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Jossamations

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Everything posted by Jossamations

  1. To answer your question in short; No. But in more detail.. Fortnite-Imator would be: 1. Impossible with the current game engine Mine Imator is Built on. And Nimi the only developer, is already busy with Release 1.3.0, And will be leaving development afterwards 2. A terrible Idea, No one else except you wants it despite what you just said, I have never seen a single person ask for this kind of thing unless you count people asking for MI on Mobile 3. SFM (Source: Film Maker) Already has many Fortnite models and Skins available on its Workshop page, And similar Graphics, So making Fortnite-Imator would be redundant, and Pointless. Adding something like this isn't possible, And despite what you think, You're the only person that wants this. In conclusion; There will be no Fortnite-Imator, Mine-Imator Mobile, Mine-Imator Xbox/PS5 Edition, Or anything like Mine-Imator made by the same developers, But involving a different Game. Use Source Film Maker instead.
  2. Woops! Thought it would belong here since i adjusted a few small touches in mine imator that otherwise would make the model a lot less good, But Ig its a bit too late now to move it lol Ty for the heads up though!
  3. Mhm, I took inspiration from his rig and did the same bendable top and bottom thingy. And Im not sure how to do the smooth mouth, I could try though next update!
  4. Have you ever wanted an Easy to use, Simple, Yet Detailed Facial Rig Model? No? Well too bad. Introducing; CPFR (Connor's Poggers Face Rig) CPFR has the Following Features: - An Intuitive, Yet Light-weight design - 3 Optional Pupil designs - A simple Mouth rig, - Easy to use Eye controls - a Retextureable Nose And Much More! Images (Thanks to SoundsDotZip for giving me the inspiration for this Face rig, Make sure to check his out too! )
  5. This is an issue with the Game Engine the most recent version of Mine Imator uses. Loading times should be shortened in one of the next versions.
  6. I'm definitely not the lowest spec user, I just use and make really taxing rigs, With a lot of 2d planes, 3d planes, cubes, Bends, Etc. And having these things as a feature would help quite a bit for me. But this would REALLY help people who for example; Run off their CPU's Integrated Graphics/Don't have Dedicated GPUs, Don't have a lot of RAM, Or for people with Pentium 3 Processors or really old AMD Athlon Processors.
  7. To begin, None of these (To my knowledge) are planned/announced as planned for any Future versions. If they were, I'm sorry for the mistake on my part. - Do not render objects in the Timeline (besides Schematics) that are behind the Workspace Camera, Or Normal Camera I'm not entirely sure if this is gonna change a lot, or if its even in Mine Imator as of right now. But, It should loosen up a little bit of lag for big projects with a lot of rigs - Automatically lower the detail of Spheres, Cylinders, or Cones when in Low Quality Mode Fairly Self Explanatory. - Lower Detail of Textures and Objects the further away they are from the Camera. Textures might not be possible, But Objects probably would be. There is probably not much else that is possible to add. So this is all I got for now. But Hopefully some of these will loosen up a bit of Lag if any get added.
  8. Honestly with how much our expectations have been broken already, It might be possible.
  9. At this point, Mine Imator is gonna compete so much with other industry standard programs, Atleast in the case of Minecraft Creations. With how easy it is to use, And how apparently we have Indirect Lighting, Which is basically Light Bouncing from what I can see. This program is actually getting more potential. More than I ever could've thought. Amazing job Nimi, Thank you for doing this.
  10. That render has Light Bouncing and PCSS, Heres the definitions btw
  11. Sure, Theres room for improvement, But this already looks pretty cool!
  12. Sorry about that, I corrected the post to come off less Condescending.
  13. Nice! Wheres the Download for the Victoria though?
  14. Hiya! I've seen a lot of people attempt some form of RTX 'round here, But to be honest, -- I don't mean to point fingers or make fun, -- Quite a few of the Posts I have seen don't use many RTX aspects like Light Bouncing and PCSS. So here I am, Showing my method of Light Bouncing, Or RTX I guess Yes, There are flaws in this image. I would've fixed the slightly messy shadows but when I realized the scene was scaled too small, I had already placed far too many Point Lights that would need their range re-adjusted for the new scale, Along with the Brighter Whites in the image being a tad over-exposed. But Enough rambling, Here it is! Took: 2 - 3 Hours? Point Light amount: Well over 50
  15. not a fan of the camera controls tbh but everything else is really lit! didn't even know you could do that obj thingy with gamemaker lol
  16. Cool, But I wonder where you got the idea from...
  17. Howdy! So some of you may know about a month ago I made A Feminine Base. Lets be honest, It was trash. With Alignment issues, Texture Issues, Weird Bending, It was Terrible for my first rig. But today I Revamped it! Pictures: And... I will no longer be updating this rig, However if you would like to do so yourself, There are a few bugs you may want to look for. Ankles are broken when bent Extrusion under the head out of place Seams in body and legs.
  18. Yo. Been a while, Hasn't it? Welp I have a new render, 100% One of my best renders. Enjoy Gamers! Heres some info about it if you want
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