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BeanDream

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  1. Funny
    BeanDream reacted to Jake_28 in Igloo   
    Cool. haha get it?
    Oh. Hey bean.
    welcomessss
     
  2. Wow
    BeanDream reacted to Anatoli in Igloo   
    Igloo.?
  3. Upvote
    BeanDream got a reaction from Jake_28 in Igloo   
    Its an Igloo. what does it look like?

    this is my first post. (i want to be verified pls) lol. 
  4. Upvote
    BeanDream got a reaction from Anatoli in Igloo   
    Its an Igloo. what does it look like?

    this is my first post. (i want to be verified pls) lol. 
  5. Upvote
    BeanDream got a reaction from Kapslock in Igloo   
    Its an Igloo. what does it look like?

    this is my first post. (i want to be verified pls) lol. 
  6. Upvote
    BeanDream got a reaction from Phyre in Igloo   
    Its an Igloo. what does it look like?

    this is my first post. (i want to be verified pls) lol. 
  7. Upvote
    BeanDream reacted to Nimi in Looking for developers!   
    Hello! We're currently looking for new developers to help development Mine-imator 1.3.0 and future updates. Currently I'm the only developer working on Mine-imator and it could use more hands to improve and push updates faster. If you or anyone you know that may be interested, don't hesitate to contact david or myself on this forum! Below or some basic details about being a developer.
    Requirements:
    A portfolio of past coding projects, does not have to be anything big or fancy. Just something to show you have some experience with basic scripting. At or above the age of 15. Speak or type fluent English. Mine-imator uses a variety of different coding languages. Knowing all of these isn't required to be a developer, knowing a couple may be all you need to be an active developer on Mine-imator. It's fine if you don't know any of these at the moment, as these can be learned when becoming a developer.
    Languages:
    GameMaker Studio 2 / GML   - Primary coding language used for Mine-imator's codebase. GLSL ES                                      - Used for a majority of shader code. HLSL 11                                      - Used for shaders that require multiple render targets. (Such as SSAO.) C#                                                - Used for Mine-imator's world importer app. C++                                              - Used for .dll files used to execute functions that Mine-imator cannot run within GameMaker. JSON                                           - File format used in save files. (Projects, models, keyframe data, etc.) Also! If you currently do not have GameMaker Studio 2 and get accepted as a developer, david and I can arrange a Desktop license for you to use. We look forward to any new developers willing to work Mine-imator and don't be afraid to shoot either of us a message for more questions! 
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