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How to import modded worlds


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Question

I find that modded Minecraft has more to offer for my animations than vanilla, but I'm not quite sure how to get my modded worlds/modded builds into Mineimator without the wrong blocks being used. Do I have to manually create the texture/model for each block/item I want to use? Or is there an easier way to do this? Thanks!

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46 minutes ago, WAZZL3 said:

for textures, you can replace some blocks textures, for items you can replace the item sheet, and for other stuff, you have to manually do that.

That is extremely helpful! Thank you!

 

I have an additional question: Is there a way to modify a block within an imported world after its been imported? Say, if I wanted to replace the block texture of it like you have said. How would I go about doing that?

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52 minutes ago, Alithita said:

That is extremely helpful! Thank you!

 

I have an additional question: Is there a way to modify a block within an imported world after its been imported? Say, if I wanted to replace the block texture of it like you have said. How would I go about doing that?

In the resources tab in Mine-imator, you can download the block sheet. In Paint.NET (or photoshop, gimp, etc.) you can change the texture of each block. When you're done, change the texture of the schematic to the edited block sheet in the library.

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9 minutes ago, 9redwoods said:

In the resources tab in Mine-imator, you can download the block sheet. In Paint.NET (or photoshop, gimp, etc.) you can change the texture of each block. When you're done, change the texture of the schematic to the edited block sheet in the library.

Is this the only way to do this? Is there no way to individually change a block within an imported map? When you import a map using modded blocks, the modded blocks turn into a slew of different vanilla things. Most commonly, shulkers and levers, which aren't blocks in the same way a wood log is. The model isn't the same. Sometimes the blocks changed into doors too, complicating things further.

 

If it's possible to individually change a block within an imported map, I feel like that would make things 100 times easier.

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6 hours ago, Alithita said:

Is this the only way to do this? Is there no way to individually change a block within an imported map? When you import a map using modded blocks, the modded blocks turn into a slew of different vanilla things. Most commonly, shulkers and levers, which aren't blocks in the same way a wood log is. The model isn't the same. Sometimes the blocks changed into doors too, complicating things further.

 

If it's possible to individually change a block within an imported map, I feel like that would make things 100 times easier.

If they change into shulker boxes, levers, or doors you can get a mimodel of the mod thing or get a block retextured, parent it to the lever door ect and turn off inherit visibility then make the original invisible 

 

(since they’re special blocks, they should import as new timelines

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3 minutes ago, Jake_28 said:

If they change into shulker boxes, levers, or doors you can get a mimodel of the mod thing or get a block retextured, parent it to the lever door ect and turn off inherit visibility then make the original invisible 

 

(since they’re special blocks, they should import as new timelines

What about the blocks that don't change into special blocks, but instead other vanilla blocks? Is there a way to change those blocks in the scene by themselves?

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57 minutes ago, Alithita said:

What about the blocks that don't change into special blocks, but instead other vanilla blocks? Is there a way to change those blocks in the scene by themselves?

The only thing i can think of is changing them in the world or filtering the with the filter option in the world importer and replacing them in MI

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