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Mine Imator Ideas!


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                ___/Mine Imator Ideas\___

                                                                                                          Hopefully at least one gets added in...

 

 

 

Hello! I am EnderDude124. I took a brief look through the forums, and I didn't find a thread that was for ideas for David to possibly add into Mine Imator.

So I decided to make one myself! I'm not certain if there was one before this... If there was, then I guess a moderator can delete this thread... I sort of doubt A moderator, or even David himself will be seeing this, but if any of them do, here is a few ideas! If you have some ideas yourself, feel free to post them in the comments. I will have two areas. One for ideas that I had, and the other for ideas people who reply to this have. (I will be a slight filter on what goes in. Don't worry, basically everything will get in. You know what i'm going to filter out)

 

My ideas:

  • Fans, to make wind, so you can have multiple sources of it. Not just the wind added in with the background menu
  • Better resource pack support. (I know you can already import resource packs in, its just a bit difficult, and might be hard for newer users)
  • Custom Entity Maker (So you can make custom models for actors. {Mobs, ect} Might be useful for rigs.)
  • Actors have feet. (So you don't have to be as creative with bending legs to make it appear that the actor is walking, or going down stairs, or what ever he/she is doing with his/her feet)
  • Music in the animation maker. (I know it was said sounds cannot be exported WITH the animation, I'm saying you should be able to play sounds, and music IN the program, so its easier to time things.)
  • Items changing, or losing their parent actor with key frames.
  • Laser Pointer light. (You would be able to change the width, and height of the beam.)
  • Model Implementing support. (I mean like making a model in an exterior program, like techne, and importing it in. Sort of adding on to, "Custom Entity Maker". See bullet point 3.)

 Others ideas

None yet...

 

Thanks for reading. Please, post your ideas for mine-imator in the comments!

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These additions would be pretty good to see within Mine-Imator

I know right? I'm basing these off of what

You should PM David about this. He'll definitely read it then. :P

You know what? I will!

the laser pointer light is already in. It's called "spotlight" just shrink the size alot

..... I already knew about spotlight... But I hadn't thought of just plain shrinking the size... Thanks for lighting that bulb for me!

 

(Pun intended)

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Response in bold. 

  • Fans, to make wind, so you can have multiple sources of it. Not just the wind added in with the background menu.  Sure.
  • Better resource pack support. (I know you can already import resource packs in, its just a bit difficult, and might be hard for newer users) True.
  • Custom Entity Maker (So you can make custom models for actors. {Mobs, ect} Might be useful for rigs.) Huh..?
  • Actors have feet. (So you don't have to be as creative with bending legs to make it appear that the actor is walking, or going down stairs, or what ever he/she is doing with his/her feet) Maybe...
  • Music in the animation maker. (I know it was said sounds cannot be exported WITH the animation, I'm saying you should be able to play sounds, and music IN the program, so its easier to time things.) YES!
  • Items changing, or losing their parent actor with key frames. YES!!
  • Laser Pointer light. (You would be able to change the width, and height of the beam.) Hm.
  • Model Implementing support. (I mean like making a model in an exterior program, like techne, and importing it in. Sort of adding on to, "Custom Entity Maker". See bullet point 3.) I don't think that's possible...
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  • Custom Entity Maker (So you can make custom models for actors. {Mobs, ect} Might be useful for rigs.)
  • Model Implementing support. (I mean like making a model in an exterior program, like techne, and importing it in. Sort of adding on to, "Custom Entity Maker". See bullet point 3.)

These ideas are actually impossible and David confirmed that there won't be any 3D Model maker thingy like last year.

A lot of users suggested it and he said no. But meh, at least you can make 3D Model Rigs out of 3D Shapes though(Check my About Me for the Rigs).

But I like the other ideas though. For the laser, just set the Range to a lower number like 100 or 10.

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Response in bold. 

  • Fans, to make wind, so you can have multiple sources of it. Not just the wind added in with the background menu.  Sure.
  • Better resource pack support. (I know you can already import resource packs in, its just a bit difficult, and might be hard for newer users) True.
  • Custom Entity Maker (So you can make custom models for actors. {Mobs, ect} Might be useful for rigs.) Huh..?
  • Actors have feet. (So you don't have to be as creative with bending legs to make it appear that the actor is walking, or going down stairs, or what ever he/she is doing with his/her feet) Maybe...
  • Music in the animation maker. (I know it was said sounds cannot be exported WITH the animation, I'm saying you should be able to play sounds, and music IN the program, so its easier to time things.) YES!
  • Items changing, or losing their parent actor with key frames. YES!!
  • Laser Pointer light. (You would be able to change the width, and height of the beam.) Hm.
  • Model Implementing support. (I mean like making a model in an exterior program, like techne, and importing it in. Sort of adding on to, "Custom Entity Maker". See bullet point 3.) I don't think that's possible...

i already suggest techne support i forgot dave told to meh

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