Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation since 05/21/24 in all areas

  1. PhiliP

    My recent works

    M107A1 Benelli M4/M1014(+TTI Custom) Fostech Origin 12 MPX(TTI PCC Custom) Glock 17/34 Some models are made by/based on megat88_145(twitter)
    7 points
  2. Field Team

    Soul Survivor

    (Some lore)
    6 points
  3. Hello, This is a Expansion Pack to The White Plague Infected This comes with 6 Types of missing body parts on Infected updated: added Female and Burned Infected skins. (Blood Warning cuz some people are sensitive to blood) Bloater: (comes with black skin to) Download: https://drive.google.com/drive/folders/1lQiGVta_WdxsThV4HymSpQVtanY95MwQ
    5 points
  4. alzcreation

    Fighting Collab

    Do Collab with @ChristofuPH
    4 points
  5. This topic is in Portuguese, if you don't speak this language, you can use a translation service. ---------------------------------------------------------------------------------------------------- Oi, você quer o Modelbench Community Build em português? Clique no botão de Download abaixo para instalar o arquivo de tradução. Caso você não saiba a fazer a instalação do arquivo, clique aqui para ver o tutorial. Aviso: O arquivo é somente para o Modelbench Community Build 1.0.0, não instale em outras versões pois talvez não irá funcionar. Se você usa outra versão do Modelbench Community Build, procure outros tópicos. Correção: Se você encontrar uma palavra mal traduzida, responda a este tópico e dê uma sugestão boa de tradução ---------------------------------------------------------------------------------------------------- Language File Size: 23,71KB ZIP Size/Download Size: 7,33KB Language File Version: 2024.05.23 (YYYY.MM.DD)
    3 points
  6. Pretty late and simple but yeah No creeper ver: Credits: Face rig:
    3 points
  7. Dorcy's is always full? Well of course, because that place is only for those who can't afford to dine in at the world's highest restaurant, Windows of the World Restaurant is now open on the 106th and 107th floor of IBC One Tower. Real businessman goes to Windows of the World!
    3 points
  8. MysticDumy

    Herobrine's Return

    I'm new to Mine-Imator, so it's not the best.
    2 points
  9. Ib (inspired by):
    2 points
  10. 2 points
  11. "Are you tired of having to save to buy rifles?, do you like force buy every round?, are you one of those piece of shit that used akimbo glock 18?, then fear not The Pocket Ak-47 it's for you." Credit to @crustyjpegfor lebman Machine pistol for me to use it as base model for this Gun Download: https://www.mediafire.com/file/xq9569h0xrgg2jw/Cz-75.rar/file (Credit when use.)
    2 points
  12. 2 points
  13. i know it's not good but https://imgur.com/8gXkzWX
    1 point
  14. Small TARDIS re-rendered I want to share
    1 point
  15. Version 3.0 (Beta) QOL Animations Update + small bug Fixed! Download Other Version Version 3 (Beta) ! This version may had some bugs so make sure to make report and also feedback then ! WinnythailandFX's Character Model V3 Beta 1 (May 26, 2024) Version 2 WinnythailandFX's Character Model V2.2 (Feb 27, 2024) WinnythailandFX's Character Model V2.1 (Dec 6, 2023) [Closed] WinnythailandFX's Character Model V2 (April 20, 2023) [Closed] Version 1 WinnythailandFX's Character Model V1.2 (Dec 6, 2023) WinnythailandFX's Character Model V1.1 (Feb 3, 2023) [Broken] WinnythailandFX's Character Model V1 (Nov 12, 2022) [Broken] Announcement hmm.. might bring back old features and with some new testing that (might) gonna make you interesting hmm... Discord.gg/WinnythailandFX Compatible Mine-imator Version: • Mine-imator 1.2.6 - 1.2.9 • Mine-imator 2.0.0 Pre-released 4 • Mine-imator 2.0.0 - 2.0.2 • (Any) Modded Mine-imator+ Compatible Modelbench Version: • Modelbench 1.1.4 • Modelbench 1.1.5 (Not recommend, because due to memory leak but why not try this version ➔ Click me here) • (Any) Modded Modelbench+ ➥ (Modelbench Communtiy Build by Swooplezz) Features: Fingers Blocky (can toggleable) Female Models (+Inculde 4px arm support) Inverse Kinematics (Only 2.0 and up to newer version) Smooth wrist & ankle bend Can toggle any layer skin like in-game minecraft! Advanced Control (Extra Rotation, etc) Facial rig (coming soon) Adds-on (coming soon) Mores? May not inculde herobrine Questions [FAQ] 1. can i edit/modifying or add something into your model/rig? - sure, you can. if you want to add like hair bendable, jacket, etc, go ahead, (or fixed something that i didn't encounter) and i dont really mind longer as you dont claim as yours 2. can i borrow some part from model (fingers, body, etc) - of course you can, plus maybe u try learn something from my model 3. Why there 4px arm female? - For people who make female skin with 4px arm Patch notes - Update Patch Note 6 (May 25, 2024) (May 26, 2024) [QOL Animations Updates + Small bug fixed] Another tottaly small updates, nothing new or add yet, but i made some changes to model when come to animating, which should make your animating become more efficiently and easier (maybe) for your big and small project hope it helps! Fixed missed tiny offset bottom hat & ankle edge extrude Fixed backface texture Fixed *ahem* Incorret female body part texture (Ari) Add more toggleable jacket part on side, bottom, and top (current only Steve, Efe had this feature add later next update) Add more extra control on body/torso and heads Add Extra Thumb Bend Adjust umm... female body part *sigh* (Alex, Ari) Rename some body names parts Add support (Almost) any .miframes (or any keyframes) long as follow default mine-imator human model body part name and same go as Pose features on Mine-imator 2.0.1 Update Efe default skin Update preview images Rewrite this entire post for better word something idk... Herobrine removed for a 5th time and mores? - Update Patch Note 5 (Feb 27, 2024) Small update to fix misplace extrude edge. which it should be fixed on previous update, but forgot and missed it somehow idk why and also discord seems patched images hosting on direct message so guess i gonna find new site to images now (update i found it lol) but at least download link still work, it just image didnt show up anyways - Update Patch Note 4 (Dec 6, 2023) [Birthday Update] Today is my birthday, and decide to update my model to fix bug with update download link discord > google drive because discord made a change where if you host files/image on anything on discord it will expired in few month which is reasonable because hacker/scammer use there to host malware files and also here a update patch notes - Update Patch Note 3 (April 20, 2023) - Update Patch Note 2 (April 17, 2023) [Inverse Kinematics Updates + Bug Fixed!] - Update Patch Note 1 (Feb 3, 2023) opss. idk just upvote my post pls
    1 point
  16. Just another random animation for one youtuber. Like a previous, based on founded meme by me.
    1 point
  17. I got a Bogged model here's one for Boggedbop https://www.mediafire.com/file/xjbkg4nue75pmvs/bogged_model.zip/file
    1 point
  18. here's a model https://www.mediafire.com/file/yih9bsdyo4sx56c/sahdow_moodel_minec.zip/file
    1 point
  19. CDplayer

    🦴 ~Staff~ 🦴

    ~Staff~ (Credit goes to https://www.youtube.com/@DanielKrafft)
    1 point
  20. sahdow2013ac

    🦴 ~Staff~ 🦴

    look https://imgur.com/a/iJpfdp1 is mine rig fix https://www.mediafire.com/file/yih9bsdyo4sx56c/sahdow_moodel_minec.zip/file
    1 point
  21. sahdow2013ac

    🦴 ~Staff~ 🦴

    look i render it https://imgur.com/adRYQim
    1 point
  22. sahdow2013ac

    🦴 ~Staff~ 🦴

    nice i like it
    1 point
  23. sahdow2013ac

    oh thanks for following me 😁

    oh thanks for following me
    1 point
  24. Yo, nice work it looks Amazing!
    1 point
  25. 1 point
  26. 1 point
  27. Well, I just made my two big animations non-canon on the universe I'm working on. Well, shit I guess. X)
    1 point
  28. Fover

    Fighting Collab

    bro cooked again
    1 point
  29. Links : Drive : https://drive.google.com/file/d/1tzh7vb99_t4uj4RdOVEKLMbzYS64NNb7/view?usp=sharing Mediafire : https://www.mediafire.com/file/c3jwuv6fry8clni/Iron_Golem.rar/file
    1 point
  30. Fover

    Counter-strike 2 | CZ-75

    awesome
    1 point
  31. NeMesis3038

    What'd you say?

    https://youtu.be/VS_vQiv_kVU?si=xJICV1IBCUWGrXuW
    1 point
  32. CDplayer

    🍷 !Glass! 🍷

    !Glass! :UPDATE: Sorry everybody for the long pause, But I've been working my new OC for the past couple of weeks. I'm currently working on other important things as new website. More information will come soon on the website. Anyways, hope you enjoy the new model and keep stay 'n awesome!
    1 point
  33. Village Blacksmith ik this looks mid didn't really spent much effort on it
    1 point
  34. Nimi

    Mine-imator 2.0.2

    Windows Installer Windows (.zip) Windows Installer 32-bit Windows 32-bit (.zip) Ubuntu/Debian Linux (.tar) Mac OS Notes: Development of new features has ended and only critical bugfixes will be done going forward. Future updates are not guaranteed and will be infrequent. Most AMD cards and integrated graphics cards are prone to have poor performance, artifacts, and crashes relating to high-quality rendering. If you encounter any of these issues, we recommend staying with Mine-imator 1.2.9 for your projects. This being free software, please consider supporting the development team and website server costs with a small donation, thank you! Donate to Mine-imator developers ($5+ one-time or recurring) Version 2.0.2 (Nov 12th, 2023): Changes Adjusted Minecraft font. Added a button to close the notification for a new update. Bugfixes Fixed Ambient Occlusion not behaving correctly with Opacity and Emissive values. Fixed crash when using a skin texture for Armor special blocks/body parts. (The texture is now ignored, as only resource packs are supported.) Fixed blurry textures in the Shaded mode on Mac/Linux. Known issue: This fix causes the enchantment glint to not be blurred for these platforms. Version 2.0.1 (Oct 28th, 2023): Version 2.0.0 - Anniversary Update (Mar 1st, 2023), changes since 1.2.9:
    1 point
  35. finally after days of making schematic in minecraft snd othe stuff... FINALLY IN ANIMATING IN PRORESS!!! https://www.imghippo.com/i/EY4oJ1715100002.jpg
    1 point
  36. Municidak

    Coat Rack

    Hang coats with the coat rack and clothes too Total Size of Files: 4,29KB ZIP Size/Download Size: 1,04KB Model Version: 2024.05.04 (YYYY.MM.DD)
    1 point
  37. a.... this is the 3th part.. and the 1st and 2nd is on the channel.. no need to subscribe...just enjoy
    1 point
  38. After many months of texturing, shading, modeling, re-texturing, tapering, sitting in the corner, I've recreated the TF2 stock weapons. Yes, every single one, even the gadgets (1), Most were easy, but some were just....making my brain hurt. There is one problem, some weapons are not the same size, so you'll have to manually correct them. RISTRICTIONS: No Retexturing Dont claim that it's yours Do not mess with the tapering parts --------------------------------------------------------------------------- Feel free to credit me, https://drive.google.com/file/d/1nC8bkQI9RG8RXyFc10bFnqtkJisAqLN-/view?usp=sharing
    1 point
  39. I've got to go for Instant keyframes, I just really like the look of Stop Motion type animations. To me, it adds personality to the animations somehow, like here's 2 animation examples I've done in Instant keyframes:
    1 point
  40. ⚔ Underground - Battle ⚔ Wanna find more of my rigs? Visit my website https://www.crockettdyson.com/
    1 point
  41. 🛠 ! Create Mod Rig Pack ! 🛠 : Items so far : Tool - Box Clipboard Wrench Nixie Tube _________________________ What should I add next??? Wanna find more of my rigs? Visit my website https://crockettdyson.com/
    1 point
  42. Mine-imator [All Versions - Updated] in Spanish Hello everyone , This is a translation I've been doing with my brother, made primarily for people who speak Spanish, like me There are all versions from 1.0.0 to last, 2.0.0. (With the exception of: "Before the 1.0.0 versions") This post will be updated as long as Mine-imator is updated or the translations have improvements. I'll let you know in a status update You can put suggestions and errors to make the translation BETTER. I hope the translation will be very helpful. -Mine-imator 2.0.0 PRE-RELEASE 4 (Current version) - Download -Mine-imator 2.0.0 PRE-RELEASE 3 - Download -Mine-imator 2.0.0 PRE-RELEASE 2 - Download -Mine-imator 2.0.0 PRE-RELEASE - Download -Mine-imator 1.2.9 - Download -Mine-imator 1.2.8 - Download -Mine-imator 1.2.7 - Download -Mine-imator 1.2.6 - Download -Mine-imator 1.2.5 - Download -Mine-imator 1.2.4 - Download -Mine-imator 1.2.3 - Download -Mine-imator 1.2.2 - Download -Mine-imator 1.2.1 - Download -Mine-imator 1.2.0 - Download -Mine-imator 1.2.0 PRE-RELEASE 3 - Download -Mine-imator 1.2.0 PRE-RELEASE 2 - Download -Mine-imator 1.2.0 PRE-RELEASE - Download -Mine-imator 1.1.4 - Download -Mine-imator 1.1.3 - Download -Mine-imator 1.1.2 - Download -Mine-imator 1.1.1 - Download -Mine-imator 1.1.0 - Download -Mine-imator 1.1.0 PRE-RELEASE 3 - Download -Mine-imator 1.1.0 PRE-RELEASE 2 - Download -Mine-imator 1.1.0 PRE-RELEASE - Download -Mine-imator Community Build 1.0.3 - Download -Mine-imator 1.0.6 - Download -Mine-imator 1.0.5 - Download -Mine-imator 1.0.4 - Download -Mine-imator 1.0.3 - Download -Mine-imator 1.0.2 - Download -Mine-imator 1.0.1 - Download -Mine-imator 1.0.0 - Download -Mine-imator 1.0.0 DEMO 5 - Download -Mine-imator 1.0.0 DEMO 4 - Download -Mine-imator 1.0.0 DEMO 3 - Download -Images (From Mine-imator 1.2.1) -Video (In Spanish, obviously)
    1 point
  43. I was trying to download a Mine-Imator Rig. But got a message that said Invalid id -1 in CppProject::Asset::Find:71 Version: 2.0.0 (Windows 8 Version 6.2 (Build 22621)) and looking into it. the only logs are 11:57:37 AM Mine-imator version 2.0.0 (2023.03.01) 11:57:37 AM Platform: Windows x86 11:57:37 AM Executable: 64-bit 11:57:37 AM OS: Windows 8 Version 6.2 (Build 22621) 11:57:37 AM working_directory: C:/Users/ldscg/Mine-imator/ 11:57:37 AM user_directory: C:/Users/ldscg/Mine-imator/Data/ 11:57:37 AM DPI: 96 11:57:37 AM OpenMP max threads: 8 11:57:37 AM Found temporary folder C:/Users/ldscg/AppData/Roaming/Mine-imator/ 11:57:37 AM Minecraft saves: C:/Users/ldscg/AppData/Roaming/.minecraft/saves 11:57:38 AM Graphics device: Intel(R) UHD Graphics 730 11:57:38 AM Load resources 11:57:39 AM Resources loaded 11:57:39 AM Initialize OpenAL 11:57:39 AM Audio is supported 11:57:39 AM Create vertex format 11:57:39 AM Shader init 11:57:39 AM shaders_are_supported: yes 11:57:39 AM shader_clip compiled: yes 11:57:39 AM shader_tonemap compiled: yes 11:57:39 AM shader_high_indirect_blur compiled: yes 11:57:39 AM shader_high_raytrace_resolve compiled: yes 11:57:39 AM shader_high_raytrace compiled: yes 11:57:39 AM shader_high_subsurface_scatter compiled: yes 11:57:39 AM shader_high_subsurface compiled: yes 11:57:39 AM shader_high_material compiled: yes 11:57:39 AM shader_high_depth_normal compiled: yes 11:57:39 AM shader_high_samples_unpack compiled: yes 11:57:39 AM shader_high_samples_add compiled: yes 11:57:39 AM shader_high_lighting_apply compiled: yes 11:57:39 AM shader_distort compiled: yes 11:57:39 AM shader_ca compiled: yes 11:57:39 AM shader_noise compiled: yes 11:57:39 AM shader_vignette compiled: yes 11:57:39 AM shader_color_correction compiled: yes 11:57:39 AM shader_blur compiled: yes 11:57:39 AM shader_add compiled: yes 11:57:39 AM shader_high_bloom_threshold compiled: yes 11:57:39 AM shader_color_glow compiled: yes 11:57:39 AM shader_high_ssao compiled: yes 11:57:39 AM shader_high_light_sun compiled: yes 11:57:39 AM shader_high_light_spot compiled: yes 11:57:39 AM shader_high_light_point_shadowless compiled: yes 11:57:39 AM shader_high_light_point compiled: yes 11:57:39 AM shader_high_fog_apply compiled: yes 11:57:39 AM shader_high_fog compiled: yes 11:57:39 AM shader_high_dof_coc_blur compiled: yes 11:57:39 AM shader_high_dof_coc compiled: yes 11:57:39 AM shader_high_dof compiled: yes 11:57:39 AM shader_replace_alpha compiled: yes 11:57:39 AM shader_replace compiled: yes 11:57:39 AM shader_draw_texture compiled: yes 11:57:39 AM shader_depth_point compiled: yes 11:57:39 AM shader_depth_ortho compiled: yes 11:57:39 AM shader_depth compiled: yes 11:57:39 AM shader_color_fog_lights compiled: yes 11:57:39 AM shader_color_fog compiled: yes 11:57:39 AM shader_color_camera compiled: yes 11:57:39 AM shader_border compiled: yes 11:57:39 AM shader_blend compiled: yes 11:57:39 AM shader_alpha_test compiled: yes 11:57:39 AM shader_alpha_fix compiled: yes 11:57:39 AM Loading legacy file 11:57:40 AM Make transitions 11:57:40 AM Transitions OK 11:57:40 AM Loading language file: C:/Users/ldscg/Mine-imator/Data/Languages/english.milanguage 11:57:40 AM Windows startup 11:57:40 AM [FATAL ERROR] Invalid id -1 in CppProject::Asset::Find:71 11:57:52 AM Resources loaded 11:57:52 AM Initialize OpenAL 11:57:52 AM Audio is supported 11:57:52 AM Create vertex format 11:57:52 AM Shader init 11:57:52 AM shaders_are_supported: yes 11:57:52 AM shader_clip compiled: yes 11:57:52 AM shader_tonemap compiled: yes 11:57:52 AM shader_high_indirect_blur compiled: yes 11:57:52 AM shader_high_raytrace_resolve compiled: yes 11:57:52 AM shader_high_raytrace compiled: yes 11:57:52 AM shader_high_subsurface_scatter compiled: yes 11:57:52 AM shader_high_subsurface compiled: yes 11:57:52 AM shader_high_material compiled: yes 11:57:52 AM shader_high_depth_normal compiled: yes 11:57:52 AM shader_high_samples_unpack compiled: yes 11:57:52 AM shader_high_samples_add compiled: yes 11:57:52 AM shader_high_lighting_apply compiled: yes 11:57:52 AM shader_distort compiled: yes 11:57:52 AM shader_ca compiled: yes 11:57:52 AM shader_noise compiled: yes 11:57:52 AM shader_vignette compiled: yes 11:57:52 AM shader_color_correction compiled: yes 11:57:52 AM shader_blur compiled: yes 11:57:52 AM shader_add compiled: yes 11:57:52 AM shader_high_bloom_threshold compiled: yes 11:57:52 AM shader_color_glow compiled: yes 11:57:52 AM shader_high_ssao compiled: yes 11:57:52 AM shader_high_light_sun compiled: yes 11:57:52 AM shader_high_light_spot compiled: yes 11:57:52 AM shader_high_light_point_shadowless compiled: yes 11:57:52 AM shader_high_light_point compiled: yes 11:57:52 AM shader_high_fog_apply compiled: yes 11:57:52 AM shader_high_fog compiled: yes 11:57:52 AM shader_high_dof_coc_blur compiled: yes 11:57:52 AM shader_high_dof_coc compiled: yes 11:57:52 AM shader_high_dof compiled: yes 11:57:52 AM shader_replace_alpha compiled: yes 11:57:52 AM shader_replace compiled: yes 11:57:52 AM shader_draw_texture compiled: yes 11:57:52 AM shader_depth_point compiled: yes 11:57:52 AM shader_depth_ortho compiled: yes 11:57:52 AM shader_depth compiled: yes 11:57:52 AM shader_color_fog_lights compiled: yes 11:57:52 AM shader_color_fog compiled: yes 11:57:52 AM shader_color_camera compiled: yes 11:57:52 AM shader_border compiled: yes 11:57:52 AM shader_blend compiled: yes 11:57:52 AM shader_alpha_test compiled: yes 11:57:52 AM shader_alpha_fix compiled: yes 11:57:52 AM Loading legacy file 11:57:52 AM Make transitions 11:57:53 AM Transitions OK 11:57:53 AM Loading language file: C:/Users/ldscg/Mine-imator/Data/Languages/english.milanguage 11:57:53 AM Windows startup 11:57:53 AM [FATAL ERROR] Invalid id -1 in CppProject::Asset::Find:71 Has there been any solution found for this problem?
    1 point
  • Create New...