Reputation Activity
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mc animatlor reacted to BloxTheRigger in 3D Blood Particles!
So in are some blocks of blood which I thought might look pretty cool as particles, so, without further ado:
*Warning: Contains Gore*
If you still haven't seen enough, here is a gif:
Hope you like
Please give feedback
Updates (Hopefully):
Color variation
Different limbs
(Anything else suggested)
Thanks for viewing, and as always, more to come!
-Please give credit in your video, art or description (or whatever else).
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mc animatlor reacted to Gam3rZLoung3 in Add It On Collab
Hmmmmmmmmmmmm, Original... Thats what Everything lacks nowadays.
Ill try to join
I was also Going to do something similar to this, But Then I thought it would be too hard to try to pass the Project onto the next person
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mc animatlor reacted to Batman4014 in Bag rig
made By Batman4014
Download:
https://www.dropbox.com/s/o54d5g58y4763vg/Bag.zip?dl=0
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mc animatlor reacted to Nimi in Spider Walking/Running Cycle
This took me so long to do. >.<
Download:
http://www.mediafire.com/download/bdrvi3c2wn76r57/Spider+Cycle.keyframes
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mc animatlor reacted to BramXL in Crash when dowloaded particle rendering
some kind of reason has my mine imator a crash when Im starting some particles
Crash:
Mine-imator log, please paste this into your bug report!
3:23:15 PM version: 1.0.5
3:23:15 PM gm_version: 1.4.1690
3:23:15 PM build date: 1/13/2016 9:11:39 PM
3:23:15 PM YYC: yes
3:23:15 PM LAA: yes
3:23:15 PM working_directory: C:\Users\Bram\Mine-imator\
3:23:15 PM file_directory: C:\Users\Bram\AppData\Roaming\Mine_imator\
3:23:15 PM OS: Windows_NT
3:23:15 PM os_version: 393218
3:23:15 PM os_is_network_connected: yes
3:23:15 PM os_get_language: en
3:23:15 PM os_get_region: US
3:23:15 PM USERDOMAIN: BXL-PC
3:23:15 PM USERNAME: Bram
3:23:15 PM USERPROFILE: C:\Users\Bram
3:23:15 PM APPDATA: C:\Users\Bram\AppData\Roaming
3:23:15 PM NUMBER_OF_PROCESSORS: 2
3:23:15 PM PROCESSOR_ARCHITECTURE: x86
3:23:15 PM PROCESSOR_IDENTFIER:
3:23:15 PM PROCESSOR_LEVEL: 6
3:23:15 PM PROCESSOR_REVISION: 0f0b
3:23:15 PM video_adapter_0_name: NVIDIA GeForce GTX 275
3:23:15 PM video_adapter_0_driver_version_high: 589842
3:23:15 PM video_adapter_0_device_name: \\.\DISPLAY1
3:23:15 PM video_adapter_0_driver_version_low: 856160
3:23:15 PM Old log found
3:23:15 PM DLL init
3:23:15 PM file.dll
3:23:15 PM movie.dll
3:23:15 PM Movie init
3:23:15 PM window.dll
3:23:15 PM texture.dll
3:23:15 PM Texture init
3:23:16 PM exe_directory: C:\Users\Bram\Mine-imator\
3:23:16 PM Trying to save files
3:23:16 PM surface_save OK
3:23:16 PM texture_create OK
3:23:16 PM file_delete_dll OK
3:23:16 PM Shader init
3:23:16 PM shaders_are_supported: yes
3:23:16 PM shader_high_ssao_blur compiled: yes
3:23:16 PM shader_high_ssao compiled: yes
3:23:16 PM shader_high_ssao_depth_normal compiled: yes
3:23:16 PM shader_high_light_apply compiled: yes
3:23:16 PM shader_high_light_night compiled: yes
3:23:16 PM shader_high_light_point compiled: yes
3:23:16 PM shader_high_light_spot compiled: yes
3:23:16 PM shader_high_light_sun compiled: yes
3:23:16 PM shader_high_fog_apply compiled: yes
3:23:16 PM shader_high_fog compiled: yes
3:23:16 PM shader_high_dof compiled: yes
3:23:16 PM shader_high_aa compiled: yes
3:23:16 PM shader_replace compiled: yes
3:23:16 PM shader_draw_texture compiled: yes
3:23:16 PM shader_depth compiled: yes
3:23:16 PM shader_color_fog_lights compiled: yes
3:23:16 PM shader_color_fog compiled: yes
3:23:16 PM shader_blend_fog compiled: yes
3:23:16 PM shader_blend compiled: yes
3:23:16 PM shader_border compiled: yes
3:23:16 PM Create vertex format
3:23:16 PM Render init
3:23:16 PM Ground model init
3:23:16 PM Character models init
3:23:17 PM Windows init
3:23:17 PM Lists init
3:23:17 PM Load language file: C:\Users\Bram\Mine-imator\Data\Languages\english.txt
3:23:17 PM Make transitions
3:23:17 PM Transitions OK
3:23:17 PM Globals init
3:23:17 PM Opening pack from folder: C:\Users\Bram\Mine-imator\Data\Textures\
3:23:17 PM mob_texture
3:23:18 PM block_texture
3:23:19 PM colormap_grass_texture
3:23:19 PM colormap_foliage_texture
3:23:19 PM item_texture
3:23:19 PM particles_texture
3:23:19 PM block_preview_texture
3:23:19 PM sun_texture
3:23:19 PM moonphases_texture
3:23:19 PM moon_texture
3:23:19 PM clouds_texture
3:23:19 PM Pack opened
3:23:19 PM Found key_file: C:\Users\Bram\Mine-imator\Data\key.file
3:23:19 PM Loading settings: C:\Users\Bram\Mine-imator\Data\settings.file
3:23:19 PM load_format: 3
3:23:19 PM Loading recent: C:\Users\Bram\Mine-imator\Data\recent.file
3:23:19 PM Loading closed alerts: C:\Users\Bram\Mine-imator\Data\alerts.file
3:23:19 PM Startup OK
3:23:19 PM Resetting project
3:23:19 PM Destroying instances
3:23:19 PM Project resetted
3:23:19 PM Show popup: startup
3:23:19 PM HTTP: []
3:23:21 PM Opening project: C:\Users\Bram\Mine-imator\Projects\Particles editor test\Particles editor test.mproj
3:23:21 PM load_folder: C:\Users\Bram\Mine-imator\Projects\Particles editor test
3:23:21 PM load_format: 10
3:23:21 PM Resetting project
3:23:21 PM Destroying instances
3:23:21 PM Project resetted
3:23:21 PM save_folder: C:\Users\Bram\Mine-imator\Projects\Particles editor test
3:23:21 PM load_iid_offset: 0
3:23:21 PM Templates: 0
3:23:21 PM Timelines: 0
3:23:21 PM Resources: 0
3:23:21 PM Get template iids
3:23:21 PM Get particle type iids
3:23:21 PM Get keyframe iids
3:23:21 PM Get timeline iids
3:23:21 PM Build trees
3:23:21 PM Update program
3:23:21 PM Project loaded
3:23:23 PM Opening particles: C:\Users\Bram\Mine-imator\Particles\Default spawner.particles
3:23:23 PM save_folder: C:\Users\Bram\Mine-imator\Projects\Particles editor test
3:23:23 PM load_folder: C:\Users\Bram\Mine-imator\Particles
3:23:23 PM load_format: 10
3:23:23 PM load_iid_offset: 0
3:23:23 PM Templates: 0
3:23:23 PM Timelines: 0
3:23:23 PM Resources: 0
3:23:23 PM Get template iids
3:23:23 PM Get particle type iids
3:23:23 PM Get keyframe iids
3:23:23 PM Get timeline iids
3:23:23 PM Build trees
3:23:23 PM Update program
3:23:23 PM Particles loaded
3:23:31 PM Action: asset_open
3:23:31 PM Opening asset: C:\Users\Bram\Desktop\animations and stopmotion stuff\minecraft animations\particle effects\SKIBBZ's Particle Pack 01\Magic\Back Pixelation Magic.object
3:23:31 PM load_folder: C:\Users\Bram\Desktop\animations and stopmotion stuff\minecraft animations\particle effects\SKIBBZ's Particle Pack 01\Magic
3:23:31 PM load_format: 8
3:23:31 PM save_folder: 8
3:23:31 PM Opening object
3:23:31 PM load_iid_offset: 20
3:23:31 PM Templates: 2
3:23:31 PM Timelines: 2
3:23:31 PM Resources: 0
3:23:31 PM Get template iids
3:23:31 PM Get particle type iids
3:23:31 PM Get keyframe iids
3:23:31 PM Get timeline iids
3:23:31 PM Build trees
3:23:31 PM Update pre 1.0.0 hide
3:23:31 PM Update program
3:23:31 PM Asset loaded
3:23:40 PM Action: action_tl_select
3:23:41 PM Action: action_tl_keyframe_create
3:23:49 PM Action: action_tl_frame_visible
3:23:56 PM Action: action_tl_frame_visible
3:23:57 PM Action: action_tl_select
3:23:58 PM Action: action_tl_select
3:24:03 PM Action: action_tl_frame_visible
3:24:05 PM Action: action_tl_select
3:24:09 PM Action: action_tl_frame_alpha
3:24:16 PM Action: action_tl_deselect_all
3:24:22 PM Undo: action_tl_deselect_all
3:24:22 PM Undo: tl_value_set
3:24:23 PM Undo: action_tl_select
3:24:23 PM Undo: tl_value_set
3:24:24 PM Undo: action_tl_select
3:24:24 PM Undo: action_tl_select
3:24:25 PM Undo: tl_value_set
3:24:26 PM Undo: tl_value_set
3:24:26 PM Undo: action_tl_keyframe_create
3:24:27 PM Undo: action_tl_select
3:24:30 PM Undo: asset_open
3:24:34 PM Action: asset_open
3:24:34 PM Opening asset: C:\Users\Bram\Desktop\animations and stopmotion stuff\minecraft animations\particle effects\SKIBBZ's Particle Pack 01\Magic\Dark Matter (Arm Magic).object
3:24:34 PM load_folder: C:\Users\Bram\Desktop\animations and stopmotion stuff\minecraft animations\particle effects\SKIBBZ's Particle Pack 01\Magic
3:24:34 PM load_format: 8
3:24:34 PM save_folder: 8
3:24:34 PM Opening object
3:24:34 PM load_iid_offset: 20
3:24:34 PM Templates: 2
3:24:34 PM Timelines: 2
3:24:34 PM Resources: 0
3:24:34 PM Get template iids
3:24:34 PM Get particle type iids
3:24:34 PM Get keyframe iids
3:24:34 PM Get timeline iids
3:24:34 PM Build trees
3:24:34 PM Update pre 1.0.0 hide
3:24:34 PM Update program
3:24:34 PM Asset loaded
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mc animatlor reacted to SKIBBZ in Is This Even Mine-Imator Anymore?
I've been with it for packs haven't I, figured I go with a bang.
So my thoughts from this morning concluded that I should make an apocalyptic type of texture into the world of Mine-imator.
I guess this would go under textures cause well... it is a texture release.
I made most of these textures by photoshopping them and changing them up a bit.
if there is any more kind of textures you'd like me add, ask me and I might do it.
Meh...
Wabam... HD textures.
More images
Download here
[ 59.92 MB ]
http://www.mediafire.com/download/u4g1vagwk1dls49/SKIBBZ%27s+Apocalyptic+Textures.zip#39;s_Apocalyptic_Textures.zip
No need to credit if used.
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mc animatlor reacted to TechnoBoss in [MI 1.0.4] [TRADUCTION] FRANCAIS / FRENCH [TRANSLATION]
Traduction Française
de Mine-Imator.
Salut à tous ! Je suis actuellement en train de préparer une traduction Française de Mine-Imator 1.0.4 Et j’espère que celle ci sera par la suite utilisé comme traduction Officielle de Mine-Imator Cette traduction sortira NORMALEMENT au début de l'Année 2016 car la Traduction est longue et mon emploi du temps en Semaine est Chargé.. Edit : la traduction a pris beaucoup de retard .. Avancement : 400 sur 1980* *1980 Représente le Nombre de Ligne à Traduire (à des Phrases ou mots du Logiciels à Traduire en Français). Objectifs : [16/11/15] ( Note: à ce Stade des objectifs peuvent être enlevés ou rajoutés ) - Permettre à la communauté Française d’accéder à une Traduction Française la plus Fidèle Possible à l'Originale. - Proposer une Traduction pouvant devenir Officiel. - Proposer une Traduction s'Améliorant avec VOS Remarques et Conseils. - Proposer une Mise à Jour de la Traduction à Chaque Nouvelles Version le Plus Rapidement Possible (En Fonction de mon Temps Libre) (et en plus des Mises à Jours de Correction de la Traduction) - Création d'un Installateur Auto pour la Traduction si cette traduction ne devient pas Officielle(2016). - Éventuelle Traduction de Contenu (Non Officiel) proposer pas la communauté sur le Forum avec une Autorisation du Créateur (2016). - Éventuelle Traductions Dérivés du Français (Pirate, Fautes d'Orthographe..) (2016) Conditions de Téléchargement et D'utilisation [09/12/15] (Version 0.8.6): - Si vous Téléchargez cette Traduction, vous êtes soumis au conditions cités sur le Post Officiel de la Traduction Française de TechnoBoss du Forum Mine-Imator Officiel. - Si vous Téléchargez cette Traduction, vous êtes soumis à des conditions qui pourrons évolués au fur et à mesure et que vous accepterais obligatoirement compte tenue de cette condition. - Je ne suis pas responsable de tout problème éventuel, qu'il soit Matériel et/ou Logiciel, lié à ce fichier de Traduction (téléchargement, ouverture, etc). Vous en êtes en toute part Responsable de ce vos actions avec ce fichier et ce Post. - Cette Traduction est l'oeuvre de TechnoBoss / William R et vous n'êtes pas autorisé à vous en servir à des fins d'améliorations, de copies ou d'Upload sur d'autre plateforme et sites sans avoir demandé une autorisation au traducteur. - Merci de mettre le lien de ce Post de Forum (en Description de Vidéo) si vous faites une vidéo en utilisant Mine-Imator avec cette Traduction, pour permettre à la communauté Française de l'utiliser ( Cette condition n'est pas obligatoire ). A PROPOS DE MOI: Etudiant de moins de 20 ans, je fais aussi une Traduction Non Officielle d'un Logiciel de Création de Jeu Vidéo ( Game-Guru ). -
mc animatlor reacted to MinecraftersUnite in Flashlight Rig for 1.0.0
My first ever rig for Mine-imator 1.0.0!
Textures needed!
Took me around 5-10 minutes
This can be used to make Slender videos or something.
Link to download: http://adf.ly/s4sly
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mc animatlor got a reaction from Progio in The Space Collab [STILL OPEN!]
I finished and I sent you the link mediafire
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mc animatlor got a reaction from Progio in The Space Collab [STILL OPEN!]
hello its me the french animator i want to join the collab
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