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Frossa

Historian
  • Posts

    1799
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    3
  • Posts

    1799
  • Joined

  • Days Won

    3

Everything posted by Frossa

  1. Ssch, it's subtle British humor.
  2. David has pretty much always called Mine-imator creations Mine-imations when talking to me
  3. Frossa

    No Land?

    This all sounds very strange, and unlike every other problem I've heard people have. I will ask Davve (the programer of Mine-imator) to try and help you. If anyone should be able to solve this, it's him.
  4. Frossa

    No Land?

    Welcome to the Mine-imator forums! If you go into the Background tab, there will be a tick box on Show ground. It may be unticked for some reason. If that isn't the problem, you can just as well work without the grass platform, and instead import your own schematics to use as scenery. Check out some tutorials on the matter. You can just search for it on Youtube; How to import schematics in Mine-imator, or something along those lines.
  5. I never have a problem with this. I always keep two fingers near ctrl + s, and I save maybe every 5 seconds. It's a very useful habit, you should all try to get used to it
  6. The walking could have used a little twitching, and the battle was too slow. But nice work other than that
  7. I found it because I asked Davve to make it.
  8. Try saving it with another codec. I can't recommend any though, because which work well and which do not seems to vary a lot for different computers. Also, welcome to the forum!
  9. First, you need to have an item locked to a hand. You do that by going in to Instances, clicking on the item you want the character to throw, ticking Lock to parent, and then choose the character as the parent. Then you can choose which body part to lock the item to. I assume the right arm. The interface should look something like this. After this, position the item in your characters hand and it will follow whatever move he makes. Now to make him throw it; Duplicate the item in the Library section, and name it appropriately. If the item was called Bucket for instance, it would be wise to call the copy Bucket2 for easy organization. Go in to Instances again, and untick Lock to parent on item2. Untick visible on the first keyframe of item2. You should now make a keyframe on the timeline for item on the point where you want the character to throw the item, on which keyframe which you should untick visible. Item2 will this way replace item when you no longer need to have it locked to the character, to have him throw it without messing everything up. The item will now no longer automatically follow the character, and you are therefore free to have it move whatever direction away from the character you want. If all of this way difficult to understand, you may want to take a look at some Mine-imator tutorials on Youtube (I assume you're pretty new to the program considering your number of posts). Hope it works well for ya
  10. I make my character heads bob by tilting them back and forth to the syllables of the lines they're supposed to say. Bobbing them up and down looks messed up. Also, when you do this, make sure to make the movements subtle, and not too violent. Head bobbing is actually pretty hard work as it is right now, but I find this way is the best way to do it, even if it is excessively difficult
  11. Please upload the video to Youtube and check the guide on how to post videos properly:
  12. Herobrine seems to be a very common subject among the narrative animations Other than that, very nicely animated.
  13. Very nice work, although the walking could have used some polishing
  14. Try this one: http://www.mediafire.com/?xxo5l5mdyw8j177 Both the ship in the program and this one comes from a creation map I've made. I've modified the flags on the vessel to look more menacing, but I couldn't make a Jolly Roger on it though Hope it's good enough for you.
  15. This is probably the best thing I have ever seen on these forums. Great work
  16. The kid on Santa Claus' shoulder is cute
  17. Could have used some music to go with it. Otherwise very cute and well done
  18. Wow, that has to be some of the most fluid animations I have ever seen created in this program. Great job
  19. When particles is fully functional (which it will be in 0.7) you can make your own sorts of fireworks by mixing with particles. There are currently no plans of adding the real fireworks since it will, like the above gentleman said, be way to complicated.
  20. David told me that the Ender dragon will be a pain to add, because it consists of so many different parts. Mine-imator only supports 8 parts on one character. I actually don't know if that will remain when 0.6 comes out though.
  21. The codec I always use it one called TechSmith Capture Codec. You can get it by installing a program called Camtasia studio, which also has a great recording tool that comes with it (the editing tool itself is not good however).
  22. Very nicely made, especially the last one
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