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JakeBlack2003

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About JakeBlack2003

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    JakeBlack2003

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  1. Nice Limping Keyframe! Funny how it looks like the zombie does a little dab when he walks
  2. All of these Textures: https://mega.nz/#!55MyFZJT!l86JlNtxXjjI2GkVZNNMkTRCMFLMQpanRDUyVsFPkcc
  3. When I uploaded a texture, it crashed my Mine-Imator ___ Mine-imator log ___ In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 3:36:39 PM version: 1.0.6 (emufc) 3:36:39 PM gm_version: 1.4.1749 3:36:39 PM build date: 4/6/2016 10:57:28 AM 3:36:39 PM YYC: yes 3:36:39 PM working_directory: D:\Mine-imator\ 3:36:39 PM file_directory: C:\Users\Jake\AppData\Roaming\Mine_imator\ 3:36:39 PM OS: Windows 3:36:39 PM os_version: 393218 3:36:39 PM os_is_network_connected: yes 3:36:39 PM os_get_language: en 3:36:39 PM os_get_region: US 3:36:39 PM USERDOMAIN: JAKEGAMINGPC 3:36:39 PM USERNAME: Jake 3:36:39 PM USERPROFILE: C:\Users\Jake 3:36:39 PM APPDATA: C:\Users\Jake\AppData\Roaming 3:36:39 PM NUMBER_OF_PROCESSORS: 8 3:36:39 PM PROCESSOR_ARCHITECTURE: x86 3:36:39 PM PROCESSOR_IDENTFIER: 3:36:39 PM PROCESSOR_LEVEL: 6 3:36:39 PM PROCESSOR_REVISION: 3c03 3:36:39 PM video_adapter_0_name: NVIDIA GeForce GTX 965M 3:36:39 PM video_adapter_0_driver_version_high: 655378 3:36:39 PM video_adapter_0_device_name: \\.\DISPLAY1 3:36:39 PM video_adapter_0_driver_version_low: 858440 3:36:39 PM Library init 3:36:39 PM Data\file.dll 3:36:39 PM Data\movie.dll 3:36:39 PM Movie init 3:36:39 PM Data\window.dll 3:36:39 PM Data\texture.dll 3:36:39 PM Texture init 3:36:39 PM working_directory: D:\Mine-imator\ 3:36:39 PM Trying to save files 3:36:39 PM surface_save OK 3:36:39 PM texture_create OK 3:36:39 PM file_delete_lib OK 3:36:39 PM Shader init 3:36:39 PM shaders_are_supported: yes 3:36:39 PM shader_high_ssao_blur compiled: yes 3:36:39 PM shader_high_ssao compiled: yes 3:36:39 PM shader_high_ssao_depth_normal compiled: yes 3:36:39 PM shader_high_light_apply compiled: yes 3:36:39 PM shader_high_light_night compiled: yes 3:36:39 PM shader_high_light_point compiled: yes 3:36:39 PM shader_high_light_spot compiled: yes 3:36:39 PM shader_high_light_sun compiled: yes 3:36:39 PM shader_high_fog_apply compiled: yes 3:36:39 PM shader_high_fog compiled: yes 3:36:39 PM shader_high_dof compiled: yes 3:36:39 PM shader_high_aa compiled: yes 3:36:39 PM shader_replace compiled: yes 3:36:39 PM shader_draw_texture compiled: yes 3:36:39 PM shader_depth compiled: yes 3:36:39 PM shader_color_fog_lights compiled: yes 3:36:39 PM shader_color_fog compiled: yes 3:36:39 PM shader_blend_fog compiled: yes 3:36:39 PM shader_blend compiled: yes 3:36:39 PM shader_border compiled: yes 3:36:39 PM Create vertex format 3:36:39 PM Render init 3:36:39 PM Ground model init 3:36:39 PM Character models init 3:36:39 PM Windows init 3:36:39 PM Lists init 3:36:39 PM Load language file: D:\Mine-imator\Data\Languages\english.txt 3:36:39 PM Make transitions 3:36:39 PM Transitions OK 3:36:39 PM Globals init 3:36:39 PM Opening pack from folder: D:\Mine-imator\Data\Textures\ 3:36:39 PM mob_texture 3:36:39 PM block_texture 3:36:40 PM colormap_grass_texture 3:36:40 PM colormap_foliage_texture 3:36:40 PM item_texture 3:36:40 PM particles_texture 3:36:40 PM block_preview_texture 3:36:40 PM sun_texture 3:36:40 PM moonphases_texture 3:36:40 PM moon_texture 3:36:40 PM clouds_texture 3:36:40 PM Pack opened 3:36:40 PM Found key_file: D:\Mine-imator\Data\key.file 3:36:40 PM Loading settings: D:\Mine-imator\Data\settings.file 3:36:40 PM load_format: 4 3:36:40 PM Loading recent: D:\Mine-imator\Data\recent.file 3:36:40 PM Loading closed alerts: D:\Mine-imator\Data\alerts.file 3:36:40 PM Startup OK 3:36:40 PM Resetting project 3:36:40 PM Destroying instances 3:36:40 PM Project resetted 3:36:40 PM Show popup: startup 3:36:40 PM HTTP: [] 3:36:42 PM Opening project: C:\Users\Jake\Desktop\Mine-imator\Projects\Steve!\Steve!.mproj 3:36:42 PM load_folder: C:\Users\Jake\Desktop\Mine-imator\Projects\Steve! 3:36:42 PM load_format: 13 3:36:42 PM Resetting project 3:36:42 PM Destroying instances 3:36:42 PM Project resetted 3:36:42 PM save_folder: C:\Users\Jake\Desktop\Mine-imator\Projects\Steve! 3:36:42 PM load_iid_offset: 0 3:36:42 PM Templates: 7 3:36:42 PM Timelines: 15 3:36:42 PM Resources: 6 3:36:42 PM Get template iids 3:36:42 PM Get particle type iids 3:36:42 PM Get keyframe iids 3:36:42 PM Get timeline iids 3:36:42 PM Build trees 3:36:42 PM Reset read positions 3:36:42 PM Update program 3:36:42 PM Project loaded 3:36:51 PM Add resource: itemsheet 3:36:51 PM filename: Picture4.png 3:36:51 PM filename_out: Picture4.png 3:36:51 PM load_folder: C:\Users\Jake\Desktop 3:36:51 PM save_folder: C:\Users\Jake\Desktop\Mine-imator\Projects\Steve! 3:36:51 PM Action Load resource: action_bench_item_tex, C:\Users\Jake\Desktop\Picture4.png
  4. How can I put this awesome mod with another mod? (I want to put this mod with the "Improved Foliage Mod")
  5. Well in MCSM, a person named Ivor creates the statue to spawn the with but in the middle, puts a command block. He has a special potion that would stop it but Axel took it and threw at the "Wither" too late. The "Wither" start collecting blocks and then turns into the giant, WitherStorm....
  6. HELLOO! I was making a wallpaper with the witherstorm and myself in it so I made this awesome sword texture which to me looks exactly like the Minecraft Story Mode Sword! Here it is! DOWNLOAD: https://mega.nz/#!AlVyGbLK!3eF8TlhOzGeqNAfqux-G4GHwVDW0oa3hMJM5dPLzU-Y If you want to put credit, you can! PICTURES!
  7. Ok Thanks! Oh Yeah can you fix the problem with the videos saving the problem is also in the Pig Walking Cycle Crash post
  8. Ok! I Finally Remember what I was going to say for the P.S.! P.S. What happened to the 64-bit versions?! Awesome It Worked! The Pig doesn't crash me anymore! EDIT: Also when I copy + paste keyframes the new keyframes that I pasted are just a 0 for all rotations, as if I just created those keyframes. Wait I just have to select the keyframes for every single body part of the enderdragon and then do it then it will work
  9. HELLO! IT'S BUG TIME! I was going to give a pig a walk cycle from the loops folder and it crashed! Here's the Crash Log! P.S. Shoot I forgot what I was going to say here I just found A HUGE BUG after saving a video... Here's a download because I don't know how to make a video on here to watch so I made the video a download : P https://mega.nz/#!801RHbxb!YhilPR8EI0a7PVoveQm1pFNl-kfnw-8gve5x91rRMUA Thanks! I Posted it on YouTube but it seems like nothing happened, but please download the other one to see the bug it's like a green screen! Mine-imator log, please paste this into your bug report! 9:10:26 PM version: 1.0.5 9:10:26 PM gm_version: 1.4.1690 9:10:26 PM build date: 1/12/2016 1:28:46 PM 9:10:26 PM YYC: yes 9:10:26 PM LAA: yes 9:10:26 PM working_directory: C:\Users\Jake\Desktop\Mine-imator 1.0.5\ 9:10:26 PM file_directory: C:\Users\Jake\AppData\Roaming\Mine_imator\ 9:10:26 PM OS: Windows_NT 9:10:26 PM os_version: 393218 9:10:26 PM os_is_network_connected: yes 9:10:26 PM os_get_language: en 9:10:26 PM os_get_region: US 9:10:26 PM USERDOMAIN: JAKEGAMINGPC 9:10:26 PM USERNAME: Jake 9:10:26 PM USERPROFILE: C:\Users\Jake 9:10:26 PM APPDATA: C:\Users\Jake\AppData\Roaming 9:10:26 PM NUMBER_OF_PROCESSORS: 8 9:10:26 PM PROCESSOR_ARCHITECTURE: x86 9:10:26 PM PROCESSOR_IDENTFIER: 9:10:26 PM PROCESSOR_LEVEL: 6 9:10:26 PM PROCESSOR_REVISION: 3c03 9:10:26 PM video_adapter_0_name: NVIDIA GeForce GTX 965M 9:10:26 PM video_adapter_0_driver_version_high: 589842 9:10:26 PM video_adapter_0_device_name: \\.\DISPLAY1 9:10:26 PM video_adapter_0_driver_version_low: 856473 9:10:26 PM Old log found 9:10:26 PM DLL init 9:10:26 PM file.dll 9:10:26 PM movie.dll 9:10:26 PM Movie init 9:10:26 PM window.dll 9:10:26 PM texture.dll 9:10:26 PM Texture init 9:10:27 PM exe_directory: C:\Users\Jake\Desktop\Mine-imator 1.0.5\ 9:10:27 PM Trying to save files 9:10:27 PM surface_save OK 9:10:27 PM texture_create OK 9:10:27 PM file_delete_dll OK 9:10:27 PM Shader init 9:10:27 PM shaders_are_supported: yes 9:10:27 PM shader_high_ssao_blur compiled: yes 9:10:27 PM shader_high_ssao compiled: yes 9:10:27 PM shader_high_ssao_depth_normal compiled: yes 9:10:27 PM shader_high_light_apply compiled: yes 9:10:27 PM shader_high_light_night compiled: yes 9:10:27 PM shader_high_light_point compiled: yes 9:10:27 PM shader_high_light_spot compiled: yes 9:10:27 PM shader_high_light_sun compiled: yes 9:10:27 PM shader_high_fog_apply compiled: yes 9:10:27 PM shader_high_fog compiled: yes 9:10:27 PM shader_high_dof compiled: yes 9:10:27 PM shader_high_aa compiled: yes 9:10:27 PM shader_replace compiled: yes 9:10:27 PM shader_draw_texture compiled: yes 9:10:27 PM shader_depth compiled: yes 9:10:27 PM shader_color_fog_lights compiled: yes 9:10:27 PM shader_color_fog compiled: yes 9:10:27 PM shader_blend_fog compiled: yes 9:10:27 PM shader_blend compiled: yes 9:10:27 PM shader_border compiled: yes 9:10:27 PM Create vertex format 9:10:27 PM Render init 9:10:27 PM Ground model init 9:10:27 PM Character models init 9:10:27 PM Windows init 9:10:27 PM Lists init 9:10:27 PM Load language file: C:\Users\Jake\Desktop\Mine-imator 1.0.5\Data\Languages\english.txt 9:10:27 PM Make transitions 9:10:28 PM Transitions OK 9:10:28 PM Globals init 9:10:28 PM Opening pack from folder: C:\Users\Jake\Desktop\Mine-imator 1.0.5\Data\Textures\ 9:10:28 PM mob_texture 9:10:28 PM block_texture 9:10:28 PM colormap_grass_texture 9:10:28 PM colormap_foliage_texture 9:10:28 PM item_texture 9:10:28 PM particles_texture 9:10:28 PM block_preview_texture 9:10:28 PM sun_texture 9:10:28 PM moonphases_texture 9:10:28 PM moon_texture 9:10:28 PM clouds_texture 9:10:28 PM Pack opened 9:10:28 PM Found key_file: C:\Users\Jake\Desktop\Mine-imator 1.0.5\Data\key.file 9:10:28 PM Loading settings: C:\Users\Jake\Desktop\Mine-imator 1.0.5\Data\settings.file 9:10:28 PM load_format: 3 9:10:28 PM Loading recent: C:\Users\Jake\Desktop\Mine-imator 1.0.5\Data\recent.file 9:10:28 PM Loading closed alerts: C:\Users\Jake\Desktop\Mine-imator 1.0.5\Data\alerts.file 9:10:28 PM Startup OK 9:10:28 PM Resetting project 9:10:28 PM Destroying instances 9:10:28 PM Project resetted 9:10:28 PM Show popup: startup 9:10:28 PM HTTP: [] 9:10:29 PM Opening project: C:\Users\Jake\Desktop\Mine-imator 1.0.5\Projects\3d Clouds!\3d Clouds!.mproj 9:10:29 PM load_folder: C:\Users\Jake\Desktop\Mine-imator 1.0.5\Projects\3d Clouds! 9:10:29 PM load_format: 12 9:10:29 PM Resetting project 9:10:29 PM Destroying instances 9:10:29 PM Project resetted 9:10:29 PM save_folder: C:\Users\Jake\Desktop\Mine-imator 1.0.5\Projects\3d Clouds! 9:10:29 PM load_iid_offset: 0 9:10:29 PM Templates: 3 9:10:29 PM Timelines: 87 9:10:29 PM Resources: 2 9:10:29 PM Get template iids 9:10:29 PM Get particle type iids 9:10:29 PM Get keyframe iids 9:10:29 PM Get timeline iids 9:10:29 PM Build trees 9:10:29 PM Update program 9:10:29 PM Project loaded 9:10:33 PM Action: action_tl_extend 9:10:34 PM Action: action_tl_extend 9:10:35 PM Action: action_tl_select 9:10:37 PM Action: action_tl_select 9:11:00 PM Opening keyframes: C:\Users\Jake\Desktop\Mine-imator 1.0.5\Data\Loops\pig_walk.keyframes 9:11:00 PM Action: action_tl_keyframes_load 9:11:00 PM load_iid_offset: 898 9:11:00 PM Templates: 0 9:11:00 PM Timelines: 0 9:11:00 PM Resources: 0 9:11:00 PM Get template iids 9:11:00 PM Get particle type iids 9:11:00 PM Get keyframe iids 9:11:00 PM Get timeline iids 9:11:00 PM Build trees 9:11:00 PM Update program
  10. BUT WAIT THERE ARE STILL BUGS TO BE FIXED NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO P.S. lol
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