Jump to content

minecracker101

Members
  • Posts

    2
  • Joined

  • Last visited

  • Posts

    2
  • Joined

  • Last visited

Reputation Activity

  1. Upvote
    minecracker101 reacted to Nimi in Mine-imator 2.0.2   
    Windows Installer   Windows (.zip)
    Windows Installer 32-bit   Windows 32-bit (.zip)
    Ubuntu/Debian   Linux (.tar)  
           Mac OS
    Notes:
    Development of new features has ended and only critical bugfixes will be done going forward. Future updates are not guaranteed and will be infrequent. Most AMD cards and integrated graphics cards are prone to have poor performance, artifacts, and crashes relating to high-quality rendering. If you encounter any of these issues, we recommend staying with Mine-imator 1.2.9 for your projects.  
     
    This being free software, please consider supporting the development team and website server costs with a small donation, thank you!
    Donate to Mine-imator developers
    ($5+ one-time or recurring)
     
     
    Version 2.0.2 (Nov 12th, 2023):
    Changes
    Adjusted Minecraft font. Added a button to close the notification for a new update. Bugfixes
    Fixed Ambient Occlusion not behaving correctly with Opacity and Emissive values. Fixed crash when using a skin texture for Armor special blocks/body parts. (The texture is now ignored, as only resource packs are supported.)  Fixed blurry textures in the Shaded mode on Mac/Linux. Known issue: This fix causes the enchantment glint to not be blurred for these platforms.  
    Version 2.0.1 (Oct 28th, 2023):
     
    Version 2.0.0 - Anniversary Update (Mar 1st, 2023), changes since 1.2.9:
     
  2. Love
    minecracker101 reacted to Nimi in Dev update #24: Moving on & 2.0 release date   
    Hello everyone, this will be my final dev update as we near 2.0's release.
    Mine-imator 2.0's development has been one of many challenges since its first pre-release last May, but it's finally coming to a close. On March 1st, the full release for Mine-imator 2.0 alongside Modelbench 1.1.5 will be released here on the Mine-imator Forums. We've decided to do a limited release of the update due to unforeseen issues with specific hardware and the new rendering/ C++ engine, and won't be promoting the update on the website.
    With the release of the much awaited 2.0 update, David and I will be leaving development of Mine-imator/Modelbench due to limited availability and wanting to pursue other projects. While active development will be over, patches may still come out if any critical/project-breaking bugs comes up but anything hardware or graphics related likely won't be fixed. The source code for Mine-imator and Modelbench will be updated accordingly on March 1st for any developers who want to mod the program and add their own features.
    David and I would like to thank everyone who's used the program and donated to us over the years, and we hope you enjoy using the program as much as we've enjoyed making it. We've both learned a lot these past 10 years working on this project, and it's amazing to see how the users have pushed the program with their creations. I don't know what project I'll be doing next, but I'll probably take a break from programming and focus on other life things. It's been a stressful, but fun ride y'all. From the Mine-imator Community Build, to Modelbench, to Mine-imator 2.0.
    / Nimi
  3. Upvote
    minecracker101 reacted to Annie-Mienai in Dev update #23: 10th year anniversary and... IK?!   
    everything looks very cool. but I still feel that there are things that I think are missing. one is this topic of local and global position in objects: link
    and another topic would be (and I feel like it's still a topic of discussion for years) is the topic of "Bend in objects" (and I mean the bend as the bending of the arms and legs of the characters), I know that it's been here for a long time ( I was present) I know that a vote was made here between the "square bend" and the "soft bend" for version 0.7 of mine-imator and that in the end it was obtained in version 1.0.0. The point is that the "bend" Type applies to all objects that have it, and cannot be applied individually to each object. I think they should make the "bend" not be "global" but that each object has defined the type of "bend" that will be used in the project. In fact, in modelbench they could add the option of "type of bend" with the options "square" and "soft" to define it in the objects.
    Likewise, all the work they have done so far is appreciated. I will really look forward to this new version. 
     
  4. Upvote
    minecracker101 reacted to DickyWong in Dev update #23: 10th year anniversary and... IK?!   
    Will you continue to update the new features in the future? Also, is it possible to add Global and Local coordinates in mine-imator? By the way, Thank you for everything you did in mine-imator.  
    Global

    Local

  5. Downvote
    minecracker101 reacted to Cryptic Runner in Make Fortnite-Imator!   
    hey since you made mine imator why dont you make fortnite imator, cuz now fortnite is now popular than minecraft, it will get you tons of moneys, more than mine imator does
  6. Upvote
    minecracker101 reacted to crustyjpeg in Make Fortnite-Imator!   
    no
    no gosh pls no
    no
    no
    noooooooooooooooo
  • Recently Browsing   0 members

    No registered users viewing this page.

  • Create New...