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Orlande

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Everything posted by Orlande

  1. This .json is not a model file The entity is packed as .class file not .json in Minecraft and mods You can only import blocks you find in mods in .json But I see there may be a function to automatic import mod entity in Mi Violet Anyway... The .json file for java version could only tell a model as a whole but entities have more than one part like legs So all entity(like Human,Creeper...) you see in Mine-imator is .mimodel https://www.mineimatorforums.com/index.php?/topic/87250-mineimator-violet-106-base-on-1292/
  2. You can only import Java version .json model If you want to have bedrock one you may try trans it to java version using blockbench(but I don't have tried this)
  3. You can get the assets about the 1.19es in https://www.mineimatorforums.com/index.php?/topic/87861-119-assets-add-warden-and-sculk-family/
  4. Newest? As usual I think First,the .json model from mods' .jar package has it's texture pathway defined by a code, when you open the .json file using the txt editor or notepad++ you can see it. For example "textures": { "texture": "modname:block/blockname" This code shows the path of a block's texture, but mine_imator cannot read it unless you add the path in .midata(the assets path), and if you don't want to change the assets(it's hard and complex), you can also choose change the path as below "texture": "blockname.png", and add the texture image blockname.png to the file of .json then the mine_imator could read it and use the image as texture of the .json model. That's it
  5. Including warden and new blocks How to use:unzip to Mine-imator 1.2.9\Data\Minecraft and change minecraft version in Mine-imator to 1.2.9 Download:https://www.mediafire.com/file/we5v6tc7p3mvzbs/1.19_Assests.zip/file
  6. I made this 2018/01/13 but still looks OK today (maybe I have only less improve these few years)
  7. Added better foliage leaves and horse armor
  8. You can try modify .midata and assets zip pack in 【Mine-imator 1.2.8\Data\Minecraft】to add new textures and models to Mine-imator instead of replace texture of default 1.write a texture path in .midata 2.drag your new texture to assests in the same path you write in .midata 3.change the texture path of .json to the same path (by using notepad or even text editor)
  9. Will we also have some detail improvement like correct birch tree and tiga tree color import item frame from world ways of making enchanted textures and powered creeper ...?
  10. Press the red X and double click .exe file I guess You may need to switch the version in the setting to access the assets
  11. ?️planning to add armor for horses Mine-imator's texture import only support for one texture for one model I think may it would be solve in Mine-imator 1.3? Something like Muti-textures import?
  12. I find the model of Stray is wrong it's legs has one pixel uv missing and the rotation point is wrong in 0.5 pixel also. Fixed: { "name": "stray_skeleton", "texture": "entity/skeleton/stray", "texture_size": [ 64, 32 ], "parts": [ { "name": "body", "position": [ 0, 12, 0 ], "bend": { "offset": 6, "size": 10, "part": "upper", "axis": [ "x", "y", "z" ] }, "shapes": [ { "type": "block", "from": [ -4, 0, -2 ], "to": [ 4, 12, 2 ], "uv": [ 20, 20 ] }, { "type": "block", "from": [ -4, 0, -2 ], "to": [ 4, 12, 2 ], "uv": [ 20, 20 ], "invert": true }, { "type": "block", "texture": "entity/skeleton/stray_overlay", "texture_size": [ 64, 32 ], "from": [ -4, -1, -2 ], "to": [ 4, 11, 2 ], "uv": [ 20, 20 ], "scale": [ 1.1, 1.1, 1.1 ] }, { "type": "block", "texture": "entity/skeleton/stray_overlay", "texture_size": [ 64, 32 ], "from": [ -4, -1, -2 ], "to": [ 4, 11, 2 ], "uv": [ 20, 20 ], "scale": [ 1.1, 1.1, 1.1 ], "invert": true } ], "parts": [ { "name": "head", "position": [ 0, 12, 0 ], "shapes": [ { "type": "block", "from": [ -4, 0, -4 ], "to": [ 4, 8, 4 ], "uv": [ 8, 8 ] } ], "parts": [ { "name": "hood", "position": [ 0, 0, 0 ], "shapes": [ { "type": "block", "texture": "entity/skeleton/stray_overlay", "texture_size": [ 64, 32 ], "from": [ -4, 0, -4 ], "to": [ 4, 8, 4 ], "uv": [ 8, 8 ], "scale": [ 1.1, 1.1, 1.1 ] }, { "type": "block", "texture": "entity/skeleton/stray_overlay", "texture_size": [ 64, 32 ], "from": [ -4, 0, -4 ], "to": [ 4, 8, 4 ], "uv": [ 8, 8 ], "scale": [ 1.1, 1.1, 1.1 ], "invert": true } ] } ] }, { "name": "right_arm", "position": [ -5, 11, 0 ], "bend": { "offset": -4, "part": "lower", "axis": "x", "direction_min": 0, "invert": true }, "shapes": [ { "type": "block", "from": [ -1, -11, -1 ], "to": [ 1, 1, 1 ], "uv": [ 42, 18 ] }, { "type": "block", "texture": "entity/skeleton/stray_overlay", "texture_size": [ 64, 32 ], "from": [ -3, -11, -2 ], "to": [ 1, 1, 2 ], "uv": [ 44, 20 ], "scale": [ 1.05, 1.05, 1.05 ] }, { "type": "block", "texture": "entity/skeleton/stray_overlay", "texture_size": [ 64, 32 ], "from": [ -3, -11, -2 ], "to": [ 1, 1, 2 ], "uv": [ 44, 20 ], "scale": [ 1.05, 1.05, 1.05 ], "invert": true } ] }, { "name": "left_arm", "position": [ 5, 11, 0 ], "bend": { "offset": -4, "part": "lower", "axis": "x", "direction_min": 0, "invert": true }, "shapes": [ { "type": "block", "from": [ -1, -11, -1 ], "to": [ 1, 1, 1 ], "uv": [ 42, 18 ], "texture_mirror": true }, { "type": "block", "texture": "entity/skeleton/stray_overlay", "texture_size": [ 64, 32 ], "from": [ -1, -11, -2 ], "to": [ 3, 1, 2 ], "uv": [ 44, 20 ], "scale": [ 1.05, 1.05, 1.05 ], "texture_mirror": true }, { "type": "block", "texture": "entity/skeleton/stray_overlay", "texture_size": [ 64, 32 ], "from": [ -1, -11, -2 ], "to": [ 3, 1, 2 ], "uv": [ 44, 20 ], "scale": [ 1.05, 1.05, 1.05 ], "texture_mirror": true, "invert": true } ] } ] }, { "name": "right_leg", "position": [ -2, 12, 0 ], "bend": { "offset": -6, "part": "lower", "axis": "x", "direction_min": 0 }, "shapes": [ { "type": "block", "from": [ -1, -12, -1 ], "to": [ 1, 0, 1 ], "uv": [ 2, 18 ] }, { "type": "block", "texture": "entity/skeleton/stray_overlay", "texture_size": [ 64, 32 ], "from": [ -2, -11.5, -2 ], "to": [ 2, 0.5, 2 ], "uv": [ 4, 20 ], "scale": [ 1.05, 1.05, 1.05 ] }, { "type": "block", "texture": "entity/skeleton/stray_overlay", "texture_size": [ 64, 32 ], "from": [ -2, -11.5, -2 ], "to": [ 2, 0.5, 2 ], "uv": [ 4, 20 ], "scale": [ 1.05, 1.05, 1.05 ], "invert": true } ] }, { "name": "left_leg", "position": [ 2, 12, 0 ], "bend": { "offset": -6, "part": "lower", "axis": "x", "direction_min": 0 }, "shapes": [ { "type": "block", "from": [ -1, -12, -1 ], "to": [ 1, 0, 1 ], "uv": [ 2, 18 ], "texture_mirror": true }, { "type": "block", "texture": "entity/skeleton/stray_overlay", "texture_size": [ 64, 32 ], "from": [ -2, -11.5, -2 ], "to": [ 2, 0.5, 2 ], "uv": [ 4, 20 ], "scale": [ 1.05, 1.05, 1.05 ], "texture_mirror": true }, { "type": "block", "texture": "entity/skeleton/stray_overlay", "texture_size": [ 64, 32 ], "from": [ -2, -11.5, -2 ], "to": [ 2, 0.5, 2 ], "uv": [ 4, 20 ], "scale": [ 1.05, 1.05, 1.05 ], "texture_mirror": true, "invert": true } ] } ] }
  13. New version with armor for human-like entities will coming soon.
  14. I wonder why Mine-imator don't get paintings,item frame and otherthings like armors and lightning creeper,so I made this to get something in. Version 2 [2021/6/29] The update of armor Added features Characters Face rig for Human-like characters Idle hands for illagers Skin highlight for Spiders, Enderman, Ender dragon and Drowned Armor for Human-like characters (not support change skin) Special Blocks Item frames Paintings Beacon beam Easy using Torch Armor for armor stand Way tp import: Unzip the files to Mine-imator/Data/Minecraft Open Mine-imator. Go setting and change Minecraft Version to "Docplus1.2.8v2".Restart Mine-imator. Download v2 for Mine-imator1.2.8
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