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EM BLOCOS

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About EM BLOCOS

  • Rank
    The oncoming storm
    Newbie
  • Birthday 04/01/2001

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  • Member Title
    The oncoming storm
  • Gender
    Male
  • Minecraft username
    The_Doctor

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  1. Yes, i animated something about 2 minutes and added another TARDIS schematic (That big blue box, it's very huge schematic), so was 2 of them in the same project. But, I noticed that since 1 week ago, the objects that a parented with others were messing around, i mean, the were parenting with wrong objects by themself, like this image: So i fixed that, and put everything in their place. But when i close mine-imator, and open again, it's messed up again, some objects with wrong parents. So i go there and fix again, and again. And i did that before it crash, i changed the parent of some objects to the right place and added another TARDIS, and then CRASH... (Sorry, english it's not my first language, it's kind of rusty :/)
  2. It worked! Thank you again david. It was caused by something that i did?? I am afraid that could happen again :/
  3. OMG Thank you so much david, you have no idea how happy i am right now, you really made my day :D... But, i can't download it, when i click on the link it send me this error: Sorry, there is a problem The page you are trying to access is not available for your account. Error code: 2C171/1 Here is a print:
  4. So, since september a had been animating a scene in mine-imator, then finally i finished it, so i closed my mine-imator and in the next day i would render it. But... to my surprise, when I opened the project i saw this beautiful message: ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Draw Event for object app: array_get :: Index [0,-1] out of range [1,12] ############################################################################################ -------------------------------------------------------------------------------------------- called from - gml_Script_matrix_create (line 13) called from - gml_Script_tl_update_matrix (line 34) called from - gml_Script_tl_update_matrix (line 208) called from - gml_Script_temp_update_rot_point (line 59) called from - gml_Script_temp_update (line 21) called from - gml_Script_project_load_update (line 31) called from - gml_Script_project_load (line 109) called from - gml_Script_draw_recent (line 86) called from - gml_Script_popup_startup_draw (line 84) called from - gml_Script_popup_draw (line 110) called from - gml_Script_window_draw (line 27) called from - gml_Script_app_event_draw (line 7) called from - gml_Object_app_Draw_0 (line 0) OMG, i can't even open the project that i worked about 4 months! I'm really upset with mine-imator, i mean, i lost the whole thing... Here's my log: Please if anyone know how to fix this, or even recover my project, i would be very grateful (And yes, i tried open the backups created by mine-imator, and they gave me the same error) Please help me, i'm really hopeless... :/
  5. Wow, wonderful work buddy! Maybe i use in some of my videos, definitely will credit you! Cheers
  6. Actually, that don't matter now. Call it what0 you like, the problem still there. I need export that file to my new project and I can't, why is this happening??!
  7. No, i always did that, if you select a folder, for example, in you project and click the Floppy Disk at the bottom left of the screen, at the right of the garbage icon, you can save that folder and later import in any project, that will bring the keyframes and anything else to your new project. But this specific character i can't import again, i think has something about my personlizated item sheet, i don't know, maybe some corruption ou conflict, that's weird...
  8. Hey guys! So, can anyone help me with this?? I am recieving this error when I try to import a .object file that I exported from another project: ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Draw Event for object app: trying to index a variable which is not an array ############################################################################################ -------------------------------------------------------------------------------------------- called from - gml_Script_project_read_get_iids (line 90) called from - gml_Script_asset_open (line 117) called from - gml_Script_action_toolbar_import_asset (line 7) called from - gml_Script_toolbar_draw_button (line 15) called from - gml_Script_toolbar_draw (line 80) called from - gml_Script_window_draw (line 9) called from - gml_Script_app_event_draw (line 7) called from - gml_Object_app_Draw_0 (line 2) And here is the log: 15:20:42 Action: asset_open 15:20:42 Opening asset: E:\Doctor Who Em Blocos\Monologo Listen\ULTIMA TENTATIVA.object 15:20:42 load_folder: E:\Doctor Who Em Blocos\Monologo Listen 15:20:42 load_format: 13 15:20:42 save_folder: 13 15:20:42 Opening object 15:20:42 load_iid_offset: 11350879 15:20:42 Templates: 11 15:20:42 Timelines: 72 15:20:42 Resources: 0 15:20:42 Get template iids 15:20:42 Get particle type iids 15:20:42 Get keyframe iids 15:20:42 Get timeline iids 15:20:42 Build trees I have no idea what that things up ahead means :/, I really need to import this .object because it's a animation that took several hours to end, and now I want to use this same animation in another project. I tried everything, export again, change the character textures to the original stevie, but no success. Can anyone help me pls??
  9. Yeahh... But this gonna take hours to animate, and it's gonna be really really hard to synchronize all the 17 lights from the 17 walls... Must be another waaay ;-;
  10. Hello guys! So, i'm having a little trouble with a TARDIS rig... As some people should know, the tardis from the real series have the "outer circular lights", these lights are around the console room, and when the tardis is on flight, it keep rotating around the console room... You can see it in the gif below To recreate this effect in my tardis on mine-imator i thought in put the light holes on the wall and rotate a cube with full brightness in the back, it should make the effect that we want, well... Almost worked. In this print you can see that we have a light working great: But, when we rotate de central point to make the light make the turn to the other wall we have this... Yeah... Basically it's happening because the walls aren't curved, they are straight pieces that together makes the curve of the TARDIS walls. However the light makes a perfect rotation and a perfect curve, this makes the block of light overcome the wall. I want to know how to fix this... If there is a way to make the block light go straight ahead and the make the right curve on the wall and then go straight again... I really don't know how to fix it, someone help me pleaaassee!!!
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