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Mine-imator Beta version 0.6.2


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#1 David

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Posted 20 January 2013 - 22:47

Mine-imator Beta 0.6.2 was released 2013.01.20

  • Performance graph in the Settings that logs events that may cause lag
  • Items updated to Minecraft 1.4.7
  • Clicking the values of sliders now brings up Manual input
  • More precision allowed when manually inputting scale
  • Wither scaled up to its size in Minecraft
  • Added setting to turn on back faces
  • Chests are now hollow
  • The "lock to lower part" checkbox is now checked by default
  • The Iron Golem's nose is now a separate body part
  • Fixed some other minor issues and errors

In this topic you can post thoughts about this new update!


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#2 Arceus

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Posted 20 January 2013 - 23:18

Yay! Hollow chests!



#3 umbreon

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Posted 20 January 2013 - 23:20

Does this include the enderchests?


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#4 Bogdyalive

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Posted 21 January 2013 - 15:08

Nice.


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#5 David

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Posted 21 January 2013 - 15:20

Does this include the enderchests?

Just create a chest and replace the texture with the ender chest one found in minecraft.jar. :)



#6 Ness557

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Posted 22 January 2013 - 06:35

...I hope 0.6.3 might have the Enderdragon

Right now there are rigs...



0.6.3 or .0.7.0


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#7 Maybe0ne

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Posted 22 January 2013 - 09:14

...I hope 0.6.3 might have the Enderdragon

Right now there are rigs...



0.6.3 or .0.7.0

Enderdragon texture is very big , i think you cant add in program the texture.



Mine-imator Beta 0.6.2 was released 2013.01.20

  • Performance graph in the Settings that logs events that may cause lag
  • Added setting to turn on back faces

What mean "Added setting to turn on back faces" ?
What button is for see "Performance" ?


“it's extremely tough to get a career in arts.”  -David Norgren, 21/07/2014

 

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#8 David

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Posted 22 January 2013 - 09:27

What mean "Added setting to turn on back faces" ?

Add a glass block and change "Hide back faces" in the settings and you'll see. :)
 

What button is for see "Performance" ?

Go to the settings, click the new "Performance" button and you'll see. :)


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#9 The Lord

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Posted 23 January 2013 - 17:27

Add a glass block and change "Hide back faces" in the settings and you'll see. :)
 

Go to the settings, click the new "Performance" button and you'll see. :)

Now you just need conected textures. ;)


Under construction...


#10 sanjaypop565

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Posted 24 January 2013 - 23:41

Rigs would be nice David

 

Could you please do it on the 7.0 update please?

 

I'll be patient!


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#11 Noah T

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Posted 27 January 2013 - 19:53

Rigs would be nice David

 

Could you please do it on the 7.0 update please?

 

I'll be patient!

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Thanks to Zuexs for his Steve rig, which I use in my animations.  Jou d'best, mang.

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#12 Cosokin

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Posted 30 January 2013 - 20:57

lol

 

Meep.


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#13 BOOMBOX51403

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Posted 03 February 2013 - 00:31

I would like... The face timeline and the sound timeline. :) Please add that in the next update. Thanks!



#14 blockerlocker

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Posted 03 February 2013 - 02:32

Now you just need conected textures. ;)

Actually, you can just retexture glass to look like the connected textures, and put them together. :D


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#15 Blockmaster239

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Posted 06 February 2013 - 13:12

Can't Wait For Particals In 0.7 :D



#16 sanjaypop565

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Posted 10 February 2013 - 23:06

Can't Wait For Particals In 0.7 :D

Not too soon though



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Facial Rigs and Clothing Rigs


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#17 hawaii727

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Posted 14 February 2013 - 06:46

Can you add torch particles and breaking animations as well as door opening, chest opening animation (though I think that's already been added) and that you can click on single block of something that's been imported via schematic. (Excuse if this has already been added, I just haven't found out how to do most of this stuff yet, but I have made some neat animations.)

#18 shaharami

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Posted 14 February 2013 - 16:06

any plans to get a fire and/or fired torch into the software?



#19 pixle-ninja

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Posted 18 February 2013 - 21:29

awsome hey i have an idea but it may take some time: to make a physics engine type thing so you can have a person being ghost (it can go through other entetys) or not, adding gravety so blocks or things will fall untill they hit an entety and with the gravely you can make a character a ragdoll so it can hit blocks and fall and do thing depending on what it hits :) i know this would be hard to implement but its an idea i had 


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#20 Maybe0ne

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Posted 19 February 2013 - 10:19

awsome hey i have an idea but it may take some time: to make a physics engine type thing so you can have a person being ghost (it can go through other entetys) or not, adding gravety so blocks or things will fall untill they hit an entety and with the gravely you can make a character a ragdoll so it can hit blocks and fall and do thing depending on what it hits :) i know this would be hard to implement but its an idea i had 

If you know how to animate you dont need "physics engine", "gravity" . You can make by hand.


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