Posts posted by PerplexedAnimation
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Thank you for everything you've done. It's sad to see but I understand it. Thank you for making this amazing program.
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On 11/19/2022 at 5:35 AM, Creepycaleb1 said:
So you think mine imator should have something for sfm users to use to rotate better and get the hang of mine imator, Again something like this https://gyazo.com/2f743bf6023c4489c6f3e86faa09d366
No? I'm saying the new UI is harder to use, it was better before. I've used Mine-Imator for years and this is the first time they're done an update I haven't liked.
They've also removed a lot of the features I used ALL THE TIME and I don't like that too much. -
Update removed way too many features that we needed. I think I'll stick to Pre-Release 4, because for right now it's just way too confusing and hard to use. Hopefully these things get re-added so I can use the new features. I will say though it's not all bad, I do like some parts of the new UI, I just think it could be better.
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I was trying to import some rigs that I made a few years back but when I tried doing so, mine-imator crashed
https://pastebin.com/4iXnZEhD
Please help. Thanks! -
IM SO HYPED DUDE
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For my friend's birthday I made him a minecraft render. His birthday was quite a while ago so I'm going to upload it now.
Here it is:- JaystepherMLG and justin_
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Cool new teaser. If anyone wants their skin in the animation let me know, I got a lot of people here lol.
https://streamable.com/csvnae -
What kind of format is you audio in? Like .wav .mp4 .ogg?
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Every time I import my world I get the error "Index was outside the bounds of the array"
I tried 1.2.7 and 1.2.8, neither work.
It was created in 1.14 but I updated to 1.15 then 1.16, I've tried updated it to 1.17 but nothing works. I got no clue what to do now so rip.
The world is private so I cant really give that out, but if a dev wants it I can dm them with it.
No clue what that means but heres the details logSee the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.************** Exception Text **************
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at import.Chunk.Section.Load(NBTCompound nbtSection, BlockFormat blockFormat, StorageFormat storageFormat)
at import.Chunk.Load()
at import.Region.Load()
at import.World.GetRegion(Int32 x, Int32 y)
at import.World.GetChunk(Int32 x, Int32 y)
at import.frmImport.UpdateXYMap(Int32 x, Int32 y)
at import.frmImport.LoadWorld(String filename)
at System.Windows.Forms.ComboBox.OnSelectedIndexChanged(EventArgs e)
at System.Windows.Forms.ComboBox.WmReflectCommand(Message& m)
at System.Windows.Forms.ComboBox.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4341.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
----------------------------------------
import
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/NAME/Desktop/Games/NAME AGAIN's%20Folder/Mine-imator-1.2.7/Data/import.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4341.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4300.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3752.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Web.Extensions
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4330.0
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Web.Extensions/v4.0_4.0.0.0__31bf3856ad364e35/System.Web.Extensions.dll
----------------------------------------
System.Web
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4330.0 built by: NET48REL1LAST_B
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_64/System.Web/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Web.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4341.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4190.0 built by: NET48REL1LAST_B
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3752.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.CSharp
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3752.0
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.CSharp/v4.0_4.0.0.0__b03f5f7f11d50a3a/Microsoft.CSharp.dll
----------------------------------------
System.Dynamic
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3752.0
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Dynamic/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Dynamic.dll
----------------------------------------
Anonymously Hosted DynamicMethods Assembly
Assembly Version: 0.0.0.0
Win32 Version: 4.8.4341.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_64/mscorlib/v4.0_4.0.0.0__b77a5c561934e089/mscorlib.dll
----------------------------------------
Accessibility
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3752.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration> -
15 minutes ago, FredMCGamer said:
Not bad, could improve tho!
keep up the good work!
I might sign up for the v.a!
It's just the trailer, didn't get to work on any of the lighting, you can check out the progress here:
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6 minutes ago, FredMCGamer said:
Maybe try making the text in an editing app like Paint.Net, and then importing the png (transparent bg) into M.I via item menu!
No, I'd most likely take a screenshot of it. My handwriting stinks.
But that's not the issue, the issue is that Mine-Imator isn't allowing me to use japanese text, so I can't just put `"はい" into the textbox and it shows up on the sign.
So... basically, it won't let me type japanese text into the text editor, or even import japanese text. -
I was just using mine-imator when I imported a world.
The signs went from this:
To this:
It isn't very hard to recreate, just open a world, paste some japanese text onto a sign, import the world into mine-imator, and all the text gets messed up.
I am using Mine-Imator v1.2.8 I've also experienced the bug on lower versions, please fix this.
I cannot even fix the signs cause it won't let me paste japanese text into the textbox. I'm going to have to create an image of the sign and just use that.
Thank you -
I'm looking for some people to voice act in my up-coming animation.
What do you intend to do?
Make a fighting animation.Is the work volunteer or paid?
Volunteer cuz i got no moneyz
You will get your name in the credits and your Youtube channel link in the description (But I'm not putting any swear words or anything like that in the credits.)What do the common people get to know about the project?
It's about fighting, it's about herobrine raiding a server and people trying to defend the server.Is there any work done currently?
Yes, the script is finished, most of the rigs are finished, the maps are finished, and I've already done some of the animation.What is the minimum/maximum amount of every job you need filled?
I need 3 voice actors. I don't really need animators but if someone wants to help, it would be greatly appreciated.
The open voice acting roles are
Herobrine (Taken)
Unnamed Grandpa (2 lines)
Unnamed Grandson (Legit 1 line)
How long is it expected to take?
Dunno if I understand the questions right... The project or the voice acting? I'm not sure when I'll be finished with it, it's just me working on it.How long are you shooting for in terms of animation length?
Like I said, it's just me working on it, I'm not sure.What are the minimum requirements for said job?
You need a mic.
Must have discord.
Must be over 13.
I'll be posting the progress here:
You can watch the trailer here:
Thanks for reading
Heres my discord server if you want to contact me via discord.
https://discord.gg/tmcWj5V -
Here is some more progress for my next animation "CtckPvp 3: Battle for the server."
I will be posting updates in the comments, so be sure to look for those
Feedback is greatly appreciated.
Overall progress:
20%
Screenshot 1 (Will be redoing the lighting):
Screenshot 2 (No lighting yet):
Screenshot 3:
Trailer (Old, Unfinished lighting, Broken rigs at 0:18):
More updates soon!
New teaser trailer coming soon aswell! -
I love how the lighting looks.
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Great work!
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That's awesome! I love the lightning, how did you do it?
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I made this wallpaper/render... art... thingy... so ye here you go. Please give feedback
Please give credit if you use this. thank you
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Invisible models with particles
in Help
Posted · Edited by PerplexedAnimation
Added info
So I have this bug where my model keeps disappearing randomly. It even shows up in the rendered movie. Strangely if I disable the particles creators it stops happening, but I need them for the scene. Does anyone have any work arounds they can think of? I haven't been able to fix this bug and it's really annoying.
(Also it's not just with my models, sometimes the zombie models do it as well.)
Video of it happening:
The only thing I can think of doing is to update my mine-imator version which isn't possible at this time.
If anyone can help it would be much appreciated, thank you.