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Alithita

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  1. What about the blocks that don't change into special blocks, but instead other vanilla blocks? Is there a way to change those blocks in the scene by themselves?
  2. Is this the only way to do this? Is there no way to individually change a block within an imported map? When you import a map using modded blocks, the modded blocks turn into a slew of different vanilla things. Most commonly, shulkers and levers, which aren't blocks in the same way a wood log is. The model isn't the same. Sometimes the blocks changed into doors too, complicating things further. If it's possible to individually change a block within an imported map, I feel like that would make things 100 times easier.
  3. That is extremely helpful! Thank you! I have an additional question: Is there a way to modify a block within an imported world after its been imported? Say, if I wanted to replace the block texture of it like you have said. How would I go about doing that?
  4. I find that modded Minecraft has more to offer for my animations than vanilla, but I'm not quite sure how to get my modded worlds/modded builds into Mineimator without the wrong blocks being used. Do I have to manually create the texture/model for each block/item I want to use? Or is there an easier way to do this? Thanks!
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