Posts posted by MoltenLapizza
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The render is nice.
Just double check if you have your keys or brakes on, otherwise eeshh
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It's usually because of the alpha glitch, your outlines are probably so smooth that it has invisible markings there.
Just make the render depth of the head higher than the body and done.
If it happens again later on and you have the same RD as before, just reset and repeat it, that's my solution at least.
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You should add some moon light to make it more brighter and visible. Also because there's a moon so it must have moon light, otherwise it would be a new moon.
There's the problem with the trees, they're bright. It's said that it would be fixed in the 1.3.0 update though you can try disabling texture filtering in the program settings.
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HD pork, stick, stove.
Low res cans and bottle?
Try to minimize the inconsistent resolution of objects in the scene as much as possible.
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I wasn't expecting a jojoke.
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Movements are too slow and linear.
I couldn't tell he moved his mouth after replaying it 5 times so make it a little more obvious.
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8 minutes ago, LeafCold said:
I know, but my english is very poor i don't know how to do it
You can use IMGUR, just upload an image there, once uploading is done, you copy the image address( Be sure that the address has the "i.imgur" and not "blob:https://imgur", otherwise it's not yet done uploading ) to the post and done.
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Ya need an image to show.
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This is Steve, he thinks everyday is leg day.
So maybe I've been TOO confident on making the pack considering that last time I made a humanoid rig was around in 2017-8 maybe.
So I practiced tapering for the first time with the legs of good ol' steve. Texturing is such a mess hahahaha.
What do you guys think?
- F animation, ∆WENZ∆, Keep on Chucking and 4 others
- 6
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Just a quick upload of an unpolished scene of my animation for Anxious Cynic but probably wont be in time due to the exams currently. My only hope is he extends it or something, either way I'll still post the full animation after I'm done, even if I'm not in the compilation.
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Is it possible to add vertex snapping to modelbench? Something similar to Blockbench.
Instead of finding the correct rotation, position, or pivot of a plane or part to fit into another without any gaps, you can just click a side of a plane to another and it would just snap right in. Those parts with bends can just toggle a button that moves the pivot offset of a plane and leaving the position untouched.
It would really reduce the time it takes to make models that has planes with different rotations without ruining the look.
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Did.. Did I just see the lower teeth go up?
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why
- BladerInc and FOXY TOONS
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13 hours ago, Nimi said:
frustum culling
Oh my god
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There are some texture packs that MI can't support. So you can either find another TP or stop using all together.
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That's a very chunky cigarette, or is it a cigar?
I have a few words though. The audio feels off, because the inhaling audio only started once he finished inhaling. You can also try adding more visible smoke since it's a smoke after all. Other than that, the atmosphere feels perfect, it really fits the mood of the scene.
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Hello Larry.
Why don't you show us your face?
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Yesh this is wholesome 100.
GET THIS MAN MORE ATTENTION.
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Imagine getting coal
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7 hours ago, mnav sharma said:
In your bug report, include this full log, along with instructions how to recreate the bug.
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Yesh Marry Christmas to you too.
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Convert png photo to 3d model
in Modelbench discussion
Posted
Just add your image, use a 3d plane and then bam you made a 3d model :V