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Tailsrus

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  1. Upvote
    Tailsrus got a reaction from Fox Miner in Control the sky relative to the eyes of entities   
  2. Upvote
    Tailsrus got a reaction from Jeo_Swift in Control the sky relative to the eyes of entities   
  3. Upvote
    Tailsrus got a reaction from JoeFly in We always stand on our shadow...   
    There are no metaphors or seriousness in the title, it's just a picture =3
  4. Upvote
    Tailsrus reacted to __Mine__ in "Isometric" Camera Option?   
    Simply put, I'm suggesting either adding an "Isometric" option for Cameras, or if that isn't possible/too difficult, adding the ability to input decimals in the Camera's FOV.
    Currently, only integers (whole numbers) can be used, even though decimals actually work when manually editing the .miproject file to add them.
    Let's face it, a FOV of 1 just doesn't really look isometric enough, and I reckon it'd be nice to be more easily able to lower it just a bit more (without hitting 0 obviously lol). 
  5. Upvote
    Tailsrus got a reaction from Annie-Mienai in Pixel Lover wants to Offer idea stylized shadows   
    Greetings to the people and even more so to the developers of this great program. I want to offer one idea to you =3
    The idea is to change the display of shadows on the surface of the texture, namely, so that the shadow occupies its one pixel of a texture.
    Of course, it is not quite clear in words, so here are some examples that were changed manually with the help of the editor and an example that was created from crutches, but in which you can fly independently.
    And here's video that perfectly fits the idea. Take a closer look at how the shadow changes pixel by pixel
    And comparison =3
    It would be even better if it can be switched (Although this is natural, not everyone will use this feature!)
    Well, how do you like this idea, users and developers? Will it look pretty? Do you like this idea of stylized shadows?
    And is it possible to implement it?
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