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Showing content with the highest reputation on 03/26/24 in all areas

  1. Entibrine303

    C0RRUPT10N

    Oh... Oh god... It's happening again... The corruption is spreading further... 1 shouldn't h4v3 c0m3 t0 th1s V1ll4g3... 1 4m putt1ng th31r l1v3s 4t r1sk...
    4 points
  2. https://imgur.com/6Cr4OgI Fover's render- make sure to make your render so I can judge it! (for some reason I can't convert it into photo)
    2 points
  3. HuoTao: "What's over there?" CAST HuoTao | Cookie |
    1 point
  4. looked back after these years and woah. Mineimator forums was truly my first step into the internet
    1 point
  5. A polygon editor can make models much more efficient in shape count. It can allow users to create custom shapes without the need of multiple.
    1 point
  6. Hi guyss Passing by to thank you all for the support. My video in less than one week got much more views and it even got showcase on the mine-imator website :D. This short film was made carefully and with much love. Once more, thanks so much
    1 point
  7. Ok, so is there not a way of ignoring UV? just import it as blank cubes? also, obj exporting in modelbench? cool
    1 point
  8. This has been suggested over 9000 times. Please read the frequently suggested features. According to Nimi it's not possible to import 3D models because of some uv problems, but in a coming update, .obj export will become a feature in modelbench.
    -1 points
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