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Clerkly

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  1. Upvote
    Clerkly reacted to Creeperz Animations in How to Open Doors on Schematics   
    I have nothing to say, maybe, I suck? (and cringe)
     
  2. Upvote
    Clerkly reacted to MicroPon3YT Animations in "Pork Soda" [Animation M.E.M.E]   
    Feedbacks and suggestions are appreciated!
  3. Upvote
    Clerkly reacted to AlexanderExodius in Fad 2 Freddy_Fazbear Rig Finished   
    Hi guys...
    Ive finished my Mike rig
    Heres some pictures:

     
    He can show emotions too
     
    Here's the Download:
    http://www.mediafire.com/download/cxotm4ku4p9ycid/Withered_Freddy.zip
     
    Please Give credit if you use this rig
     
    (note: you will have to align the right Thumb back up with the hand)
  4. Upvote
    Clerkly reacted to david in Dev update #10: Five year Mine-iversary, an overdue update and new developer   
    Greetings animators!
     
    Five years ago on this day I unveiled the first Beta version of Mine-imator to the public, hyped up by the popularity of @Frossa's semi-viral TF2 "Meet the Team" remakes in Minecraft. Despite the program being crude and severely lacking in features and graphical effects, pumped fans jumped head first into it and started making content, and the creation of these forums shortly followed to allow everyone to share their work. I would have never imagined that five years later, people of all ages would still be using Mine-imator to make awesome animations and art. In fact, judging from the number of daily downloads, Mine-imator is more popular than ever, and has started to be used professionally to make graphic novels and to teach animation in tech camps in the US, which of course wouldn't be possible without your continued support!

    Now I must admit that, while functional, the program has failed to keep up with the never ending stream of new Minecraft content, and there are still serious issues halting the creative process for some users, occasionally leading to projects getting corrupted and hours of work being forever lost, which sucks. Hard. Therefore, I have decided to take some time off from other projects to deal with these problems before passing over the development torch to someone else. However, since I now also have a full-time job alongside personal projects, progress will take longer than usual, so bear with me!

    I'm now announcing that after a 1½ year long wait, a new Mine-imator update is in the works that will be publicly released within the next month or so, first as a pre-release before fully replacing the now outdated version. I can say right now that it will not contain any crazy new rendering effects or animation features, but rather focus on stability and keeping the program up-to-date with all previous and future Minecraft versions, which are the two current main issues with the program.

    "But, wait...", I hear you think (yes, mind reading is a neat little perk of being a developer), "...future Minecraft versions? How will that work?". Just read on...

    To start off, the update will bring some fundamental changes behind the scenes regarding how character models, blocks, items and schematics are loaded into the program. Without going in too far into the technical details, a big flaw of the current Mine-imator is that everything is stored inside the program executable (hard-coded), which makes it a significant effort trying to keep it up-to-date with all the new mobs and blocks being added into Minecraft at an ever increasing pace. However, in the next update, all the assets will be located in an external archive, along with a specification file that defines what it contains and how it's used.

    Along with this, the file handling will be given a make-over, to address some of the crashes and corrupted files people have been having. The program's engine will also utilize a newer DirectX version that could increase the rendering performance for some users.

    Among other goodies, this is what you can expect in the update:
    More stable project/rig loading Blocks and characters being loaded from external JSON files (that may be customized if desired) System for auto-downloading new Minecraft models and textures Some minor graphics-related features New settings for character models and block variations I have been collaborating with @Nimi, the current undefeated champion of Mine-imator modding, and he has decided to discontinue his "Community Edition" mod in favor of me letting him take over the development of future Mine-imator versions. As an extra bonus, Nimi has been working on a long-requested feature to go along with this update. Exciting, right!? More will be revealed soon... 

    So basically, a pre-release of a shiny new Mine-imator update will be available for download on the forums within the coming month. I'd appreciate if you could try it out with your new and old projects (just be sure to save some backups if you value them!) so I can iron out the biggest bugs before making it official!

    Until then, keep calm and animate on!
  5. Upvote
    Clerkly reacted to Nimi in Coming soon...   
  6. Upvote
    Clerkly reacted to SharkleSparkle in Coffee Cup Rig [Functional 3D Pixel Rig]   
    This is the first actual 3D rig I've made (the others where essentially just layered pixel arts), and it turned out ok. Its definitely not the best thing I've made, but it's a staaaart...(??)
    Here's an image:
    Here are some more:
    Here are some gifs
    Give Credit If You Use It In Your Rigs. Otherwise I Don't Really Care.
    Forgot to include the tossing download:
    ~ Monsieur SharkleSparkle  
     
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