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PerplexedAnimation

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Posts posted by PerplexedAnimation

  1. So I have this bug where my model keeps disappearing randomly. It even shows up in the rendered movie. Strangely if I disable the particles creators it stops happening, but I need them for the scene. Does anyone have any work arounds they can think of? I haven't been able to fix this bug and it's really annoying.

    (Also it's not just with my models, sometimes the zombie models do it as well.)

    Video of it happening:



    The only thing I can think of doing is to update my mine-imator version which isn't possible at this time.

    If anyone can help it would be much appreciated, thank you.

  2. On 11/19/2022 at 5:35 AM, Creepycaleb1 said:

    So you think mine imator should have something for sfm users to use to rotate better and get the hang of mine imator, Again something like this https://gyazo.com/2f743bf6023c4489c6f3e86faa09d366

    No? I'm saying the new UI is harder to use, it was better before. I've used Mine-Imator for years and this is the first time they're done an update I haven't liked.

    They've also removed a lot of the features I used ALL THE TIME and I don't like that too much.

  3. Every time I import my world I get the error "Index was outside the bounds of the array"

    I tried 1.2.7 and 1.2.8, neither work.

    It was created in 1.14 but I updated to 1.15 then 1.16, I've tried updated it to 1.17 but nothing works. I got no clue what to do now so rip.

    The world is private so I cant really give that out, but if a dev wants it I can dm them with it.

    No clue what that means but heres the details log

    See the end of this message for details on invoking 
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    System.IndexOutOfRangeException: Index was outside the bounds of the array.
       at import.Chunk.Section.Load(NBTCompound nbtSection, BlockFormat blockFormat, StorageFormat storageFormat)
       at import.Chunk.Load()
       at import.Region.Load()
       at import.World.GetRegion(Int32 x, Int32 y)
       at import.World.GetChunk(Int32 x, Int32 y)
       at import.frmImport.UpdateXYMap(Int32 x, Int32 y)
       at import.frmImport.LoadWorld(String filename)
       at System.Windows.Forms.ComboBox.OnSelectedIndexChanged(EventArgs e)
       at System.Windows.Forms.ComboBox.WmReflectCommand(Message& m)
       at System.Windows.Forms.ComboBox.WndProc(Message& m)
       at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


    ************** Loaded Assemblies **************
    mscorlib
        Assembly Version: 4.0.0.0
        Win32 Version: 4.8.4341.0 built by: NET48REL1LAST_C
        CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
    ----------------------------------------
    import
        Assembly Version: 1.0.0.0
        Win32 Version: 1.0.0.0
        CodeBase: file:///C:/Users/NAME/Desktop/Games/NAME AGAIN's%20Folder/Mine-imator-1.2.7/Data/import.exe
    ----------------------------------------
    System.Windows.Forms
        Assembly Version: 4.0.0.0
        Win32 Version: 4.8.4341.0 built by: NET48REL1LAST_C
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System
        Assembly Version: 4.0.0.0
        Win32 Version: 4.8.4300.0 built by: NET48REL1LAST_C
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Drawing
        Assembly Version: 4.0.0.0
        Win32 Version: 4.8.3752.0 built by: NET48REL1
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System.Web.Extensions
        Assembly Version: 4.0.0.0
        Win32 Version: 4.8.4330.0
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Web.Extensions/v4.0_4.0.0.0__31bf3856ad364e35/System.Web.Extensions.dll
    ----------------------------------------
    System.Web
        Assembly Version: 4.0.0.0
        Win32 Version: 4.8.4330.0 built by: NET48REL1LAST_B
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_64/System.Web/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Web.dll
    ----------------------------------------
    System.Core
        Assembly Version: 4.0.0.0
        Win32 Version: 4.8.4341.0 built by: NET48REL1LAST_C
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------
    System.Configuration
        Assembly Version: 4.0.0.0
        Win32 Version: 4.8.4190.0 built by: NET48REL1LAST_B
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
    ----------------------------------------
    System.Xml
        Assembly Version: 4.0.0.0
        Win32 Version: 4.8.3752.0 built by: NET48REL1
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    Microsoft.CSharp
        Assembly Version: 4.0.0.0
        Win32 Version: 4.8.3752.0
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.CSharp/v4.0_4.0.0.0__b03f5f7f11d50a3a/Microsoft.CSharp.dll
    ----------------------------------------
    System.Dynamic
        Assembly Version: 4.0.0.0
        Win32 Version: 4.8.3752.0
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Dynamic/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Dynamic.dll
    ----------------------------------------
    Anonymously Hosted DynamicMethods Assembly
        Assembly Version: 0.0.0.0
        Win32 Version: 4.8.4341.0 built by: NET48REL1LAST_C
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_64/mscorlib/v4.0_4.0.0.0__b77a5c561934e089/mscorlib.dll
    ----------------------------------------
    Accessibility
        Assembly Version: 4.0.0.0
        Win32 Version: 4.8.3752.0 built by: NET48REL1
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
    ----------------------------------------

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:

    <configuration>
        <system.windows.forms jitDebugging="true" />
    </configuration>

  4. 6 minutes ago, FredMCGamer said:

    Maybe try making the text in an editing app like Paint.Net, and then importing the png (transparent bg) into M.I via item menu!

    No, I'd most likely take a screenshot of it. My handwriting stinks.

    But that's not the issue, the issue is that Mine-Imator isn't allowing me to use japanese text, so I can't just put `"はい" into the textbox and it shows up on the sign.

    So... basically, it won't let me type japanese text into the text editor, or even import japanese text.

  5. I was just using mine-imator when I imported a world.
    The signs went from this:
    7OiPmNj.png

    To this:
    SPQKByv.png
    qWSlh3y.png
    mvzAU8l.png

    It isn't very hard to recreate, just open a world, paste some japanese text onto a sign, import the world into mine-imator, and all the text gets messed up.
    I am using Mine-Imator v1.2.8 I've also experienced the bug on lower versions, please fix this.

    I cannot even fix the signs cause it won't let me paste japanese text into the textbox. I'm going to have to create an image of the sign and just use that.

    Thank you :)

  6. I'm looking for some people to voice act in my up-coming animation.

    What do you intend to do?
    Make a fighting animation.

    Is the work volunteer or paid?
    Volunteer cuz i got no moneyz :(
    You will get your name in the credits and your Youtube channel link in the description (But I'm not putting any swear words or anything like that in the credits.)

    What do the common people get to know about the project?
    It's about fighting,  it's about herobrine raiding a server and people trying to defend the server.

    Is there any work done currently?
    Yes, the script is finished, most of the rigs are finished, the maps are finished, and I've already done some of the animation.

    What is the minimum/maximum amount of every job you need filled?
    I need 3 voice actors. I don't really need animators but if someone wants to help, it would be greatly appreciated.
    The open voice acting roles are
    Herobrine (Taken)
    Unnamed Grandpa (2 lines)
    Unnamed Grandson (Legit 1 line)

    How long is it expected to take?
    Dunno if I understand the questions right... The project or the voice acting? I'm not sure when I'll be finished with it, it's just me working on it.

    How long are you shooting for in terms of animation length?
    Like I said, it's just me working on it, I'm not sure.

    What are the minimum requirements for said job?
    You need a mic.
    Must have discord.
    Must be over 13.

    I'll be posting the progress here:


    You can watch the trailer here:


    Thanks for reading :)

    Heres my discord server if you want to contact me via discord.
    https://discord.gg/tmcWj5V

  7. Here is some more progress for my next animation "CtckPvp 3: Battle for the server."
    I will be posting updates in the comments, so be sure to look for those :D
    Feedback is greatly appreciated.
    Overall progress:

    ??????????
                          20%

    Screenshot 1 (Will be redoing the lighting):
    uASZ5XD.png

    Screenshot 2 (No lighting yet):
    ltPe7fz.png

    Screenshot 3:
    ddhPztk.png

    Trailer (Old, Unfinished lighting, Broken rigs at 0:18):


    More updates soon!
    New teaser trailer coming soon aswell!

  8. I made this wallpaper/render... art... thingy... so ye here you go. Please give feedback :D

    55rdK1B.png

    Please give credit if you use this. thank you :)

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