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Tweens!


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Mine-Imator would be A LOT easier with Tweens!
but remember my english is not to good!

But how tween looks?! And what Tween is?!

let me explaine (when you know what tween is you dont need to read it...)
Tween is a move from place to place but you can customize it in shapes.
it can look like a semicricle , curve line or some other shapes.but when you still don't know what a Tween i search on youtube or "Uncle" Google will help you!

This is the Tween tab (that my imagination how it would look!)
6F2kiDm.png
in this tab everything happen.
first we need min. 3 keyframes and chose the middle one! then create a tween

when the Tween is create some cool things happen
(like on the image)
7JYKWM6.png
now we can customize the transistions and same tween line!


Mine-imations with tweens will look a lot better. Not with a hundreds of keyframes to make it look good!
heres the edited tween! (sorry for that mutch things on image but my program to edit these images buged a bit)
Q4V0r8C.png

heres the GIF result! (i made it like in 5-10 minutes!)

i made it like in 10 Minutes...)
wN1So3r.gif

And please don't be mad. This take me a LOT of work!


 

 

Edited by MrKoix
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On 17.02.2016 at 4:11 PM, DigitalEvorian said:

Good idea,Keyframe transitions are already in the program however.

 

plus,this example is quite easily achievable in just 5 keyframes.

yeah. right but i will not going to be that smooth!

Edited by MrKoix
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Fantastic, this is one of the things that would make this software improve a lot. Right now it requires a retarded amount of dedication to do movements that are smooth and have a certain curved angle. So anything that involves gravity is going to look like crap compared to a system like this. From jumping to throwing an object in the air... it could save us tons of time and the animations would look better no matter how detailed you go into every keyframe doing ti manually, and you can't have total control right now when doing this, you are stuck with using "linear" while drawing the curve.

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