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Ruby animations

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Posts posted by Ruby animations

  1. This isn't a very big problem at all but it wouldn't hurt to share. When i put an endermen into a project the head is called mouth and the mouth is called head. I know we could just change it ourselves but then we'll have to do that for every project. It isn't very big and it's not causing any problems but it's there.                                               

    QVzDDzS.png

    I think it could be fixed very easily by just changing the names. Again it's nothing big.

     

  2. On 8/22/2022 at 8:13 PM, Craky said:

    Is there any way i can follow the series. just in case if you make another one?. quite liking it so far.

    Thanks, i'm glad you liked it, and you can just follow me, i'm posting all my episodes on the mine-imator forums, you should know if something comes out

  3. On 8/5/2022 at 4:15 PM, funnydusto said:

    Hey! Thank you for the tips. Unsure if I misunderstood what ya said but here goes. :)

    The mouth is actually a customizable item sheet, in it's settings, you should be able to find a Item tab. In that Item tab, you can find other variations (or items) of different mouth textures you can use. I'll be adding more mouth textures later on since there's a very limited selection as of right now. :o

    If you've got any ideas for mouths that you'd like to see, let me know! Thanks for checking it out. ^^

    I'm actually quite surprised I haven't seen this properly done yet, maybe it's because the alternative was making several skin textures instead. However, I'm glad you're enjoying it!

    If you've got any ideas, find any bugs, or just wanna reach out to me and show a creation that you made using this, let me know! :)

     Thanks, i'll definitely check that out. Looks like your rig is way better than i thought. Keep up the great work.

  4. The eyes are pretty good but personally, i think you could improve the mouth. Right now i think it's just a cube, maybe you could add some depth to it (make it inverted). Also, maybe add some teeth and make it able to smile. I know this seems like a lot and i know your not done with it yet but just in case you improve it in the future. 

    That's my tips. The eyes ae okay though. 😁

  5. How about we all work on a short animation presenting mine-imator and all the developers and animaters that have stayed loyal to the software all these years. Especially  with mine-imator 2.0 coming out.

    It doesn't have to be long and we don't have to do it but it was just an idea i had that i wanted to share. It might seem silly and like a lot of work. You might have your own projects that your working on. However if you're interested i'd love to hear from you

    I'll only do it if people think it's a good idea then we'll talk about what exactly we're going to do (if you want to help, of course, just wanted to make that clear). 😁

    If you have any questions please ask. I consider myself a kind person so again, i'd love to hear from you. 😀

  6. I made this animation to practice my idle motion. Please tell me what  you liked and what i should do next time. Your tips are really appreciated.

     Enjoy. (by the way this animation had no story, as i said i was focusing on the movement of the body and making it look smooth)

    Yeah, i know. Steve looks weird. Just focus on the animation please. 😁👍

  7. When i make animations i don't do much lighting and i have realized that not doing it makes the end result not very nice (when i render it). i don't do a lot of lighting because i don't have much experience with it.

    I try to watch tutorials but i haven't found anyone that explained it to me well enough. Do any of you have any channels that you recommend i watch to help me or maybe you have some tips. If you do i'd really appreciate it if you share it with me, it would make my animations way better.

  8. Hello, everyone

    My name is Ruby animations (Ruby for short). I'm new to the mine-imator forums so i thought i'd introduce myself

    I'm not gonna say anything personal but i can say that i love animation and the whole of the mine-imator community.

    I am very young and everyone i know say that my dream to be an animater is fantasy but i always feel safe here. When i say young i mean 12. Yes. 12. I think i'm an okay animator, really, in my opinion (though no one else says that). I've been using mine-imator for a 2 years and have made a few animations.

    That's all about me. I look forward to spending much more time in the amazing Mine-imator Forums!

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