Posts posted by Catfish
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Lander: Melbourne? That a book or something?
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*Lander looks up from his shattered egg bits and puts them away in a small satchel*
Lander: Dammit. I hate the cold.
*Lander ties up his coat*
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*Lander is still near the entrance of the ship, trying desperately to put the broken eggs Mike dropped back together, attempting to put a price on how valuable they are*
Lander: "Another stowaway is surely welcome, yeah?"
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The arms and legs look good, (I find it funny you tried your best to keep the rediculousness of the Carno's actual arms. xD) But the tail looks like a sideways tower. It doesn't really look like a tail. And the baby kind of looks like it's wearing a cone around its neck. Too big for its head. And my last piece of critique, the textures need changing. The green eyes look like glow in the dark nerf darts. It needs a less-saturated green. And the stretched out textures on the body needs to not stand out so much. Make the difference in color on each face less noticable. Gets a like from me!
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*Lander simply takes a swig from the bottle of alcohol, stumbles over himself a bit in a drunken stance, and tosses a few knives at the beast, not really doing much, and careful to pick all the knives up each time he throws a few*
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*Lander simply watches in amusement from a distance, clapping slowly, and putting on a show of looking condescending in an attempt to make a good entrance*
"Perhaps you gentlemen could stand some assistance? Or I can just critique your forms, of course."
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The stretched out textures that are two very different tones are a bit of an eye-sore. Other than that, as far as the modeling itself, they're quite good. Nice rig over all!
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(Hope I'm not too late!)
Fill-in form:
Name: Lander Lockwood
Gender: Male
Species: Human
Age: 22
Abilitys/Powers: Taps into his tome for limited dark powers.
Starting equipment: His treasured tome book, 13 knives, a katar, a simple boomerang, and a bottle of whiskey!
Appearance: Looking much like a traveling gypsy with a swashbuckler's coat. Messy, dark brown hair under a bandana, and a soul patch; green eyes and sharp features. Cloth leggings with fabric wrapped over them, and cuffed leather boots. Where's a torn cape.
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Body language is a bit odd, especially on the guy to the left. (My left, anyway, looking at the picture) Other than that, effects look great, and it doesn't seem like you rushed on anything. Looks good.
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But, when using a bow.... isn't it 'technically' already a first-person shooter?
(Fantastic as usual. Beautifully smooth animation. 9.5/10 [simply because I was really hoping small chunks would fly off of the cobblestone he shoots. ] )
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In the beginning, there was only grass and cobblestone. Where'd you get the chests?
That was when the game was still known as "Cave Game" and Steve didn't exist, so I'm assuming Steve is remembering an 'ole day' where he... y'know... existed.
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Movements aren't very smooth, and the characters move unrealisticly, especially when you do your gravity-defying magic jump that Vader somehow didn't see. So I'd say the first thing you'd want to tackle is realistic human movement. Perhaps for your next animation, record yourself doing some of the movements for it, like a walk sequence, and then recreate it on the character. That's the most sensible approach for most aspiring animators.
you're being a little rude and sarcastic to a new member
Sarcasm is all in good spirit. Whether it makes you sound like a major dictionary or not is a small price to pay for the satisfaction. xP
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I don't know if he can, the time of day has been changed so it wont fit too well... but idk maybe he will pull a Jesus and make a miracle
Ah, true... Eh, he can probably make a little time change scene where time is sped up in a field or some nice cliche. If it's worthy of the final video, of course.
Can make it in a slow crossfade, so it gives it the affect of time changing
I didn't really mean for the darkness to make it seem like nighttime. I was thoroughly surprised no one else darkened it, because it seemed like the wall should be in a cave or something dark.
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*rules*
Ahhh... That makes more sense. Yeah, I did some editing, because I felt it was a nice touch. If it gets me disqualified, I don't really mind, this was fun making anyway.
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You didnt follow the eules all that well
In that case, neither did a lot of the people in the collab... Also, I'm not making profit off of this... Doesn't the Eula state that the lock on the sound effects is only for if you make profit of it?
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Well, guys. After a very long process, finally finished my entry for the 'Mind the Wall' collab. Hope you guys enjoy!
https://www.youtube.com/watch?v=7O6CSszABHs
As always, critique and feedback is always appreciated!
- Jack, Varen, Sir Metall and 7 others
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When he looks up, I am pretty sure his hands should not move. Anyways, nice animation
Pretty sure it's for cartoonish effect...
Anyway, this is amazing for a first animation! There's really no noticeable issues I see that needs remarkable improving. Good work!
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That was pretty awesome. The limbs respond perfectly to the kick of the firepower. Good job.
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Like it.
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Yeah i wanted to make a 1 hour one....................................................................................jk
I was just wondering, because if there's a small time frame.... pretty sure I passed it.... Or not.... Idk.
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This would probably be possible once David re-codes the software, but for the time being, whilst it's made in GameMaker, (or GameMaker: Studio, not sure which) we'd need to have the code so we can add our (I'm just going to call them add-ons, because 'mods' doesn't sound right for this kind of application) with GMX code. Then again, you can just code a new program entirely that will simply add to the program, but that would most-likely be very unstable. I think it would be nice if a few programmers got together once David's remake comes out to make a few add-ons, though. That'd be interesting.
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Is there a certain limit or time frame unto which how long the animation can be?
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Stranded, the space roleplay
in Roleplaying
Posted
Lander: Sounds like a fun lot. Shall we introduce ourselves?