Reputation Activity
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ZerbGames reacted to david in I think I cornered a "Fatal Error" (downloadable project inside) (Mineimator 1.0.6)
Like I said, the version I sent you is the exact same code base as the public, but running in a virtual machine which makes it slightly more stable but slower. Mine-imator is currently not in development since I'm busy with other things.
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ZerbGames got a reaction from Ninjabee_Redtricity in I Was Bored...
This is fake, I mean how do you get such intricate details in there like that. You sure this wasn't made by Pixar or something?
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ZerbGames reacted to Emunator in Davve Remaking Mine-imator
I can see what logic you're getting at, but just because the IDE of gamemaker was created in C++ doesn't mean you can compile/port in straight C++.
Parakeet(A custom Gamemaker IDE) was created in C#, that doesn't mean it compiles into C#, it still compiles the same way Gamemaker does.
So Luki is right, you can't simply run GML into C++.
So no, you can't simply 'port' it over. Not as simple as that, programming has never worked as easy as that
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ZerbGames got a reaction from Paul Sheldon in Davve Remaking Mine-imator
I was talking in message with David and he said he was switching over to C++ and remaking Mine-imator! Seriously so don't expect a Mine-imator update for a while?
Also, he might of already announced this, IDK and if anybody could help out with this process of converting from GameMaker to C++.
Update:
"He is eager to dive right into graphic development in C++." At least that's what he said meaning that Mine-imator isn't that far away.
Update2:
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ZerbGames got a reaction from Jmanbeatsminecraft in Davve Remaking Mine-imator
I was talking in message with David and he said he was switching over to C++ and remaking Mine-imator! Seriously so don't expect a Mine-imator update for a while?
Also, he might of already announced this, IDK and if anybody could help out with this process of converting from GameMaker to C++.
Update:
"He is eager to dive right into graphic development in C++." At least that's what he said meaning that Mine-imator isn't that far away.
Update2:
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ZerbGames got a reaction from Sir Metall in Davve Remaking Mine-imator
I was talking in message with David and he said he was switching over to C++ and remaking Mine-imator! Seriously so don't expect a Mine-imator update for a while?
Also, he might of already announced this, IDK and if anybody could help out with this process of converting from GameMaker to C++.
Update:
"He is eager to dive right into graphic development in C++." At least that's what he said meaning that Mine-imator isn't that far away.
Update2:
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ZerbGames reacted to Penecho in Davve Remaking Mine-imator
Oh boy, C++. I'm getting excited.
Forgive me for asking, but how will this affect .MPROJ files? Will the C++ version be able to read those still?
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ZerbGames reacted to Ocelot in Davve Remaking Mine-imator
Woah, cool! It'll be great to get rid of those Gamemaker barriers.
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ZerbGames reacted to KicksBrickster in Davve Remaking Mine-imator
Please stand by. You will be Upgraded. Welcome to the C++.
That's cool. We may finally see the end of all those unfix-able GM bugs. And hopefully less lag all around.
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ZerbGames got a reaction from V2lsbGJsM3BpYw== in Davve Remaking Mine-imator
I was talking in message with David and he said he was switching over to C++ and remaking Mine-imator! Seriously so don't expect a Mine-imator update for a while?
Also, he might of already announced this, IDK and if anybody could help out with this process of converting from GameMaker to C++.
Update:
"He is eager to dive right into graphic development in C++." At least that's what he said meaning that Mine-imator isn't that far away.
Update2:
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ZerbGames got a reaction from Kermit the Forg in Davve Remaking Mine-imator
I was talking in message with David and he said he was switching over to C++ and remaking Mine-imator! Seriously so don't expect a Mine-imator update for a while?
Also, he might of already announced this, IDK and if anybody could help out with this process of converting from GameMaker to C++.
Update:
"He is eager to dive right into graphic development in C++." At least that's what he said meaning that Mine-imator isn't that far away.
Update2:
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ZerbGames got a reaction from Ocelot in Davve Remaking Mine-imator
I was talking in message with David and he said he was switching over to C++ and remaking Mine-imator! Seriously so don't expect a Mine-imator update for a while?
Also, he might of already announced this, IDK and if anybody could help out with this process of converting from GameMaker to C++.
Update:
"He is eager to dive right into graphic development in C++." At least that's what he said meaning that Mine-imator isn't that far away.
Update2:
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ZerbGames got a reaction from Archon in Davve Remaking Mine-imator
I was talking in message with David and he said he was switching over to C++ and remaking Mine-imator! Seriously so don't expect a Mine-imator update for a while?
Also, he might of already announced this, IDK and if anybody could help out with this process of converting from GameMaker to C++.
Update:
"He is eager to dive right into graphic development in C++." At least that's what he said meaning that Mine-imator isn't that far away.
Update2:
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ZerbGames got a reaction from Inactive in Davve Remaking Mine-imator
I was talking in message with David and he said he was switching over to C++ and remaking Mine-imator! Seriously so don't expect a Mine-imator update for a while?
Also, he might of already announced this, IDK and if anybody could help out with this process of converting from GameMaker to C++.
Update:
"He is eager to dive right into graphic development in C++." At least that's what he said meaning that Mine-imator isn't that far away.
Update2:
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ZerbGames got a reaction from TheLamyral in Davve Remaking Mine-imator
I was talking in message with David and he said he was switching over to C++ and remaking Mine-imator! Seriously so don't expect a Mine-imator update for a while?
Also, he might of already announced this, IDK and if anybody could help out with this process of converting from GameMaker to C++.
Update:
"He is eager to dive right into graphic development in C++." At least that's what he said meaning that Mine-imator isn't that far away.
Update2:
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ZerbGames got a reaction from TheGoku7729 in Davve Remaking Mine-imator
I was talking in message with David and he said he was switching over to C++ and remaking Mine-imator! Seriously so don't expect a Mine-imator update for a while?
Also, he might of already announced this, IDK and if anybody could help out with this process of converting from GameMaker to C++.
Update:
"He is eager to dive right into graphic development in C++." At least that's what he said meaning that Mine-imator isn't that far away.
Update2:
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ZerbGames got a reaction from TheGoku7729 in The Good Old Days
I remember when Mine-imator was announced to be launched! This was the start of greatness look how far it has come. Also, I'm sure I put this in the wrong spot );<.
This is directed towards you Davve!
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ZerbGames got a reaction from CarlHeadCrashed in The Good Old Days
I remember when Mine-imator was announced to be launched! This was the start of greatness look how far it has come. Also, I'm sure I put this in the wrong spot );<.
This is directed towards you Davve!
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ZerbGames got a reaction from Jack in The Good Old Days
I remember when Mine-imator was announced to be launched! This was the start of greatness look how far it has come. Also, I'm sure I put this in the wrong spot );<.
This is directed towards you Davve!
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ZerbGames got a reaction from toaster1 in The Good Old Days
I remember when Mine-imator was announced to be launched! This was the start of greatness look how far it has come. Also, I'm sure I put this in the wrong spot );<.
This is directed towards you Davve!
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ZerbGames got a reaction from V2lsbGJsM3BpYw== in Lens Flare
Technical Cover o' Topics
So first off this has probably been already suggested in which I apologize, but I know it has not yet been technically covered in how you would pull this off in gamemaker. Also, I don't know what variables are set to but I'm sure they can be modified;) .
So you need to start off with 2 objects:
Camera (which has already been established)
&
Lens Flare (possibly this could be squeezed in with some other objects, but the overall effect wouldn't be the same)
Lens Flare (I will only be covering this)
Create Event:
Draw Event:
d3d_convert_to_2d script :
draw_flare script:
Image
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