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mc animatlor

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  1. Wow
    mc animatlor reacted to BloxTheRigger in 3D Blood Particles!   
    So in are some blocks of blood which I thought might look pretty cool as particles, so, without further ado:
    *Warning: Contains Gore*



     
    If you still haven't seen enough, here is a gif:



     
    Hope you like  
    Please give feedback
     
    Updates (Hopefully):
    Color variation
    Different limbs
    (Anything else suggested)
     

     
    Thanks for viewing, and as always, more to come!  
     
    -Please give credit in your video, art or description (or whatever else).
  2. Upvote
    mc animatlor reacted to Gam3rZLoung3 in Add It On Collab   
    Hmmmmmmmmmmmm, Original... Thats what Everything lacks nowadays.

     Ill try to join
     
    I was also Going to do something similar to this, But Then I thought it would be too hard to try to pass the Project onto the next person
  3. Upvote
    mc animatlor reacted to Batman4014 in Bag rig   
    made By Batman4014
    Download:
    https://www.dropbox.com/s/o54d5g58y4763vg/Bag.zip?dl=0
  4. Upvote
    mc animatlor reacted to Batman4014 in Genji Shimada Rig   
    made by Batman4014
    Download
  5. Upvote
    mc animatlor reacted to Nimi in Spider Walking/Running Cycle   
    This took me so long to do. >.<
    Download:
    http://www.mediafire.com/download/bdrvi3c2wn76r57/Spider+Cycle.keyframes
     
     
  6. Upvote
    mc animatlor reacted to BramXL in Crash when dowloaded particle rendering   
    some kind of reason has my mine imator a crash when Im starting some particles
    Crash:
    Mine-imator log, please paste this into your bug report!
    3:23:15 PM version: 1.0.5
    3:23:15 PM gm_version: 1.4.1690
    3:23:15 PM build date: 1/13/2016 9:11:39 PM
    3:23:15 PM YYC: yes
    3:23:15 PM LAA: yes
    3:23:15 PM working_directory: C:\Users\Bram\Mine-imator\
    3:23:15 PM file_directory: C:\Users\Bram\AppData\Roaming\Mine_imator\
    3:23:15 PM OS: Windows_NT
    3:23:15 PM os_version: 393218
    3:23:15 PM os_is_network_connected: yes
    3:23:15 PM os_get_language: en
    3:23:15 PM os_get_region: US
    3:23:15 PM USERDOMAIN: BXL-PC
    3:23:15 PM USERNAME: Bram
    3:23:15 PM USERPROFILE: C:\Users\Bram
    3:23:15 PM APPDATA: C:\Users\Bram\AppData\Roaming
    3:23:15 PM NUMBER_OF_PROCESSORS: 2
    3:23:15 PM PROCESSOR_ARCHITECTURE: x86
    3:23:15 PM PROCESSOR_IDENTFIER: 
    3:23:15 PM PROCESSOR_LEVEL: 6
    3:23:15 PM PROCESSOR_REVISION: 0f0b
    3:23:15 PM video_adapter_0_name: NVIDIA GeForce GTX 275
    3:23:15 PM video_adapter_0_driver_version_high: 589842
    3:23:15 PM video_adapter_0_device_name: \\.\DISPLAY1
    3:23:15 PM video_adapter_0_driver_version_low: 856160
    3:23:15 PM Old log found
    3:23:15 PM DLL init
    3:23:15 PM file.dll
    3:23:15 PM movie.dll
    3:23:15 PM Movie init
    3:23:15 PM window.dll
    3:23:15 PM texture.dll
    3:23:15 PM Texture init
    3:23:16 PM exe_directory: C:\Users\Bram\Mine-imator\
    3:23:16 PM Trying to save files
    3:23:16 PM surface_save OK
    3:23:16 PM texture_create OK
    3:23:16 PM file_delete_dll OK
    3:23:16 PM Shader init
    3:23:16 PM shaders_are_supported: yes
    3:23:16 PM shader_high_ssao_blur compiled: yes
    3:23:16 PM shader_high_ssao compiled: yes
    3:23:16 PM shader_high_ssao_depth_normal compiled: yes
    3:23:16 PM shader_high_light_apply compiled: yes
    3:23:16 PM shader_high_light_night compiled: yes
    3:23:16 PM shader_high_light_point compiled: yes
    3:23:16 PM shader_high_light_spot compiled: yes
    3:23:16 PM shader_high_light_sun compiled: yes
    3:23:16 PM shader_high_fog_apply compiled: yes
    3:23:16 PM shader_high_fog compiled: yes
    3:23:16 PM shader_high_dof compiled: yes
    3:23:16 PM shader_high_aa compiled: yes
    3:23:16 PM shader_replace compiled: yes
    3:23:16 PM shader_draw_texture compiled: yes
    3:23:16 PM shader_depth compiled: yes
    3:23:16 PM shader_color_fog_lights compiled: yes
    3:23:16 PM shader_color_fog compiled: yes
    3:23:16 PM shader_blend_fog compiled: yes
    3:23:16 PM shader_blend compiled: yes
    3:23:16 PM shader_border compiled: yes
    3:23:16 PM Create vertex format
    3:23:16 PM Render init
    3:23:16 PM Ground model init
    3:23:16 PM Character models init
    3:23:17 PM Windows init
    3:23:17 PM Lists init
    3:23:17 PM Load language file: C:\Users\Bram\Mine-imator\Data\Languages\english.txt
    3:23:17 PM Make transitions
    3:23:17 PM Transitions OK
    3:23:17 PM Globals init
    3:23:17 PM Opening pack from folder: C:\Users\Bram\Mine-imator\Data\Textures\
    3:23:17 PM mob_texture
    3:23:18 PM block_texture
    3:23:19 PM colormap_grass_texture
    3:23:19 PM colormap_foliage_texture
    3:23:19 PM item_texture
    3:23:19 PM particles_texture
    3:23:19 PM block_preview_texture
    3:23:19 PM sun_texture
    3:23:19 PM moonphases_texture
    3:23:19 PM moon_texture
    3:23:19 PM clouds_texture
    3:23:19 PM Pack opened
    3:23:19 PM Found key_file: C:\Users\Bram\Mine-imator\Data\key.file
    3:23:19 PM Loading settings: C:\Users\Bram\Mine-imator\Data\settings.file
    3:23:19 PM load_format: 3
    3:23:19 PM Loading recent: C:\Users\Bram\Mine-imator\Data\recent.file
    3:23:19 PM Loading closed alerts: C:\Users\Bram\Mine-imator\Data\alerts.file
    3:23:19 PM Startup OK
    3:23:19 PM Resetting project
    3:23:19 PM Destroying instances
    3:23:19 PM Project resetted
    3:23:19 PM Show popup: startup
    3:23:19 PM HTTP: []
    3:23:21 PM Opening project: C:\Users\Bram\Mine-imator\Projects\Particles editor test\Particles editor test.mproj
    3:23:21 PM load_folder: C:\Users\Bram\Mine-imator\Projects\Particles editor test
    3:23:21 PM load_format: 10
    3:23:21 PM Resetting project
    3:23:21 PM Destroying instances
    3:23:21 PM Project resetted
    3:23:21 PM save_folder: C:\Users\Bram\Mine-imator\Projects\Particles editor test
    3:23:21 PM load_iid_offset: 0
    3:23:21 PM Templates: 0
    3:23:21 PM Timelines: 0
    3:23:21 PM Resources: 0
    3:23:21 PM Get template iids
    3:23:21 PM Get particle type iids
    3:23:21 PM Get keyframe iids
    3:23:21 PM Get timeline iids
    3:23:21 PM Build trees
    3:23:21 PM Update program
    3:23:21 PM Project loaded
    3:23:23 PM Opening particles: C:\Users\Bram\Mine-imator\Particles\Default spawner.particles
    3:23:23 PM save_folder: C:\Users\Bram\Mine-imator\Projects\Particles editor test
    3:23:23 PM load_folder: C:\Users\Bram\Mine-imator\Particles
    3:23:23 PM load_format: 10
    3:23:23 PM load_iid_offset: 0
    3:23:23 PM Templates: 0
    3:23:23 PM Timelines: 0
    3:23:23 PM Resources: 0
    3:23:23 PM Get template iids
    3:23:23 PM Get particle type iids
    3:23:23 PM Get keyframe iids
    3:23:23 PM Get timeline iids
    3:23:23 PM Build trees
    3:23:23 PM Update program
    3:23:23 PM Particles loaded
    3:23:31 PM Action: asset_open
    3:23:31 PM Opening asset: C:\Users\Bram\Desktop\animations and stopmotion stuff\minecraft animations\particle effects\SKIBBZ's Particle Pack 01\Magic\Back Pixelation Magic.object
    3:23:31 PM load_folder: C:\Users\Bram\Desktop\animations and stopmotion stuff\minecraft animations\particle effects\SKIBBZ's Particle Pack 01\Magic
    3:23:31 PM load_format: 8
    3:23:31 PM save_folder: 8
    3:23:31 PM Opening object
    3:23:31 PM load_iid_offset: 20
    3:23:31 PM Templates: 2
    3:23:31 PM Timelines: 2
    3:23:31 PM Resources: 0
    3:23:31 PM Get template iids
    3:23:31 PM Get particle type iids
    3:23:31 PM Get keyframe iids
    3:23:31 PM Get timeline iids
    3:23:31 PM Build trees
    3:23:31 PM Update pre 1.0.0 hide
    3:23:31 PM Update program
    3:23:31 PM Asset loaded
    3:23:40 PM Action: action_tl_select
    3:23:41 PM Action: action_tl_keyframe_create
    3:23:49 PM Action: action_tl_frame_visible
    3:23:56 PM Action: action_tl_frame_visible
    3:23:57 PM Action: action_tl_select
    3:23:58 PM Action: action_tl_select
    3:24:03 PM Action: action_tl_frame_visible
    3:24:05 PM Action: action_tl_select
    3:24:09 PM Action: action_tl_frame_alpha
    3:24:16 PM Action: action_tl_deselect_all
    3:24:22 PM Undo: action_tl_deselect_all
    3:24:22 PM Undo: tl_value_set
    3:24:23 PM Undo: action_tl_select
    3:24:23 PM Undo: tl_value_set
    3:24:24 PM Undo: action_tl_select
    3:24:24 PM Undo: action_tl_select
    3:24:25 PM Undo: tl_value_set
    3:24:26 PM Undo: tl_value_set
    3:24:26 PM Undo: action_tl_keyframe_create
    3:24:27 PM Undo: action_tl_select
    3:24:30 PM Undo: asset_open
    3:24:34 PM Action: asset_open
    3:24:34 PM Opening asset: C:\Users\Bram\Desktop\animations and stopmotion stuff\minecraft animations\particle effects\SKIBBZ's Particle Pack 01\Magic\Dark Matter (Arm Magic).object
    3:24:34 PM load_folder: C:\Users\Bram\Desktop\animations and stopmotion stuff\minecraft animations\particle effects\SKIBBZ's Particle Pack 01\Magic
    3:24:34 PM load_format: 8
    3:24:34 PM save_folder: 8
    3:24:34 PM Opening object
    3:24:34 PM load_iid_offset: 20
    3:24:34 PM Templates: 2
    3:24:34 PM Timelines: 2
    3:24:34 PM Resources: 0
    3:24:34 PM Get template iids
    3:24:34 PM Get particle type iids
    3:24:34 PM Get keyframe iids
    3:24:34 PM Get timeline iids
    3:24:34 PM Build trees
    3:24:34 PM Update pre 1.0.0 hide
    3:24:34 PM Update program
    3:24:34 PM Asset loaded
     
  7. Upvote
    mc animatlor reacted to SKIBBZ in Is This Even Mine-Imator Anymore?   
    I've been with it for packs haven't I, figured I go with a bang.
     
    So my thoughts from this morning concluded that I should make an apocalyptic type of texture into the world of Mine-imator.
     
    I guess this would go under textures cause well... it is a texture release.
     
    I made most of these textures by photoshopping them and changing them up a bit.
     
    if there is any more kind of textures you'd like me add, ask me and I might do it.
    Meh...

     
    Wabam... HD textures.

     
    More images



     
    Download here
    [ 59.92 MB ]
    http://www.mediafire.com/download/u4g1vagwk1dls49/SKIBBZ%27s+Apocalyptic+Textures.zip#39;s_Apocalyptic_Textures.zip
     
    No need to credit if used.
  8. Upvote
    mc animatlor reacted to TechnoBoss in [MI 1.0.4] [TRADUCTION] FRANCAIS / FRENCH [TRANSLATION]   
    Traduction Française
    de Mine-Imator.
          Salut à tous ! Je suis actuellement en train de préparer une traduction Française de Mine-Imator 1.0.4  Et j’espère que celle ci sera par la suite utilisé comme traduction Officielle de Mine-Imator   Cette traduction sortira NORMALEMENT au début de l'Année 2016 car la Traduction est longue et mon emploi du temps en Semaine est Chargé.. Edit : la traduction a pris beaucoup de retard ..   Avancement : 400 sur 1980*     *1980 Représente le Nombre de Ligne à Traduire (à des Phrases ou mots du Logiciels à Traduire en Français).       Objectifs : [16/11/15] ( Note: à ce Stade des objectifs peuvent être enlevés ou rajoutés )   - Permettre à la communauté Française d’accéder à une Traduction Française la plus Fidèle Possible à l'Originale. - Proposer une Traduction pouvant devenir Officiel. - Proposer une Traduction s'Améliorant avec VOS Remarques et Conseils. - Proposer une Mise à Jour de la Traduction à Chaque Nouvelles Version le Plus Rapidement Possible (En Fonction de mon Temps Libre) (et en plus des Mises à Jours de Correction de la Traduction) - Création d'un Installateur Auto pour la Traduction si cette traduction ne devient pas Officielle(2016). - Éventuelle Traduction de Contenu (Non Officiel) proposer pas la communauté sur le Forum avec une Autorisation du Créateur (2016). - Éventuelle Traductions Dérivés du Français (Pirate, Fautes d'Orthographe..)  (2016)         Conditions de Téléchargement et D'utilisation [09/12/15] (Version 0.8.6):   - Si vous Téléchargez cette Traduction, vous êtes soumis au conditions cités sur le Post Officiel de la Traduction Française de TechnoBoss du Forum Mine-Imator Officiel.   - Si vous Téléchargez cette Traduction, vous êtes soumis à des conditions qui pourrons évolués au fur et à mesure et que vous accepterais obligatoirement compte tenue de cette condition.   - Je ne suis pas responsable de tout problème éventuel, qu'il soit Matériel et/ou Logiciel, lié à ce fichier de Traduction (téléchargement, ouverture, etc). Vous en êtes en toute part Responsable de ce vos actions avec ce fichier et ce Post.   - Cette Traduction est l'oeuvre de TechnoBoss / William R et vous n'êtes pas autorisé à vous en servir à des fins d'améliorations, de copies ou d'Upload sur d'autre plateforme et sites sans avoir demandé une autorisation au traducteur.   - Merci de mettre le lien de ce Post de Forum (en Description de Vidéo) si vous faites une vidéo en utilisant Mine-Imator avec cette Traduction, pour permettre à la communauté Française de l'utiliser ( Cette condition n'est pas obligatoire ).         A PROPOS DE MOI: Etudiant de moins de 20 ans, je fais aussi une Traduction Non Officielle d'un Logiciel de Création de Jeu Vidéo ( Game-Guru ).  
  9. Upvote
    mc animatlor reacted to MinecraftersUnite in Flashlight Rig for 1.0.0   
    My first ever rig for Mine-imator 1.0.0!
     
    Textures needed!
     

     

     
    Took me around 5-10 minutes
    This can be used to make Slender videos or something.
     
     
    Link to download: http://adf.ly/s4sly
  10. Upvote
    mc animatlor reacted to Animator Dark in Pick Axe Execution Collab [Closed]   
    mk its lighter now 
     
  11. Upvote
    mc animatlor got a reaction from zinocat in The Space Collab [STILL OPEN!]   
    finish
  12. Upvote
    mc animatlor got a reaction from Progio in The Space Collab [STILL OPEN!]   
    I finished and I sent you the link mediafire
  13. Upvote
    mc animatlor got a reaction from iiBerry_ in The Space Collab [STILL OPEN!]   
    finish
  14. Upvote
    mc animatlor got a reaction from Colchy in The TV Collab [Canceled]   
    can i join your collab ?
  15. Upvote
    mc animatlor got a reaction from Progio in The Space Collab [STILL OPEN!]   
    hello its me the french animator i want to join the collab
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