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BramXL

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About BramXL

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    animator (beginner) XD
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  • Member Title
    animator (beginner) XD
  • Minecraft username
    BramXL
  1. I have made a minecraft music animation (my first). But about some reason it is to hard it have lagg after rendering and when I edit it and watch it then has it glitchy moments in the animation. (detail: the music was inerted in mine imator not when I edit it) the video:
  2. some kind of reason has my mine imator a crash when Im starting some particles Crash: Mine-imator log, please paste this into your bug report! 3:23:15 PM version: 1.0.5 3:23:15 PM gm_version: 1.4.1690 3:23:15 PM build date: 1/13/2016 9:11:39 PM 3:23:15 PM YYC: yes 3:23:15 PM LAA: yes 3:23:15 PM working_directory: C:\Users\Bram\Mine-imator\ 3:23:15 PM file_directory: C:\Users\Bram\AppData\Roaming\Mine_imator\ 3:23:15 PM OS: Windows_NT 3:23:15 PM os_version: 393218 3:23:15 PM os_is_network_connected: yes 3:23:15 PM os_get_language: en 3:23:15 PM os_get_region: US 3:23:15 PM USERDOMAIN: BXL-PC 3:23:15 PM USERNAME: Bram 3:23:15 PM USERPROFILE: C:\Users\Bram 3:23:15 PM APPDATA: C:\Users\Bram\AppData\Roaming 3:23:15 PM NUMBER_OF_PROCESSORS: 2 3:23:15 PM PROCESSOR_ARCHITECTURE: x86 3:23:15 PM PROCESSOR_IDENTFIER: 3:23:15 PM PROCESSOR_LEVEL: 6 3:23:15 PM PROCESSOR_REVISION: 0f0b 3:23:15 PM video_adapter_0_name: NVIDIA GeForce GTX 275 3:23:15 PM video_adapter_0_driver_version_high: 589842 3:23:15 PM video_adapter_0_device_name: \\.\DISPLAY1 3:23:15 PM video_adapter_0_driver_version_low: 856160 3:23:15 PM Old log found 3:23:15 PM DLL init 3:23:15 PM file.dll 3:23:15 PM movie.dll 3:23:15 PM Movie init 3:23:15 PM window.dll 3:23:15 PM texture.dll 3:23:15 PM Texture init 3:23:16 PM exe_directory: C:\Users\Bram\Mine-imator\ 3:23:16 PM Trying to save files 3:23:16 PM surface_save OK 3:23:16 PM texture_create OK 3:23:16 PM file_delete_dll OK 3:23:16 PM Shader init 3:23:16 PM shaders_are_supported: yes 3:23:16 PM shader_high_ssao_blur compiled: yes 3:23:16 PM shader_high_ssao compiled: yes 3:23:16 PM shader_high_ssao_depth_normal compiled: yes 3:23:16 PM shader_high_light_apply compiled: yes 3:23:16 PM shader_high_light_night compiled: yes 3:23:16 PM shader_high_light_point compiled: yes 3:23:16 PM shader_high_light_spot compiled: yes 3:23:16 PM shader_high_light_sun compiled: yes 3:23:16 PM shader_high_fog_apply compiled: yes 3:23:16 PM shader_high_fog compiled: yes 3:23:16 PM shader_high_dof compiled: yes 3:23:16 PM shader_high_aa compiled: yes 3:23:16 PM shader_replace compiled: yes 3:23:16 PM shader_draw_texture compiled: yes 3:23:16 PM shader_depth compiled: yes 3:23:16 PM shader_color_fog_lights compiled: yes 3:23:16 PM shader_color_fog compiled: yes 3:23:16 PM shader_blend_fog compiled: yes 3:23:16 PM shader_blend compiled: yes 3:23:16 PM shader_border compiled: yes 3:23:16 PM Create vertex format 3:23:16 PM Render init 3:23:16 PM Ground model init 3:23:16 PM Character models init 3:23:17 PM Windows init 3:23:17 PM Lists init 3:23:17 PM Load language file: C:\Users\Bram\Mine-imator\Data\Languages\english.txt 3:23:17 PM Make transitions 3:23:17 PM Transitions OK 3:23:17 PM Globals init 3:23:17 PM Opening pack from folder: C:\Users\Bram\Mine-imator\Data\Textures\ 3:23:17 PM mob_texture 3:23:18 PM block_texture 3:23:19 PM colormap_grass_texture 3:23:19 PM colormap_foliage_texture 3:23:19 PM item_texture 3:23:19 PM particles_texture 3:23:19 PM block_preview_texture 3:23:19 PM sun_texture 3:23:19 PM moonphases_texture 3:23:19 PM moon_texture 3:23:19 PM clouds_texture 3:23:19 PM Pack opened 3:23:19 PM Found key_file: C:\Users\Bram\Mine-imator\Data\key.file 3:23:19 PM Loading settings: C:\Users\Bram\Mine-imator\Data\settings.file 3:23:19 PM load_format: 3 3:23:19 PM Loading recent: C:\Users\Bram\Mine-imator\Data\recent.file 3:23:19 PM Loading closed alerts: C:\Users\Bram\Mine-imator\Data\alerts.file 3:23:19 PM Startup OK 3:23:19 PM Resetting project 3:23:19 PM Destroying instances 3:23:19 PM Project resetted 3:23:19 PM Show popup: startup 3:23:19 PM HTTP: [] 3:23:21 PM Opening project: C:\Users\Bram\Mine-imator\Projects\Particles editor test\Particles editor test.mproj 3:23:21 PM load_folder: C:\Users\Bram\Mine-imator\Projects\Particles editor test 3:23:21 PM load_format: 10 3:23:21 PM Resetting project 3:23:21 PM Destroying instances 3:23:21 PM Project resetted 3:23:21 PM save_folder: C:\Users\Bram\Mine-imator\Projects\Particles editor test 3:23:21 PM load_iid_offset: 0 3:23:21 PM Templates: 0 3:23:21 PM Timelines: 0 3:23:21 PM Resources: 0 3:23:21 PM Get template iids 3:23:21 PM Get particle type iids 3:23:21 PM Get keyframe iids 3:23:21 PM Get timeline iids 3:23:21 PM Build trees 3:23:21 PM Update program 3:23:21 PM Project loaded 3:23:23 PM Opening particles: C:\Users\Bram\Mine-imator\Particles\Default spawner.particles 3:23:23 PM save_folder: C:\Users\Bram\Mine-imator\Projects\Particles editor test 3:23:23 PM load_folder: C:\Users\Bram\Mine-imator\Particles 3:23:23 PM load_format: 10 3:23:23 PM load_iid_offset: 0 3:23:23 PM Templates: 0 3:23:23 PM Timelines: 0 3:23:23 PM Resources: 0 3:23:23 PM Get template iids 3:23:23 PM Get particle type iids 3:23:23 PM Get keyframe iids 3:23:23 PM Get timeline iids 3:23:23 PM Build trees 3:23:23 PM Update program 3:23:23 PM Particles loaded 3:23:31 PM Action: asset_open 3:23:31 PM Opening asset: C:\Users\Bram\Desktop\animations and stopmotion stuff\minecraft animations\particle effects\SKIBBZ's Particle Pack 01\Magic\Back Pixelation Magic.object 3:23:31 PM load_folder: C:\Users\Bram\Desktop\animations and stopmotion stuff\minecraft animations\particle effects\SKIBBZ's Particle Pack 01\Magic 3:23:31 PM load_format: 8 3:23:31 PM save_folder: 8 3:23:31 PM Opening object 3:23:31 PM load_iid_offset: 20 3:23:31 PM Templates: 2 3:23:31 PM Timelines: 2 3:23:31 PM Resources: 0 3:23:31 PM Get template iids 3:23:31 PM Get particle type iids 3:23:31 PM Get keyframe iids 3:23:31 PM Get timeline iids 3:23:31 PM Build trees 3:23:31 PM Update pre 1.0.0 hide 3:23:31 PM Update program 3:23:31 PM Asset loaded 3:23:40 PM Action: action_tl_select 3:23:41 PM Action: action_tl_keyframe_create 3:23:49 PM Action: action_tl_frame_visible 3:23:56 PM Action: action_tl_frame_visible 3:23:57 PM Action: action_tl_select 3:23:58 PM Action: action_tl_select 3:24:03 PM Action: action_tl_frame_visible 3:24:05 PM Action: action_tl_select 3:24:09 PM Action: action_tl_frame_alpha 3:24:16 PM Action: action_tl_deselect_all 3:24:22 PM Undo: action_tl_deselect_all 3:24:22 PM Undo: tl_value_set 3:24:23 PM Undo: action_tl_select 3:24:23 PM Undo: tl_value_set 3:24:24 PM Undo: action_tl_select 3:24:24 PM Undo: action_tl_select 3:24:25 PM Undo: tl_value_set 3:24:26 PM Undo: tl_value_set 3:24:26 PM Undo: action_tl_keyframe_create 3:24:27 PM Undo: action_tl_select 3:24:30 PM Undo: asset_open 3:24:34 PM Action: asset_open 3:24:34 PM Opening asset: C:\Users\Bram\Desktop\animations and stopmotion stuff\minecraft animations\particle effects\SKIBBZ's Particle Pack 01\Magic\Dark Matter (Arm Magic).object 3:24:34 PM load_folder: C:\Users\Bram\Desktop\animations and stopmotion stuff\minecraft animations\particle effects\SKIBBZ's Particle Pack 01\Magic 3:24:34 PM load_format: 8 3:24:34 PM save_folder: 8 3:24:34 PM Opening object 3:24:34 PM load_iid_offset: 20 3:24:34 PM Templates: 2 3:24:34 PM Timelines: 2 3:24:34 PM Resources: 0 3:24:34 PM Get template iids 3:24:34 PM Get particle type iids 3:24:34 PM Get keyframe iids 3:24:34 PM Get timeline iids 3:24:34 PM Build trees 3:24:34 PM Update pre 1.0.0 hide 3:24:34 PM Update program 3:24:34 PM Asset loaded
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