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Found 1406 results

  1. Hello, I've seen animations on the forums, some are good, some are.. not so good, so I thought I could help the community improve on the animations. I'm not saying that anyone is bad, it's just that I just came to realization. If we stop animating until 1.0.0 to make our animations better, we could just keep on using it now to make our first 1.0.0 animation even BETTER. And now 1.0.0 is out, you can experiment with it. Please try all the new features! So I've decided to make a topic to help all of you improve your animations. I'm sorry if you feel like you didn't need to read this, but just go on. This is more like a "tip" than a "trick". All the tips are in here: Tips on how to make a good animation in general: Tips on how to make your animation efficiently: Tips on how to use rigs effectively: Tips on how to make a good story line: Tips on how to not be lazy: Tips on how to find inspiration: Tips on how to edit your animation (With another editing program after it renders): Tips on how to master a specific thing: Tips on how to get characters in a good pose: Tips on how to successfully Lip sync: Tips on how to do a walk/run cycle: Tips on how to come up with an original idea: Tips on how to make a decent storyboard: Feedback? And remember, DO NOT be lazy, when people say: "Yeah I know about that but I was just too lazy to fix it" I just basically hear them say: "Yeah I know about that but I didn't want to make my animation better so I didn't fix it" Again, I said "Sorry if you feel like you didn't need to read this", but I hope that I helped you make your animation better, and the best any animation possible can be. David and Ayhay liked this , well, it's never needed to like this topic, but it is appreciated. (You can also ask for something that's not up there by messaging me!)
  2. This is a new series that i started and this is the first episode decided to post it here cause, why tf not.... let me know what you think of it and Enjoy, or don't.
  3. This is my New test/ fight animation Note that im still very New to mineimator yeah
  4. Hello! We need animators who can create such animations: Leave the application below with the answers to the questions: 1. Examples of animation 2. How old are you?
  5. Hey guys willingsas here. Today i'll show you an awesome-sauce wallpaper that i made. I made it into a video because i really like the flowing clouds and trees. Like and Subscribe! ((Warning: Contains loud sounds))
  6. The final product will premiere on YouTube on (American) Independence Day at 3:30pm CDT Video: I am currently working on the next animation that will be out on the 4th of July (hopefully), and you, the reader, have an opportunity to be included! Those who want to be in can send me their skins, and they will be mentioned once the final product gets released into the wild! Good luck, and thanks in advance!
  7. Welcome To The Wither Golem Rig Mad By CleverDamon584, Witch Is Me Hope You All Enjoy This Creation (No Credit Needed) Background Not Included Make Shure To SUBSCRIBE To My Channel Pleas It Wold Support Me Very Much Channel : https://www.youtube.com/channel/UCWULO-N8GeO73vNwy6C-p1w?view_as=subscriber Download Rig Here LINK: http://www.mediafire.com/file/5f510qpatg2st1b/Wither+Golem.zip Hope You Like The Texture This Took Me Some Time To Make Rigged Parts 1. Eyes 2.Head 3.Skin 4. Animations 5. Idle 6. (Mouth Coming Soon My Website LINK: https://cleverdamontoutube.wixsite.com/smithcloud (To Become A Member (Pleas Sign Up) If You Wont To Be Verified (You Must Buy A Monthly Paid Subscription To Access Every Site Tab Thanks For The Support By : CleverDamon584
  8. Hello! Long time I haven't posted something. Well, I've been busy with a rig I've promised I would be releasing to the public. And here you have it! I present to you, Cherno Alpha, my favourite mech design from the movie Pacific Rim. An absolute beast, lots of details to play around with it. It includes various animatable mechanisms throughout his body, as well as 54 rotation points (yes I've counted them) to make sure you can give it literally any pose you want with maximum precision. Mind you that as a consequence of this, it's very hard to use. The timeline is a mess but I've organized it in the most comprehensible/user friendly way I could. If you attempt to use it then I assume you're gonna have a hard time at first but eventually you can get the job done. DETAILS SHOWCASE: ===================================================================================================================================== Now you may be wondering, is it even possible to animate this thing in MI? And yes, it is, just with a bit of lag. Put it on maximum quality for best viewing experience. Enjoy. CLICK HERE TO DOWLOAD! (108.28 KB) Make sure to read the text inside the .zip file. Enjoy the rig!
  9. Teen Girl Rig By : CleverDamon584 Hope You All Enjoy This Rig There Arent That Much Features Added Yet (Warning) Pleas Do Not Come Here Just For The Download Links Pleas Enjoy The Rigs And Animate With Them Features Alpha V1.0 1. Moveable Eye Pupils 2. Mobeable Flower 3. Blushing Ability 4. Cute Eyes Download Rig Here (Enjoy)
  10. Divided is most definetely my most successful animation I've ever made. It consists of 4 episodes, the fourth one premiering on April 17th - in 5 days as of writing this post. It's a story about depression based on real life. It's shown in a graphical way, where the protagonist has manifested his depression into a physical being and fights it in his head. The story has also got a lot to do with the events taking place in real life, abandoning friends, and so on and it includes a lot of psychological metaphores. It shows really deeply the effects of depression, how it can "devour" an individual from the inside and what an absolutely crucial role is being played by the pacient's friends and family. Divided itself is a project that has took me 3 years and a month to finish: from the episode 1, where my skill was not nearly on the level it currently is, till the final episode, premiering in a few days, while throughout the story I've prograssed and learned, becoming better and better as it went. Each episode took 3-6 months to being finished, with a 2 months break in between, except episode four (the one premiering). Episode 4 took a year and a half, with the first planning started in December, 2017. It started with the script, upgrading the rigs, building the worlds, later on the storyboard, contacting people and auditioning for voice actors and over the course, up till now, the lovely piece of art was growing. It took more than 4000 hours of work, 10 acts, 7 voice actors (recycling voices for several roles), over 2600 blocks being animated by hand, a lot of nerves and a lot of emotional support from other people (who I'd like to thank). It was made to wrap up the story in a spectacle and a meaningful emotional twist. A lot of credit goes to my YouTube partner, Freedom!, for providing me the access to licenced music, which has made the overall experience better on a whole another level - despite the fact that I still had to compose the soundtrack myself, using all the available material and properly crediting them in the end credits. Preproduction and production Animation was most definetely not everything there was needed to be done, of course: - First I needed a script (which I had written in the school cafeteria on a sheet of paper, ripped out of my notebook, and was later on written in the proper script format) - Afterwards, I required all the skins, rigs, voice actors, worlds, and assets that I would use in my animation - The storyboard, with individual shot lengths - A customly made soundtrack, based off which I would sync my animation (the first version including only the voices, and urgently timed events and adding the rest - such as footsteps, cloth sound effects and music - later in post-production) - Then I've tackled the animating part, which took most of the time, going at a rate of 1 second of animation being made every 2 hours or so; exporting the animation in bits of 20 seconds to prevent lagg and improove organization - going through the animation several times to add lighting, camera effects, fix minorities, animate statists, etc. Postproduction After the animation was exported, my work was FAR from done! I had to: - Open the animation in After Effects and create VFX, correct colors, etc. and render it (extra 10h of work per 20s of animated sequence) - Compress the file with professional software - Throw bits of the animation in my Premiere Pro project, arrange them and add every single possible occuring sound effect, going through several times to further correct colors, make sure the sound levels are plausible - Export individual acts as video files Post-postproduction At the end, I had to: - Merge all the uncompressed Premiere Pro project files into one super large one, to prevent quality loss - Do a double-check on sound, replace some sound effects, make sure the volume is right for individual sound effects (over 500 sound effects) - Manually color correct every single camera shot in the entire animation (over 1000 shots) - Run through the entire library of used sources, such as music, rigs, assets and even induvidual skins appearing in the background of the animation - Alphabetically organise the sources and form them into groups - Make the end credits - Export Divided 4 entirely I am currently at the final stage, where I'm raising awareness of the animation to put the year and a half worth of work into use - also known as advertising It's been a long journey and I'm proud of where the animation, that started as a small project and emerged into an enormous story, has gotten. Thanks again for everyone who has helped me with the work, all the statists, all the people from who I just took some of the rigs without them knowing (they are credited in the end credits though), and to all my viewers who were patient enough and understanding. Now i keep blubbering about some "premiere", but never show anything, so here is the link to the final Divided 4 finished animation - and you're all more than welcome to come join us at the premiere on April 17th, 5PM CET time. Thank you all for standing by my side and Stay Sharp!
  11. this project was abandoned and brought back so please dont hate meh
  12. Buy our merchandise! https://www.redbubble.com/people/MLMe... Support us! https://www.patreon.com/minelight We just launched our social media pages! Check us out! TWITTER: https://twitter.com/MinelightP INSTAGRAM: https://www.instagram.com/minelightpr... FACEBOOK: https://www.facebook.com/minelightpro...
  13. GIve me all the bad points on this cuz I just simply wanna improve stuffs https://www.youtube.com/watch?v=rSbFIIywi9E
  14. Based on a true story, featuring @Ethanial A tim tam is an amazing Australian chocolate biscuit btw
  15. Hello everyone, I just made a little test : CC is appreciated.
  16. Hey guys, this is my first REAL rig I guess, and I am super proud of it... I recreated Element Animation's steve rig into mineimator. Because all of you will say no pics, no clicks, here: And obviously, here is the download link! https://www.dropbox.com/s/hij8m4mtxtrc51p/Element Animation steve rig.zip?dl=1
  17. ye Constructive criticisms are always welcome
  18. LeoYT

    Skin Character

    How to change the skin of the character is not re-created model and animation?
  19. I have officially completed the TARDIS console rig I have worked so hard on. I finally added the interior to the time rotor, and love how it turned out! Download: http://www.mediafire.com/file/x2uy19gu2qxnu22/1st_Doctor%27s_Interior.zip/file
  20. Mmm yes here's a work in progress on an introductory thing I'm making
  21. I finally animated something? It's more like than you think! Click this link below to find out more!
  22. A little animation of fad without visual screamer. Five night at Mike's animation
  23. THIS IS INTERACTIVE ANIMATION. Your choices will change the story. Choose carefully... Try to survive till the end! Choices are made via the youtube thumbnail system. Tell me some feedback please, positive or negative :). I hope you will enjoy it!
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