Posts posted by Air Block
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1 hour ago, Nimi said:
So an option to change the camera's clipping?
Yeah if hiding blocks farther from the camera is camera clipping
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1 minute ago, Emaniplex said:
You should just put sectors of your scene in Folders that you can set to Invisible when you're not working on/with them, that is if your Project is that big or complex.
Yeah, that's what I planning to do.
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fog doesn't cut it
Just now, Emaniplex said:You mean Fog?
I tried that, doesn't really free up cpu.
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The idea for this is when you need to import a big map and mine-imator starts to slow down. So how about a option to limit render distance. How it should work is 100% distance will render the whole map. Then when you lower the distance, say 50%, half the map will only load. 1% would be the center of the map. However, maybe a height limit should be added as well.
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Actually, you can make apps with gamemaker. However, it's a bad idea in the first place because it would be very slow and touch control will be the worst.
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2 hours ago, Marty McFly said:
Only one, a custom buttons mod made by @Emunator
Can you link me to it?
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Ever since David release the source code for Mine-Imator, have anyone developed a plugin yet?
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Here is some random wallpaper I decided to make.
- -StickyMations-, CoolElf, NotChris and 5 others
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where do we submit it?
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On 12/10/2015 at 11:07 AM, Patrickromeo said:
Why did u do it 4 times
I did not notice that.
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On 12/7/2015 at 0:55 AM, hiendiep55 said:
Red Pyro killed Red Scout
Dear god......
lol, I didn't pay attention to that. Everyone is always looking for exploits to kill their own teammate anyway
On 12/7/2015 at 0:55 AM, hiendiep55 said:Red Pyro killed Red Scout
Dear god......
lol, I didn't pay attention to that. Everyone is always looking for exploits to kill their own teammate anyway
On 12/7/2015 at 0:55 AM, hiendiep55 said:Red Pyro killed Red Scout
Dear god......
lol, I didn't pay attention to that. Everyone is always looking for exploits to kill their own teammate anyway
On 12/7/2015 at 0:55 AM, hiendiep55 said:Red Pyro killed Red Scout
Dear god......
lol, I didn't pay attention to that. Everyone is always looking for exploits to kill their own teammate anyway
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This is my first wallpaper I made in Mine Imator. Can anyone tell me what I can improve on?
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I thought it would be neat if we can have a option to Draw Distance. I thought fog might do, but it showed no difference in the frame per second. I can animate in 60 fps if I import a small chunk of land (maybe round 9 chunks size in Minecraft), but import any bigger, then my fps starts to drop. So if we can have a option to render a selected amount chunk, I can animate a lot easier and more accurate. In the final render, it should be disable so you can see the whole chunk of land that you imported. This can be very useful if you want to import a big chunk of land and you don't have the best computer out there. Now this would not be a problem for me if I had a better computer, but I have to be stuck with this potato till I get my grades up so I can get a car and a job.
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On 11/27/2015, 5:11:40, Azoe said:On 11/28/2015, 10:30:39, Matis1299 said:
Useless, SKIBBZ would win every time.
he would only win once, there will be like few more winners.
On 11/27/2015, 5:41:41, Lord Cat said:I would love that ,but again with people using AE they will cheat their way to get a prize over edited effects...
So I want to be on one rule:
No editing programs...just pure mine-imator...
No, no, no, I use AE to color correct the footage and add motion blur to make it more realistic. You can just get the software yourself, even if you don't wanna pay for it (which i don't suggest if you have money to burn)
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Just now, Azoe said:
Actually,I messaged david the same thing but with different categories.
He said:
"Perhaps when Mine-imator is more stable, to give everyone a fair chance."
was this before the official release of Mine Imator 1.0.0?
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3 minutes ago, BOOMmaker said:
But it's not.
@Air Block: How would this work, exactly?
Well, Dave would obviously be the host. Maybe he can create a website just for this event. It's not like you'll win anything besides pride. It would be up to Dave if he decides to do one or not.
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Just now, Emanatronic said:
Could've been a Status Update...
what you mean?
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Well, it shouldn't really be called the "Saxxy Award" but it would be cool if every year, Mine-Imator users will compete to earn 1st place in each category. But we should really have our own version of the Saxxy Award.
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How do you fix this? I know if you increase the sun size (or destance, I don't remember what it is), it can be fixed, but the shadows act like its pixels. Anyone have a clean solution to this?
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5 minutes ago, KicksBrickster said:
You have to use the lights.
I also recommend you filter out any 'light' blocks from schematics and replace them with blocks with 100% brightness. It ends up looking much nicer.
thanks for the advice
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I'm thought theres a way you can make blocks glow. Is there? Or do I have to use the light lamp provided in Mine Imator?
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its funny the new update has ambient occlusion now.
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It's not that Mine-imator's AO is bad, it's that Mine-imator's AO is non-existent... for now.
ok
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Yeah, sure, there's shadows, but just because there's shadows doesn't mean it's that realistic. It's kind of hard explaining it for me, but the Ambient occlusion in mine imator right now is just buh. I'll just show you the image I made in photoshop: http://oi60.tinypic.com/17efb8.jpg (sorry, the image to url thing on this site is not working for me)
The Ambient Occlusion in the software is pretty much a solid color. Defferent sides of the cube will have the same color when the Ambient Occlusion is apply to it. When it's under a shadow is the worst. Here's another Image on what I'm talking about: http://th03.deviantart.net/fs70/PRE/f/2014/146/9/4/simon_and_lewis_by_lachlangaming-d7jso8d.png (look at the dark side of the blocks that shadows are casting over, they should not be a solid color, it's just kind of gross).
I hope no one is confuse about this. I know I'm bad at explaining things, but I just want some improvement on the lighting and the Ambient Occlusion.
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the whole schematic