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When I tried to make an object and replace it with an existing object...

 

Mine-imator log, please paste this into your bug report!
2:42:43 PM version: 1.0.2 (official 2)
2:42:43 PM gm_version: 1.4.1514
2:42:43 PM build date: 11/7/2015 1:55:33 PM
2:42:43 PM YYC: yes
2:42:43 PM OS: Windows_NT
2:42:43 PM USERDOMAIN: SANJ-PC
2:42:43 PM USERNAME: SAN J
2:42:43 PM USERPROFILE: C:\Users\SAN J
2:42:43 PM APPDATA: C:\Users\SAN J\AppData\Roaming
2:42:43 PM video_adapter_0_name: AMD Radeon HD 7310 Graphics
2:42:43 PM video_adapter_0_driver_version_high: 524305
2:42:43 PM video_adapter_0_device_name: \\.\DISPLAY1
2:42:43 PM video_adapter_0_driver_version_low: 656474
2:42:43 PM os_version: 393217
2:42:43 PM os_is_network_connected: yes
2:42:43 PM os_get_language: en
2:42:43 PM os_get_region: US
2:42:43 PM working_directory: C:\Users\SAN J\Mine-imator\
2:42:43 PM file_directory: C:\Users\SAN J\AppData\Roaming\Mine_imator\
2:42:43 PM DLL init
2:42:43 PM file.dll
2:42:43 PM gzunzip.dll
2:42:44 PM movie.dll
2:42:44 PM Movie init
2:42:44 PM window.dll
2:42:44 PM texture.dll
2:42:44 PM Texture init
2:42:44 PM exe_directory: C:\Users\SAN J\Mine-imator\
2:42:44 PM Trying to save files
2:42:44 PM Files saved
2:42:44 PM Shader init
2:42:44 PM shaders_are_supported: yes
2:42:44 PM shader_high_ssao_blur compiled: yes
2:42:44 PM shader_high_ssao compiled: yes
2:42:44 PM shader_high_ssao_depth_normal compiled: yes
2:42:44 PM shader_high_light_apply compiled: yes
2:42:44 PM shader_high_light_night compiled: yes
2:42:44 PM shader_high_light_point compiled: yes
2:42:44 PM shader_high_light_spot compiled: yes
2:42:44 PM shader_high_light_sun compiled: yes
2:42:44 PM shader_high_fog_apply compiled: yes
2:42:44 PM shader_high_fog compiled: yes
2:42:44 PM shader_high_dof compiled: yes
2:42:44 PM shader_high_aa compiled: yes
2:42:44 PM shader_replace compiled: yes
2:42:44 PM shader_draw_texture compiled: yes
2:42:44 PM shader_depth compiled: yes
2:42:44 PM shader_color_fog_lights compiled: yes
2:42:44 PM shader_color_fog compiled: yes
2:42:44 PM shader_blend_fog compiled: yes
2:42:44 PM shader_blend compiled: yes
2:42:44 PM shader_border compiled: yes
2:42:44 PM Create vertex format
2:42:44 PM Render init
2:42:44 PM Ground model init
2:42:44 PM Character models init
2:42:44 PM Windows init
2:42:45 PM Lists init
2:42:45 PM Load language file: C:\Users\SAN J\Mine-imator\Other\Languages\english.txt
2:42:45 PM Make transitions
2:42:45 PM Globals init
2:42:45 PM Opening pack from folder: C:\Users\SAN J\Mine-imator\Other\Textures\
2:42:49 PM Found key_file: C:\Users\SAN J\Mine-imator\Other\key.file
2:42:50 PM Loading settings: C:\Users\SAN J\Mine-imator\Other\settings.file
2:42:50 PM load_format: 2
2:42:50 PM Loading recent: C:\Users\SAN J\Mine-imator\Other\recent.file
2:42:50 PM Loading closed alerts: C:\Users\SAN J\Mine-imator\Other\alerts.file
2:42:50 PM Startup OK
2:42:50 PM Resetting project
2:42:50 PM Destroying instances
2:42:50 PM Project resetted
2:42:50 PM Show popup: startup
2:42:53 PM Opening project: C:\Users\SAN J\Mine-imator\Projects\Zombies\Zombies.mproj
2:42:53 PM load_folder: C:\Users\SAN J\Mine-imator\Projects\Zombies
2:42:53 PM load_format: 10
2:42:53 PM Resetting project
2:42:53 PM Destroying instances
2:42:53 PM Project resetted
2:42:53 PM save_folder: C:\Users\SAN J\Mine-imator\Projects\Zombies
2:42:53 PM Templates: 0
2:42:53 PM Timelines: 0
2:42:53 PM Resources: 0
2:42:53 PM Get template iids
2:42:53 PM Get particle type iids
2:42:53 PM Get keyframe iids
2:42:53 PM Get timeline iids
2:42:53 PM Update program
2:42:53 PM Project loaded
2:42:56 PM Show popup: open
2:43:00 PM Show popup: open
2:43:10 PM Opening project: C:\Users\SAN J\Mine-imator\Projects\Zombies\Zombies.mbackup1
2:43:10 PM load_folder: C:\Users\SAN J\Mine-imator\Projects\Zombies
2:43:10 PM load_format: 10
2:43:10 PM Resetting project
2:43:10 PM Destroying instances
2:43:10 PM Project resetted
2:43:10 PM save_folder: C:\Users\SAN J\Mine-imator\Projects\Zombies
2:43:10 PM Templates: 21
2:43:10 PM Timelines: 102
2:43:10 PM Resources: 5
2:43:10 PM Get template iids
2:43:10 PM Get particle type iids
2:43:10 PM Get keyframe iids
2:43:10 PM Get timeline iids
2:43:10 PM Update program
2:43:10 PM Project loaded
2:43:10 PM Loading schematic: C:\Users\SAN J\Mine-imator\Projects\Zombies\Forested waterholes.schematic
2:43:12 PM Loading schematic: C:\Users\SAN J\Mine-imator\Projects\Zombies\Forest.schematic
2:43:18 PM Action: action_tl_select
2:43:21 PM Saving project: C:\Users\SAN J\Mine-imator\Projects\Zombies\Zombies.mproj
2:43:21 PM load_folder: C:\Users\SAN J\Mine-imator\Projects\Zombies
2:43:21 PM save_folder: C:\Users\SAN J\Mine-imator\Projects\Zombies
2:43:21 PM Project saved
2:43:21 PM Show alert: Project saved!, , 78
2:43:38 PM Saving object: C:\Users\SAN J\Desktop\Mine-imator Extras\Player\Sanjay\CENSORED.object

 

It's is a minor glitch, but it causes crashes, and that can corrupt projects. Lucky it didn't corrupt my projects!

Edited by sanjaypop565
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