Everything posted by LightofDeath
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The Future of Mine-imator and its Forums(?)
LightofDeath replied to LightofDeath's topic in Forum discussion
What? Anyhow, I think the bad things are starting to sprawl over the forums. -
I cannot comprehend this post, but yeah. Good job David.
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i wish there was a first person mode for your animations.
LightofDeath replied to Artleck's topic in Suggestions
Simple solution: Make the head invisible, and put the camera in place of the head using keyframes. -
Have rigs by checking a square for characters
LightofDeath replied to hugues117's topic in Suggestions
First, Rigs are (currently?) not yet officially supported by the program, which means rigs are up to the users. Lastly, David will need translators to make other languages. Hope I helped -
First of all, separation of text would be appreciated by wall-of-text haters (which I am not). Second, these suggestions are primarily (I think) problems created by the user him/herself. Lastly, I don't get a bit of your parts, such as "the preview box" and "moving objects in the timeline."
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I'm really not sure how #2 will work. Besides, you can hide everything else and then modify it. #6, what? There is a walking animation preset in the software. And flying mode? Just animate it. I feel no further need to implement a flying animation preset. My Votes: 1. Maybe 2. No 3. No 4. In the works 5. In the works 6. No 7. Already done 8. No 9. Already done 10. Already done by users
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The Future of Mine-imator and its Forums(?)
LightofDeath replied to LightofDeath's topic in Forum discussion
aaaaand/ooooorrrr he'll get more team members. I agree with your "Mine-imator a big hit" prediction though. money for him -
I'm not sure if that would be possible with Mine-imator's current "bend system."
- 4 replies
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- bendable
- maneuverable
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1. +1 for me 2. I don't get this, explanation? 3. We have rigs for this as 'improvision' 4. It was and has always been worked and working on 5. -1 for me 6. I saw something similar to this suggestion...
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The Future of Mine-imator and its Forums(?) As you may think of the title, this post will serve as predictions on the fate of Mine-imator. "what if it's not trueeeeeeee" We'll see. "no stop, you suck at predicting" ... These "predictions" come at a contrast between another. To explain, Good #1 is in contrast to Bad #1. The GOOD things: 1. More members 2. More mods 3. More fun animations to watch 4. More Mine-imator features 5. Of course, a better Mine-imator 6. Better forum 7. Quality almost/on-par with other animation softwares/forums The BAD things: 1. More immature people, trolls, rep. whores etc. 2. More things for the mods to handle 3. Troll-imations, immature animations etc. etc. 4. More haters on the features on the software and everything 5. ... 6. ...David will be angry if I say bad things about this... 7. Quality barely catching up More predictions soon! (i hope) Be sure to give a , but ONLY if you liked the post, me, or my dog! (i don't have a dog)
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Camera Problems and Items staying with player and more
LightofDeath replied to Blocky MC's question in Help
In case you are lazy to check out the videos... 1. Find the keyframe where you want the camera to move. Select the keyframe before it. Find the keyframe where you want the camera to move. Select the keyframe before it.before it. Click "Transition" then click "Linear" then click "Instant." 2. Go to the Instances Tab. Find the item that you want to attach. Click the box beside "Parent:" then find the character you want the item to attach. Click the box beside "Body part" then click the part where you want the item to be attached. 3. Find the keyframe where you want the character to move. Select the keyframe before it. Right-click "Create walking animation to next keyframe." -
First of all, you can just upload the image to an image hosting site and use the "Image" feature in the post editor. Second, you did not have to call them an idiot.
- 15 replies
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- rigs
- SonOfNyanCat
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To make a character dance is quite straightforward: You take a dance move (or make an original) and animate the character, following the real one. Adding bending helps.
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I also recommend GIMP, which is free too.
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Tips to make a great animation
LightofDeath replied to LightofDeath's topic in Tutorials, tips and tricks
Thanks! It already is...wait, WHAT!? -
Dev update #1: Mine-imator status and World importer preview
LightofDeath replied to david's topic in Downloads and news
This is great! Keep up the good work! -
Thanks for the link fix! I don't really like the shadow effect if I do say so myself, especially on the Templar on the 1st pic.
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Hey guys, this is Light, and welcome to the post where I post art made by Mine-imator. 1. Mine Wars; Glowfight 2. Glowdude's Creed 3. Endovahkiin (Blockmaster239 for rig) 4. Minesia You can suggest a theme for the next art!
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I remember when it had only 100
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Duh
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Tips to make a great animation
LightofDeath replied to LightofDeath's topic in Tutorials, tips and tricks
Please don't quote that much. -
Tips to make a great animation INTRODUCTION Let's say, you are a beginner and you want to improve. You want to make good animations and be known by the community. Here are MY tips on how to make your animation look great. TIPS In general Plan. Planning everything before you act on it is a very good way to start. Make sure what you do follows according to plan. If it doesn't, try going back to that part. Accept. Learn to accept mistakes and errors that you might make. Keep a backup of your files. Let yourself be inspired by constructive criticism and/or your mistakes. Use common sense. It helps alot. The rest of this tip is straightforward. Unless you don't have common sense. Keep calm. Panicking while making something (which usually occurs when you lost progress) won't get you anywhere. By keeping calm, you can focus on your work and not make bad progress. Forum post Use proper grammar. It makes the post more appealing to the eye. Having the post with txT liek dys is awful. Don't make the post too long. Adding a very huge block of text isn't really appealing. Split it in short paragraphs. Or make a summary of the animation. Use a good post format. Remember, a good post format is important. Use the post editor to your advantage. Use the sizes and styles to highlight headings. Don't abuse editor features. Having your whole large post in all bold, text sizes very large and very lavish text style use is NOT good. Use the editor features appropriately. Animation Make a story. It helps the viewer understand the animation clearly. Even more if you present it well. Find inspirations. There are good animations out there that might help and/or inspire you how to make a good animation. Don't blatantly copy them, though. Use the features well. Add some bending to your character's limbs. Add wonderful scenery, lights and other stuff. Using both basic and (optionally) advanced features of Mine-imator helps you well. Review your animation. In case you think you have done something wrong, play the animation and see if there is any. If you can fix it, it's a great way to make your animation clean. Hope it helps! I may post more tips as time goes by.
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I don't eat cabbages D:
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