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LightofDeath

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  • Posts

    30
  • Joined

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About LightofDeath

  • Rank
    Glow-pon-3
    Newbie
  • Birthday 01/22/2001

Profile Information

  • Member Title
    Glow-pon-3
  • Gender
    Male
  • Location
    Mine-questria
  • Interests
    Gaming, Scootaloos, Animation, Outer space, Astronomy

Recent Profile Visitors

1656 profile views
  1. :'( ..happy birthday..

  2. What? Anyhow, I think the bad things are starting to sprawl over the forums.
  3. Stupid other self, making me a rep *****.

  4. I cannot comprehend this post, but yeah. Good job David.
  5. Simple solution: Make the head invisible, and put the camera in place of the head using keyframes.
  6. First, Rigs are (currently?) not yet officially supported by the program, which means rigs are up to the users. Lastly, David will need translators to make other languages. Hope I helped
  7. First of all, separation of text would be appreciated by wall-of-text haters (which I am not). Second, these suggestions are primarily (I think) problems created by the user him/herself. Lastly, I don't get a bit of your parts, such as "the preview box" and "moving objects in the timeline."
  8. I'm really not sure how #2 will work. Besides, you can hide everything else and then modify it. #6, what? There is a walking animation preset in the software. And flying mode? Just animate it. I feel no further need to implement a flying animation preset. My Votes: 1. Maybe 2. No 3. No 4. In the works 5. In the works 6. No 7. Already done 8. No 9. Already done 10. Already done by users
  9. aaaaand/ooooorrrr he'll get more team members. I agree with your "Mine-imator a big hit" prediction though. money for him
  10. I'm not sure if that would be possible with Mine-imator's current "bend system."
  11. 1. +1 for me 2. I don't get this, explanation? 3. We have rigs for this as 'improvision' 4. It was and has always been worked and working on 5. -1 for me 6. I saw something similar to this suggestion...
  12. The Future of Mine-imator and its Forums(?) As you may think of the title, this post will serve as predictions on the fate of Mine-imator. "what if it's not trueeeeeeee" We'll see. "no stop, you suck at predicting" ... These "predictions" come at a contrast between another. To explain, Good #1 is in contrast to Bad #1. The GOOD things: 1. More members 2. More mods 3. More fun animations to watch 4. More Mine-imator features 5. Of course, a better Mine-imator 6. Better forum 7. Quality almost/on-par with other animation softwares/forums The BAD things: 1. More immature people, trolls, rep. whores etc. 2. More things for the mods to handle 3. Troll-imations, immature animations etc. etc. 4. More haters on the features on the software and everything 5. ... 6. ...David will be angry if I say bad things about this... 7. Quality barely catching up More predictions soon! (i hope) Be sure to give a , but ONLY if you liked the post, me, or my dog! (i don't have a dog)
  13. In case you are lazy to check out the videos... 1. Find the keyframe where you want the camera to move. Select the keyframe before it. Find the keyframe where you want the camera to move. Select the keyframe before it.before it. Click "Transition" then click "Linear" then click "Instant." 2. Go to the Instances Tab. Find the item that you want to attach. Click the box beside "Parent:" then find the character you want the item to attach. Click the box beside "Body part" then click the part where you want the item to be attached. 3. Find the keyframe where you want the character to move. Select the keyframe before it. Right-click "Create walking animation to next keyframe."
  14. First of all, you can just upload the image to an image hosting site and use the "Image" feature in the post editor. Second, you did not have to call them an idiot.
  15. To make a character dance is quite straightforward: You take a dance move (or make an original) and animate the character, following the real one. Adding bending helps.
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