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CanIIA

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  • Posts

    627
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  1. Upvote
    CanIIA got a reaction from Fox Miner in The math test - My first Mine-imator Animation   
    Thanks a lot Fox Miner ☺️. I didn't make schematic because I didn't know in that time how to import them (I got Mineimator three days before making this) To make sound Effects and music I used Premiere Pro (an Adobe program)
    Well, thanks very much for your great comment, like always, and some "upvotes" for ya:
    ⬆️⬆️⬆️⬆️⬆️⬆️⬆️⬆️⬆️⬆️⬆️⬆️⬆️⬆️⬆️⬆️❤️❤️❤️❤️❤️❤️
  2. Upvote
    CanIIA got a reaction from Elizabeth in Ash, a simple character with a complex rig   
    Grettings
    I wanted to share with you some pictures of a simple character I made in Modelbench:

    Looks like a normal skeleton with a diferent skin and some new parts, but it, or she has 117 shapes and 55 animable parts. I wanted to make it look like a Blender skeleton rig I found, I don't remember the name of the Blender add-on (was it MCprep?) Amyway, I'll share some pictures and more information.

    -She has a 3D torax, spine and neck.
    -Three fingers (I didn't want to make more because I don't like changing the scale of the pixels)
    -She doesn't have bend in elbows and knees. Just in every part of the hair, in wrists, ankles, in the neck, in the hood, and in those little threads that hang from her clothes. Every spinal vertebra is an individual part because I wanted to make her look like this:

    - Arms don't have bends too, they're just 2 diferent parts.
    Using less cuantity of bends and more individual parts for me is better at animation; it's harder to animate but better because It give me more posibilities. Anyway, I usually have problems making bends in Modelbench, and I don't like making a lot of bends neither 😅...
    Well, hope you like it. I'd like suggestions, I still think that something is missing on this Character... This will help me a lot.
    Oh, I forgot to tell you that this character has a couple. I'm going to show you right know a random picture of him:


    I already post the second picture where he appears but it was just to show him to you. The girl's name is Ash and the boy's one is Ax. They have a very long and complex story, I'll probably tell you about it later. 
    I'll show you too a random animation I made with them, later, on another post.
    bye , sorry for my English...
  3. Love
    CanIIA got a reaction from Elizabeth in The math test - My first Mine-imator Animation   
    This was my first Mine-imator Animation: "The math test". 
    Hope You like it !!!
     
  4. Love
    CanIIA got a reaction from Fox Miner in My Forums Skin 1.02 - 1.15   
    Ok thanks...
    I wanna surprise you with something...
    You'll see...
  5. Upvote
    CanIIA got a reaction from Fox Miner in All my skins versions (4K Rez Cinematic)   
    Great evolution, you managed to make a great and much better rig compared to the first one!
  6. Upvote
    CanIIA got a reaction from Fox Miner in How we all think about renders (4K Rez)   
    That's right. When I'm going to make a render I change my mind a million times...
  7. Upvote
    CanIIA reacted to Entibrine303 in McMojang Mobs modelpack!   
    It's me again, EntiBrine303! Today, I'm releasing a modelpack. It contains:
    Their features:

    Here we see a fisherman from the plains being protected by an iron golem and a warden attacking them.
    Download!
  8. Upvote
    CanIIA got a reaction from Entibrine303 in McMojang Mobs modelpack!   
    Really good work 😃!!!
    I can't give more upvotes, so:
    ⬆️⬆️⬆️⬆️⬆️⬆️⬆️⬆️⬆️⬆️⬆️⬆️⬆️⬆️⬆️⬆️
  9. Upvote
    CanIIA got a reaction from Entibrine303 in A small story   
    Congratulations !!! Nice story and render
  10. Love
    CanIIA reacted to RNUB in The Warden Smiled...?   
  11. Love
    CanIIA reacted to RNUB in 4/22 Earth Day   
    (earth model was made by myself)
  12. Love
    CanIIA reacted to TheToastedIron in Hunted - Minecraft Animation   
    The Beginning
     
  13. Upvote
    CanIIA reacted to TheToastedIron in Firing Test   
    Just Testing Something
     
  14. Upvote
    CanIIA reacted to TheToastedIron in Work In Progress   
  15. Upvote
    CanIIA reacted to Entibrine303 in A model of me!   
    Who does not want him/herself modeled? So here is a model of me!

    Download!
    It's functions:
     
  16. Upvote
    CanIIA got a reaction from TheToastedIron in How we all think about renders (4K Rez)   
    That's right. When I'm going to make a render I change my mind a million times...
  17. Upvote
    CanIIA got a reaction from Entibrine303 in I was bored...   
    👍
  18. Love
    CanIIA reacted to Kamen Inu in Minecraft x Rhythm Heaven Fever   
    https://youtu.be/2-fPf9kqw_Y
  19. Upvote
    CanIIA reacted to TheToastedIron in Heist - 4K   
  20. Upvote
    CanIIA reacted to TheToastedIron in TheToastedIron   
    That's probably the meaning of my username....

  21. Love
    CanIIA reacted to david in Dev update #22: Mine-imator 2.0 in C++!?   
    Greetings!
    With the 10 year anniversary of Mine-imator coming up, I’ve decided to temporarily rejoin the developer team and add some long requested features you will soon be able to download in an upcoming version 2.0 pre-release arriving late May/early June! 
    @Nimi has done some phenomenal work on new features (many not even announced yet!), however the graphics engine used (GameMaker) has been a big obstacle towards optimizing the software and ensuring good framerates and memory usage with all the new additions. Therefore I have jumped in to lend a hand and I've finally been able to successfully migrate Mine-imator to a new graphics engine using the C++ programming language for added performance, optimized memory (x64) and multi-platform support. For all the technical details see the bottom of the post.
    In order to facilitate the development we have greatly appreciated your support throughout the years, creating and sharing content, giving suggestions, reporting bugs and especially with donations! Mine-imator has for the past decade been completely free and will remain so, but your donations have helped keep it alive with webserver costs and directly funded the development of version 2.0 (for instance, I had to get a MacBook for this update 😉). If you have not donated yet to the development team or wish to continue supporting, see the link below:
    Donate to Mine-imator development ($5+ one-time or recurring)
    With all that aside, let’s get to the new features found in the first 2.0 pre-release, later followed by additional releases with Nimi’s UI changes, animation improvements and rendering features (See Dev Update #21)!
    Let’s get HYPED!   
     
    Starting off small yet useful, an actually working Cancel option when clicking the program’s X!
     
     
    Next up something for the multi-monitor animators: No more crammed workspaces, simply detach your timeline or camera view into a second window and drag it to another screen!
     

     
    Scenery/.schematic file loading has been multi-threaded and optimized to be around 10 times faster as well as taking up less memory, allowing much bigger regions than before! In addition, the scenery is cached and instantly loaded upon re-opening your project (with no loading bar).
     
     
    Mine-imator will soon be able to handle much more complex projects with a speedup between 3-5 times compared to earlier versions when rendering many objects. This is made possible with CPU optimizations and combining objects into batches before sending them to the GPU for rendering (Mine-imator will not be allocating more CPU resources compared to current versions, just using them more efficiently).

     
    Linux users have been left out of using Mine-imator for 10 years, but no more! Version 2.0 will run smoothly on Debian/Ubuntu operating systems with all the same features!
    (P.S. If you have another favorite Linux distribution let us know)

     
    Same goes for Mac OS users after countless requests!

     
    Finally, the “Import from World” option has been completely reworked to have a 3D interface for more easily selecting a section of your world to animate. Despite being 3D and having more options, it will also load worlds much more quickly compared to the current version and in general be more stable. It will also be integrated into the software rather than opening a pop-up window, and accessed with a shortcut in the toolbar.

     
     
    Behind the scenes of the 2.0 C++ port:
    (Things will get technical and nerdy, you have been warned!!)

    Be sure to keep an eye out for the upcoming pre-releases, following our Twitter page or joining our Discord chat might be a good idea. 😎✌️
    Once again thank you for all the support through the years and keep on animating our favorite block game!
    /David
     
  22. Wow
    CanIIA reacted to Fox Miner in How Loading Bars are actually made (4K Rez)   
    Well, there you have it, they lied to us... But why? What did we ever do to them... 
    I even made a Model for this one, lol

    Maybe I'll Upload it for no reason... Lol
  23. Upvote
    CanIIA reacted to Fox Miner in Glamrock Mangle (Toy Foxy broken) | Five Nights at Freddy's Security Breach Render (4K Rez)   
    I thought they fixed me, I thought they upgraded me... 
    Those kids... All I wanted was to have fun, to be friendly, and to play with my friends... Those kids! What did I ever do to them? I was always there to play with them... But they just wanted me gone, they wanted to play alone, they wanted... P... u... z... z... L... e... s... 
     
    Hey Guys! 
    Well it seems like Toy Foxy isn't having a good time, but no worries we took it into our hands and reassembled her, she'll be fully operational soon!
    New Mega Pizza plex rule: "Toy Foxy is Off Limits for 0-10 year old!" 
    Animatronic Rule for Toy Foxy: "Daycare is Off Limits!"
    Now that that's good, there are still a few Animatronics on the Go! Next one is "Bunny Bee" Who's that!? Well stay tune and follow this Account to not miss any future Post or hidden lore 😏! 
  24. Love
  25. Upvote
    CanIIA got a reaction from Kaos_Kinetic in Ash, a simple character with a complex rig   
    Grettings
    I wanted to share with you some pictures of a simple character I made in Modelbench:

    Looks like a normal skeleton with a diferent skin and some new parts, but it, or she has 117 shapes and 55 animable parts. I wanted to make it look like a Blender skeleton rig I found, I don't remember the name of the Blender add-on (was it MCprep?) Amyway, I'll share some pictures and more information.

    -She has a 3D torax, spine and neck.
    -Three fingers (I didn't want to make more because I don't like changing the scale of the pixels)
    -She doesn't have bend in elbows and knees. Just in every part of the hair, in wrists, ankles, in the neck, in the hood, and in those little threads that hang from her clothes. Every spinal vertebra is an individual part because I wanted to make her look like this:

    - Arms don't have bends too, they're just 2 diferent parts.
    Using less cuantity of bends and more individual parts for me is better at animation; it's harder to animate but better because It give me more posibilities. Anyway, I usually have problems making bends in Modelbench, and I don't like making a lot of bends neither 😅...
    Well, hope you like it. I'd like suggestions, I still think that something is missing on this Character... This will help me a lot.
    Oh, I forgot to tell you that this character has a couple. I'm going to show you right know a random picture of him:


    I already post the second picture where he appears but it was just to show him to you. The girl's name is Ash and the boy's one is Ax. They have a very long and complex story, I'll probably tell you about it later. 
    I'll show you too a random animation I made with them, later, on another post.
    bye , sorry for my English...
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