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Showing content with the highest reputation since 09/12/19 in all areas

  1. 7 points
    Nimi

    Mine-imator 1.2.5

    Download 1.2.5 Version 1.2.5, 2019.09.16, changes: Features: Added blade settings for the camera to change 'Depth of Field' and 'Bloom' appearance. (Blade amount and blade rotation.) Added 'Chromatic aberration' effect for the camera. Added 'Distort' effect for the camera. Added rotation option for background skybox/skysphere. Changes: Improved quality of 'Depth of Field' effect. Improved near blur of 'Depth of Field' effect, though large blur sizes may not be desirable. 'Anamorphic ratio' options for 'Depth of Field' and 'Bloom' can no longer be negative. (Rotating blades is now recommended.) Background ground block can now be animated. Increased height of 'Export image' popup to fit all components and text. Minecraft assets: Added wind to Fire, Campfire, and Sweet berry bush. Fixed End stone brick slabs not importing from worlds. Updated Pillager arm texture. Bugfixes: Fixed shadow delay with 'Follow camera' enabled. Fixed crash caused by spawning an object using a deleted camera as a texture. Version 1.2.4, 2019.05.21, changes: Features: Added "Remove waterlogged water" program option to remove water from waterlogged blocks, kelp, etc.. Added color option for vignette. Added "Blend mode" options for objects. (Note the object's interaction with the scene can vary depending on the mode.) Changes: Changed default sky color and fog height. Tweaked how automatic fog color is calculated. Removed slight blue tint on story mode clouds. Bugfixes: Fixed crash when loading certain resource packs. Fixed white scene textures when a visible shape used a camera as a texture. Fixed rotation point values not having default values. Fixed body parts not using their custom rotation points. Fixed issues with casted shadows causing artifacts. Fixed typo in English translation. Fixed crash when saving certain objects/projects. Fixed crash when trying add a new object from the workbench. Fixed "Memory allocation failed" crash. Fixed chorus plant blocks not loading from worlds in 1.13 or newer. Fixed smooth stone slabs appearing as stone slabs from older worlds/schematic files. Fixed textbox padding for particle launch angle settings. Fixed film grain stretching on largest dimension in render. Fixed sheep, panda, villager, wandering trader, and ravager models. Fixed crash when setting FOV to a custom value while having unlimited values enabled. Version 1.2.3, 2019.05.04, changes: Features: Added Minecraft 1.14 blocks and characters, as well as new textures. Added program setting to allow values to be set outside of their limits. (Use at your own risk!) Added program setting to search for variant names too when searching for blocks. (Interface settings, on by default.) Added tooltip to show the amount of frames in the selected timeline range. Added "Sprite (Template)" option for particles to easily choose new Minecraft sprite particles. Added "Launch angle" options for particle types in the particle editor. Item texture and slot can now be animated with keyframes. Added 'Bleed light' setting for timelines. Added 'Camera shake'. Added 'Anamorphic ratio' option for Bloom and Depth of Field for adjusting the vertical and horizontal scale of the blur(s). Added a lens dirt effect for the camera. (Custom texture, radius, and intensity can be changed and animated.) Added 'Vibrance' option for color correction. (Boosts the saturation of desaturated colors.) Added new Bokeh settings for the Depth of Field effect: Edge bias (How strong the edges of the CoC should be in comparison to the middle.) Bokeh highlights Bokeh threshold (The brightness threshold for bokeh highlights.) Changes: Improved general performance. Improved quality of film grain. Improved sunset/sunrise appearance. Altered the appearance of Depth of Field to look similar to traditional bokeh. Fringe effect in Depth of Field now properly separates color instead of bleeding color. Disabled SSAO on particle spawner timelines by default. Updated workbench icon and logo to match new workbench textures.(Also more vibrant.) Bugfixes: Fixed crash when loading worlds with banners prior to Minecraft 1.13. Fixed some instances of film grain stretching vertically. Fixed brightness slider in color correction not allowing a minus symbol. Fixed certain keyframes not clamping correctly when editing multiple keyframes. Fixed new banner patterns in editor not using a pattern image if a pattern is already selected. Fixed sun shadows changing when SSAO is enabled and camera FOV is altered. Fixed 'Alpha add' options in the particle editor not allowing a minus symbol. Fixed Inherit Select not saving. Fixed certain blocks in scenery from 1.13 and later not generating correctly.(Connecting blocks like; Walls, stairs & fences.) Fixed water generating where it shouldn't and blocks not being waterlogged properly. Fixed popup names not updating when the language file is changed. Fixed custom rotation point XYZ values resetting when disabling custom rotation point. Fixed SSAO appearing on clouds. Version 1.2.2, 2019.01.26, changes: Features: Added "Transparent block texture filtering" in graphics settings. Added "Desaturated night" option in background settings, along with an option to control the desaturation amount. Added "Fringe" option for Depth of Field. Added "Color burn" option for Color correction. Added "Film grain" effect for cameras. Added "Inherit select" in timeline properties(If you select their parent, they'll get selected too.). Added seamless repeating button for the timeline. Added interface color option for viewport object highlight. Added button in workbench in to hide list of options. Startup now displays what block its currently loading. Updates to banners: Added wall banner variant. Added banner editor popup. Banners from worlds can now be loaded with patterns and colors. Fixed rotation point and scale of banner model. Bugfixes: Fixed armor stand arms not being parented to body. Fixed vex charging variant being incorrect. Fixed world import crash with newer worlds. Fixed animatable blocks not using the scenery template's resource. Fixed default MC resource pack being sometimes replaces when replacing a resource with the same name. Fixed "Inherit..." checkboxes not being laid out correctly for some objects. Version 1.2.1, 2018.11.24, changes: Bugfixes: Fixed a crash when loading a project containing missing items. Fixed a crash when importing scenery from a world with a name containing non-English characters. Fixed a crash when loading schematics containing mob heads or gray colored beds. Fixed shapes using cameras as a texture not rendering in high quality when exporting as a movie. Fixed a crash when exporting a movie containing 1 frame only. Version 1.2.0, 2018.10.31, changes (since 1.1.4): Minecraft support Added the mobs, blocks and items from Minecraft 1.13.1 Support for worlds from Minecraft 1.13.1 Added all Minecraft biomes and biome variants, also updated biome names New options for existing models Wool color for sheep Markings for horses Charged vex option Arms for armor stands Minecraft: Story Mode clouds option Animation features Right-click shortcut in the timeline to pick a transition Ctrl+Q shortcut to create keyframes for all selected timelines at the marker’s position Option to visualize seconds and half-seconds on the timeline Option for particles to be destroyed when they hit their bounding box More background values are now keyframable using the "Background" option in the workbench Rendering features In the “Graphics” tab of objects Glow effect Glow color is adjusted in “Color” of keyframes Includes setting to only display the glow effect Options to hide objects in low and high quality rendering modes Biome tinting option for objects to be affected by the biome foliage color In the “Camera” tab in camera keyframes Bloom effect Threshold, radius, intensity, and color options Color correction Brightness & contrast Saturation (Behaves differently from color settings) Vignette effect Radius, softness and strength options In the “Background” tab of the project Sunlight strength option (High Quality mode only) Custom biome colors for water, grass, and other foliage To enable, select “Custom” when picking a biome Option for the scene to have a different fog color from the sky fog In the “Graphics” tab in Settings Blocky style option for bent arms/legs Noise effect option for grass and water Option for bright blocks in schematics to automatically be given the glow effect Option to turn on foliage light bleeding for plant-type blocks In the “Render” tab in Settings Option to turn off all camera effects Radius, intensity, and falloff of glowing objects Custom watermark options for exported images and movies Misc. Spin option for items Rotation settings for sprite particles Interface color option for the group select box in the timeline Changes Added a button to helpful tutorial videos by @AnxiousCynic Default program FPS setting is now 60 Work camera rotation now eases when moving The default ambient color now has a blue tint, and the sunlight has a yellow tint Checkboxes with interface content can be collapsed using the adjacent button with three dots (...) The “Cross section view” of Minecraft maps can now be freely moved up and down Filtered blocks will be previewed in selected Minecraft maps Acacia leaves, Dark oak leaves, and sugar cane are now affected by the biome foliage colors Updated resolution size templates to more modern resolutions Resolution size templates now use the language file Water no longer casts shadows Added highlight outline for selected keyframes Item bouncing is now slower, matching the speed of bouncing items in Minecraft Heavily improved performance for shadowless point lights when used in great quantities Moved Depth of Field blur size from program render settings to camera keyframe settings, and changed the default size to 1% Increased Depth of Field quality Added a graphical improvement for SSAO Tweaked stars Piston extensions now extend to a full block Fog is now circular Bugfixes Fixed crash when importing models that contain 3D planes using “Import an asset” Fixed crash when deleting a camera used as a texture in the library Fixed crash when loading a project with a resource pack used for the moon texture Fixed crash when duplicating scenery with animated blocks Fixed point light buffer size resetting when re-opening program Fixed graphics tab in spot light properties not being the same as point light properties Fixed UI elements being blurred if "Blur texture" was enabled Fixed completely transparent models still rendering SSAO and shadows Fixed objects that face the camera casting incorrect shadows Fixed crash when undoing changes to the sunlight color Fixed a crash when deleting bodypart keyframes Fixed timeline length not updating on some keyframe operations Fixed various crashes when importing scenery from a world Fixed a 1-frame delay when switching visibility between two cameras Fixed a bug that had a small chance of corrupting a project when loading Changes (since pre-release 3): Bugfixes Fixed a bug that had a small chance of corrupting a project when loading Fixed a 1-frame delay when switching visibility between two cameras Fixed the Mooshroom model... again Fixed graphical issue with alerts when the toolbar is in a vertical mode Fixed issues with the following animated background options: Custom fog color Custom object fog color Sky fog Follow camera Version 1.1.x: Version 1.0.x:
  2. 5 points
    TrungDN_Artz

    Another no name Wallpaper :P

    If You Can't See The Image Click Here: https://photos.app.goo.gl/DC16vm6EGJsEwdL27
  3. 5 points
  4. 3 points
    The Tan James

    R E A L I T Y - Concept 6

    Who will be the last one standing. Ladies and gentlemen, I present The best one I've made Reality Concept 6
  5. 2 points
    Hello everyone! It's been a while since the last dev update. The last Modelbench beta update was released over a year now, so here's a dev update touching base with what's going on. To begin with, Modelbench as a whole is in the middle of being remade from scratch, starting from May. Here are some reasons as to why I've decided to remake it: Source code was a mess... Originally, Modelbench was developed (in a rush, no less) to create resources for Mine-imator updates. It wasn't designed as a tool for the community. This had a pretty big effect on how everything was set up internally, and cleaning it up would require going through every bit of what I made, which would be time-consuming. Combined with how new I was to programming at the time with poorly written code everywhere, remaking it from scratch sounded faster than tediously rewriting syntax and restructuring most of the source. Open source! When I eventually leave as a Mine-imator developer, I don't want to keep Modelbench's code to myself. Especially if modders (or future developers) want to add new model features. Previously, I wouldn't consider making Modelbench open source, but I've changed my mind now since it'll be set up better this time around. Modelbench will be open-sourced when 1.0 launches. Since Mine-imator 1.2.4, I've been devoting almost all my development time on solely Modelbench to make it the best it can be, and promptly. This remake has also allowed Voxy to revise some design choices, making for a better modeling experience as a whole. While I still don't have a release window for when the next version will be made public, this remake is being developed much faster than Modelbench was previously. That's all the news I have for now concerning Modelbench, I hope this could answer some questions as to what I've been up to lately. I'll be showing off some of the new exciting features soon, so stay tuned! In the meantime, here's a teaser to keep you waiting!
  6. 2 points
    howdy lads it been awhile isn't it you must have miss me nah jk you guys prob didn't even care ;c bUT HEY i made some new render while i was inactive on the forum so that a good thing right? here some of them: 1. Springtrap [Rig made by Jnick, got inspired from trainguy] [No edits, pure mine-imator] 2. The Twins [Pure mine-imator] [No edits] that it actually sorry if i haven't post anything in awhile, i forgot that this exist on the internet i swear i will come back with more actual quality render next time, but for now i hope you enjoys and i know it only 2 render shut up i need upvotes
  7. 1 point
    RoboCreep11

    A Dim of Light (4K Cinematic)

    So I had an idea of making a wallpaper with an apocalyptic theme And then It then it turned into this... I think this is the best wallpaper I've ever done EDITED UNEDITED
  8. 1 point
    DragonPixel

    Another no name Wallpaper :P

    WOW you are definitely getting better this is your best one YET!!!!!!!!
  9. 1 point
    SKIBBZ

    FUGAM [Halloween Special]

    Happy Halloween my friends and comrades, I bring an actual animation that's 5+ minutes! This animation is more like a music video I guess, but oh well. Hope you enjoy the blinding of lens flares, I had to keyframe that crap frame by frame.
  10. 1 point
    Fosni

    Realistic Rig

    da rig dat face photo realistic hands dem ears download: http://www.mediafire.com/download/171o8ll2h83athp/hand_rig.zip
  11. 1 point
    Cubic Ralsei

    Presets

    Presets could be extremely useful. Kind of like garry's mod with the tool presets, users could save their positions, scales, colors, settings etc as separate presets and have them show up when the preset button is clicked. Concept: Would be kinda useful for some people who don't want to accidentally copy something else and have to re-copy what they copied earlier..
  12. 1 point
    Zantrius

    Car Rig [Model A]

    Well nice. I'm releasing this on April Fools. I present to you the Model A rig (very creative I know, all the files have "Ford Mustang" because I didn't know what to call it), inspired by the Ford Mustang. I created this with the challenge of balancing detail and simplicity, while also trying to keep it computer-friendly. I plan I creating more car rigs in the future, and hopefully they will progress faster than this one, as this is my second car rig (first one failed was never released) and I'm learning how to work more efficiently. And have a wallpaper that was the sneak peek (I suppose that's pointless now): Also I'm not sure if the rig itself is working properly (haven't really uploaded a rig) so please let me know if there's a problem! Features - turn signals (rear ones are like the Mustang) - movable hood (with engine), doors, and trunk - movable door windows and mirrors - movable steering wheel, front mirror, speedometer and RPM meter, gear shift, accelerator and brake pedals, car seats - color-customizable (select the "Frame" and change your mix color) Pictures Video DOWNLOAD Credit Appreciated *Import the .miobject* Enjoy!
  13. 1 point
    This is our first shot at making an interactive animation, it's also our Halloween special, I hope you enjoy.
  14. 1 point
    ShinyGHASTTear

    YM's Minecraft Letters Model

    idk if the title right or not, but I don't care... Hello, I'm Yanuar Mohendra a.k.a ShinyGHATTear (can't change the username). And this is Minecraft letters model(s). So, I made this for about a week, can't find a way to make it simpler. Just take a look for it. ~shuffle text preview : ~textures preview : I forgot to tell you guys if you can rotate the "A" letter to get the creeper face on it, and you can rotate the up/bottom side of it for fix the gradient : next to do : MC sub letters, minecraft five font. if there's a problem with the model, please tell me. I'll glad to hear that. update: - Added some feature preview on the post - Fixed "T" letter
  15. 1 point
    KEN990

    KEN Model Packs

  16. 1 point
    Sticknub

    Gemini Titan II

    idk if this is considered art but i made this in sketchup (it's my first model)
  17. 1 point
    ShinyGHASTTear

    Mine-Imator: Dungeons Rigpack v1

    a new rig pack by me, YM Hello, Yanuar Mohendra here. And this time I'm proudly present to you my latest creation, Mine-Imator: Dungeons RigPack! ...v1 thanks to @Ian_The_One for helping me on making this rig pack ... (the cobweb texture that you've given to me isn't in this rigpack archive cuz i've uploaded it to mediafire before you gave it) This rig pack is actually not done yet, but it's enough for you guys to use it. I'll update the rig pack whenever I've made a new mc:d stuff. Also, I will add "how to use some rig" here in this post tomorrow, so don't forget to follow this post! So what's on this rig pack? There are some mobs that appear in the mc:d gameplay reveal trailer, the character menu gui and two modelbench creation block that's cobweb and 3d book. The mobs that included in this rigpack: - Redstone Monstrosity - Key Golem - Arch-Illager - The Nameless One - The Blue Thing (it's a made up name) - Ghost (don't have a name yet) - Skeleton Vanguard - Illager custom model I also made a better foliage alike leaves block model for use. You can find how to use it on this post, but the difference is it's just need to copy the .json model to MI data folder. And I also upload a mc:d fiery forge resource pack I've made that's actually not done, so stay tune on this post for the next update. You should copy the .json models from this resource pack just like the leaves model does. You can dowload the rigpack now here: download resource packs: made by. Yanuar Mohendra
  18. 1 point
    Ghatos

    Physics mod!

    Hi everyone! I'm proud to present the physics mod! allowing objects to be affected by physics! Sadly, the mod only works in Mine-imator 1.0.6, because this is the only version where we also have acess to the code of MI Also, it have some glitches, sometimes the block can pass through the floor But most of the time, it works! Download it HERE
  19. 1 point
    YoshiHunter

    Nether Onsen

    Despite how, interesting, this is, I can tell there was effort put in. But ya, I'm now gonna go the my bedroom and cry for a bit.
  20. 1 point
    Jake_28

    literally nothing

    Bad lighting
  21. 1 point
    Ghatos

    literally nothing

    Nice grass texture
  22. 1 point
  23. 1 point
    Skjold

    Trebuchet Animation

    I spent around 3 days creating the 24 schematic frames in-game. Would you like more content like this from me? Mine-imator reddit post for anyone interested
  24. 1 point
    Mr.Demo

    im making a movie

    I so sorry , but you crazy
  25. 1 point
    Ghatos

    The werewolf - EPISODE 2

    Hi everyone! I've finished the second episode of my serie called "The werewolf"! I'm happy that I've finished it that fast, and most of all: I'm happy to share it with you! Here it is: French and English subtitles are available.
  26. 1 point
    endermangaming99

    im making a movie

    well i will give them credit plush i wont use their models or story line it will be a little diffrent
  27. 1 point
    If you like minecraft, and if you like anime, you'll maybe just maybe, like this. it's just something experimental I did. ( I was clearly going for a Anime theme for this wallpaper)
  28. 1 point
    TecnoGamerJW

    The werewolf - EPISODE 1

  29. 1 point
    Winfell

    Orange justice cycle

    drop it https://www.dropbox.com/s/7wxp5ubd8x4u4jp/orange justice.rar?dl=0
  30. 1 point
    9redwoods

    We Need To Go Deeper (4K)

    That's what she said
  31. 1 point
  32. 1 point
    Gripia

    Inkling girl rig preview

    Hi guys! Today I made an Inkling girl from Splatoon series! Design is based on Super Smash bros Ultimate. Do you like it?
  33. 1 point
    blockerlocker

    The Glorious David

    Nuff Said (A gift to Shiftyhead)
  34. 1 point
    The simplest pack rigs I've ever done, and simply the best for me. i really....REALLY, Love Friday the 13th franchise. and i hope you like those rigs that i made. Enjoy! (Remember: They are really simple) Friday the 13th PACK RIG'S!: Containing all the jasons From Friday the 13th: +Item's Texture - Jason From Friday the 13th: Part 2 - Jason From Friday the 13th: Part 3 - Jason From Friday the 13th: The Final Chapter (Part 4) - Fake Jason From Friday the 13th: A New Beginning (Part 5) - Jason From Friday the 13th: Jason Lives (Part 6) - Jason From Friday the 13th: The New Blood (Part 7) - Jason From Friday the 13th: Jason Takes Manhattan (Part 8) - Jason From The Final Friday (Part 9) - Jason From Friday the 13th [Remake] + Yes, everyone have Face....with no mouth. +somethings like the shadow on eye from mask is on Timeline of the rig. (WARNING: DONT BIND THE CHEST) _____________________________________________________________ _____________________________________________________________ Images here: _____________________________________________________________________________ Hope you liked! Please comment what you think of them. - - - CLICK HERE TO DOWNLOAD FRIDAY THE 13TH PACK RIG'S!
  35. 1 point
    Mr. Darl

    Springtrap

    Made Something... Picture edited in Paint . NET Full Model Preview:
  36. 1 point
    Salaudo

    Salaudo's Tent Rig

    Hello everyone Salaudo here today i have created a Medieval Tent rig! Available for download, but of course you want images here they are And here is the download! http://www.mediafire.com/download/2hqlj9h6rp0u92u/Tent+Rig.zip i hope you liked this..... goodnight...
  37. 1 point
    Nimi

    Mine-imator 1.2.5

    The new interface is severely crowded in my opinion.
  38. 1 point
    To install a translation: Download the language file (a .milanguage file.) Open the settings (wrench button.) Open the interface header. Click the folder icon below the language info to select the downloaded file. To create your own translation: Copy the english.milanguage file found in the Data\Languages folder of your Mine-imator install and rename it (to swedish.milanguage for example.) Download Notepad++ or VS Code (both are free) and open your new file. Regular Notepad is NOT recommended for this. In the file, replace the text to the right of the : on each line (leave a space next to the colon), numbers preceded by a percent sign (%1, %2...) are given certain values from the program. To view the changes, install the language using the instructions above, the settings also has a button for reloading the language. When a new Mine-imator version is installed with new texts, they will automatically be displayed in English, and the log file in C:/Users/You/AppData/Roaming/Mine_imator will tell you what fields are missing from your translation. Translations of outstanding quality may be added into the program! Note: Remember to translate the file in the latest available version!
  39. 1 point
    david

    The rules of the Mine-imator forums

    For everybody to enjoy the Mine-imator forums, we must make an effort to follow some guidelines. Speak English English is the language of the internet, including the Mine-imator forums. You can speak in whatever language you want in PMs, though. Don't create duplicate topics Keep the amount of topics to a minimum to improve the browsing experience for other members. Don't make more than one account It takes up forum space, causes confusion between members and makes moderation a headache. Alternate accounts will be detected, removed and a warning issued to the original account. Post in the correct subforum If you're unsure, see the header in each subforum to see what you can and what you cannot post there. Topics that are posted in the wrong place will be moved by a moderator. Don't use oversized signatures To save everyone from breaking their mouse scroll wheel, keep the signature size to a minimum. 200-250 pixels tall is the absolute maximum. If your signature is ridiculously tall, a moderator will remove it and give you a warning. Don't abuse the Reputation system The Reputation system was made to highlight and incentivize helpful and constructive posts. Do not give up- or down-reps to a member just for the sake of increasing or decreasing their rank, or create shops to harvest Reputation in exchange for services. Doing this will result with a warning and eventually your Reputation reset to 0. Don't chat The forums are for intelligent discussions and not small talk. If you want to chat, go here or use the PM system. Don't use adf.ly or similar services Unless you are the rightful owner of the thing you're linking to. Don't post a status update about a new topic you've started If the topic is still visible under "Recent Topics" Do not revive dead topics A topic is "dead" if the latest reply is more than 2 months old. Rather than bumping them to the top, start a new topic. You may revive your own topics, as long as you add new information. Topic revival is only allowed if the topic is posted in the Mine-imator creations or Mine-imator resources sections of the forums. Use the report button, don't resort to mini-modding If someone is breaking any of the rules here, don't post anything. Rather, press the "Report" button in the top left of the offender's post. This will alert all moderators, leaving a message like "This is posted in the wrong forum!" will not. Taking matters into your own hands like this is called mini-modding, and posts like that take up space and do not add anything to the topic. Read more about mini-modding here. Do not impersonate others This includes regular members, moderators or banned users (by using the infamous "BANNED" avatar) These things are not tolerated ANYWHERE on the forums (including the Discord and PMs) Discussions of illegal subjects/activities (this includes software cracking, torrenting, etc.) Offensive/racist/rude behavior or imagery Bullying or discrimination Gore/Screamers or other frightening imagery Links to viruses/trojans/malware Images of/links/heavy references to sexual content Pointless swearing/overuse of CAPS Spamming (constantly posting the same content, nonsense or useless posts just to get noticed) Advertising potentially malicious products or sites (if you are unsure, ask a moderator) Flashing imagery or excessive use of colors, special characters, smileys and/or oversized fonts Auto-playing flash animations with sound Breaking the above rules will result with a warning sent to you by a moderator/administrator. Repeated warnings will result with a banning of your account. If we follow these rules, we can all have a good ol' time!
  40. 0 points
    Jake_28

    Outlines!

    Pics: Download: https://drive.google.com/open?id=1RYINQ-GufxqDlHr6v7I9pHCbOj1H0Bbc
  41. 0 points
    endermangaming99

    im making a movie

    and its a remake to the httyd series and i have two voice actors at the moment and if you wanna participate in it messege me and ill get back to you as soon as i can hiccup:me astrid:light fury gobber stoick snoutlout spikelout ruffnut tuffnut fishlegs random crowd
  42. 0 points
    endermangaming99

    im making a movie

    not crazy but your pfp is crazy
  43. -1 points
    J. Koope

    Rematch [ 2K wallpaper ]

    animate it - _ -
  44. -1 points
    hiendiep55

    im making a movie

    Why would you make a film from licensed movie without DreamWorks animation permission Also making movie in MI is worse idea by remaking it. It sound fan demake
  45. -1 points
    carter1122

    sonic rigs pack 1

    click here to download the sonic rig https://www.mediafire.com/file/3wcyrp33rxshd7f/sonic.rar/file click here to down load the running sonic rig https://www.mediafire.com/file/6s6mc6e20bznxmg/sonic_(running).rar/file
  46. -1 points
    c418's non minecraft music is underrated
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