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Showing content with the highest reputation since 06/18/22 in all areas

  1. courageous827

    Lean On Me

    Despite being slain in battle, the weapons of two friends remain side by side. V1: V2: V3: Which version do you like most? I couldn't decide and ended up just posting all three lol
    7 points
  2. Ludo Silver

    Meditation

    Hey everybody, new render today! I may create some other renders in the same map, with kind of the same lighting, I hope you like it! Rendered in MI 1.2.8 BRDF Edited (I'm the guy in the picture, my real haircut look like a half bun, just was too lazy to make it proper in MI so it does look like a pony tail for now) Here is pictures of my character in an old render setup : 1 | 2 The Minecraft Resource Pack : https://www.planetminecraft.com/texture-pack/vanilla-smoothie-16x16/
    7 points
  3. Not really, but yeah, like it gives the effect! This is no special skin, it's just the most random skin you could have ever seen, lol
    6 points
  4. It's a Bit Cloudy Right Now.. hopefully the sun will continue to shine Farmer | Norp2k22 Free Wallpaper for y'all Link: https://imgur.com/a/khmQJH0 DISCLAIMER NOT FOR SALE! For you didn't know I open shop commission at Fiverr Have a look if you're interesting to my artworks http://www.fiverr.com/norpp_ Thankyou^^
    6 points
  5. I was experimenting with the default night and I love the result of it
    6 points
  6. Jeo_Swift

    Ninja Oblivion

    credit- @SharpWind
    5 points
  7. 5 points
  8. RuZanimation

    For my World

    Prepare for war...
    4 points
  9. Hi, Cable Here. Been working on this model this week. It's still a wip which needs shading. Parts' name is also a mess. Might uploaded a remastered version after finishing the shading and adjustment. But for now, you can download it in the links below: UV map is a mess (or disaster to be exact) Tips and advice are welcomed. No credit is needed. Added: There are extra shield and claw on the left arm for test, make sure you invisible some of them.
    4 points
  10. Good news! The legendary 2.0 Anniversary Update is here for testing on Windows, Mac and Linux platforms! This update is in fact so grand that it has been split into two phases that will be revealed over the next few months as pre-releases: Phase 1 (May 30th): Multi-platform support, performance improvements, new world importer and multi-monitor support by @david Phase 2 (Late August(?)): New user interface, logo, rendering and animation capabilities by @Nimi, also includes all features in Phase 1 and Minecraft 1.19 support Since these builds will contain many features and be built on an entirely new C++ engine, expect bugs to appear! As usual, please report them in the Issues and Bugs subforum with as much information as possible included in your topic and project files if possible. Note: Back up your projects before installing, or install in a separate location! Now, without further delays... Get for Windows Get for Windows (.zip) Get for Mac Get for Ubuntu/Debian (Stay tuned for Arch/Fedora support...) 2.0 Pre-release 2 (2022-06-13), changes: Note: The next pre-release (3) will focus on performance issues and additional platform support. Features Interface scale setting for high DPI monitors in Settings>Interface (Automatic or custom scale) Render distance slider in Settings>Graphics Changes Squashed a lotta bugs Added a more accurate FPS counter Adjusted size of custom fonts in the UI Removed option to add block timelines when >500 timeline are available (will return as an option in the Resources tab in later pre-releases) 2.0 Pre-release 1 (2022-05-30), changes since 1.2.9: Features Mac OS support Linux support (Debian/Ubuntu) Drag-n-drop mode when adding objects from the workbench after clicking “Create” Objects are locked to the mouse and snaps to the world until released Hold Shift while clicking “Create” to spawn at 0,0,0 Hold Shift while dragging to toggle position grid (modify size in keyframes, default is 16) New world importer 3D interface integrated into software Left click: Rotate/Create selection Middle click: Pan Right click: Fly (+WASDQE) Mouse wheel: Zoom towards/away from cursor Shift: Ignore selection Increased performance and stability improvements Shortcut button in toolbar After importing from a world, clicking the “Reload” option under “Resources” will update the block changes from the world (if still present on the disk) Multi-monitor support Drag the timeline or secondary view out of the window to detach as a new window Alternatively, click the new “Pop out”/”Reset” buttons Monitor setup is saved when re-opening Mine-imator “Cancel” option when exiting the software via “X” Assets and files can be dropped into the software from the system file explorer Improvements Overall software performance improved by x3-5 Particle performance improved by roughly x10 Audio loading is now instant Scenery/.schematic importing up to x10 times faster, depending on CPU cores Optimized memory usage for 3D meshes, meaning bigger scenery can be imported Generated scenery 3D models are cached in the project folder, allowing instant loading (will generate in the background, may take a minute to appear) Project/resource loading stability improvements Program now runs in x64 mode using C++ Changes “Sunlight Strength” is now 100% by default (this setting may be removed in the future) Removed “Spawn near work camera” option (replaced by the drag-n-drop mode which achieves the same thing) New error message popup with direct links to log file and Mine-imator forums Log file moved to application folder Installation: Windows: Run the installer executable or extract the .zip archive before running. Mac: Open the disk file (.dmg) and drag the Mine-imator icon to your Applications. Linux (Ubuntu/Debian): Either double click the .deb file to run the Software Installer or run the following command in the folder: sudo apt install ./Mine-imator\ 2.0\ Pre-release\ 2.deb Mine-imator can then be found in your Applications menu. We hope you enjoy the 2.0 update, also please consider donating to help the project if you can! Donate to Mine-imator development ($5+ one-time or recurring) Cheers, David
    3 points
  11. niam

    The slammed shopping cart

    Model download coming soon.
    3 points
  12. link to my discord server https://discord.gg/gjEucCA
    3 points
  13. 3 points
  14. 2 points
  15. Well, I think it's hot enough and it's summer so what about I change my Pfp to the Summer version?
    2 points
  16. I Made this in a Day... Editing isn't that great, considering i made this for my bro.
    2 points
  17. I made a warden render thing idk
    2 points
  18. DOGE® SlamCart™ SRT. The slammed shopping cart.
    2 points
  19. Breaking News! I'm ranking II in my school after the hard as hell of the exams!
    2 points
  20. I'm not sure why I'm suddenly sad all of a sudden where did this random wave come from? My insides feel fake, my fingers feel like there is a continual waxy substance on them, and it feels like there is a viscous fluid in my chest cavity that is restricting my breathing. But here's the strange thing, You know how when you stop crying, your skin feels fuzzy, mushy, and weak? Well, that's how I've felt all day. I also had really intense Anxiety. And before you ask, I have no intention of hurting myself in any manner, doing so just makes things worse. Most likely, it's simply my Anxiety acting up once again as it waits for something truly terrible to occur or even or even watting to die... but absolutly nothing happens.
    2 points
  21. Detailed Stairs? Well, not that much, but still
    2 points
  22. SHIN · MODEL/RIG TEST It's actually just me learning back modelling/rigging on mine-imator. I post it here in "Rigs" topic because some parts (actually just the eyes of Ultraman) made in Mine-Imator and not Modelbench. Even the model actually made in Blockbench, because it's easier for me to do textures there. (Once again I give you this warning, this rig"pack?" includes character spoiler from a movie "Shin · Ultraman") Here's the preview model/rig of it : Also, here's some render test on Blender with custom materials (the rig isn't for public, yet): Click here to download the model/rig!
    2 points
  23. Voxhel : This video won't include memes like the last 2 vids HUOTAO Showing up Me : *Jumps away and takes cover*
    2 points
  24. I'm so busy!!! Damn exams, stupid exams... I haven't visited the community last weeks because of these ******* exams >:/ I hate school
    2 points
  25. Has anyone ever tried doing different art styles using Mineimator? A 2D art style? Of course there are better programs for this but I think Mineimator can handle it well. I've made a test animation for a fan series last year, the animation reminded me of South Parks movements a bit. This is all essentially moving pictures drawn by me, and constantly switching the mouth textures. I think if executed properly and enough time/effort is put into it you could create a really cool animated series or something.
    2 points
  26. a Animatronic Hanwil with Noot Noot meme animation. For more Information, go to YouTube. Created with Mine-Imator 2.0 Pre-Release 2.
    2 points
  27. Alright, here's some more characters that'll be added to the FNAF2 Rig Pack. -- Extra -- -- Toys -- -- Objects --
    2 points
  28. How to save the world? Step 1: Search World image in Google. Step 2: Right click on the image. Step 3: Save the image. Tada! We already saved the WORLD!
    1 point
  29. animation dude 888

    who can relate?

    who can relate?
    1 point
  30. GREETINGSSS!! I had an idea. Name a random Minecraft animal or mob and I will make a cool wallpaper with it. I'll try to surprise you.
    1 point
  31. Little Turtle

    AUTO-5

    1 point
  32. Buddy looks really cool! These rigs are amazing!
    1 point
  33. Thanks for these bug improvements man, they were the most noticeable bugs throughout my time with MI 2.0; finally, the grid that appears when film grain is enabled has vanished, as have the Audio crashing/delayed and Error messages that appear when importing specific audio files, I truly appreciate the hard work and dedication you and the team are pulling off.
    1 point
  34. I was playing REC ROOM VR FOR OCULUS QUEST 2
    1 point
  35. 1 point
  36. Warped Forest Home of the Enderman Nether | norp2k21. Fast Practice. Just testing some lighting how Warped Forest look like, hehe.
    1 point
  37. Looking through HeYoNia's old posts at 3 AM, perhaps one of the funniest decisions a human could ever make.
    1 point
  38. Looking through my old posts at 3 AM, perhaps one of the biggest mistakes a human could ever make.
    1 point
  39. FOXY TOONS

    The Fox Miner

    Due to the amount of reflective surfaces eating my PC's RAM and crashing, i couldn't render this in 4K
    1 point
  40. I've been thinking hosting a modeling collab.
    1 point
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