is set to opacity 7 and filled in white so you can see through. Only the inside. .I will add more characters from the franchise in Pack 2 which will be released later this year because of time management.
    1 point
  6. Hey everyone! I regularly check upon MI Forums eventually after every hour or two. And what I see, is that content is being posted in at least after 3-4hrs. HOW OFFLINE CAN BE A FORUM BE? I've heard that these forums were active some time ago, but now people have stopped looking on it. We need to do something to help this place nurture on its best! We can't just see the forums go into dump sites. I had a small idea that might help bring more activity to the Mine-imator forums. Many well-known members here also have YouTube channels, Discord servers, social media pages, or other communities. What if some of us added a link to the Mine-imator forums in our bio, description, or link section on those platforms? Even something simple like: “Find my models and posts on the Mine-imator Forums:” (forum link) It might seem small, but if a lot of creators do it, it could slowly bring more people into the forums. New users would discover the community, see the amazing models and animations here, and maybe start posting their own work too. The Mine-imator forums are one of the best places for sharing rigs, models, help, and inspiration. A little visibility outside the forums could help keep the community active and growing. Just a small suggestion, but I thought it might help! What do you all think? [It took me half an hour to type this, HOOF!]
    1 point
  7. I downloaded the build and now I'm able to import my sets (and do so much more)! Thank you so much for your help!
    1 point
  8. 1 point
  9. Thought it would be cool to reanimate Ada and Leon's reunion in Resident Evil 4 Remake but also mix the fight in the og and remake. Credits: All characters in the video and the game the animation is based off of belongs to Capcom. Ada Wong RE4 Skin - Vuzi_0 Leon Kennedy RE4 Skin - Truflie Benneli M1014 Shotgun - SierraHotel Modelbench Armory Weapons - crustyjpeg Modelbench Armory Weapons used: Tactical USP USP Match Combat Knife Rig - SKIBBZ
    1 point
  10. I got sponsored by KuroGames, the dev behind PGR and WW! There was an anniversary event I joined, that's how I got their recognition.
    1 point
  11. On the evening of February 12, 2026, I just found the news about Seedance 2.0. I spent about half an hour going through the first auto-play tutorial, then jumped straight into practice. I threw in all the assets I had prepared for the third part of the trailer: moodboards, title images, schematic&maps, character models, script outline, storyboards and camera movements, even my rough requirements for the BGM I was hunting for — instruments, playing style, tempo — just dumped everything in. I went to the bathroom, and by the time I came back, the AI had already finished both segments, and even added music and sound effects for me.
    1 point
  12. KevinAnimatez

    Vecna

    https://gyazo.com/5533c7aa6b733e5dec4629093f78bb27
    1 point
  13. nwp animationz

    Fence barrier Rigs

    I made this using modelbench and it's light enough to be used in mine imator even for low spec computers. If there are any errors, bugs, or suggestions let me know! I'll fix them in the next update by adding barbed wire and apocalypse version for free! Download here
    1 point
  14. Not able to view?/Want to download? Visit: https://rhapsodicdude.github.io/RhapsodicStuff/Wallpaper 1.png
    1 point
  15. https://www.youtube.com/watch?v=sUAx6YUHBJo
    1 point
  16. So I started working on a warden animation in October, and I posted a teaser for it. I told people it would take me another 1-2 months but this took a lot of work, so it's a little late but here it is! Enjoy the animation. I'm open to feedback and constructive criticism, so if you have anything to say or advice to share, I'm open for that kind of stuff!
    1 point
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  18. Where I've Been To cut right to the chase: A couple years ago, I began my transition away from Mine-imator. I initially switched over to SFM on early 2022, where I continued to make renders, now with less blocky aesthetics. Having a more realistic look allowed me to have more freedom when it came to making the renders I wanted to make at the time. Not to mention, after making renders and animations with the Minecraft aesthetics for many years up until that point, I was growing tired of it. Then at the end of 2022, I switched over to the big piece of FOSS 3D software: Blender. It wasn't my first rodeo with Blender. I tried to use it many years ago as a kid, but it was so confusing to me that I gave up. Though this time, it felt different. Armed with my brief experience with SFM, and my years of experience with Mine-imator, the transition went surprisingly smooth. There were still bumps, but there were tons of great Blender tutorials on YouTube that helped teach me some things about the software. I was, and still am, having a blast using Blender. It's a fantastic piece of software. I will always remain grateful to Mine-imator and its devs (David, Nimi, et al) for giving me an easy to use piece of software that allowed me to make what I wanted with a UI/UX that was friendly, welcoming, and simple. If anyone is looking for an easy start to 3D, I recommend Mine-imator. For those who have grown more experienced and want something more powerful, I recommend Blender. I'll probably go back to using Mine-imator if there's a cool collab being hosted that has the use of it as a requirement, but other than that, I can confidently say that my time with it has long since passed. With all that being said, thank you to everyone for all the support on the stuff I've posted here, and for rightfully pointing out my shortcomings, both as a creator, and as a person. I'll probably share some of my Blender stuff on here eventually, if and when I remember to xd. If you all want to see the things I've created, check out my socials: https://yoshihunter.carrd.co
    1 point
  19. Decided to check up on this place after a while, and it's sad to see it isn't as active as it used to be, even if it was a little expected. For the very few who still care, I am most active these days on Bluesky, where I post whatever Blender thing I make. https://bsky.app/profile/yoshihunter.bsky.social
    0 points
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