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4 hours ago, Kwazedilla said:

how would you suggest that i improve?

1. If you're giving the impression that it's raining, add more rain.

2. More lighting would be nice.

3. Add some more fog, and make it bluer.

4. A better camera position would help.

5. A few blue point lights around the map would help sell that it's actually raining.

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7 hours ago, RoboCreep11 said:

~

1. agreed; let's just say it's a light drizzle

2. why? there's only one light source that's needed (that being the sun). you could make a case that the overcast conditions scatter sunlight all around the palace which would require more point lights to give the illusion of an even spread of light, but i'd say that's too much work when i could just manipulate the background lighting

4. while the camera doesn't exactly follow the rule of thirds, i think that it still captures the subject of the image (the center of the palace) pretty effectively. i think i could make the depth of field effect stronger, but i didn't want to do that because it would remove the detail in the clouds

3 & 5. why blue? if anything, the lighting should be even more gray due to the sunlight being scattered. you could make a point that a blue scene would make the scene more melancholy, but i would add a blue overlay in postprocessing than utilize more computer resources rendering lights. more fog would make sense if it were raining heavily, but again we can say it's a light drizzle

in retrospect i should have not used the rain particles and instead added a rain overlay in postprocessing

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2 hours ago, Kwazedilla said:

1. agreed; let's just say it's a light drizzle

2. why? there's only one light source that's needed (that being the sun). you could make a case that the overcast conditions scatter sunlight all around the palace which would require more point lights to give the illusion of an even spread of light, but i'd say that's too much work when i could just manipulate the background lighting

4. while the camera doesn't exactly follow the rule of thirds, i think that it still captures the subject of the image (the center of the palace) pretty effectively. i think i could make the depth of field effect stronger, but i didn't want to do that because it would remove the detail in the clouds

3 & 5. why blue? if anything, the lighting should be even more gray due to the sunlight being scattered. you could make a point that a blue scene would make the scene more melancholy, but i would add a blue overlay in postprocessing than utilize more computer resources rendering lights. more fog would make sense if it were raining heavily, but again we can say it's a light drizzle

in retrospect i should have not used the rain particles and instead added a rain overlay in postprocessing

Wallpapers are supposed to show the talent of an animator, they are supposed to show how hard the animator has worked to achieve the goal of creating it. In your response to my 3rd reason, blueish gray would work better then just gray. This is because the diffusion of the blue rain in the fog. By doing this, you will achieve a more realistic effect.

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41 minutes ago, RoboCreep11 said:

In your response to my 3rd reason, blueish gray would work better then just gray. This is because the diffusion of the blue rain in the fog. By doing this, you will achieve a more realistic effect.

i still believe gray would be a more realistic effect. take these images of rain that i found:

Spoiler

rainyday-2-1.jpg

rainy-weather.jpg

notice how the scenes are predominantly gray, with little to no blue hues. your idea of creating a blue scene is valid if you wanted to convey a certain emotion, but i chose to make the scene gray since that is what i believe is more realistic. i do concede that the minecraft rain particles are inherently unrealistic and should have been replaced in favor of a rain overlay:

nPX0LPS.jpg

Full res: https://i1.lensdump.com/i/jyibhC.png

Edited by Kwazedilla
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1 hour ago, Kwazedilla said:

i still believe gray would be a more realistic effect. take these images of rain that i found:

  Hide contents

rainyday-2-1.jpg

rainy-weather.jpg

notice how the scenes are predominantly gray, with little to no blue hues. your idea of creating a blue scene is valid if you wanted to convey a certain emotion, but i chose to make the scene gray since that is what i believe is more realistic. i do concede that the minecraft rain particles are inherently unrealistic and should have been replaced in favor of a rain overlay:

nPX0LPS.jpg

Full res: https://i1.lensdump.com/i/jyibhC.png

I suppose you're right in this instance. I do wish that we perform another friendly quarrel sometime in the near future.

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