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Showing results for tags 'object'.
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Hello, I recently created a league. And when I got the grogue and I got it from another map, it got a different look, and I went right into the map that I had saved. When you bring in the league from there, it rises normally. Please help me.
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mine-imator my suggestions (the wildest) for mine-Imator
moder in miner posted a topic in Suggestions
First of all, I will inform you that I speak Russian, and therefore I may have some mistakes. In addition, I physically can not check all past proposals, but I'll try not to repeat them. My suggestions -
When I import object files, specifically humans, they are completely PINK when they appear on the screen. I spent like, 3 hours on rigging Humans for a video I'm going to make, and I REALLY don't feel like doing it all over again!
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- object files
- object
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Hello fellow mine-imator animators! From this day forth I will start creating mine-imator models/objects and share them with the community! Here is my first one, take a look and don't hesitate to suggest ideas for future models! And here is the download link: http://clkmein.com/qXGQFO
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Hey guys! So, can anyone help me with this?? I am recieving this error when I try to import a .object file that I exported from another project: ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Draw Event for object app: trying to index a variable which is not an array ############################################################################################ -------------------------------------------------------------------------------------------- called from - gml_Script_project_read_get_iids (line 90) called from - gml_Script_asset_open (line 117) called from - gml_Script_action_toolbar_import_asset (line 7) called from - gml_Script_toolbar_draw_button (line 15) called from - gml_Script_toolbar_draw (line 80) called from - gml_Script_window_draw (line 9) called from - gml_Script_app_event_draw (line 7) called from - gml_Object_app_Draw_0 (line 2) And here is the log: 15:20:42 Action: asset_open 15:20:42 Opening asset: E:\Doctor Who Em Blocos\Monologo Listen\ULTIMA TENTATIVA.object 15:20:42 load_folder: E:\Doctor Who Em Blocos\Monologo Listen 15:20:42 load_format: 13 15:20:42 save_folder: 13 15:20:42 Opening object 15:20:42 load_iid_offset: 11350879 15:20:42 Templates: 11 15:20:42 Timelines: 72 15:20:42 Resources: 0 15:20:42 Get template iids 15:20:42 Get particle type iids 15:20:42 Get keyframe iids 15:20:42 Get timeline iids 15:20:42 Build trees I have no idea what that things up ahead means :/, I really need to import this .object because it's a animation that took several hours to end, and now I want to use this same animation in another project. I tried everything, export again, change the character textures to the original stevie, but no success. Can anyone help me pls??
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Here's a crate! Updated to V2 as of 12/13/2016: Tweaked the crate so it can open. EDIT: Fixes Isometric: Perspective: Animated: Download Here: http://www.mediafire.com/file/eb971bxje1s1pxj/Crate+v2+fixed.zip Upcoming update: Will come in different wood types and designs Chair ==>
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I have Created a Halo 5 Wasp Model On request of some people Liking my Pelican Model, I do not play halo 4+ So it was hard to figure out how to build it, After awhile it seems the picture was clear, Id recommend scaling it down to .50 For the normal size it is in-game by screenshots Download http://www.mediafire.com/download/2ynh9lo5ajldbdk/Halo_5_Wasp.rar
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- pikachiflame
- free use
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Hello everyone! I made a leather chair rig, its my first rig so please be nice :3 Images Download
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I wonder, how do you trn an object made in mineimator into a .object file? that is all i really need to know before i can publish my rigs.
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I'm using Mine-imator 1.0.4.0, and I'm trying to save a group of objects into an object file, so I can pase it into my other works. There's one problem though. The save button is nowhere to be found. Has anyone found a solution to this? I don't want to build the group of objects over and over again if I want to use it in my other projects.
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So,I Need Help,Plz, How i can make an ''.object'' file? (For 1.0.4)
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Need A Ghost House , Contact me if you can help i dont have minecraft
- 6 replies
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- rifqiigaming
- object
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Today I will be taking requests for rigs NOTE: I am NOT doing character rigs, only props Make your request as detailed as possible! For an example of something I've made, go here: This topic is closed as I have been too busy with other things to work on it
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Time for a Sandvich! Eat sandvich, sandvich is good four you. Original: More screenshots: Download: http://www.mediafire.com/download/80pssd5d4ziqqmm/TF2_Sandvich_by_Daguex.zip
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A jetpack rig for mine-imator. The jetpack includes 2 belts, smoke particles and lighting (as spotlights). ~ Screenshots ~ ~ Download ~ http://www.mediafire.com/download/b3hd260fdldj0m8/Jetpack_Rig_by_Daguex.zip I would make this topic bigger, but I am too lazy...
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Hello everyone! It's been a while since I had not posted any new rigs! Here I am for the beginning of a long, long journey through the creation that we can provide mine-imator! I started to create mobs mod Mo'creatures, and begin quietly, I suggest rats mod that I have carefully created for you! The link to download the .object: brown rat: http://www.mediafire.com/download/63yd872kk6smte9/Brown_rat_-_rat_marron.object.rar black rat: http://www.mediafire.com/download/fmdmcivibf55lyi/Black_Rat_-_Rat_Noir.object.rar But some people do not know how to import a .object on his map, so I'm here to help you: 1. Go to the workbench without clicking 2. Click Import an asset 3. Then you'll just have to open the .object you download 4. ENJOY! If textures rats do not appear, it means you will not retrieve the archive or is that you will not put the texture in the same folder as the .object
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Here we go! This is the rig! Face Oak Log rig for mineimator 1.0.0+ Click to download You can use it, just put my name in credits and click on ''like this'' if i helped
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1) My suggestion for Mineimator 1.0.0 Update 2 DEMO is to add a loading screen before the actual window shows up. To clearify, most programs normally show a window in the center of the screen that says "Loading..." and occasionally a "loaded something.code.package" as well. I think Mineimator users can benefit from such a thing because I'm guilty of clicking the shortcut a few times, because I thought it wasn't loading (or not loading fast enough) and I'm sure others have done the same. 2) Another suggestion I have is to make a way (or simplify the way, if it already exists [and I didn't know]) to delete objects in the timeline. I've added an object to my animation that I wanted to delete numerous times. I haven't found a way to delete it, so unless I'm just bad at finding things, there isn't one. I hope you take my suggestions to heart, David, and I wish you the best of luck on this project. Mineimator is totally awesome, and it's so cool that you're building it in GameMaker! I used it for a few years, since 6 or 7 I believe. I stopped after Studio came out because YoYo was trying to collect even more money .
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Hey guys, I saw this topic a long time ago and that guy doesn't tell us how he made it. So I created this topic for people who know how he did it tell us how to do it ourselves, and for the other pieces of armor so everyone can make them in their animations. Thx