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Everytime I try to export my scene as either a Movie or an Image Sequance, the screen goes black, comes on again, and mineimator has crashed.

Mine-imator log, please paste this into your bug report!
8:45:06 p.m. version: 1.0.4 (official)
8:45:06 p.m. gm_version: 1.4.1542
8:45:06 p.m. build date: 20/11/2015 8:33:35 a.m.
8:45:06 p.m. YYC: yes
8:45:06 p.m. LAA: no
8:45:06 p.m. OS: Windows_NT
8:45:06 p.m. USERDOMAIN: Owner
8:45:06 p.m. USERNAME: user
8:45:06 p.m. USERPROFILE: C:\Users\user
8:45:06 p.m. APPDATA: C:\Users\user\AppData\Roaming
8:45:06 p.m. video_adapter_0_name: ATI Radeon 3000 Graphics (Microsoft Corporation - WDDM v1.1)
8:45:06 p.m. video_adapter_0_driver_version_high: 589842
8:45:06 p.m. video_adapter_0_device_name: \\.\DISPLAY1
8:45:06 p.m. video_adapter_0_driver_version_low: 656489
8:45:06 p.m. os_version: 393218
8:45:06 p.m. os_is_network_connected: yes
8:45:06 p.m. os_get_language: en
8:45:06 p.m. os_get_region: NZ
8:45:06 p.m. working_directory: C:\Users\user\Documents\Mine-imator\
8:45:06 p.m. file_directory: C:\Users\user\AppData\Roaming\Mine_imator\
8:45:06 p.m. DLL init
8:45:06 p.m. file.dll
8:45:06 p.m. gzunzip.dll
8:45:06 p.m. movie.dll
8:45:06 p.m. Movie init
8:45:06 p.m. window.dll
8:45:06 p.m. texture.dll
8:45:06 p.m. Texture init
8:45:06 p.m. exe_directory: C:\Users\user\Documents\Mine-imator\
8:45:06 p.m. Trying to save files
8:45:06 p.m. surface_save OK
8:45:06 p.m. texture_create OK
8:45:06 p.m. file_delete_dll OK
8:45:06 p.m. Shader init
8:45:06 p.m. shaders_are_supported: yes
8:45:06 p.m. shader_high_ssao_blur compiled: yes
8:45:06 p.m. shader_high_ssao compiled: yes
8:45:06 p.m. shader_high_ssao_depth_normal compiled: yes
8:45:06 p.m. shader_high_light_apply compiled: yes
8:45:06 p.m. shader_high_light_night compiled: yes
8:45:06 p.m. shader_high_light_point compiled: yes
8:45:06 p.m. shader_high_light_spot compiled: yes
8:45:06 p.m. shader_high_light_sun compiled: yes
8:45:06 p.m. shader_high_fog_apply compiled: yes
8:45:06 p.m. shader_high_fog compiled: yes
8:45:06 p.m. shader_high_dof compiled: yes
8:45:06 p.m. shader_high_aa compiled: yes
8:45:06 p.m. shader_replace compiled: yes
8:45:06 p.m. shader_draw_texture compiled: yes
8:45:06 p.m. shader_depth compiled: yes
8:45:06 p.m. shader_color_fog_lights compiled: yes
8:45:06 p.m. shader_color_fog compiled: yes
8:45:06 p.m. shader_blend_fog compiled: yes
8:45:06 p.m. shader_blend compiled: yes
8:45:06 p.m. shader_border compiled: yes
8:45:06 p.m. Create vertex format
8:45:06 p.m. Render init
8:45:06 p.m. Ground model init
8:45:06 p.m. Character models init
8:45:07 p.m. Windows init
8:45:07 p.m. Lists init
8:45:07 p.m. Load language file: C:\Users\user\Documents\Mine-imator\Other\Languages\english.txt
8:45:07 p.m. Make transitions
8:45:07 p.m. linear
8:45:07 p.m. instant
8:45:07 p.m. easeinquad
8:45:07 p.m. easeoutquad
8:45:07 p.m. easeinoutquad
8:45:07 p.m. easeincubic
8:45:07 p.m. easeoutcubic
8:45:07 p.m. easeinoutcubic
8:45:07 p.m. easeinquart
8:45:07 p.m. easeoutquart
8:45:07 p.m. easeinoutquart
8:45:07 p.m. easeinquint
8:45:07 p.m. easeoutquint
8:45:07 p.m. easeinoutquint
8:45:07 p.m. easeinsine
8:45:07 p.m. easeoutsine
8:45:07 p.m. easeinoutsine
8:45:07 p.m. easeinexpo
8:45:07 p.m. easeoutexpo
8:45:07 p.m. easeinoutexpo
8:45:07 p.m. easeincirc
8:45:07 p.m. easeoutcirc
8:45:07 p.m. easeinoutcirc
8:45:07 p.m. easeinelastic
8:45:07 p.m. easeoutelastic
8:45:07 p.m. easeinoutelastic
8:45:07 p.m. easeinback
8:45:07 p.m. easeoutback
8:45:07 p.m. easeinoutback
8:45:07 p.m. easeinbounce
8:45:07 p.m. easeoutbounce
8:45:07 p.m. easeinoutbounce
8:45:07 p.m. linear
8:45:07 p.m. instant
8:45:07 p.m. easeinquad
8:45:07 p.m. easeoutquad
8:45:07 p.m. easeinoutquad
8:45:07 p.m. easeincubic
8:45:07 p.m. easeoutcubic
8:45:07 p.m. easeinoutcubic
8:45:07 p.m. easeinquart
8:45:07 p.m. easeoutquart
8:45:07 p.m. easeinoutquart
8:45:07 p.m. easeinquint
8:45:07 p.m. easeoutquint
8:45:07 p.m. easeinoutquint
8:45:07 p.m. easeinsine
8:45:07 p.m. easeoutsine
8:45:07 p.m. easeinoutsine
8:45:07 p.m. easeinexpo
8:45:07 p.m. easeoutexpo
8:45:07 p.m. easeinoutexpo
8:45:07 p.m. easeincirc
8:45:07 p.m. easeoutcirc
8:45:07 p.m. easeinoutcirc
8:45:07 p.m. easeinelastic
8:45:07 p.m. easeoutelastic
8:45:07 p.m. easeinoutelastic
8:45:07 p.m. easeinback
8:45:07 p.m. easeoutback
8:45:07 p.m. easeinoutback
8:45:07 p.m. easeinbounce
8:45:07 p.m. easeoutbounce
8:45:07 p.m. easeinoutbounce
8:45:07 p.m. Transitions OK
8:45:07 p.m. Globals init
8:45:07 p.m. Opening pack from folder: C:\Users\user\Documents\Mine-imator\Other\Textures\
8:45:07 p.m. mob_texture
8:45:08 p.m. block_texture
8:45:10 p.m. colormap_grass_texture
8:45:10 p.m. colormap_foliage_texture
8:45:10 p.m. item_texture
8:45:10 p.m. particles_texture
8:45:10 p.m. block_preview_texture
8:45:10 p.m. sun_texture
8:45:10 p.m. moonphases_texture
8:45:10 p.m. moon_texture
8:45:10 p.m. clouds_texture
8:45:10 p.m. Pack opened
8:45:10 p.m. Found key_file: C:\Users\user\Documents\Mine-imator\Other\key.file
8:45:10 p.m. Loading settings: C:\Users\user\Documents\Mine-imator\Other\settings.file
8:45:10 p.m. load_format: 3
8:45:10 p.m. Loading recent: C:\Users\user\Documents\Mine-imator\Other\recent.file
8:45:10 p.m. Loading closed alerts: C:\Users\user\Documents\Mine-imator\Other\alerts.file
8:45:10 p.m. Startup OK
8:45:10 p.m. Resetting project
8:45:10 p.m. Destroying instances
8:45:10 p.m. Project resetted
8:45:10 p.m. Show popup: startup
8:46:07 p.m. Opening project: C:\Users\user\Mine-imator\Projects\Things\Things.mproj
8:46:07 p.m. load_folder: C:\Users\user\Mine-imator\Projects\Things
8:46:07 p.m. load_format: 10
8:46:07 p.m. Resetting project
8:46:07 p.m. Destroying instances
8:46:07 p.m. Project resetted
8:46:07 p.m. save_folder: C:\Users\user\Mine-imator\Projects\Things
8:46:07 p.m. load_iid_offset: 0
8:46:07 p.m. Templates: 3
8:46:07 p.m. Timelines: 10
8:46:07 p.m. Resources: 5
8:46:07 p.m. Get template iids
8:46:07 p.m. Get particle type iids
8:46:07 p.m. Get keyframe iids
8:46:07 p.m. Get timeline iids
8:46:07 p.m. Update program
8:46:07 p.m. Project loaded
8:46:07 p.m. Loading schematic: C:\Users\user\Mine-imator\Projects\Things\Grassy field.schematic
8:46:07 p.m. Schematic size: 66, 46, 12
8:46:08 p.m. Loading schematic: C:\Users\user\Mine-imator\Projects\Things\Mansion.schematic
8:46:08 p.m. Schematic size: 39, 69, 25
8:46:09 p.m. Loading schematic: C:\Users\user\Mine-imator\Projects\Things\House12.schematic
8:46:09 p.m. Schematic size: 12, 12, 19
8:46:10 p.m. Loading schematic: C:\Users\user\Mine-imator\Projects\Things\House5.schematic
8:46:10 p.m. Schematic size: 12, 12, 15
8:46:11 p.m. Loading schematic: C:\Users\user\Mine-imator\Projects\Things\Abandoned house.schematic
8:46:11 p.m. Schematic size: 15, 20, 16
8:46:25 p.m. Action: action_tl_select
8:46:25 p.m. Action: action_tl_keyframe_select
8:46:26 p.m. Action: action_tl_keyframes_move_done
8:46:27 p.m. Action: action_tl_keyframes_remove
8:46:28 p.m. Action: action_tl_select
8:46:29 p.m. Action: action_tl_keyframe_select
8:46:29 p.m. Action: action_tl_keyframes_move_done
8:46:29 p.m. Action: action_tl_keyframes_remove
8:46:30 p.m. Action: action_tl_select
8:46:31 p.m. Action: action_tl_keyframe_select
8:46:31 p.m. Action: action_tl_keyframes_move_done
8:46:31 p.m. Action: action_tl_keyframes_remove
8:46:33 p.m. Action: action_tl_select
8:46:33 p.m. Action: action_tl_keyframe_select
8:46:34 p.m. Action: action_tl_keyframes_move_done
8:46:34 p.m. Action: action_tl_keyframes_remove
8:46:35 p.m. Action: action_tl_select
8:46:35 p.m. Action: action_tl_keyframe_select
8:46:35 p.m. Action: action_tl_keyframes_move_done
8:46:35 p.m. Action: action_tl_keyframes_remove
8:46:36 p.m. Action: action_tl_select
8:46:37 p.m. Action: action_tl_keyframe_select
8:46:37 p.m. Action: action_tl_keyframes_move_done
8:46:37 p.m. Action: action_tl_keyframes_remove
8:46:38 p.m. Action: action_tl_select
8:46:38 p.m. Action: action_tl_keyframe_select
8:46:38 p.m. Action: action_tl_keyframes_move_done
8:46:38 p.m. Action: action_tl_keyframes_remove
8:46:39 p.m. Action: action_tl_select
8:46:39 p.m. Action: action_tl_keyframe_select
8:46:39 p.m. Action: action_tl_keyframes_move_done
8:46:40 p.m. Action: action_tl_keyframes_remove
8:46:40 p.m. Action: action_tl_select
8:46:41 p.m. Action: action_tl_keyframe_select
8:46:41 p.m. Action: action_tl_keyframes_move_done
8:46:41 p.m. Action: action_tl_keyframes_remove
8:46:42 p.m. Action: action_tl_select
8:46:42 p.m. Action: action_tl_keyframe_select
8:46:42 p.m. Action: action_tl_keyframes_move_done
8:46:42 p.m. Action: action_tl_keyframes_remove
8:46:43 p.m. Action: action_tl_select
8:46:43 p.m. Action: action_tl_keyframe_select
8:46:44 p.m. Action: action_tl_keyframes_move_done
8:46:44 p.m. Action: action_tl_keyframes_remove
8:46:44 p.m. Action: action_tl_select
8:46:45 p.m. Action: action_tl_keyframe_select
8:46:45 p.m. Action: action_tl_keyframes_move_done
8:46:45 p.m. Action: action_tl_keyframes_remove
8:46:53 p.m. Action: action_tl_select
8:46:53 p.m. Action: action_tl_keyframe_select
8:46:53 p.m. Action: action_tl_keyframes_move_done
8:46:55 p.m. Action: action_tl_keyframes_remove
8:46:56 p.m. Action: action_tl_select
8:47:15 p.m. Action: action_tl_select
8:47:16 p.m. Action: action_tl_keyframe_select
8:47:16 p.m. Action: action_tl_keyframes_move_done
8:47:19 p.m. Action: action_tl_import_loop
8:47:19 p.m. load_iid_offset: 33
8:47:19 p.m. Templates: 0
8:47:19 p.m. Timelines: 0
8:47:19 p.m. Resources: 0
8:47:19 p.m. Get template iids
8:47:19 p.m. Get particle type iids
8:47:19 p.m. Get keyframe iids
8:47:19 p.m. Get timeline iids
8:47:19 p.m. load_iid_offset: 33
8:47:19 p.m. Templates: 0
8:47:19 p.m. Timelines: 0
8:47:19 p.m. Resources: 0
8:47:19 p.m. Get template iids
8:47:19 p.m. Get particle type iids
8:47:19 p.m. Get keyframe iids
8:47:19 p.m. Get timeline iids
8:47:19 p.m. load_iid_offset: 33
8:47:19 p.m. Templates: 0
8:47:19 p.m. Timelines: 0
8:47:19 p.m. Resources: 0
8:47:19 p.m. Get template iids
8:47:19 p.m. Get particle type iids
8:47:19 p.m. Get keyframe iids
8:47:19 p.m. Get timeline iids
8:47:19 p.m. load_iid_offset: 33
8:47:19 p.m. Templates: 0
8:47:19 p.m. Timelines: 0
8:47:19 p.m. Resources: 0
8:47:19 p.m. Get template iids
8:47:19 p.m. Get particle type iids
8:47:19 p.m. Get keyframe iids
8:47:19 p.m. Get timeline iids
8:47:19 p.m. load_iid_offset: 33
8:47:19 p.m. Templates: 0
8:47:19 p.m. Timelines: 0
8:47:19 p.m. Resources: 0
8:47:19 p.m. Get template iids
8:47:19 p.m. Get particle type iids
8:47:19 p.m. Get keyframe iids
8:47:19 p.m. Get timeline iids
8:47:19 p.m. load_iid_offset: 33
8:47:19 p.m. Templates: 0
8:47:19 p.m. Timelines: 0
8:47:19 p.m. Resources: 0
8:47:19 p.m. Get template iids
8:47:19 p.m. Get particle type iids
8:47:19 p.m. Get keyframe iids
8:47:19 p.m. Get timeline iids
8:47:19 p.m. Update program
8:47:30 p.m. Undo: action_tl_import_loop
8:47:31 p.m. Action: action_tl_select
8:47:32 p.m. Action: action_tl_keyframe_select
8:47:32 p.m. Action: action_tl_keyframes_move_done
8:47:34 p.m. Action: action_tl_keyframes_move_done
8:47:41 p.m. Action: action_tl_select
8:47:42 p.m. Action: action_tl_keyframe_select
8:47:42 p.m. Action: action_tl_keyframes_move_done
8:48:00 p.m. Action: action_tl_select
8:48:03 p.m. Action: action_tl_keyframe_select
8:48:03 p.m. Action: action_tl_keyframes_move_done
8:48:05 p.m. Action: action_tl_import_loop
8:48:05 p.m. load_iid_offset: 33
8:48:05 p.m. Templates: 0
8:48:05 p.m. Timelines: 0
8:48:05 p.m. Resources: 0
8:48:05 p.m. Get template iids
8:48:05 p.m. Get particle type iids
8:48:05 p.m. Get keyframe iids
8:48:05 p.m. Get timeline iids
8:48:05 p.m. load_iid_offset: 33
8:48:05 p.m. Templates: 0
8:48:05 p.m. Timelines: 0
8:48:05 p.m. Resources: 0
8:48:05 p.m. Get template iids
8:48:05 p.m. Get particle type iids
8:48:05 p.m. Get keyframe iids
8:48:05 p.m. Get timeline iids
8:48:05 p.m. load_iid_offset: 33
8:48:05 p.m. Templates: 0
8:48:05 p.m. Timelines: 0
8:48:05 p.m. Resources: 0
8:48:05 p.m. Get template iids
8:48:05 p.m. Get particle type iids
8:48:05 p.m. Get keyframe iids
8:48:05 p.m. Get timeline iids
8:48:05 p.m. load_iid_offset: 33
8:48:05 p.m. Templates: 0
8:48:05 p.m. Timelines: 0
8:48:05 p.m. Resources: 0
8:48:05 p.m. Get template iids
8:48:05 p.m. Get particle type iids
8:48:05 p.m. Get keyframe iids
8:48:05 p.m. Get timeline iids
8:48:05 p.m. load_iid_offset: 33
8:48:05 p.m. Templates: 0
8:48:05 p.m. Timelines: 0
8:48:05 p.m. Resources: 0
8:48:05 p.m. Get template iids
8:48:05 p.m. Get particle type iids
8:48:05 p.m. Get keyframe iids
8:48:05 p.m. Get timeline iids
8:48:05 p.m. load_iid_offset: 33
8:48:05 p.m. Templates: 0
8:48:05 p.m. Timelines: 0
8:48:05 p.m. Resources: 0
8:48:05 p.m. Get template iids
8:48:05 p.m. Get particle type iids
8:48:05 p.m. Get keyframe iids
8:48:05 p.m. Get timeline iids
8:48:05 p.m. load_iid_offset: 33
8:48:05 p.m. Templates: 0
8:48:05 p.m. Timelines: 0
8:48:05 p.m. Resources: 0
8:48:05 p.m. Get template iids
8:48:05 p.m. Get particle type iids
8:48:05 p.m. Get keyframe iids
8:48:05 p.m. Get timeline iids
8:48:05 p.m. load_iid_offset: 33
8:48:05 p.m. Templates: 0
8:48:05 p.m. Timelines: 0
8:48:05 p.m. Resources: 0
8:48:05 p.m. Get template iids
8:48:05 p.m. Get particle type iids
8:48:05 p.m. Get keyframe iids
8:48:05 p.m. Get timeline iids
8:48:05 p.m. Update program
8:48:15 p.m. Show popup: exportmovie
8:49:03 p.m. Export image sequence: C:\Users\user\Documents\Mine-imator\Animation\minecraft game\runningtothehouse\1.png
8:49:03 p.m. Framerate: 30
8:49:03 p.m. Hidden: no
8:49:03 p.m. Background: yes
8:49:03 p.m. Watermark: no
8:49:03 p.m. High Quality: yes
8:49:03 p.m. Size: 1280, 720
 

HELP!!!!!

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Heh, anyone else feel kind of bad every time we need to tell one of these I've never registered to the Forums before because I've never needed to, but now that 1.0.0 is out and I desperately want to use it, I have questions guys that they need to improve their graphics card or upgrade to a Windows higher than XP?

I don't know, I wouldn't feel like my question was very answered if I were told that, and I'm starting to feel kind of bad for them.

Don't forget that M.I. needs a minimum of 4 GB to run.  :D

I want to see how @Mafa Animations handles this...  (halp)    

Edited by Emanatronic
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Just now, Emanatronic said:

But what do they say?! 

I want to know so I can tell all these crevice-emergers.  :o 

guess what you already guessed it

improve their graphics card or upgrade to a Windows higher than XP

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1 hour ago, Mafa Animations said:

guess what you already guessed it

improve their graphics card or upgrade to a Windows higher than XP

I found that he is using Windows NT

8:45:06 p.m. OS: Windows_NT

I did some Wikipedia searching and found this:

RAM 12 MB - 1 GB

FREE DISK SPACE 90 MB - 16 GB

With a processor going 25 Mhz - 1 Ghz

So he is trying to run Mineimator with 1 GB RAM and a 1 Ghz processor?

Edited by CoolGabrijel
25 Mhz - 1 Ghz
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24 minutes ago, CoolGabrijel said:

I found that he is using Windows NT

8:45:06 p.m. OS: Windows_NT

I did some Wikipedia searching and found this:

RAM 12 MB - 1 GB

FREE DISK SPACE 90 MB - 16 GB

With a processor going 25 Mhz - 1 Ghz

So he is trying to run Mineimator with 1 GB RAM and a 1 Ghz processor?

ULXUQQd.gif

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16 minutes ago, Mafa Animations said:

*Insert gif here*

Is that a sarcastic clap or a "Well done!" clap or a "Good morning, we discussed that already" clap?

Im going to guess its a sarcastic one...

Well done sir!

*Insert the same gif here*

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Can you render in high quality in the program (click the bottom right button on the 3D view)? If not, you may need to upgrade your graphics drivers or hardware.
Can you try saving to another location?

PS. Guys, Windows NT is a family of operating systems, including XP and onwards.

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3 hours ago, David said:

Can you render in high quality in the program (click the bottom right button on the 3D view)? If not, you may need to upgrade your graphics drivers or hardware.
Can you try saving to another location?

PS. Guys, Windows NT is a family of operating systems, including XP and onwards.

no it goes on 1 fps if i render it, unless its on the camera view in the botton right

and i have a windows 8 for everyone else asking

b96050f0-9351-0132-1df4-0a2c89e5f2f5.gif

Edited by ReubenTheWhale
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10 hours ago, David said:

Can you render in high quality in the program (click the bottom right button on the 3D view)? If not, you may need to upgrade your graphics drivers or hardware.
Can you try saving to another location?

PS. Guys, Windows NT is a family of operating systems, including XP and onwards.

Is there a way i could change the render settings so it would work better?

And, you know...

NOT crash

Edited by ReubenTheWhale
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